A wave a nausea flows over Drox, but the feeling quickly fades away. "Hmm that was strange." He then gives the door a look over again. He then grabs the handle and tries to open the door.
Mesi keeps his boarding pike at the ready position, with his back against the passage wall, all the while keeping an eye on the way they came and for any threats from above.
Reanor feels a wave of energy entering his guts, he almost pukes. He wabbles and leans against the wall: "Lads, I'm not feeling very well. I feel like I'm.. " - he stops talking to swallow his puke " a tad ill... Dinna any of ye guys feel it?"
Drox tries the door again, and suddenly another terrible dark pulse of energy is released. I need Constitution saves from anyone who is in the stairwell to the door. Also as he moves the door handle down it gets stuck on something. It seems that the door is locked.
"Stand back guys, I might have just the thing the cursed door" - Reanor kneels in front of the door, he still has the puke taste in his mouth, and is a bit lightheaded from the skull effects, but should be easy enough, he unlocked a bunch of doors in the past. Reanor reaches in his backpack to find a leather pack and place it in the floor, he unrolls the pack, to reveal a bunch of small pieces and tools: long thin rods, weird shaped keys, small hammers and files, twisted wires and multiple sized "L" shaped bars. He grabs a couple of the instruments, and fiddle inside the keyhole, switching from one instrument to another, until he seems to stutter for a bit - "Hey fellas, I think I hear a click..."
With a satisfying click, the door unlocks and moves aside to reveal a hallway beyond. As you walk up the steps you see several iron doors that line your path. Coming from one near the end of the hall, you hear terrible banging. The hall heads North at first but you see it quickly turns a corner, heading West. However, at the corner, you notice two iron cell doors, one that is empty to the North and another that you cannot really see into that leads to the East (because of perspective). This seems to be where the banging is coming from.
Ander struggles to hold himself up as the effects of the door wrack his body. Finally, Reanor gets the door open, but the ominous hallway doesn't quite ease his mind. "Good job Reanor. Any guesses as to the source of that banging? I suppose we should go check it out." He glances nervously to Drox, waiting for him to lead the way.
"Great! We are through!" Drox looks around and notices that everyone suddenly looks tired and pale. He blinks hard, wondering if his vision is messing with him. "Oh well, let's continue."He brings up his shield and heads through the door, he is glancing around nervously as the banging is unsettling his nerves. "Well, I suppose we check this out. How knows where it will lead.", He says quietly to the group.
As you all take a quick step into the hallway, the banging stops (it's not a question of light, it's just perspective. If there's an opening at the end of a hallway you can't see into the opening). As the lights drift over then you hear a very high pitched but coarse voice... inside your mind: "Hello! I-Is there someone there? Please, quickly, free me!"
Drox gulps and takes a deep breath. "If you say so..." He makes his way to the source of the talking, making sure his shield is up and his war pick is draw .
As Drox and Raenor (and maybe Ander?) run into the hallway and get to the corner they see that the hall seems to extend another 30 ft. or so with three more cells. In the cell to the north all they see is the empty Northern cell has nothing except manacles... and there still is some kind of dried liquid on them...
As you all then turn to the other Eastern cell you see a very strange sight. An incredibly small dragon sits perched on a stand of some kind in a bare room with the exception of a small dirty pile of hay. As the dragon sees you the voice in your head continues: "Why thank Bahamut that somebody arrived here. You have no idea how long I have been waiting. Please let me out, I can't bear the stench of this room any longer!"
Anyone proficient in arcana can give me an arcana check and anyone proficient with religion can give me a religion check.
"Oh my gods, it's adorable." Ander steps up to the cell, pulls the door (assuming it is locked) and addresses the dragon. "Do you know how we can get the cell open? Is there a key somewhere?" He looks around trying to look for clues in the area, holding up his lit dagger to see.
Ander looks around for some kind of key, and there is nothing. He then hears the voice in his head once more: "Quickly, if you got in last door you should be able to pick this one open."
A wave a nausea flows over Drox, but the feeling quickly fades away. "Hmm that was strange." He then gives the door a look over again. He then grabs the handle and tries to open the door.
Mesi keeps his boarding pike at the ready position, with his back against the passage wall, all the while keeping an eye on the way they came and for any threats from above.
Reanor feels a wave of energy entering his guts, he almost pukes. He wabbles and leans against the wall: "Lads, I'm not feeling very well. I feel like I'm.. " - he stops talking to swallow his puke " a tad ill... Dinna any of ye guys feel it?"
Drox tries the door again, and suddenly another terrible dark pulse of energy is released. I need Constitution saves from anyone who is in the stairwell to the door. Also as he moves the door handle down it gets stuck on something. It seems that the door is locked.
DM of Tomb of Annihilation (and more) Group 2 and Group 3
"Stand back guys, I might have just the thing the cursed door" - Reanor kneels in front of the door, he still has the puke taste in his mouth, and is a bit lightheaded from the skull effects, but should be easy enough, he unlocked a bunch of doors in the past. Reanor reaches in his backpack to find a leather pack and place it in the floor, he unrolls the pack, to reveal a bunch of small pieces and tools: long thin rods, weird shaped keys, small hammers and files, twisted wires and multiple sized "L" shaped bars. He grabs a couple of the instruments, and fiddle inside the keyhole, switching from one instrument to another, until he seems to stutter for a bit - "Hey fellas, I think I hear a click..."
A click is indeed heard, a click of the lock being reset. You are free to try again if you wish...
DM of Tomb of Annihilation (and more) Group 2 and Group 3
Day 19, 1805 hours
With a satisfying click, the door unlocks and moves aside to reveal a hallway beyond. As you walk up the steps you see several iron doors that line your path. Coming from one near the end of the hall, you hear terrible banging. The hall heads North at first but you see it quickly turns a corner, heading West. However, at the corner, you notice two iron cell doors, one that is empty to the North and another that you cannot really see into that leads to the East (because of perspective). This seems to be where the banging is coming from.
DM of Tomb of Annihilation (and more) Group 2 and Group 3
Ander struggles to hold himself up as the effects of the door wrack his body. Finally, Reanor gets the door open, but the ominous hallway doesn't quite ease his mind. "Good job Reanor. Any guesses as to the source of that banging? I suppose we should go check it out." He glances nervously to Drox, waiting for him to lead the way.
"Great! We are through!" Drox looks around and notices that everyone suddenly looks tired and pale. He blinks hard, wondering if his vision is messing with him. "Oh well, let's continue." He brings up his shield and heads through the door, he is glancing around nervously as the banging is unsettling his nerves. "Well, I suppose we check this out. How knows where it will lead.", He says quietly to the group.
"Mesi, let me and Drox check on this noise, keep the lighting back and bless us with your prayers so we could check it out stealthily"
As you all take a quick step into the hallway, the banging stops (it's not a question of light, it's just perspective. If there's an opening at the end of a hallway you can't see into the opening). As the lights drift over then you hear a very high pitched but coarse voice... inside your mind: "Hello! I-Is there someone there? Please, quickly, free me!"
DM of Tomb of Annihilation (and more) Group 2 and Group 3
Mesi looks to his companions"Please tell me you are all hearing voices in your heads."
"Aye, I hear it too Mesi..." - talking to no one in particular Reanor says: "Who's there? Show yourself!" And draw on his rapier
The voice seems to almost sigh in defeat: "I'm stuck in here! How do you expect for me to show myself? Quickly! Please. Free. Me!"
DM of Tomb of Annihilation (and more) Group 2 and Group 3
Reanor nods to Drox "Lead the way Drox, I'm right behind you"
Drox gulps and takes a deep breath. "If you say so..." He makes his way to the source of the talking, making sure his shield is up and his war pick is draw .
Reanor follows with his tour drawn ... What do we see?
As Drox and Raenor (and maybe Ander?) run into the hallway and get to the corner they see that the hall seems to extend another 30 ft. or so with three more cells. In the cell to the north all they see is the empty Northern cell has nothing except manacles... and there still is some kind of dried liquid on them...
As you all then turn to the other Eastern cell you see a very strange sight. An incredibly small dragon sits perched on a stand of some kind in a bare room with the exception of a small dirty pile of hay. As the dragon sees you the voice in your head continues: "Why thank Bahamut that somebody arrived here. You have no idea how long I have been waiting. Please let me out, I can't bear the stench of this room any longer!"
Anyone proficient in arcana can give me an arcana check and anyone proficient with religion can give me a religion check.
DM of Tomb of Annihilation (and more) Group 2 and Group 3
"Oh my gods, it's adorable." Ander steps up to the cell, pulls the door (assuming it is locked) and addresses the dragon. "Do you know how we can get the cell open? Is there a key somewhere?" He looks around trying to look for clues in the area, holding up his lit dagger to see.
Perception: 2
Ander looks around for some kind of key, and there is nothing. He then hears the voice in his head once more: "Quickly, if you got in last door you should be able to pick this one open."
DM of Tomb of Annihilation (and more) Group 2 and Group 3