Aria leaves the Plastered Dragon shortly thereafter, and eventually the festivities of the evening come to a close and everyone finds themselves in a bed of some sorts. Some sleep more fitfully than others...
Orilee sees a face they haven't seen in ages. "I thought I told you not to try and follow me, Ori," the woman smiles. She grasps Orilee's hands in her own, something solid in her hands. "Don't go running straight into danger just yet, my friend. Take care." When Orilee wakes, the thing the woman handed to them is still there.
Kero sees a face he hasn't seen in ages, too. But then again, the face of his mother often haunts his dreams. She is frozen, both in his memories and in the ice. Tonight, however, she speaks. "I love you," she whispers simply before fading into the snow. "Never forget that. You are getting closer, my son."
Rummble sees his former crew, hanging from the gallows. His captain's body twitches and turns, until the man is staring right at kobold. "You little shit," the captain wheezes, his laugh a horrifying sound akin to nails across a chalkboard. "I always knew you'd outlast the rest of us. I'm not too worried about you, you're a tough little shit to kill." The laughter remains long after the vision fades to black.
Aranala sees her little sister, smiling up at her. "You were right," the little girl smiles sadly. "Alastair and Alina... It wasn't fair what they did to you. I'm sorry. Just... Aranala, please be careful."
Broch'tur sees dozens of faces flashing before his eyes, his fallen brothers in arms. Finally, he sees a human. A war wizard, just like him. He looks almost exactly like he did in life, except for one of his eyes is a gaping, empty socket. "You are the greatest warrior I've ever met," he bows. "It would be a shame to meet you again so soon."
Morning comes, bringing with it a bright sun and a crisp autumn chill. Certain members of the party feel their heads pounding with reminders of the wild times of the night before, but eventually everyone stumbles into the Plastered Dragon. Aria is the first person there, already sitting at the exact same table she was at the night before. She smiles as everyone sits with her. "Thank you again for coming," she greets them. "Are you ready for an adventure?"
Kero comes in from the cold, a chill following him as he made his way over to the table. When Aria greets them and asks if they're ready, he simply nods. You are getting closer, his mother said to him. He was eager to get this adventure on its way. "I am ready," he says.
Right now this was a means to an end. If he could get the coin he needs to continue his search, he was sure to find what he's looking for. He finds himself grasping his holy symbol, the one the elders in his tribe gifted him before leaving. Auril's cold embrace will protect us.
Orilee sat at the table, distracted by the tiny thing in their Tortle hand. Confused, they kept running through everything she had said. She'd always wanted Orilee to travel with her, so what she said was odd. Reaching into their shell, Orilee produced the clockwork spider, looking at it and shaking their Tortle head. After a moment, they pull their arm back into the shell and both the clockwork spider and the other tiny object were gone, kept safe within its home. Orilee sat, sadly, still not paying attention to those around them.
Broch'Tur packed his few belongings before returning to the common room. If they left today, he would be ready to travel at a moments notice. Descending the stairs, he saw Aria, already here to greet them, as well as the warrior, Kero, and the odd Tortle - Orilee. Approaching the table, he joined the trio, waving over one of the waitstaff as he sat. "Breakfast." Few wasted words with this one. "Have the rest of you ordered yet? An army travels on it's stomach, and meals out there won't be so enjoyable."
Not much talk in this group, he thinks, as the other two sit silently, apparently lost in their own thoughts. He nods in response to Aria's query. "Ready enough to move on and see where fate takes us. Sitting in a tavern won't win honor or gold, nor avenge your fallen comrades."
Rummble awakes with a start, his small chest heaving in and out as he breathed rapidly. Dreamin' of your crew was an ill omen, especially dreamin' them all hung at the gallows. He rubbed his face and noticed it was morning already. Ugh.. There was a foul taste in his mouth, and tasting it made his head swoon. He was hungover. After one drink! He pities himself for a moment and slowly slides off the cot. He'd somehow gotten a room. Going throw his affects, he noted his coin purse wasn't any lighter, as far as he could tell. Good ol' Brod. Donning his equipment, he made his way back to the main room of the tavern.
There was that bard again, but she wasn't singing. She wasn't alone either. The Tortle was there, the human, too. And the hobgoblin. He appeared as they always do: Like he's better than everyone else. Like he's better than Rummble! He slides another chair to their table. Dammit, Capt'n.. I don't like the hob.. but you wouldn't tell me I'm a tough sum'***** for nothin'.
"So what's this we're doin'?" Rummble looks across the table to everyone, except the hobgoblin.
Jhese comes prancing in with a grin and a stunning, blonde-haired women at his side, definitely a half-elf like him. He whispers something unheard into her ear, causing her to laugh pleasantly as she strokes his arm. Smiling, he gives her a kiss on the cheek before clutching her hand one last time as she turns and walks away.
Satisfied, he walks up the gathered group, looking at everyone. He was half-happy to see the hobgoblin, though continued to steer clear of the mysterious tortle and the drunken kobold. Placing himself near Aria, he apologized. "Sorry to keep you all waiting. Last night's festivities carried over into the morning, and she couldn't bare to leave me until it was necessary." he says with a sly smirk. He still wears the studded leather armor and cloak from last night, though it is now accompanied by a satchel slung over the shoulder and partially concealed by the cloak in his left side. From his right hip hands a light crossbow, fashioned from a similar color of wood to that of the cittern strapped across the back. Two gleaming daggers are slipped into sheathes on either side of his outer thighs.
"You are here just in time," Aria nods to Jhese. "I'm glad you all made it. I think that together, we will find success at the castle I sang of yesterday. It will take three days of travel through the Kijani Woods, but we will soon arrive at the Emerald Fen. From there, we will find the castle."
"The castle's name and history have been lost to history," the bard continued to explain. "But I know what I have seen. There are great dangers there, but also unimaginable treasures. You can feel the very magic in the area bend around the castle..." Her voice trailed off, as if she was unable to explain the exact magnitude of the situation. She shook her head for a moment, trying to physically clear it. "Are you ready to begin our adventure? And wasn't there one more, the drunk halfling?"
Broch favored Jhese with a toothy grin as he joined the table. At least he's made the most of his last night in town, he thinks. Like a soldier! "A good morning to you Jhese Surion. I see you enjoyed your night." He laughs. "More than some, I expect, like the halfling. Even the kobold outdrank her! At this point we may need to carry her if she's to come along on this little expedition."
At Aria's mention of magic, Broch perks up, looking intrigued. "The magic "bends"? How so - what do you mean?"
Aranala, looking a tad hungover, is the last to arrive. She merely grunts in greeting to anyone who tries to communicate with her. It's clear that the halfling would rather be asleep in bed.
"Magic is fluid," Aria answers Broch'tur. "But normally it moves and interacts with the world in patterns that are familiar to us magic practitioners. As we get closer to the castle, you shall see. The magic will begin to do... funny things. Sometimes you see things that aren't there, or sometimes things are there that shouldn't be. Like I said, normally magic is wild, but predictable. If I can't predict the way magic will react, it is very difficult for me to tell you exactly what to expect."
The bard furrows her brow and shoulders her own pack. "I apologize if I'm talking in circles," she laughs half-heartedly. "Come, we can discuss more once we hit the road. I'd rather get a move on, wouldn't you?" Aria begins to walk down the well worn road that leads from Masir into the neighboring forest.
With a decision made to move on, Broch'Tur shoulders his pack and follows the lead of their new companion. Falling into step beside the bard, he continues to question her on what she found so unusual about the magic in the area of this castle. "In my experience magic is indeed predictable. A tool to be molded and used as any other, despite the risk. It is like fire in that way, I think. You learn how to handle it, how to make it do what you need it to. If it refuses to act as expected, well... that is a troubling thought. A weapon shouldn't be a danger to it's users - assuming they know how to handle it." As if in demonstration, he summons a small orb of flame, letting it walk and dance in him palm before sending it arcing away harmlessly into the sky [Fire Bolt, no target, for effect only].
Orilee happily followed along, listening to the various conversations of the party. The Tortle kept glancing at Aria, a slight smile on its face. It mostly kept to itself as it trotted along, pulling out various items from its shell, periodically.
Jhese nods in agreement with Aria's suggestion, rising from his chair and swinging his cloak behind him for dramatic effect. You're really going for this, aren't you? Aejossin isn't going to be happy to hear about it. He brushed the devil off of his shoulder, ignoring the warning. We'll cross that road when we get there."These woods will be most exciting! Maybe we can craft a duet of our adventure over a bottle of wine one of these nights once this trip is over, hmm?" he loosely asks Aria as they exit the Plastered Dragon.
As the group marched down the streets, Jhese swung his mahogany cittern around to his front and began to play a tune for the group as they walked, hoping to subconsciously alter the group's steps to keep up with the beat of the song and get them excited for what was about to unfold.
"Brava, Skald. It is good to sojourn with good skalds." Kero said very little as they traveled, but he couldn't let the Bard's music go unnoticed. It was a rare treat for the human to be in the company of talented musicians. The brisk morning air felt great. He clasped his amulet occasionally as the day wore on. There was something comforting about the hand-me-down that his own amulet lacked. It reminded him of his home and the cold chill of the mountains.
Rummble's newly made 'friend' joined the impromptu group after some time, clearly on the negative side of last night. With what seemed to be enough individuals gathered, the troop headed out to this warped space the woman bard spoke of. Rummble didn't really care for the treasure. Money always gets in his pouch sooner or later, some way or another. He wanted to show up all the others. Wanted to start a passing rumor of a brave kobold, apart from the rest.
The trek was pleasant thus far. The man bard started singing. It was nice and upbeat. Rummble would click his tongue against his teeth with the rhythm. The hobgob starting talking and showboating about a little fire he made. It angered the little kobold that he himself wasn't gifted with magics. Rummble shines elsewhere!
The journey into the woods passes by uneventfully. After about four hours, the well-worn road winds its way into the Kijani Woods. The trees around you thicken as the path becomes significantly less trodden. The sun set causes an amber glow throughout the forest when Aria finally announces that it's time to make camp. The bard snaps her fingers and casts a spell, creating a campfire for everyone to gather round. Before too long, a watch order is established, and the rest of the night passes by quietly.
Rummble and Aranala, the last two people on watch, watch the forest come alive as the sun rises. Aria wakes up as soon as the sun rises, and doesn't need to be shaken awake like the rest of the party. "We should reach the castle tomorrow by nightfall," she informs everyone as she shoulders her own pack and begins to start the walk again.
A few hours pass by as you continue to travel, the trees and underbrush thickening. Close to noon, Orilee stops the party, hearing a howling dangerously nearby. "Traako, the wolves," Aria curses softly under her breath as she pulls out her lute. The sounds of growls become evident all around you, as you begin to get the inkling that you are surrounded.
A large wolf steps out of the underbrush that they had been hiding in, its teeth bared. The wolf lets out a howl, and three more step onto the path.
Orilee let out a high pitched screech and the world around it turned red. It ran up to the largest of the wolves and slammed its greataxe into the wolves pelt. How dare these wolves think they could find a free meal with these people?
(Rage, moved 30 ft, attack 18 to hit for 7 damage)
Jhese quickly looked around as the alpha approached, his crossbow ready in his hand. One, two, three, four. Not a terrible foe, but needless blood didn't need to be shed. "Traako's right, Aria," he mentioned in a low voice. Just as he was about to tell the group to stay calm, Orilee screamed and charged the alpha. That changes things. Bringing his crossbow to eye level, he let loose a bolt from his crossbow [11 to-hit]. The bolt narrowly missed the alpha, though Orilee was able to strike it true.
Calling out, he commanded the group, "No need to shed needless blood. Kill the alpha and the act might scare the rest of them off!" It was hard to keep his inner self in check in these sort of situations.
Kero steps forward, sliding his glaive around him as he does. Once within range he jumps forward quickly with a downward slice, clipping the alpha wolf on its shoulder. In one swift motion he launches the glaive upwards and around Orilee's head, smacking the alpha wolf's head with the blunt end. He says nothing, but spins the glaive above his head in preparation for the wolves' advance.
(15 to hit, 11 damage; 20 to hit, 6 damage; Attack of opportunity on the first wolf that gets within 10 foot reach)
Broch'Tur breaks into a wide, toothy grin at the sight of the wolves emerging to challenge the party. Sneering at the cowardly words of the bard, he joins Orilee and Karl in taking the fight to the pack. He strides forward a few paces (Move - 10') pulling his longsword from it's sheath as he does. At the same time, he utters an arcane phrase, calling forth the power of fire, and hurls a ball of flame at one of the more distant wolves. At the yelp of the wolf, he howls himself, in defiance of the pack.
Rummble agreed that it wasn't necessary to slay each member of the pack and scurried to the other side of the alpha wolf, lunging his shortsword. His aim was true, the blade sinking in deep, but the creature was hardy and remained a threat. With his offhand, Rummble swiped with his dagger, but the beast's movements evaded his swing. Rummble stood back holding both blades in front of him, growling and baring his reptilian teeth.
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Aria leaves the Plastered Dragon shortly thereafter, and eventually the festivities of the evening come to a close and everyone finds themselves in a bed of some sorts. Some sleep more fitfully than others...
Orilee sees a face they haven't seen in ages. "I thought I told you not to try and follow me, Ori," the woman smiles. She grasps Orilee's hands in her own, something solid in her hands. "Don't go running straight into danger just yet, my friend. Take care." When Orilee wakes, the thing the woman handed to them is still there.
Kero sees a face he hasn't seen in ages, too. But then again, the face of his mother often haunts his dreams. She is frozen, both in his memories and in the ice. Tonight, however, she speaks. "I love you," she whispers simply before fading into the snow. "Never forget that. You are getting closer, my son."
Rummble sees his former crew, hanging from the gallows. His captain's body twitches and turns, until the man is staring right at kobold. "You little shit," the captain wheezes, his laugh a horrifying sound akin to nails across a chalkboard. "I always knew you'd outlast the rest of us. I'm not too worried about you, you're a tough little shit to kill." The laughter remains long after the vision fades to black.
Aranala sees her little sister, smiling up at her. "You were right," the little girl smiles sadly. "Alastair and Alina... It wasn't fair what they did to you. I'm sorry. Just... Aranala, please be careful."
Broch'tur sees dozens of faces flashing before his eyes, his fallen brothers in arms. Finally, he sees a human. A war wizard, just like him. He looks almost exactly like he did in life, except for one of his eyes is a gaping, empty socket. "You are the greatest warrior I've ever met," he bows. "It would be a shame to meet you again so soon."
Morning comes, bringing with it a bright sun and a crisp autumn chill. Certain members of the party feel their heads pounding with reminders of the wild times of the night before, but eventually everyone stumbles into the Plastered Dragon. Aria is the first person there, already sitting at the exact same table she was at the night before. She smiles as everyone sits with her. "Thank you again for coming," she greets them. "Are you ready for an adventure?"
PBP: DM of Titans of Tomorrow
PBP: Lera Zahuv in Whispers of Dissent
PBP: Evaine Brae in Innistrad: Dark Ascension
PBP: Cor'avin in Tomb of Annihilation
Kero comes in from the cold, a chill following him as he made his way over to the table. When Aria greets them and asks if they're ready, he simply nods. You are getting closer, his mother said to him. He was eager to get this adventure on its way. "I am ready," he says.
Right now this was a means to an end. If he could get the coin he needs to continue his search, he was sure to find what he's looking for. He finds himself grasping his holy symbol, the one the elders in his tribe gifted him before leaving. Auril's cold embrace will protect us.
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Orilee sat at the table, distracted by the tiny thing in their Tortle hand. Confused, they kept running through everything she had said. She'd always wanted Orilee to travel with her, so what she said was odd. Reaching into their shell, Orilee produced the clockwork spider, looking at it and shaking their Tortle head. After a moment, they pull their arm back into the shell and both the clockwork spider and the other tiny object were gone, kept safe within its home. Orilee sat, sadly, still not paying attention to those around them.
A dwarf with a canoe on his back? What could go wrong?
Broch'Tur packed his few belongings before returning to the common room. If they left today, he would be ready to travel at a moments notice. Descending the stairs, he saw Aria, already here to greet them, as well as the warrior, Kero, and the odd Tortle - Orilee. Approaching the table, he joined the trio, waving over one of the waitstaff as he sat. "Breakfast." Few wasted words with this one. "Have the rest of you ordered yet? An army travels on it's stomach, and meals out there won't be so enjoyable."
Not much talk in this group, he thinks, as the other two sit silently, apparently lost in their own thoughts. He nods in response to Aria's query. "Ready enough to move on and see where fate takes us. Sitting in a tavern won't win honor or gold, nor avenge your fallen comrades."
Rummble awakes with a start, his small chest heaving in and out as he breathed rapidly. Dreamin' of your crew was an ill omen, especially dreamin' them all hung at the gallows. He rubbed his face and noticed it was morning already. Ugh.. There was a foul taste in his mouth, and tasting it made his head swoon. He was hungover. After one drink! He pities himself for a moment and slowly slides off the cot. He'd somehow gotten a room. Going throw his affects, he noted his coin purse wasn't any lighter, as far as he could tell. Good ol' Brod. Donning his equipment, he made his way back to the main room of the tavern.
There was that bard again, but she wasn't singing. She wasn't alone either. The Tortle was there, the human, too. And the hobgoblin. He appeared as they always do: Like he's better than everyone else. Like he's better than Rummble! He slides another chair to their table. Dammit, Capt'n.. I don't like the hob.. but you wouldn't tell me I'm a tough sum'***** for nothin'.
"So what's this we're doin'?" Rummble looks across the table to everyone, except the hobgoblin.
Jhese comes prancing in with a grin and a stunning, blonde-haired women at his side, definitely a half-elf like him. He whispers something unheard into her ear, causing her to laugh pleasantly as she strokes his arm. Smiling, he gives her a kiss on the cheek before clutching her hand one last time as she turns and walks away.
Satisfied, he walks up the gathered group, looking at everyone. He was half-happy to see the hobgoblin, though continued to steer clear of the mysterious tortle and the drunken kobold. Placing himself near Aria, he apologized. "Sorry to keep you all waiting. Last night's festivities carried over into the morning, and she couldn't bare to leave me until it was necessary." he says with a sly smirk. He still wears the studded leather armor and cloak from last night, though it is now accompanied by a satchel slung over the shoulder and partially concealed by the cloak in his left side. From his right hip hands a light crossbow, fashioned from a similar color of wood to that of the cittern strapped across the back. Two gleaming daggers are slipped into sheathes on either side of his outer thighs.
"Have I missed anything?" he asks inquisitively.
"You are here just in time," Aria nods to Jhese. "I'm glad you all made it. I think that together, we will find success at the castle I sang of yesterday. It will take three days of travel through the Kijani Woods, but we will soon arrive at the Emerald Fen. From there, we will find the castle."
"The castle's name and history have been lost to history," the bard continued to explain. "But I know what I have seen. There are great dangers there, but also unimaginable treasures. You can feel the very magic in the area bend around the castle..." Her voice trailed off, as if she was unable to explain the exact magnitude of the situation. She shook her head for a moment, trying to physically clear it. "Are you ready to begin our adventure? And wasn't there one more, the drunk halfling?"
PBP: DM of Titans of Tomorrow
PBP: Lera Zahuv in Whispers of Dissent
PBP: Evaine Brae in Innistrad: Dark Ascension
PBP: Cor'avin in Tomb of Annihilation
Broch favored Jhese with a toothy grin as he joined the table. At least he's made the most of his last night in town, he thinks. Like a soldier! "A good morning to you Jhese Surion. I see you enjoyed your night." He laughs. "More than some, I expect, like the halfling. Even the kobold outdrank her! At this point we may need to carry her if she's to come along on this little expedition."
At Aria's mention of magic, Broch perks up, looking intrigued. "The magic "bends"? How so - what do you mean?"
Aranala, looking a tad hungover, is the last to arrive. She merely grunts in greeting to anyone who tries to communicate with her. It's clear that the halfling would rather be asleep in bed.
"Magic is fluid," Aria answers Broch'tur. "But normally it moves and interacts with the world in patterns that are familiar to us magic practitioners. As we get closer to the castle, you shall see. The magic will begin to do... funny things. Sometimes you see things that aren't there, or sometimes things are there that shouldn't be. Like I said, normally magic is wild, but predictable. If I can't predict the way magic will react, it is very difficult for me to tell you exactly what to expect."
The bard furrows her brow and shoulders her own pack. "I apologize if I'm talking in circles," she laughs half-heartedly. "Come, we can discuss more once we hit the road. I'd rather get a move on, wouldn't you?" Aria begins to walk down the well worn road that leads from Masir into the neighboring forest.
PBP: DM of Titans of Tomorrow
PBP: Lera Zahuv in Whispers of Dissent
PBP: Evaine Brae in Innistrad: Dark Ascension
PBP: Cor'avin in Tomb of Annihilation
With a decision made to move on, Broch'Tur shoulders his pack and follows the lead of their new companion. Falling into step beside the bard, he continues to question her on what she found so unusual about the magic in the area of this castle. "In my experience magic is indeed predictable. A tool to be molded and used as any other, despite the risk. It is like fire in that way, I think. You learn how to handle it, how to make it do what you need it to. If it refuses to act as expected, well... that is a troubling thought. A weapon shouldn't be a danger to it's users - assuming they know how to handle it." As if in demonstration, he summons a small orb of flame, letting it walk and dance in him palm before sending it arcing away harmlessly into the sky [Fire Bolt, no target, for effect only].
Orilee happily followed along, listening to the various conversations of the party. The Tortle kept glancing at Aria, a slight smile on its face. It mostly kept to itself as it trotted along, pulling out various items from its shell, periodically.
A dwarf with a canoe on his back? What could go wrong?
Jhese nods in agreement with Aria's suggestion, rising from his chair and swinging his cloak behind him for dramatic effect. You're really going for this, aren't you? Aejossin isn't going to be happy to hear about it. He brushed the devil off of his shoulder, ignoring the warning. We'll cross that road when we get there. "These woods will be most exciting! Maybe we can craft a duet of our adventure over a bottle of wine one of these nights once this trip is over, hmm?" he loosely asks Aria as they exit the Plastered Dragon.
As the group marched down the streets, Jhese swung his mahogany cittern around to his front and began to play a tune for the group as they walked, hoping to subconsciously alter the group's steps to keep up with the beat of the song and get them excited for what was about to unfold.
[The tune: https://www.youtube.com/watch?v=DDXuqmRxN3w]
Hidden in the trees, in Daen Essenorlen
Trees as tall as mountains hide what’s hidden in the fen
A city in the trees, whose spires glisten bright
An ancient wonder whose splendor knows no mortal’s delight
Hark can we see the city in the trees!
Hark can we hear the Quenal'essir!
Hark can we breathe with those we wish to be!
Hark can we rest with those who know what’s best!
The streets gilded with gems, they sparkle and they glow
From the faeries’ prancing as they frolic to and fro
A mortal’s dream, a destiny it shines
Quenal’essir, the beauty hidden in the pines
Hark can we see the city in the trees!
Hark can we hear the Quenal'essir!
Hark can we breathe with those we wish to be!
Hark can we rest with those whose seers know best!
Oh, what a sight to see the Blossom!
Oh, what a sight to see the Blossom!
Now we march through these poor streets, walking in the dust
Such a sight it pales in awe, surely now we must
Quickly leave this sad city and find our fame abroad
We must travel onward now walking through the sod
Hark can we see the castle in the trees!
Hark can we hear Kijani wood’s lavir!
Hark can we breathe within the Fen’s green sea
Hark can we rest on the Emerald’s breast
As the song winds down, he continues to play the beat, humming to himself as they go [19 on Performance].
"Brava, Skald. It is good to sojourn with good skalds." Kero said very little as they traveled, but he couldn't let the Bard's music go unnoticed. It was a rare treat for the human to be in the company of talented musicians. The brisk morning air felt great. He clasped his amulet occasionally as the day wore on. There was something comforting about the hand-me-down that his own amulet lacked. It reminded him of his home and the cold chill of the mountains.
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Rummble's newly made 'friend' joined the impromptu group after some time, clearly on the negative side of last night. With what seemed to be enough individuals gathered, the troop headed out to this warped space the woman bard spoke of. Rummble didn't really care for the treasure. Money always gets in his pouch sooner or later, some way or another. He wanted to show up all the others. Wanted to start a passing rumor of a brave kobold, apart from the rest.
The trek was pleasant thus far. The man bard started singing. It was nice and upbeat. Rummble would click his tongue against his teeth with the rhythm. The hobgob starting talking and showboating about a little fire he made. It angered the little kobold that he himself wasn't gifted with magics. Rummble shines elsewhere!
"What's a skald?"
The journey into the woods passes by uneventfully. After about four hours, the well-worn road winds its way into the Kijani Woods. The trees around you thicken as the path becomes significantly less trodden. The sun set causes an amber glow throughout the forest when Aria finally announces that it's time to make camp. The bard snaps her fingers and casts a spell, creating a campfire for everyone to gather round. Before too long, a watch order is established, and the rest of the night passes by quietly.
Rummble and Aranala, the last two people on watch, watch the forest come alive as the sun rises. Aria wakes up as soon as the sun rises, and doesn't need to be shaken awake like the rest of the party. "We should reach the castle tomorrow by nightfall," she informs everyone as she shoulders her own pack and begins to start the walk again.
A few hours pass by as you continue to travel, the trees and underbrush thickening. Close to noon, Orilee stops the party, hearing a howling dangerously nearby. "Traako, the wolves," Aria curses softly under her breath as she pulls out her lute. The sounds of growls become evident all around you, as you begin to get the inkling that you are surrounded.
A large wolf steps out of the underbrush that they had been hiding in, its teeth bared. The wolf lets out a howl, and three more step onto the path.
It's combat time.
PBP: DM of Titans of Tomorrow
PBP: Lera Zahuv in Whispers of Dissent
PBP: Evaine Brae in Innistrad: Dark Ascension
PBP: Cor'avin in Tomb of Annihilation
Orilee let out a high pitched screech and the world around it turned red. It ran up to the largest of the wolves and slammed its greataxe into the wolves pelt. How dare these wolves think they could find a free meal with these people?
(Rage, moved 30 ft, attack 18 to hit for 7 damage)
A dwarf with a canoe on his back? What could go wrong?
Jhese quickly looked around as the alpha approached, his crossbow ready in his hand. One, two, three, four. Not a terrible foe, but needless blood didn't need to be shed. "Traako's right, Aria," he mentioned in a low voice. Just as he was about to tell the group to stay calm, Orilee screamed and charged the alpha. That changes things. Bringing his crossbow to eye level, he let loose a bolt from his crossbow [11 to-hit]. The bolt narrowly missed the alpha, though Orilee was able to strike it true.
Calling out, he commanded the group, "No need to shed needless blood. Kill the alpha and the act might scare the rest of them off!" It was hard to keep his inner self in check in these sort of situations.
Kero steps forward, sliding his glaive around him as he does. Once within range he jumps forward quickly with a downward slice, clipping the alpha wolf on its shoulder. In one swift motion he launches the glaive upwards and around Orilee's head, smacking the alpha wolf's head with the blunt end. He says nothing, but spins the glaive above his head in preparation for the wolves' advance.
(15 to hit, 11 damage; 20 to hit, 6 damage; Attack of opportunity on the first wolf that gets within 10 foot reach)
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Broch'Tur breaks into a wide, toothy grin at the sight of the wolves emerging to challenge the party. Sneering at the cowardly words of the bard, he joins Orilee and Karl in taking the fight to the pack. He strides forward a few paces (Move - 10') pulling his longsword from it's sheath as he does. At the same time, he utters an arcane phrase, calling forth the power of fire, and hurls a ball of flame at one of the more distant wolves. At the yelp of the wolf, he howls himself, in defiance of the pack.
[Fire Bolt: 22 to hit, 2 damaged]
Rummble agreed that it wasn't necessary to slay each member of the pack and scurried to the other side of the alpha wolf, lunging his shortsword. His aim was true, the blade sinking in deep, but the creature was hardy and remained a threat. With his offhand, Rummble swiped with his dagger, but the beast's movements evaded his swing. Rummble stood back holding both blades in front of him, growling and baring his reptilian teeth.