Syndra puts her hand on Crispy's arm, "If you help me this last time, I will forever be in your debt."
Turning to the rest of you, "Now, this goes for all of you too, I will be in your debt," she wonders for a moment before continuing, "Ah, I almost forgot, here you go," she gives each of you 50gp, "For living expenses in Chult. It's not that bad honestly, the prices for things, just terrible weather."
"Stannis, I presume you are out then? Ive heard of all of your other jobs and thought this man would be just fine, but if you still faulter in thought, then how about this," so he will bring out a pendent from her pocket, "I will give you this afterwards. It gives me the strength to continue now or I would gladly give it to you now."
Stannis comes to stand and looks over the map. He lets the conversation go by without comment, absorbing everything but clearly lost in thought. He takes a deep breath as he weighs the 50 gold in his open palm, it's a pittance for such a dangerous mission... but the connection with the wasting illness...
He locks his steely blue gaze with Syndra's eyes.
I'm in. But first...
He drains his goblet.
Ready.
[Assuming we have our starting equipment or will have the opportunity to grab our gear before the teleport is cast]
Since 1995: AD&D 2nd Ed.; D&D 5e; Vampire: The Masquerade (and other Old-WoD titles); Rifts (and other Palladium RPGs); Star Wars (WEG); Magic: The Gathering; Old School Essentials; AOL Red Dragon Inn; Ultima Online; Dark Age of Camelot
She will look into all of your eyes and nod her head, "Okay, I'm glad yall are going. Have any of you teleported before?" she doesn't wait for an answer when the room around you disappear and a bright light over comes you.
When your bury vision comes to, You appear in a tropical city under the blazing sun. The familiar sounds of a harbor — creaking ropes, slapping waves, heavy barrels rolling across cobblestones — mingle with voices shouting and cursing in an unfamiliar language filled with clicks, inhalations, and singsongy words that make it sound almost musical. The aroma of unfamiliar spices and tropical fruit mixes with the wharfside smells of fish, tar, and canvas.
Beyond all that, Port Nyanzaru is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners. Multicolored pennants and sun awnings flutter atop the city walls. A crowd of children dressed in feathered hats and capes races past you, squealing in delighted terror as a street performer costumed as a big-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
"I would suggest getting a room in town, we might be here for awhile, as for me, I am off. Hope your journey is one of few misfortune."
Crispy looks around and takes in all the sights and sounds.
"Wow, get a load of this place. Sure hope this isn't a one way trip! Eh? Am I right?" Crispy nudges the nearest person next to her with her elbow, winking.
Stannis gives Crispy a sidelong glance but breaks a slight grin despite himself. He looks to his companions and scans the environment as sweat progresses swiftly from bead to stream down his face. To paraphrase a bard of renown: his blood is too thick for Chult.
"Looks like we're in this together, we best lodge at the same inn. Bound to be at least a few on the docks. I say we split up, find a place to stay, meet back here a'fore dusk."
With a deep sigh equal parts resignation and resolution, and not waiting for his companion's response, as if used to having orders followed, he hikes up his pack and makes his way down the harbor, keeping an active search for anyone who looks to be a longshoreman, sailor... anyone that doesn't look like The Law who may be able to give him the lay of the land.
Since 1995: AD&D 2nd Ed.; D&D 5e; Vampire: The Masquerade (and other Old-WoD titles); Rifts (and other Palladium RPGs); Star Wars (WEG); Magic: The Gathering; Old School Essentials; AOL Red Dragon Inn; Ultima Online; Dark Age of Camelot
"Well, would ya look at that! Is that a dinosaur?? Wow, how do they- Oh, we're heading out? Alright! Good idea, the inn!"
Crispy gathers her things and looks around, already feeling the heat of the sun. Unable to decide where to go, she slowly, carefully..starts to follow Stannis.
"He seems to know where to go! I think." She smiles.
As Veloure takes in the sights of the city around him, with all it's wondrous colors and creatures and citizens, he comments with little more than an amused, "Hm. Quite the place." That brief hint of amusement fades near immediately, however, once the heat begins to hit. All the more reason to find somewhere to stay. "I should hope finding something as simple as an inn or something similar shouldn't be one of the more difficult parts of our task. The sooner we have somewhere to stay that's out of direct sunlight, the better." Veloure takes a moment to look more thoroughly at his surroundings. Seeing Crispy's path seems to be simply following Stannis, he sighs lightly and mumbles, "I don't believe that's what 'splitting up' is supposed to mean," before he begins walking in his own direction. As he walks, he tries to find any route that will lead to shops, merchants, any sort of business. From there, he imagines it will be easy enough to find someone who can identify the location of an inn.
“Momma always said: never split the party!” Crispy laughs over her shoulder. “Dont worry, though, if you get jumped in some back alley, i’ll come save ya..!”
"Besides, Stannis needs protection. And a drinking buddy." She jokes.
Aware of the elf at his side, he shields his eyes against the sun and continues to look for someone who might know the direction to a suitable inn. Growing intolerant of the oppressive heat and humidity, he ducks under a shaded area and takes a pull from his water skin.
"This is what I get for spendin' all those years prayin' to Tymora, eh? Braised in m'own juices on the other side of bloody Faerun... -sigh- Crispy is it? What do ya know about this place?
He holds out his water skin.
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Since 1995: AD&D 2nd Ed.; D&D 5e; Vampire: The Masquerade (and other Old-WoD titles); Rifts (and other Palladium RPGs); Star Wars (WEG); Magic: The Gathering; Old School Essentials; AOL Red Dragon Inn; Ultima Online; Dark Age of Camelot
Crispy leans forward and talks into the waterskin like it was a microphone.
”Looks like they have dinosaur racing, lots of places to buy common supplies, and that big blue dragon across the street told me there is an inn just further down this street.
Stannis maintains a stoic poker face (pa-pa-pa-poker face pa-pa-poker face) as Crispy talks to his waterskin. He takes another pull himself and double-times it to the inn.
Rollback Post to RevisionRollBack
Since 1995: AD&D 2nd Ed.; D&D 5e; Vampire: The Masquerade (and other Old-WoD titles); Rifts (and other Palladium RPGs); Star Wars (WEG); Magic: The Gathering; Old School Essentials; AOL Red Dragon Inn; Ultima Online; Dark Age of Camelot
As you walk towards the inn, The Thundering Lizard, many people look at you and try to talk to you, nothing of much interest, just wanting to sell folks silks and fruit.
This post has potentially manipulated dice roll results.
11
Passive: 13
Stannis focuses like a laser beam on getting inside the Thundering Lizard and away from the oppressive heat of this direct equatorial sun. He has to battle the feeling that, and not for the first time, he made the wrong choice.
Since 1995: AD&D 2nd Ed.; D&D 5e; Vampire: The Masquerade (and other Old-WoD titles); Rifts (and other Palladium RPGs); Star Wars (WEG); Magic: The Gathering; Old School Essentials; AOL Red Dragon Inn; Ultima Online; Dark Age of Camelot
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Syndra puts her hand on Crispy's arm, "If you help me this last time, I will forever be in your debt."
Turning to the rest of you, "Now, this goes for all of you too, I will be in your debt," she wonders for a moment before continuing, "Ah, I almost forgot, here you go," she gives each of you 50gp, "For living expenses in Chult. It's not that bad honestly, the prices for things, just terrible weather."
"Stannis, I presume you are out then? Ive heard of all of your other jobs and thought this man would be just fine, but if you still faulter in thought, then how about this," so he will bring out a pendent from her pocket, "I will give you this afterwards. It gives me the strength to continue now or I would gladly give it to you now."
Stannis comes to stand and looks over the map. He lets the conversation go by without comment, absorbing everything but clearly lost in thought. He takes a deep breath as he weighs the 50 gold in his open palm, it's a pittance for such a dangerous mission... but the connection with the wasting illness...
He locks his steely blue gaze with Syndra's eyes.
I'm in. But first...
He drains his goblet.
Ready.
[Assuming we have our starting equipment or will have the opportunity to grab our gear before the teleport is cast]
Since 1995: AD&D 2nd Ed.; D&D 5e; Vampire: The Masquerade (and other Old-WoD titles); Rifts (and other Palladium RPGs); Star Wars (WEG); Magic: The Gathering; Old School Essentials; AOL Red Dragon Inn; Ultima Online; Dark Age of Camelot
Crispy turns to Stannis.
"Boy, you sure know how to drink."
Crispy looks back at the map. Then again, turns to Stannis.
"We're going to get along great."
"Well, I've really got nothing else to be doing," Veloure says with a shrug. "I'm ready as well, whenever you wish to send us off."
She will look into all of your eyes and nod her head, "Okay, I'm glad yall are going. Have any of you teleported before?" she doesn't wait for an answer when the room around you disappear and a bright light over comes you.
When your bury vision comes to, You appear in a tropical city under the blazing sun. The familiar sounds of a harbor — creaking ropes, slapping waves, heavy barrels rolling across cobblestones — mingle with voices shouting and cursing in an unfamiliar language filled with clicks, inhalations, and singsongy words that make it sound almost musical. The aroma of unfamiliar spices and tropical fruit mixes with the wharfside smells of fish, tar, and canvas.
Beyond all that, Port Nyanzaru is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners. Multicolored pennants and sun awnings flutter atop the city walls. A crowd of children dressed in feathered hats and capes races past you, squealing in delighted terror as a street performer costumed as a big-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
"I would suggest getting a room in town, we might be here for awhile, as for me, I am off. Hope your journey is one of few misfortune."
Crispy looks around and takes in all the sights and sounds.
"Wow, get a load of this place. Sure hope this isn't a one way trip! Eh? Am I right?" Crispy nudges the nearest person next to her with her elbow, winking.
Stannis gives Crispy a sidelong glance but breaks a slight grin despite himself. He looks to his companions and scans the environment as sweat progresses swiftly from bead to stream down his face. To paraphrase a bard of renown: his blood is too thick for Chult.
"Looks like we're in this together, we best lodge at the same inn. Bound to be at least a few on the docks. I say we split up, find a place to stay, meet back here a'fore dusk."
With a deep sigh equal parts resignation and resolution, and not waiting for his companion's response, as if used to having orders followed, he hikes up his pack and makes his way down the harbor, keeping an active search for anyone who looks to be a longshoreman, sailor... anyone that doesn't look like The Law who may be able to give him the lay of the land.
Since 1995: AD&D 2nd Ed.; D&D 5e; Vampire: The Masquerade (and other Old-WoD titles); Rifts (and other Palladium RPGs); Star Wars (WEG); Magic: The Gathering; Old School Essentials; AOL Red Dragon Inn; Ultima Online; Dark Age of Camelot
"Well, would ya look at that! Is that a dinosaur?? Wow, how do they- Oh, we're heading out? Alright! Good idea, the inn!"
Crispy gathers her things and looks around, already feeling the heat of the sun. Unable to decide where to go, she slowly, carefully..starts to follow Stannis.
"He seems to know where to go! I think." She smiles.
As Veloure takes in the sights of the city around him, with all it's wondrous colors and creatures and citizens, he comments with little more than an amused, "Hm. Quite the place." That brief hint of amusement fades near immediately, however, once the heat begins to hit. All the more reason to find somewhere to stay. "I should hope finding something as simple as an inn or something similar shouldn't be one of the more difficult parts of our task. The sooner we have somewhere to stay that's out of direct sunlight, the better."
Veloure takes a moment to look more thoroughly at his surroundings. Seeing Crispy's path seems to be simply following Stannis, he sighs lightly and mumbles, "I don't believe that's what 'splitting up' is supposed to mean," before he begins walking in his own direction. As he walks, he tries to find any route that will lead to shops, merchants, any sort of business. From there, he imagines it will be easy enough to find someone who can identify the location of an inn.
“Momma always said: never split the party!” Crispy laughs over her shoulder. “Dont worry, though, if you get jumped in some back alley, i’ll come save ya..!”
"Besides, Stannis needs protection. And a drinking buddy." She jokes.
Aware of the elf at his side, he shields his eyes against the sun and continues to look for someone who might know the direction to a suitable inn. Growing intolerant of the oppressive heat and humidity, he ducks under a shaded area and takes a pull from his water skin.
"This is what I get for spendin' all those years prayin' to Tymora, eh? Braised in m'own juices on the other side of bloody Faerun... -sigh- Crispy is it? What do ya know about this place?
He holds out his water skin.
Since 1995: AD&D 2nd Ed.; D&D 5e; Vampire: The Masquerade (and other Old-WoD titles); Rifts (and other Palladium RPGs); Star Wars (WEG); Magic: The Gathering; Old School Essentials; AOL Red Dragon Inn; Ultima Online; Dark Age of Camelot
Crispy leans forward and talks into the waterskin like it was a microphone.
”Looks like they have dinosaur racing, lots of places to buy common supplies, and that big blue dragon across the street told me there is an inn just further down this street.
Crispy smiles and starts walking towards the inn.
Stannis maintains a stoic poker face (pa-pa-pa-poker face pa-pa-poker face) as Crispy talks to his waterskin. He takes another pull himself and double-times it to the inn.
Since 1995: AD&D 2nd Ed.; D&D 5e; Vampire: The Masquerade (and other Old-WoD titles); Rifts (and other Palladium RPGs); Star Wars (WEG); Magic: The Gathering; Old School Essentials; AOL Red Dragon Inn; Ultima Online; Dark Age of Camelot
Crispy laughs as we head towards the inn. Who knows what shenanighans we’ll get into there.
“Thanks for the directions!” I yell over my shoulder. “This is gonna be fun.”
Sorry about that, life stuff
As you walk towards the inn, The Thundering Lizard, many people look at you and try to talk to you, nothing of much interest, just wanting to sell folks silks and fruit.
I need perception checks from yall.
9
Bleh. Not a very good roll.
11
Passive: 13
Stannis focuses like a laser beam on getting inside the Thundering Lizard and away from the oppressive heat of this direct equatorial sun. He has to battle the feeling that, and not for the first time, he made the wrong choice.
Since 1995: AD&D 2nd Ed.; D&D 5e; Vampire: The Masquerade (and other Old-WoD titles); Rifts (and other Palladium RPGs); Star Wars (WEG); Magic: The Gathering; Old School Essentials; AOL Red Dragon Inn; Ultima Online; Dark Age of Camelot