Holly:"What you mean, prove i'm holly ? You people are weird, first i wake up on the floor of an old creepy room with that cat person yelling at me and now you are saying i'm an evil demon or something. Can we get to basil now ? i'm really worried about him."
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
"Fine, let's go back up then. This place gives me the heebie jeebies anyway..." Sun starts to move out of the temple. "And I'm a Tabaxi by the way. Cat person is actually kind of offensive, little weird human girl...!" He makes sure to stay as far away from Holly as he can while moving back up to the surface.
Rollback Post to RevisionRollBack
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Holly is not sure who to follow, but she walks in between sun and Reshi. Closer to reshi because the cat seems rude to her. As she walks and glance at the floor.
Holly:"Father !!!"
She kneels to her fathers corpse and starts crying.
Holly:"What happened?"
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Gwen shivers as Sun gets close, too close, to her. She nods somewhat at his plea. This girl was brought back by evil magic to be sure! Her soul may be tainted... or so that is how Gwen felt about it. Without hard evidence, however, punishment couldn't be handed out willy nilly. That isn't how justice works usually.
She observed the girl and kept quiet, worried about getting too close to the foul, potential demoness. She cried out for her dead father. Understandable.
"H-He... He's the one that b-beat your brother half to death!" Gwen shouted suddenly. "Basil. B-Basil sent us here to-to... to..." Gwen had a hard time pushing the words out of her mouth.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
holly just turns and cry, not comprehending what gwen just said.
holly:"Bring me out of here to basil !"
She wipes the tears but they keep coming.
You guys realise that Sun is already out of your sight and is already on his way outside.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
If Sun gets up to the surface without any problems, he’ll wait outside the house for the others. He didn’t realize they weren’t right behind him. He seems a bit distracted...
Rollback Post to RevisionRollBack
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Reshi, Gwen and Holly walks back up to the surface and out of the house. They see sun standing there along with basil who seems to have decided to come to help.
Both basil and holly seems happy to see each others and while they had much to discuss. They are both thankful for the assistance.
Basil:"I lost my father but i got back my sister. I guess life is teaching me about fate."
Holly;" thank you strangers, i dont know how we can repay you for this debt. All i can do is bless you and hope it will help you down the line."
Both of them still think of their father but also of the joy that holly is alive.
She blesses the group with her magic. Then after the farewell all 3 of you go back to your bus which hasnt left yet. You all climb into it. Sun gets up last and as looks down the road. His shadow seems to move on its own... Silently laughing.
Our heroes have saved the day. But while the ritual was completed. A shadow seems to have followed the soul of holly and now it is free to roam this realm. Only time will tell what this shadow is capable of.
The end.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Thank you so much for this game and this story! I know we were a little unfocused here during the last stretch, but it truly was really great and I really enjoyed the arc of the story and the interaction with you guys :)
Rollback Post to RevisionRollBack
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
This for my own benefits. I wanna know what can be made better and what was already right. I intend to release this soon and want feedback from it.
Thanks for playing this. It was a blast and i hope to see some more of this in a future coop in/out game.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
1) I liked the way you incorporated Reshi's patron, and made that have an impact, but not letting it be overpowered. I also really liked that the whole arc was build up around a conflict of morals and ethics. Should we or shouldn't we battle a father saving his daughter? Should we or shouldn't we trust that bringing her back won't be a big mistake? That was a really interesting layer to the whole adventure.
2) I would like to have been introduced to the father a little sooner. Either by more info about him in the house (but maybe we just didn't look thoroughly enough), or by being confronted by him before the final battle, with time for a possible conversation. This could add to the internal moral conflict as to how we should handle the entire situation. I would also have liked a bit more info about the entity possessing my PC to get out of this place from the start of the possession, just to avoid the confusion with whether it was Holly or some other thing that was the problem. But I did enjoy the conflict that arose from the confusion ;-)
"I would like to have been introduced to the father a little sooner."
The father was first met in the basement talking with clerics with which he was doing the ritual in the old shrine he had found. You guys failed to see the scene because of bad stealth checks, though i could of played that one better by making him wonder, instead of knowing because of his pet wolf. By experience, i also figured that most players attacks first and talks later, which often prompts bbeg to die way too soon. that was my fear on that one.
"Either by more info about him in the house"
The house first level ws entirely about getting info on everything, my mistake was to rush you into it. All i wanted was for you to know something is amiss and that something has already started a few whiles ago. unfortunately it also led to you rushing in through the house. that one was on me, not you. Holly diary would of explained her death, the familly portrait and the ledger in the fathers room would of been enough to know there was bandit activity in the nearby town and that the father was a scout in the army and that he met with a bunch of cultist wanting no more then restore the wealth of the land. Some scribbles on the last few pages would of been kind of a diary of what hapenned in the last 5 days of holly's death and his descent into madness. Again my fault, i rushed you into all of this and in the end had no time to get the story in.
" I would also have liked a bit more info about the entity possessing my PC to get out of this place from the start of the possession, just to avoid the confusion with whether it was Holly or some other thing that was the problem. "
You are the second group going through this adventure. the first group didn't wait for the ritual to finish and grabbed the floating body of holly in mid air which made the ritual fail. what i did was that when that druid jumped and grabbed him in cat form, she also swallowed the black bead, which was the actual entity. and thus no saves was needed. granted the first group were second level. but in their run, holly never got ressurected. So i had to find a way to make this work, because the entity wouldn't be leaving in the frail body of a little girl. I also could add some info that the father found about this old shrine. or maybe add some elements explaining what this old shrines was all about. As for information, i tend not to tell playrs anything, not when i want the to continu to play it their way. in this case you could of literally said you had a vision and the entity wouldn't have said anything about it. because it knew that even if you do talk, nobody is gonna find anything. Basically all i wanted was this entity to have some control over you, but not entirely possessing you. You know stay yourself but doubt yourself. To be honest, while this is great for a hook into a whole other scenario, that part feels, a little rushed at the end. Not sure i want to keep it in.
"I liked how you gave us the freedom to come up with our own contributions to the story."
I always say yes to the players doing something, its part of why i love D&D the players bring so much into your stories. its worth letting them the freedom. of course i don't let players overpower the encounters either. you summonning your demon for aid was awesome. first time i ever saw someone play with that. but like any deals, it requires something to be done. in any cases i just love putting players into the story and let them be who they are.
"I think there needs to be a custom battle system to make the process faster (though this is more a general PbP issue)."
Yeah, i figured next time i need to come up with a more cinematic way of doing fights, something much more playfull then rolls and wait. Doesn't help either that we must publish the post to see our results from the dices to. I do have an idea of how i could make combats in my next adventure.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
To post a comment, please login or register a new account.
"We're in the caverns under your family home."
Sun gets back up to his feet, and quickly moves out of Holly's presence and back to where Gwen is. He whispers to Gwen:
"Something's not right about this girl... Please don't trust her..."
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
"Is there some way you can prove to us that you are Holly, and not some demonic presence?"
Holly:"What you mean, prove i'm holly ? You people are weird, first i wake up on the floor of an old creepy room with that cat person yelling at me and now you are saying i'm an evil demon or something. Can we get to basil now ? i'm really worried about him."
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
"Fine, let's go back up then. This place gives me the heebie jeebies anyway..." Sun starts to move out of the temple. "And I'm a Tabaxi by the way. Cat person is actually kind of offensive, little weird human girl...!" He makes sure to stay as far away from Holly as he can while moving back up to the surface.
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Holly is not sure who to follow, but she walks in between sun and Reshi. Closer to reshi because the cat seems rude to her. As she walks and glance at the floor.
Holly:"Father !!!"
She kneels to her fathers corpse and starts crying.
Holly:"What happened?"
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Gwen shivers as Sun gets close, too close, to her. She nods somewhat at his plea. This girl was brought back by evil magic to be sure! Her soul may be tainted... or so that is how Gwen felt about it. Without hard evidence, however, punishment couldn't be handed out willy nilly. That isn't how justice works usually.
She observed the girl and kept quiet, worried about getting too close to the foul, potential demoness. She cried out for her dead father. Understandable.
"H-He... He's the one that b-beat your brother half to death!" Gwen shouted suddenly. "Basil. B-Basil sent us here to-to... to..." Gwen had a hard time pushing the words out of her mouth.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
holly just turns and cry, not comprehending what gwen just said.
holly:"Bring me out of here to basil !"
She wipes the tears but they keep coming.
You guys realise that Sun is already out of your sight and is already on his way outside.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
If Sun gets up to the surface without any problems, he’ll wait outside the house for the others. He didn’t realize they weren’t right behind him. He seems a bit distracted...
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
Reshi backtracks through the catacombs to catch up with Sun.
Reshi, Gwen and Holly walks back up to the surface and out of the house. They see sun standing there along with basil who seems to have decided to come to help.
Both basil and holly seems happy to see each others and while they had much to discuss. They are both thankful for the assistance.
Basil:"I lost my father but i got back my sister. I guess life is teaching me about fate."
Holly;" thank you strangers, i dont know how we can repay you for this debt. All i can do is bless you and hope it will help you down the line."
Both of them still think of their father but also of the joy that holly is alive.
She blesses the group with her magic. Then after the farewell all 3 of you go back to your bus which hasnt left yet. You all climb into it. Sun gets up last and as looks down the road. His shadow seems to move on its own... Silently laughing.
Our heroes have saved the day. But while the ritual was completed. A shadow seems to have followed the soul of holly and now it is free to roam this realm. Only time will tell what this shadow is capable of.
The end.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Thank you so much for this game and this story! I know we were a little unfocused here during the last stretch, but it truly was really great and I really enjoyed the arc of the story and the interaction with you guys :)
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
It was a really enjoyable story. Thanks for letting me be a part of it.
Quick survey.
1) explain a thing you liked and why?
2) explain two things you disliked and why?
This for my own benefits. I wanna know what can be made better and what was already right. I intend to release this soon and want feedback from it.
Thanks for playing this. It was a blast and i hope to see some more of this in a future coop in/out game.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Quick answers ;-)
1) I liked the way you incorporated Reshi's patron, and made that have an impact, but not letting it be overpowered. I also really liked that the whole arc was build up around a conflict of morals and ethics. Should we or shouldn't we battle a father saving his daughter? Should we or shouldn't we trust that bringing her back won't be a big mistake? That was a really interesting layer to the whole adventure.
2) I would like to have been introduced to the father a little sooner. Either by more info about him in the house (but maybe we just didn't look thoroughly enough), or by being confronted by him before the final battle, with time for a possible conversation. This could add to the internal moral conflict as to how we should handle the entire situation. I would also have liked a bit more info about the entity possessing my PC to get out of this place from the start of the possession, just to avoid the confusion with whether it was Holly or some other thing that was the problem. But I did enjoy the conflict that arose from the confusion ;-)
All in all a great 1st level adventure!
PbP Character: Asgar Albrech, human War Cleric of Bahamut - Foul Times in Ashcaster
PbP Character: Autumn Sun of the Wandering Dune Clan, tabaxi monk - One Shot Adventure - House of Artwood
I liked how you gave us the freedom to come up with our own contributions to the story.
I think there needs to be a custom battle system to make the process faster (though this is more a general PbP issue).
"I would like to have been introduced to the father a little sooner."
The father was first met in the basement talking with clerics with which he was doing the ritual in the old shrine he had found.
You guys failed to see the scene because of bad stealth checks, though i could of played that one better by making him wonder, instead of knowing because of his pet wolf.
By experience, i also figured that most players attacks first and talks later, which often prompts bbeg to die way too soon. that was my fear on that one.
"Either by more info about him in the house"
The house first level ws entirely about getting info on everything, my mistake was to rush you into it. All i wanted was for you to know something is amiss and that something has already started a few whiles ago. unfortunately it also led to you rushing in through the house. that one was on me, not you. Holly diary would of explained her death, the familly portrait and the ledger in the fathers room would of been enough to know there was bandit activity in the nearby town and that the father was a scout in the army and that he met with a bunch of cultist wanting no more then restore the wealth of the land. Some scribbles on the last few pages would of been kind of a diary of what hapenned in the last 5 days of holly's death and his descent into madness. Again my fault, i rushed you into all of this and in the end had no time to get the story in.
" I would also have liked a bit more info about the entity possessing my PC to get out of this place from the start of the possession, just to avoid the confusion with whether it was Holly or some other thing that was the problem. "
You are the second group going through this adventure. the first group didn't wait for the ritual to finish and grabbed the floating body of holly in mid air which made the ritual fail. what i did was that when that druid jumped and grabbed him in cat form, she also swallowed the black bead, which was the actual entity. and thus no saves was needed. granted the first group were second level. but in their run, holly never got ressurected. So i had to find a way to make this work, because the entity wouldn't be leaving in the frail body of a little girl. I also could add some info that the father found about this old shrine. or maybe add some elements explaining what this old shrines was all about. As for information, i tend not to tell playrs anything, not when i want the to continu to play it their way. in this case you could of literally said you had a vision and the entity wouldn't have said anything about it. because it knew that even if you do talk, nobody is gonna find anything. Basically all i wanted was this entity to have some control over you, but not entirely possessing you. You know stay yourself but doubt yourself. To be honest, while this is great for a hook into a whole other scenario, that part feels, a little rushed at the end. Not sure i want to keep it in.
"I liked how you gave us the freedom to come up with our own contributions to the story."
I always say yes to the players doing something, its part of why i love D&D the players bring so much into your stories. its worth letting them the freedom. of course i don't let players overpower the encounters either. you summonning your demon for aid was awesome. first time i ever saw someone play with that. but like any deals, it requires something to be done. in any cases i just love putting players into the story and let them be who they are.
"I think there needs to be a custom battle system to make the process faster (though this is more a general PbP issue)."
Yeah, i figured next time i need to come up with a more cinematic way of doing fights, something much more playfull then rolls and wait. Doesn't help either that we must publish the post to see our results from the dices to. I do have an idea of how i could make combats in my next adventure.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)