Zonenchu will bonus action frenzied rage and rush something that he will consider a one-hit kill, something squishy. Attacking Recklessly (with advantage) Attack 1: 14 to hit, 15 damage
Attack 2: 24 to hit, 12 damage
Ssra will cast Stinking Cloud on the largest cluster of enemies (DC 16 CON save) and then move towards it himself.
(OOC - I will be doing this in waves to make it easier for all of us. you did easily take out a group of horned beasts with the first round of attacks)
The first group to approach you is a group of particularly fast anointed. You count about eight of them, and all of them are holding khopeshes.
(OOC: duh.. I completely misread who we're facing. If I'm allowed to change, then..)
Ssra, realizing at the last moment that poison would poison would probably not work on them, will instead pick one anointed as his target and throw an Eldritch Blast at it, trying to push it back and make the charging pack smaller. Beam 1: 21 to hit, 2 damage Beam 2: 15 to hit, 8 damage On each hit, it gets pushed back 10ft.
This post has potentially manipulated dice roll results.
Anputeleptuf flinches slightly and yells, "see? See? What did I tell you?" Kan-ra rolls his eyes. Anputeleptuf circles back and fires a volley of four Sun Bolts at the massed undead.
18, 11, 10, and 13
6, 7, and 7 radiant damage, and a backfire that disables my amulet of blinding light for a round.
This post has potentially manipulated dice roll results.
Zonenchu in his frenzied rage will rush the closest anointed and take three hits with his magical two-handed maul. Attacking Recklessly (with advantage)
Attack 1: 24 to hit, 17 damage Attack 2 with Great Weapon Master: 13 to hit, 24 damage Attack 3 with Great Weapon Master: 14 to hit, 25 damage
User-hat's three arrows strike their targets, still none of them have fallen. Zonenchu, on the other hand, strikes down two of the anointed with his maul, but the others are getting close.
Athothis, you're up! Don't forget that you are blessed, and have five more hit points added to your maximum from aid.
Nefertiti sees that Atothis is scanning his surroundings and casts FLY on him, if he's willing, which means he can fly 60ft per turn for 10 minutes. "Fly, Ato, fly!" she shouts "I'll stay by the obelix and do what I can to keep any baddies at bay. Let's make sure that we meet our glorious deaths at a later time!"
{ Did Nefertiti successfully cast Fly on Atothis before we got into initiative? Might have a big impact on what he does ;) }
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Zonenchu initiative: 12
Ssra initiative: 18
Zonenchu will bonus action frenzied rage and rush something that he will consider a one-hit kill, something squishy. Attacking Recklessly (with advantage)
Attack 1: 14 to hit, 15 damage
Attack 2: 24 to hit, 12 damage
Ssra will cast Stinking Cloud on the largest cluster of enemies (DC 16 CON save) and then move towards it himself.
Alright, just waiting on SeargentBob's initiative, then we can carry out the fight.
Mesu Initiative: 9
Ta-Kara Initiative: 9
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
(OOC - I will be doing this in waves to make it easier for all of us. you did easily take out a group of horned beasts with the first round of attacks)
The first group to approach you is a group of particularly fast anointed. You count about eight of them, and all of them are holding khopeshes.
Ta-Kara's turn!
Ta-kara casts Aid, targeting the same three that I cast bless on, Zonechu, Ra- Kahet, and Athothis.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
OK, noted.
Ssra, you're up!
(OOC: Is this the first time Ssra is acting? I mean did he already use a spellslot for the wave of horned beasts?)
Ssra will cast Stinking Cloud on them (DC 16 CON save) and then move towards it himself.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(OOC: duh.. I completely misread who we're facing. If I'm allowed to change, then..)
Ssra, realizing at the last moment that poison would poison would probably not work on them, will instead pick one anointed as his target and throw an Eldritch Blast at it, trying to push it back and make the charging pack smaller.
Beam 1: 21 to hit, 2 damage
Beam 2: 15 to hit, 8 damage
On each hit, it gets pushed back 10ft.
Both your attacks hit, knocking the anointed back quite far. It does stand back up and walks back towards you.
Anputeleptuf's turn!
Anputeleptuf flinches slightly and yells, "see? See? What did I tell you?" Kan-ra rolls his eyes. Anputeleptuf circles back and fires a volley of four Sun Bolts at the massed undead.
18, 11, 10, and 13
6, 7, and 7 radiant damage, and a backfire that disables my amulet of blinding light for a round.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Three of your sunbolts hit the undead, but none of them are taken down.
User-hat, your turn!
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(Oh, didn't notice it was a 1. I'll fix that)
Trying to combine the initiative order. From the posts it seems to be:
Ta-Kara: 20 (SeargentBobXIX)
Ssra: 18 (Winenose)
Anputeleptuf: 16 (Matthias_von_Schwarz)
User-hat: 15 (Skyhighest)
Zonenchu: 12 (Winenose)
Atothis: 11 (Hazred)
Rakehet: 10 (Hazred)
Kan-ra: 8 (Matthias_von_Schwarz)
Mesu: 7 (SeargentBobXIX)
Nefertiti: 2 (Skyhighest)
And of course I don't know where the anointed are in this list.
Zonenchu in his frenzied rage will rush the closest anointed and take three hits with his magical two-handed maul. Attacking Recklessly (with advantage)
Attack 1: 24 to hit, 17 damage
Attack 2 with Great Weapon Master: 13 to hit, 24 damage
Attack 3 with Great Weapon Master: 14 to hit, 25 damage
User-hat's three arrows strike their targets, still none of them have fallen. Zonenchu, on the other hand, strikes down two of the anointed with his maul, but the others are getting close.
Athothis, you're up! Don't forget that you are blessed, and have five more hit points added to your maximum from aid.
(Bless adds 1d4 to attack rolls and saving throws for a minute, Aid adds temp. HP.)
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
{ Did Nefertiti successfully cast Fly on Atothis before we got into initiative? Might have a big impact on what he does ;) }