The worg missed Solace and, instead of pursuing, chose to focus his attention on the more immediate threat, Rip: Attack: 23 Damage: 20 (again, make a DC 13 Strength save if you get hit)
The worg leaps on the halfling, knocking him to the ground and savaging him. Jorji and Seviari's attacks went wide in the relative darkness and commotion down below.
//Solace gets an AOO on the worg now right passing her to attack Rip who's behind he?r//
// Rip and Flint were both still within 5 feet of the worg. It didn't move.
And yeah, actually, the damage was just slightly screwed up. It's 17 damage, not 20 (the ability modifier got added twice, and it shouldn't have been), which means that Rip lives!! For now, anyway ;) Rip is at 0 hp and unconscious, and on his next turn will need to make a death save. //
New round, go ahead and tell us how you're gonna get this beast off the little halfling!
Seviari is going to try and shoot the worg again Attack: 14 Damage: 4 + 1 for the sneak attack bonus since the worg has enemies within 5 feet of it for 5 points of damage
This post has potentially manipulated dice roll results.
Flint will attack the worg with his warhammer: Attack: 6 Damage: Unable to parse dice roll. and will cast healing word as a bonus action on Rip for 6
// they've got some issues with the combat die roller IMO. I'm guessing that attack roll misses so will leave it as is. Rip is now at 7HP and awake correct? //
Flint, thinking quickly, murmers a prayer even as Rip falls to the ground. Rip regains consciousness as his wounds rapidly heal, and is instantly aware of the painfully loud ringing of the bells and the massive furred creature trying to rip his throat out.
// Rip can take his turn! No death save necessary, and he is prone.
The bell strikes again, and with the resounding clang, Flint connects with his warhammer, bashing it into the worg's bulging torso. The worg rolls off Rip before scrambling rapidly to its feet, heaving from the blow, but readying to pounce once more...
// Solace, Jorji and Seviari have already specified their turns, and they will all take place as soon as Rip takes his action. The worg is badly hurt. //
// I appreciate your dedication to the narrative! //
The worg snapped at Solace's heels as she tried to get away: Attack: 7 Damage: 10
If the attack hits, Solace will also need to make a DC 13 Strength save or be knocked prone.
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The worg missed Solace and, instead of pursuing, chose to focus his attention on the more immediate threat, Rip: Attack: 23 Damage: 20 (again, make a DC 13 Strength save if you get hit)
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// Ouch. Hmm. //
The worg leaps on the halfling, knocking him to the ground and savaging him. Jorji and Seviari's attacks went wide in the relative darkness and commotion down below.
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//Solace gets an AOO on the worg now right passing her to attack Rip who's behind he?r//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
so Rip only has 9 hp.... total
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//the frak man what's with that insane damage on a bite attack?! This a mutant worg because standard is 2d6 + 3 damage//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
with the extra 2d6 from the crit. crits double the attack dice right?
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
// Lemme double check the damage, stand by //
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//I'm on my tablet it won't let me click the roll fudge I'll lay hands ASAP//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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//it did double my max hp, that's insta death unless we can change the attack roll made against Rip//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//When you score a critical hit, you get to roll extra dice for the attack’s damage against the target.//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
//we're not bunched up, why would we ALL be in the same attack space//
Solace will attack with her longsword stabbing into the worg not to hit Rip 8 if hits 3 then lay hands of possible on Rip for 5 hit points!
//Argh this dice roller, someone save MY bard!!//
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
//yay skin of my teeth baby!//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//Well, fudge//
Jorji cries out as he sees the worg strike Rip down. He fires again. Longbow: 8 Damage: 4
Seviari is going to try and shoot the worg again Attack: 14 Damage: 4 + 1 for the sneak attack bonus since the worg has enemies within 5 feet of it for 5 points of damage
Flint will attack the worg with his warhammer: Attack: 6 Damage: Unable to parse dice roll. and will cast healing word as a bonus action on Rip for 6
// they've got some issues with the combat die roller IMO. I'm guessing that attack roll misses so will leave it as is. Rip is now at 7HP and awake correct? //
// Nice healing word roll! //
Flint, thinking quickly, murmers a prayer even as Rip falls to the ground. Rip regains consciousness as his wounds rapidly heal, and is instantly aware of the painfully loud ringing of the bells and the massive furred creature trying to rip his throat out.
// Rip can take his turn! No death save necessary, and he is prone.
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I'll just reroll Flint's attack here, as we seem to be having dice roller issues: Attack: 23 Damage: 7
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The bell strikes again, and with the resounding clang, Flint connects with his warhammer, bashing it into the worg's bulging torso. The worg rolls off Rip before scrambling rapidly to its feet, heaving from the blow, but readying to pounce once more...
// Solace, Jorji and Seviari have already specified their turns, and they will all take place as soon as Rip takes his action. The worg is badly hurt. //
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM