The door hath been, Opened let the mighty one tremble. And then funbarn headed out through the portal to the great library.
Far from the normal feeling of the wilderlands you have been" taken to a library of many magics and theire is a portal" leading to earth which draws you in exits are earth,riverpass and south" scholar study of the planes"
Hawkeye the great robot mount (funbarn elf fighter level 5 +journey+): even though agents of the enemy were sent by the dragon, There fearful of the Archaic knights of arcaia. And have not dared to enter the wilderlands, Funbarn laughed in this robot amplification microphone. seemed like huge screeching to anyone who heard it. he moved he said "no matter whats waiting behind the door we are going to bring it to them". They zoned out to the riverpass.
here the trail opens into a wider more confortable road. heading to the west toward another part of the wilderlands. exits, east to {passage}, west to {library} in the wilderlands. balanoir and lidual a mistmane bugbear Laraxos +flying away+ saying," Laraxos has awakened fortunatly for you all I want is to take the robot to my master now all of you step aside and nobody will be hurt". Hawkeye the great robot mount (funbarn elf fighter level 5 +journey+):
there was a pervert soldier on the road it was harassing some elves who were friends of funbarn then sudden movement of some birds took off into the sky a dragon flew past breathing fire saying, "your fate is forefeit gratputkis will whisper these words". funbarns robot shot laser bombs back at the dragon and it flew away.
Funbarn robot struck 410 damage the mistmane bugbear pervert soldier fell over 700 exp 100 gold
Funbarn told balanoir and lidual "go ahead and wait in astowal we wont likely have to worry about that dragon after this day", "But I cant help you now you will have to wait for me". Funbarn headed east, The robot entered stealth mode to try and blend in with the {passage} to the east
laraxos was following at his heels laraxos breathes fire and singes the robot 500 damage and a mistmane bugbear doombringer on a battle worg makes a fearful roar -1 to attack rolls and rides in attacking bugbear hits hawkeye for 21 damage
Funbarn robot struck the doombringer for 720 damage it fell off the worg and died 700 exp 100 gold and then the robot shot a laser bomb at the worg for 720 damage 200 exp 28 gold
funbarn goes east
Passage is getting tight the hills press in on the road leaving a few feet of road to get through but you can still make it. Hawkeye the great robot mount (funbarn elf fighter level 5 +journey+): funbarn mutters i think laraxos got the message so much for stealth attack funbarn went east to {hill}
Along the west trail the natural wall still goes and from where you are there is another hill. a road tunneling between them. Hawkeye the great robot mount (funbarn elf fighter level 5 +journey+): with the clearing of the morning mistmane's funbarn could get a glimpse through the door a portal leading to the nentir vale a forest called harken near the kobold hall thats where the portal lead. but there was a mistmane bugbear waiting to stop funbarn from getting there
it attacked him for 22 damage funbarn slayed the bugbear 700 exp 100 exp and sorted out what were the right hopes and dreams and the needs and desires of the raven roost bandit waiting by the door he rolled a 12
On the west road the wall is still 100 feet high but further along you see the tunnel form from a slightly smaller wall. exits exits east to {road}, west to {hill} and a door that leads to a underground cave. A ravenroost bandit he put the bandit
funbarn sorted out what were the right hopes and dreams and the needs and desires of the raven roost bandit waiting by the door he rolled a 12 back in order but the door did not open he robot ejected him out and wouldnt go through the portal
but funbarn was grimly determined and he could still see the sight of a great white stag in harken forest even though the door was closed and he was inspired to keep trying even knowing the dragon could be after him
He went east to the {road} and southeast to {forkinroad} and south to {dirtroad} and south to {endroad}
End of the road you may continue into a unknown land untraveled terrain awaits you if you choose to continue.
A blackfang howler level 7
funbarn the elf fighter level 5+journey+: funbarn did a charging power leap strike and hit the blackfang howler for 35 damage
The blackfang howler whip attacked funbarn for 22 damage
Funbarn used knights challenge at the blackfang howler and funbarn leaves south to country with the gnoll following
Things couldnt possibly get any safer this country is easy to feel safe and one doesnt need assurence from anything. dont tell that to the shapeshifter standing here
boggle bodysnatcher level 5
blackfang howler
funbarn the elf fighter level 5+journey+: the boggle uses bodysnatch at the blackfang howler taking itself out of play
funbarn uses leaping strike at the howler 24 damage
the blackfang howler uses howl of dread and rolls a 11 but funbarn has a 14 will so it fails to immobalize funbarn
the blackfang howler hits funbarn for 22 damage
funbarn charges at the howler and does a charging two handed strike that hits the howler for 19 damage
the howler fell over dead and so did the boggle 500 exp 71 gold
funbarn used a heal potion and continued on to the southwest
Thorns and flowers from the sweat and toil hard days and nights to bring fruit to bear evil for this herald of death to catch his prey.
a blackfang feaster
funbarn the elf fighter level 5 +journey+: funbarn *critical* flaming power strike hits the blackfang for 71 damage
and then funbarn casts lesser aspect of wrath giving himself 10 temporary hitpoints and +2 to damage and also adds 3 radiant damage to the feaster just for standing next to him when he casts the spell
the feaster struck striking through funbarns scale armour for 37 damage
funbarn casts healing word on himself and he heals 14 damage and he uses inspire fervour and he strikes the feaster with the blade of doom for 30 damage
250 exp 35 gold funbarn leaves south
games have much to do with the river pass hurry to the zone or relax and try not to worry these games are encouraged by tarnheel the playfull.
funbarn slays tarnheel the playful then casts ressurection on him and then tarnheel agree's to help the ravenroost bandit get his hopes and dreams back funbarn says that was the only thing missing to open the portal so they went back and on the way back funbarn told balanoir that the passes were almost cleared as well so just run ahead and try get through the zone if you want.
so felbarn went 4 north and northwest and west to where he could put the ravenroost bandit in order A ravenroost bandit he put the bandit back in order and the door opened.
and he entered a door that leads to a underground cave.
and funbarn went into the cave and found the portal and he went through it bowing to nentir vale as he went through then he turned around and bowed to
planar inanely as he left as was the custom of his people during his upbringing of the archaic era.
funbarn was grimly determined to make it to fellerawkin city and he saw the sight of a great white stag in harken forest and he was inspired to continue on even knowing the dragon could be after him he hurried on to the town of fellerawkin that he knew he could travel to fallcrest through the underground catacombs but there was a problem the town was taken over by daggerburg goblins. and funbarn knew he would have to go around.
Funbarn encountered a raven roost cutthroat he struck first striking many wounds that would attrition the cutthroat 38 damage
the cutthroat struck funbarn for 18 damage
funbarn shouted your no match for me I made you whole! and slashed the cutthroats hand 27 damage
funbarn slashed the cutthroat for 14 damage slaying it 200 exp 28 gold
funbarn went north from harken forest to {kings road}
he met another of those raven roost a grenadier
funbarn attacked with power strike of doom and then he casted inspire fervour 50 damage
grenadier missed
funbarn charged him down and struck him for 13 damage 200 exp 28gold
and traveled northwest to the {trade road} thats where he was talking to a rogue named felblark who didn't realize he was talking to a goblin out on the road to try and work things out with the little monster but it wasnt working and felblark was cowering in fear until funbarn showed up and attacked the goblin
Funbarn's weapon glowed green as he slashed the goblin and slayed it and the other goblins scattered and ran away 50 xp 7 gold
felblark was not sure he wanted to offer this elf a seat in the wagon but after that encounter funbarn had saved his life and
funbarn had told him he spent 54 mana during his journey and he was to tired to make the journey any further on foot he needed to rest and recover
so felblark let him join their caravan. then he saw funbarn items he decided to ask to group since teldorthan might like to buy some of those swords and maybe funbarn was a blacksmith and felblark could ask him for some crafting tips to improve his chances of finding work. and then they rested and ate food and drink tea while they traveled 1 west to fallcrest for 12 hours.
so funbarn and felblark decide to stay at the nentir inn having plenty of gold to pay the 5 sp a night cost so and not wanting to deal with teldorthan's quest since they now have there own. decided to focus on that.
Sitting around on the furnature in the room discussing how many people they would need to setup a militia once the town has been retaken from the daggerburger's
and how many leaders should they have there.
and funbarn had the idea lets go around fallcrest and talk to people and see what they say we should do.
and it seems that were on page 1 now and weather or not the mantle is the motivation which it tends to be when it snows it seems to snow regardless of the teamasters expectation
so see the warden to tell him slayinga nest of bandits pleases him and talks of the plan to make a new twon so he said to feel free to use fallcrest for a sanctuary till you can accomplish your quest.
since they opened a santuary felblark spent a fellowship at the settlement too he decided to gain a new trait while he was training people they had found to help setup the new town some tough level 25 fellows were gonna take charge
Felblark found he was wilful during the training of the militia he would use a lot of three word phrases when they would practice swinging sword so he changed his ideal to reflect that.
he would say attention and then forward face and then Strike and he found that it was also a form of story telling so he changed his ideal too and he also found that it was a bond with the troops that they knew he was joking and they found that laughter was a good bond so he changed that too
but as usual the fun of the fellowship turned to fighting monsters because of the economic situation over in fallcrest so funbarn and felblark went to find the trouble near the bluffs we found a riverrat
Funbarn slashed the low town kneebreaker for 20 damage funbarn slashed the low town kneebreaker for 20 damage funbarn used knights challenge at the kneebreaker felblark backstabbed the kneebreaker for 7 damage
the kneebreaker charged at funbarn hitting him for 19 damage funbarn slashed the kneebreaker for 20 damage slaying him 150 exp 21 gold
and near the house of azaer we found a iron circle commander funbarn missed funbarn's charge strike hit the commander for 29 damage felblark missed commander missed funbarn missed funbarn's charge strike hit the commander for 31 damage felblark missed commander struck funbarn with his flail for 18 damage funbarn used poisoned assault and slashed commander for 10 damage funbarn used precision power strike and and hit commander for 40 damage felblark missed commander missed funbarn missed funbarn precision levy of judgement hit commander 40 damage 400 exp 57 gold
and near sandercots we found a couple of riverrats a kneebreaker and a razorjack
felblark missed funbarn slashed razorjack for 10 damage funbarn slashed razorjack for 10 damage razorjack hits funbarn for 12 damage kneebreaker missed funbarn casted resurgent strength healing himself 11 hit points and gaining +4 to attack rolls funbarn slashed razorjack for 10 damage felblark missed razorjack missed kneebreaker crippling strike hit funbarn for 22 damage funbarn used a heal potion funbarn precise strike hits razorjack for 16 damage 150 exp 21 gold felblark missed kneebreaker missed funbarn precise strike hits kneebreaker for 29 damage funbarn missed felblark missed kneebreaker missed funbarn hits kneebreaker for 10 damage funbarns charge attack hits kneebreaker for 18 damage 150 exp 21 gold
funbarn said "hopefully i forgot to add that extra 6 hp from when i got level 5 or i might of over exerted myself a bit" felblark chuckled
as we traveled south from from the taphouse towards the limestone bluffs we found a tunnel where a spider was waiting to attack
anyone who entered the catacombs.
felblark missed funbarn 2handed strike hit the spider for 11 damage funbarn slashed the spider for 10 damage spider precise bite hit funbarn for 11 damage felblarks piercing strike the spider for 4 damage slaying it 49 exp
We continued east through a large room with a big treasure box in it
funbarn casted lesser aspect of wrath on himself gaining 10 temporary hit points and +2 to attack rolls and +2 radiant damage to enemy he stands next to.
funbarn attacked the mimic he struck striking through its natural armour with doom strike for 20 damage
felblark missed
the mimic hit felblark for 35 damage
the mimic hit felblark for 34 damge
funbarn used a heal potion 40 health
funbarn hits the mimic for 10 damage
funbarn casts healing word for 16 health
felblark's precision backstab strikes the mimic for 16 damage
mimic missed
mimic hit funbarn for 34 damage
funbarn used a heal for 40 health
funbarn's flame strike hit the mimic for 27 damage
funbarn casts healing word at himself for 15 health
mimic missed
felblark's precision backstab hit the mimic 21 damage
mimic missed
funbarn's leaping strike hits the mimic for 19 damage
felblark's sneak attack hits the mimic for 19 damage
mimic missed
mimic hits funbarn for 34 damage
funbarn used a heal for 40 health
funbarn's leaping strike hits the mimic for 20 damage
felblark's piercing strike hits the mimic for 17 damage 1249 exp 178 gold
funbarn was like that was a tough a fight we have to go back to the inn i need to rest awhile
they went west,out, north, northeast, and then he went northeast and 3 north and 3 west back to the nentir inn
and rested for 4 hours and the encounter had taken 8 hours so it was a good 12 hours before they could head out again to the catacombs again
and in that time funbarn and felblark had to eat food mostly rations and flame cakes but funbarn didnt even want tea since he had used up alot of drinks in the battle
with the mimic but felblark had some tea. and funbarn told felblark after we clear out the catacombs we will search for ore in there and we can use all the materials from fighting the last
few days to upgrade your weapons and armour and see if we can find work to do at teldorthan's shop. Felblark was enthusiastic about clearing them monsters out now and eeger to get to battle so that he could get the work done he had planned on coming to fallcrest for doing. and he let funbarn know that if this doesnt work he would not keep grouping because this
was a trial basis and felblark was to stout to be takin for a fool.
so they traveled back 3 east 3 south southwest southwest south and enter and east they went on to the north
were we found a silver medallion and picked up and went north and a robot and a spider attacked
funbarn slashed the spider for 10 damage
funbarn slashed the spider for 10 damage
felblark missed
the robot's charging attack hit funbarn for 16 damage
the spider bite funbarn for 10 damage
funbarn slashed the spider for 10 damage 49 exp 7 gold
funbarn slashed the robot for 10 damage
felblark missed
robot hit funbarn for 15 damage
funbarn's leaping strike hit the robot for 16 damage
after we went into a room along the same path we took down the corridor we went to a different branch going east there we found a lizard fen spy
Funbarns crippling 2handed strike hits the lizardfolk fen spy for 28 damage
felblark missed
the lizardfolk fen spy's fastlight strike hit funbarn for 26 damage
funbarn's charging strike hit the fen spy for 13 damage 175 exp 25 gold
From here they could see that the town of fellerawkin had been takin over by goblins and they would need to make a plan to attack the town
so they went back to each of the 5 rooms and searched for ore
funbarn did a *critical* find he found 60 gold ore
in the next room
funbarn found 42 rubies in a treasure chest
in the next room
funbarn found 9 silver ore's
in the next room
funbarn didnt find anything
in the next room
funbarn found 40 gold ores
they went back to teldorthan's and impressed the blacksmith by making a magic sword and a shield and a amulet and funbarn told teldorthan that felblark is his apprentice and he needs
while they were talking to determine the wisdom of helping him well i cant save fellerawkin if i dont make it back to the earth portal and discuss it with the teamaster.
The teamaster will help with understanding how people are the magic in in this world that they are able to help you do things you couldn't otherwise accomplish.
meaning if you follow me you will have meet the teamaster.
so funbarn shared the crafting process with felblark 104 crowns to make 52 swords and 52 shields and then make the remaining 21 swords and 5 shields from whats left
so exp total is going to be 520 + 1560 + 312 + 210 + 150 = 2752 exp
and then were going to use 5 swords with the nugget we made from the 16 rubies and 9 silvers to add 15 damage to your 4 damage weapon will just round up so its 1d8 now.
so felblark and funbarn leveled to 4 and 6 and felblark multiclassed to wizard after upgrading his inteligence a couple of points
So funbarn and felblark traveled out of nentir vale after they got done with their crafting
They went east southeast and south they embarked with light hearts and a sense of hope (aim 5e)
as they went east down to the trade road they discussed the medallion what is it for how did it get in the catacombs and what did it mean to their quest before they could figure it out because they had to sit down and think a orc appeared and seemed to take all the hope they had right out of them with this level 9 bloodspear savage throng
funbarn's *critical* flaming powerstrike hit the orc for 40 damage felblark's struck the orc with backstab of doom for 19 damage felblark's flame strike hits the orc for 29 damage
orc hit funbarn for 28 damage orc hit funbarn for 28 damage
funbarn's charging leap strike hits orc for 16 damage funbarn uses a heal potion
felblark's twohanded flamestrike hits the orc for 32 damage slayed the orc 400 exp 57 gold
funbarn used another heal and then they went southeast to {harken forest} a bloodspear half-troll was waiting for them
funbarn's power strike hits the troll for 20 damage
felblark backstabbed the troll for 9 damage
felblark struck striking through the trolls natural armour 9 damage
troll missed
troll hits funbarn for 21 damage
funbarn slashed the troll for 10 damage funbarn shouted you will die as he cast the flaming blade of doom into the troll for 13 damage funbarn's flaming powerstrike hit the troll for 41 damage slaying the troll 350 exp 50 gold
they headed south thankful for the flamestrike that made the troll stay dead as they reached the portal to planar inanely they saw a spectacular vista
the snow was falling, around the robot so that it was covered and looked like a snowman, And funbarn thought to mention how it was christmas.
just before it was enough to make up for the bloodspear shiv dreadful presence
nearby but they still had to fight the orc.
funbarn's *powerful crippling strike* hits the orc 55 damage felblark's charging strike hits for 20 damage slaying it 250 exp 35 gold
they made it throught he portal and brought the robot with them and they went east southeast south and west to astowal village
will you take care of the annoying morons plz. as for you newbies consider this a crash course lotan says we have to battle him now or its over+ as he throws a deathbomb at laraxos we handle things here in astowal village lend me a hand
someone appears then as lotan tries to open a portal of displacement lotan owchi joins the party and everyone is healed and a level 5 harbringer runs in to the group
funbarn slashed the harbringer for 10 damage funbarn slashed the harbringer for 10 damage funbarn struck striking many wounds that would later attrition the harbringer for 16 damage felblark missed felblark's leaping strike hits the harbringer for 13 damage harbringer's flame strike hits funbarn for 22 damage funbarn slashed the harbringer for 10 damage 495 exp 70 gold
while the group was fighting the harbringer laraxos flew away with the robot laughing " i got what i was after see you around funbarn"
funbarn said we completed our journey and i feel inspired and i filled with hope so robot or not we wil see who has the last laugh laraxos
Especially since through the adventurers board at astowal they could hire kanos and karn a couple of level 20 guys to lead at fellerawkin and may or may not get lotan to join us too.
11. Along a dirt road made by the inhabitants of astowal village to preserve safe trade routes to other lands and to stay out of the wilds. exits West to {entrance}, north to {forkinroad}, south to {endroad} Funbarn the elf mage-fighter level 6 +adventuring+
felblark the dwarf rogue-wizard level 4 +following+
funbarn slashed the pervert soldier for 10 damage
funbarn missed
funbarn slashed the pervert soldier for 10 damage
felblark missed
felblark hit the pervert soldier for 8 damage
pervert soldier hit funbarn for 24 damage
pervert soldier hit funbarn for 33 damage
funbarn used a heal for 40 health
funbarn's levy of judgement missed but he rerolled and he hit the pervert soldier for 20 damage
funbarn's power strike hits the pervert soldier for 26 damage
felblark missed
felblark hits the pervert soldier for 8 damage
pervert soldier hits funbarn for 26 damage
pervert soldier hits funbarn for 24 damage
funbarn uses a heal for 40 health
funbarn casts resurgent strength for 16 health and he gains a +4 to attack rolls for this battle
funbarn's *crippling* charge strike hits the pervert soldier 16 damage ( ooc rolled a 1 on charge so times by 6) slayed the pervert soldier
funbarn slashed the pervert soldier for 10 damage slaying it 88xp
funbarn goes southwest, south,
8. The grasslands narrow into a smaller area of land to the south is a dirt road and to the north is a city exits east to {}, west to {|, north to {stonewalls}, south to {land} Stinker level 6
felblark the dwarf thief level 4 +following+
funbarn the elf fighter level 6 +adventuring+: felblack attacks the stinker
funbarn shouts, "first you will die" next before he throws the flame strike of doom into the stinker for 41 damage
funbarn slashed the stinker for 10 damage
felblark missed
felblark backstab struck many wounds that would later attrition the stinker 16 damage
stinker's critical strike hits funbarn for 13 damage
funbarn's precise strike hits the stinker 15 damage slaying it 334 exp 47 gold
funbarn goes west
The grasslands are expanding in every direction nothing but land for miles hundreds of creatures must be lurking in wait for their is no sign of civilization. exits are east to {}, west to {bumpyway}, north to {grasslands}, south to {} Jester staggering around drunk off his ass level 5 183 exp
felblark the dwarf thief level 4+following+
funbarn the elf fighter level 6+adventuring+: felblark attacks jester
felblark's precision fountain of flame spell hits the jester for 24 damage
felblark's psychic chasm of flames hits the jester for 21 damage and the jester falls prone
funbarn missed
funbarn's precise strike hits the jester for 20 damage
funbarn slashes the jester for 10 damage 183 exp
funbarn leaves west
The way is bumpy with hills all around shaping the confusing path in many directions. The only direction traversable is east. exits are east to {land}, south to {highhill}
hornsnake level 6
funbarn the elf fighter level 6 +adventuring+:
felblark the dwarf thief level 4 +following+
funbarn slashes the hornsnake for 10 damage
funbarn's power strike of doom hits the hornsnake for 27 damage
funbarn missed
felblark missed
felblark's magic missile struck striking through the hornsnakes natural armour for 9 damage
hornsnakes hornrake strike hit funbarn for 20 damage
funbarn missed
funbarn slashed the hornsnake for 10 damage
funbarn slashed the hornsnake for 10 damage
funbarn's backstab struck through the hornsnakes natural armour for 10 damage slaying it 120 exp
funbarn used a heal for 40 health and then went north to {highhill}
The hill has reached its highest point the way back is untravelable you must find a new way back. there is sounds of fighting to the southeast. It would be possible to continue north. exits north to {pass}, south to {bumpyway}, se to {}
funbarn heard some strange sounds to the southeast and decided to check it out
gamhard shouts: Hey your not Ivan what are you doing here arrggg aaaeeyeee stop it dont bit me there. Demonwraith shouts: foolish one you should not have interfered you taste of doomed fleshthen you fight with writhanos and gamhard says thanks for the help i will have to remember not to trust taiyail all the time it seems this person was only pretending to want to join the adventuring guild just to get me out here for a bite to eat.
funbarn attacked the demonwraith
funbarn's *critical* doomstrike hit the demonwraith for 40 damage
felblark's *critical* charged phantasmal force spell hits demonwraith 34 damage and granted felblark combat advantage
felblark's precision backstab struck the demonwraith for 26 damage
demonwraith hits funbarn for 15 damage
demonwraith hits funbarn for 15 damage
funbarn slashed demonwraith for 10 damage
funbarn's charging power strike hits demonwraith for 22 damage
felblark's stone blood spell hits demonwraith for 6 damage slowing the demonwraith
the demonwraiths shouted first you will die next before i finish making cakes out of gamhard hahahah and he struck funbarn 12 damage
Funbarn's critical inspire fervour hit the demonwraith for 32 damage and allowed gamhard to shift 2 rooms away from the demonwraith
funbarn's precise resurgent sun hit the demonwraith for 28 damage and he spent a healing surge healing 16 hp
felblark missed x2
demonwraith's charging strike hits funbarn for 17 damage
funbarn slashed demonwraith for 10 damage
funbarn slashed demonwraith for 10 damage slaying it 810 exp 105 gold
funbarn headed northwest, and then north and played his cards right with the marsion gorilla and it left him alone he headed northwest to {widefield}
The land elevation has leveled and the trail has streightend out leading north again though still through the hills the trail is about to open into a wide field. exits northeast to {river}, southwest to {pass}
A stinker steams a aura of foulness level 7 140 xp
funbarn the elf fighter level 6 +adventuring+
felblark the dwarf thief level 4+ following+
funbarn attacked the stinker his presicion power strike struck the stinkers pride as well as its natural armour 37 damage
felblark's *critical* backstab of doom hit the stinker for 38 damage slaying the stinker 140 xp
funbarn went north
The entry point of the river pass zone is marked by the sloping hill going north, the wilderlands is to the west. the river flows to the east along the other side of the pass. exits north to {buildings}, south to {river}
A flier A flier level 5 75xp mobs
funbarn's brand of the sun hit flier 1 for 10 damage plus gave him 5 temporary hit points
funbarn struck striking through flier 1's natural armour for 16 damage
funbarn missed
felblark's precision freezing burst hit flier 1 for 20 damage
felblark struck striking through flire 1 natural defences for 9 damage slaying it 75 exp
flier hit funbarn 20 damage
funbarn used a heal for 40 health
funbarn slashed the flier for 10 damage
funbarn slashed the flier for 10 damage
funbarn's flame strike hit the flier for 31 damage slaying it 75 exp
funbarn zoned to the {buildings} in wilderlands and went north fleeing from the djini to { civilization} to the west and out of the tents to the north and he went 2 south to the earth portal
where he rested and recovered and waited for the portal to open to see the teamaster on friday.
so i spent 117 mana on the journey from fallcrest to the star tower im going to round up to 120 so that
it would of taken 16 hours because of battle and 8 hours because of the journey and he went without rest so he needed 12 hours to recover from his wearyness. he would of been quite tired. if i was sure he even lived through i havent even checked if he went over his maximum hp in battle yet but instead of doing the 12 hours rest im saying it was a four hour rest after the 8 hours of battle and 8 hours of journey and felblark was tired too so he needed 8 hours of sleep after they reached the fourth dimension so they pretty much sat around all day till going to do saturday group.
so funbarn uses his primary motivation explanation to help felblark to gain insight into the difference of planar inanely and the fourth dimension
and the teamaster see's taht as being shown honesty and gets a +2
and funbarn uses his secondary motivation to recover from wearyness so that felblark can enjoy the friendly atmosphere and the teamaster see's that as generous and he gets a +1
and so the conversation focused on what would of happend if funbarn had died three times. the teamaster explained that since earth is the realm considered reality that funbarn would have to awaken here and fix his hopes and dreams before he could return to the game. and see if something happens to the teamaster funbarn would have to fix my needs and desires so that a new teamaster could be reborn here.
but this conversation just seemed to annoy felblark so funbarn interrupted and said yes but more importantly everyone has a dream realm and a real realm that powers the source which is you and in order to function properly there needs to be all three parts to what we call a crystal.
felblark said " what happens if you have more than one shard of dreams and reality".
the teamaster replied "thats what we call getting a level up" when you get a dream by itself it is a level and when you get a reality by itself it is a level. but when you get the source to level 5 it creates a team between the dreams and the reality that you have discovered and then you get three bonus's to each part making you stronger healthier and more wise. and then you just go out there again and find another level for dream and another for reality and another and when you gain another two levels it makes a team for the dreamer and the game and then when you gain a level for the power source you get another three bonus's but because of the duality of each 5 levels instead of only 3 skills people get to have 6 every 5 levels.
funbarn says yep i have already known all this stuff since ive been around for 100 years.
you need to do a +8 that means 18 monsters in which the same as before out of 4 of them 1 has the right read aloud and out of the other 4 one has the right setup for the ninth monster in this case its one of the daggerburg leaders and its the same for the other leader you have to get their hopes and dreams and needs and desires back in order so that they wake up from the dragons magic and realize there not ment to be in fellerawking there supposed to be in daggerburg once you do that they will all leave.
this is such a interesting conversation but i fear the more we say the more confusing it gets so lets stop here the teamaster said rest and return for saturday group.
so they went separate ways to slay there quota of monsters funbarn went the same way he came to the earth portal while felblark went
on ahead the way that had already been cleared and faught in the nentir vale. they both succeeded so they put back the monsters in daggerburg where they belonged
This post has potentially manipulated dice roll results.
The roads were clear of monsters funbarn went 3 east to {hill} after entering riverpass I guess felblark is having fun back in his nentir vale so went east again to {tunnel} and kept going
on the {road} at least i think so but its been unclear tonight for the reason been remembering the battle with laraxos 100 years ago. but funbarn went southeast to {forknroad} and south
to dirtroad west to entrance southwest to stonewalls south to grasslands and there was a stinker there funbarn proceeded to fight it
funbarn's power levy of judgement strike hits the stinker Attack: 18 Damage: 23
funbarn's critical inspire fervor hits the stinker Attack: 28 Damage: 20 slaying the stinker 346 exp
funbarn realized he went the wrong way and went north from the grasslands to stonewalls and northeast to entrance east to dirtroad and south to end roadsouthwest past country where the monster was cleared south past thorns and south past passriver guglepass was clear and he went south apekiller apa was at roost
so funbarn faught him he used power brand of the sun strikeAttack: 24 Damage: 25
and funbarn shouted you will die first next you will fall off your roost as he struck with doom sunburst strike Attack: 14 Damage: 31
apekillerapa was slain 346 exp
funbarn went to south passed street and bridge again to windyway it was all clearthere was a good semeritan at windyway but he didnt give funbarn any trouble he went east to zone guess the pass was cleared all the way to the dwarf outpost funbbarn went where he had a flashback.
But before he sealed the walldoor He let it rain through it and with that rain the words wrote into the book of dreams prayday the 17th poto beaton owchi but one day one for owchi none would believe when he returned.
poto is what they called laraxos short for lapotos it was 100 years ago but in earth time only 10 years ago and one elf was thought to have met his demise in order to
make the prophecy as funbarn's memory foretells its to be done. funbarn seems to remember that elf was hanging around the bar road in ulah maybe ill go search if theres anything
the next day funbarn found where he left the wagon when the chief told him and he drove through the swamp without any trouble from monsters but he stopped at the swamp house
to reset the book of time so that the monsters would respawn in the riverpass. he set it to page 2.
this dream to make a character have to write down info about it on a piece of paper thats blank
and then whats being written switches to like really happening and the thing that helps you survive is the knowledge that is within each level that once you get to level 5 you get to choose one path
it helps because the dragon also gets to choose a path and because there is three the dragon or you might get the middle one at level 10 if you do not get the one that takes the dragon's health he will get yours.
in the dream other people were in the forum of dragons group they left that worglancer's group to be in it and faught against the dragon's group but the funbarn forgot his good arrows had to go back to the castle and the dragon was there
many heroe's have gone to madness and returned and the black dragon climbed down the wall and was looking all lizard like to the ranger and he said are you a hero.
he was having all kinds of visions of madness about lady who was paralyzed and still was able to move her hand to cook some food over a fire pit.
then he see's the portal opening to call him to the fourth dimension but instead worglancer so in th dark of night a mysterious form appears it was one who began to materialize into the teamaster "worglancer" he said we must hurry you to safety this was a trap through with a lady named groana who goes outside and scouts the perimeter
while worglancer tells funbarn they have to journey to the forum of dragons to battle this laraxos and they have to defeat the dragon whose power source alone is
as powerful as the last two quests you have done. the dragon had created them stop you thus far and will use their power to send you into madness if you do not
have a equal force to meet him head on.
Groana was scouting the perimeter when a giant happened to stumble upon a late night meal Groana managed to run back to camp where funbarn and worglancer were waiting. but she had brought the giant with her and they had to fight it before worglancer could return to the fourth dimension
so lets make the giant level 240
with 175 hp and 240 attack power
and then were boosting it up 5 ranks of upper style stuff so 105 hp per rank and 3 attack boosts per rank so total 505 extra hp and 750 attack boost
so total 680 hp and 990 attack power
so groana's *critical* doomstrike hits the giants for 258 damage
Giants leaping strike hits groana for 117 damage
Groana's strike struck through the giants chain mail armour for 270 damage
The giant hit groana for 279 damage
groana slashed the giant for 186 damage slaying it 1845 x 5 = 9225 exp 1317 gold
Groana said now go open the portal and worglunzir used a remote control and his robot opened a portal that he and groana went back to the fourth dimension with.
funbarn continued on through the zone to ulah
going west from ulahbalito to security-point and then entering the gates of merchant city and west to owchiroad and south to barroad he entered the
inn and met salrain asrail who told him that once we defeat the dragon it will be the end of the time of laraxos and it will be then be the time of the Mystelf and you will
have to go through the portal and tell how the beginning phase of the story is to be written. but salrain told him he can help funbarn find the mystelf and thats why he came back from the other realm.
and that funbarn did not want to know what salrain had to go through to get back here from the land of the witch god but that the dragon's doom has been foretold and
they had to work together so salrain joined funbarn's group. but funbarn said but we have to go find felblark because its not like anyone else wants to help us. and we cant go back through the swamp so we have to go through the
stompinggrounds. good salrain said i need to get some levels anyway.
(ooc P.S. Forgot to mention funbarn cant use the wagon through the swamp because of page 2 changes the ability to fast travel in some area's)
so funbarn left the inn and went east to the townsquare and north to securitypoint and west to tundrapath
Along the path to the tundra there is a large blockadehat it would but it would be possible to continue on to the tundra from crossing" exits are zone and east
a Crazed pitfool
salrain asrail the elf wanderer
Funbarn the elf fighter level 7 +adventuring+: the pitfool attacks funbarn with snarebreath for 35 damage
funbarn slashes the pitfool for 10 damage
funbarn struck stiking many wounds that would later attrition the pitfool for 25 damage
pitfool hits funbarn 20 damage
funbarn shouts first you will die next as he struck the flaming blade of dooming power into the crazed pitfool 27 damage slaying the pitfiend 360 exp 51 exp
salrain went up to level 2
funbarn entered the stomping grounds
the door of multiple realities exists to form this land of snow and around it is housed the windows and walls that look to the places you want to go.
salrain asrail the elf wanderer
funbarn the elf fighter level 7+adventuring+: funbarn goes northeast, and north,northwest,northeast,
Cold frost forms along mountain wall of dirt and ice the path is almost closing in to tightly to move in(sw, NE) nosemasher Rraks the lackluster buster lvl 8 1200 exp nosemasher says + the fortress of lag will make short work of you: then attacks you!.
salrain asrail the elf wanderer
funbarn the elf fighter level 7+adventuring+: funbarn's flaming power strike hits nosemasher for 28 damage
funbarn charges into nosemasher for 17 damage
funbarn uses a heal for 40 health
salrain missed
nosemasher's flamestrike hits funbarn for 41 damage
funbarn's *critical* leaping strike hits nosemasher for 31 damage
salrain missed
nosemasher hits funbarn for 30 damage
funbarn uses a heal for 40 health
funbarn missed
funbarn slashed nosemasher for 10 damage
funbarn's charge strike hits nosemasher for 18 damage
standing here overwhelms the senses theres a door south and undernearth and you see no way to climb up to enter it because your in no position to reach the handle. A giant robot spins gears and exhausts steam level 8 1600 exp sw, ne
salrain asrail the elf wanderer level2
funbarn the elf magefighter level7 +adventuring+: funbarn uses a heal
funbarn slashes the robot for 10 damage
funbarn missed
salrain's *critical* charge attack hits robot for 32 damage
robot hits funbarn for 30 damage
funbarn uses a heal for 40 health
funbarn's *critical* power strike of doom hits the robot 41 damage
funbarn's *critical* charge strike hits the robot for 31 damage 1600 exp 228 gold
funbarn goes northeast, and east
This is the city of great fights done and only one who can survive can be the locat reads a sign as you enter the coastal dwelling of duelists district east leads to anklet way west goes back the way you came on courage road and north further into the marketplace.
funbarn: decided to rest here for night after traveling so far.
funbarn and salrain rested 4 hours after it took 8 hours to travel from merchant city to duel city so funbarn went north to the market place and 2 east to the shop where he bought
a 20 charge sorrowdale heal. then he headed back 2 west and south and 3 east
Out of the safety of civilization there is some remains of past attempts to inhabit here old broken homes but the road ends here there is a lot of long horned mcgronjo's and things flying exits are east and west.
honored citizen
salrain
funbarn: honored citizen attacks funbarn
funbarn chuckled they aren't as honorable as they seem out here
funbarn slashed the citizen for 10 damage
funbarn's precise strike hits the citizen for 28 damage
funbarn slashed the citizen for 10 damage
salrain missed
salrain's wicked strike shot through the citizen's plate mail for 25 damage
citizen hit funbarn for 30 damage
funbarn missed
funbarn slashed the citizen for 10 damage
funbarn missed
salrain missed
salrain's precise strike shot the citizen for 30 damage slaying the citizen 984 exp 140 gold
funbarn goes east
The uncontrolled territory between times fury and duel city is cluttered with wolves and traps ment to bring enemy's to you if you set them off" exits are west and zone
a good semeritan is trying to save you (without permission) level 5
salrain
funbarn: semeritan attacks funbarn
funbarn slashes semeritan for 10 damage
funbarn power strike hits semeritan for 20 damage
funbarn's resurgent leaping sun strike hits semeritan for 18 damage and heals funbarn for 17 hp
salrain sneak attacks the semeritan with a arrow for 24 damage
salrain missed
semeritan missed
funbarn slashed the semeritan for 10 damage
funbarn missed
funbarn's *critical* charging levy of judgement strike hits the semeritan for 33 984 exp 140 gold
funbarn entered times fury
Slowly tide binds the wind the leaves fall forwarding the incandecence of green emeralds bounding off the foodsteps of those in duel city. skeleton level 3
salrain
funbarn: funbarn's inspire fervour hits the skeleton for 20 damage
funbarn slashed the skeleton for 10 damage slaying it 167 exp 23 gold
funbarn goes south and southeast
The courage to fend from what reality rationalizes self impact an" unstable system which fails with no notice. re assembled on the" means to turn idea's in fate for items of life." exits are east south and northwest" time commando
salrain
funbarn: funbarn attacked time commando
funbarn missed
funbarn missed
funbarn missed
salrain missed
salrain's charging backshot hits commando for 21 damage
time commando's hits funbarn for 30 damage
funbarn's critical wicked strike hits commando for 22 damage
funbarn's precision strike hits commando for 28 damage
funbarn uses a sorrowdale potion for 50 health
salrain shoots commando for 20 damage 851 exp 121 gold
funbarn goes east, south, south, south, south,
large boat sits in front of you with a sign saying water walker now boarding for arcaia the land far northeast across the ocean board waterwalker, n , s
salrain
funbarn: funbarn enters the boat
the water walker a large boat designed to take one through" "dangerous world where monsters lurk out, sail to argcity, or sail to arcaia"
standing 100 feet below ground in a 20 by 15 foot room" "with no obvious exits leading out" "a large chest '( closed)'" "a tree with presents under it" "tyson is a guard just says tyson"
funbarn: "things are running smoothly and I have a healthier respect for facing doom for finding a way out climbing the tree before the ceilings had caved in because it was a portal in a tree climb out of the clubhouse where the boat drops people off... so as we sat around the tavern we talked about where to travel next decided that the party take a path off the beaten course so the funbarn also had to study some scrolls which provided the lore in order to face the challenges that would await. funbarn recollects " it took us a day to travel from merchant city to arcaia in times fury and it took another 12 hours to recover from all the battles and get our mana back and we gained a total of 8946 exp i almost made it to level 8 and you have now made it to level 6. but now its time to head to the portal in the wilderlands it should be opening soon so we can speak to the teamaster
salrain: ok lets do it
funbarn leaves the inn goes three south, leaves the town, goes 5 south enter's the portal in the star tower
Many Novels from far and wide--never heard of" lands written on magic paper. Grass so green" the whiles of any met tremble. For along ways" the scene goes on a large pool of drinking " water seems to sparkle and glimmer off the magical walls" A magical creature is here writing in a book" A book called Bouncers lays atop a mound of gold" Obvious exits are up " salrain funbarn: I have spent many days journeying on this quests and have had many visions fade and become clear i feel teamaster im ready to face the dragon and end the time of laraxos so we might start the new time of the mystelf like it was forseen by the old prophecy. Funbarn advises lunzir worg to try to call his bluff
but the teamaster could find not a flaw in funbarn's logic he just said there is things you need to know but depending on how i feel about what you say you will learn some of this information. lunzir confessed his history with teaching is not the pride of his life.
So funbarn said i have found salrain he is a close friend to the mystelf that may help us to find him funbarn impressed upon the teamaster his hope that the mystelf can be the mysel that shoots through the darkness to shead light on the missed.
the teamaster nodded calculating what he might tell funbarn based on his response. and he said you have some acrobatics you need to achieve to face the dragon are you ready to go and pick up felbarn before you can begin?
funbarn nodded and said yes there is much challenges in my way but i will stop at nothing to achieve this mission admiting that his perception is clouded by the unknown but his resolve is unshakeable.
the teamaster tells funbarn you need to accomplish a +11 to defeat 24 monsters and find the hopes and dreams and needs and desires of the three sources that are the powersources of laraxos once you have done that laraxos himself should be easy enough to deal with. and you can focus on what was behind laraxos that was using him to keep you from finding the mystelf.
funbarn said very well thanks for the help
funbarn went back through the portal and zoned to the river pass and went four east to the tunnel where felblark was waiting to be picked up at the portal and now there were three.
so funbarn started in the forest west of astowal he faught 2 spiders and a spider he defeated them with a charging doomstrike
and then funbarn traveled close to astowal there was 2 robots funbarn defeated them with a *critical* doomstrike
then funbarn traveled close to the portal to the nentir vale he faught another robot he defeated it with a precise wicked strike
and then funbarn had lost 32 hit points and he didnt bother healing he just had to find another robot by his count and he went to the mountains near the entry where the river is and instead of just one robot there was a spider too and he defeated them with a precise
then another round of monster came from the portals and spread around the riverpass
funbarn started from the mountains near the river entrance he slayed a spider with a leaping doomstrike
and then he moved on east and found 2 spiderbots and defeated one with a precise flame strike and the other with a critical flamestrike
he continued on towards town there just a spider there and he defeated it with a crippling wicked strike
he continued on to the north to find the remaining robot but this monster had done enough damage to funbarn that he either would be defeated or have to use a sorrowdale potion and so he did before he defeated the robot
and went after the last robot in that round of battle and he defeated it with a flame strike
and he waited at the portal for the next round of monsters to begin.
and then he staqrted near the mountains heading east he did doomstrike at two spiders
and then he went north and faught a robot he did precise strike and then a precise doomstrike
he went east and did a flaming *critical* strike slaying two robots then he went south
he slayed another two robots with a precise flaming doomstrike
and then he went on to the south and did a dooming flame precise strike on the remaining spider
and then he had found all of the read alouds and setups and put them into there correct places and then all the three people had to do was defeat the dragon
thats ok we have our secret weapon salrain now at level 6 has 2 attack power ups per level so another 4 levels will give him 8 power ups and he also gets his hp power ups
so he has a extra 125 hp 150 total
and an ac boost of 6 to his chain mail +6 ac armour so he has 22 ac + his level modifer so 25 ac
so his attack power is going to be pretty high so 300 attack power so he does 5d20 x 3 damage
and the dragon hits for 3d12 and gets 2 attacks
so the heroes approached the dragon and faught him
salrain's precise shot hits laraxos for 156 damage
salrain's doom shot hits laraxos for 181 damage
salrain missed
funbarn's charging strike struck laraxos for 28 damage
funbarn's charging strike struck laraxos for 28 damage
funbarn used lesser aspect of wrath gaining 10 temporary hit points
felblark's *critical* sneak attack hit laraxos for 36 damage
i spent many days with the teamaster it was called the time of malbokatu we made the kerplukins fear us as we took fellowship for thanksgiving at the table where many fine fruits and vegatables and meats were served but the time
passed by so quickly when we realized what time it was 50 years had passed but the thing that was care for was how healthy the lands were in our beginning of our story and how that should continue to be our guiding light for this world and that how lucky we were that laraxos did not take our thunder for his story surely would of been chaos and destruction upon the world. but it is not so we rejoice on the day of malabokatu dublekoron
and lunzir told me he still fears the mighty one even though they are brothers they are still within the row of good and evil and theres always a need for a new neutral thats why he needed me felblark thats what i was writing you to tell you about.
and this was a special day because malabokatu dublekoron was on the day of the row so funbarn decided to tell the story of the beginning
When i arrived to the world of dreams i first found my way on a boat and then i went to arcaia where i met faolin and i found him to be a good adventurer i was glad to know him we did a quest together even though it was a different way of life than we were both used to i felt we both grew from adventuring in a different ambiance than we were used to in our starting locations. but this was not the time of comforts there was a real threat to the world that was being discovered. and the teamaster set out to show funbarn the tactics needed for the dragon to be dealt with. through telling funbarn how to get healing potions to how to craft better weapons and armour and there was much fighting to do on the path to undueing the damage that the dragon was causing all along but to follow it back to laraxos we had to take back what he had taken from us in the wilderlands with his ghosts and in the nentir vale with his orcs and goblins and finally we had to defeat him where he used the evil he had taken to make himself three times stronger and we had to defeat as many monsters as all three quests combined to get him to show himself and defeat him only to find out that there was a stronger dragon just using him the same way likely four times as strong as laraxos was.
so felblark we will await friday's portal opening and see what comes through to see if they have what it takes to be the next hero until then funbarn.
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The door hath been, Opened let the mighty one tremble. And then
funbarn headed out through the portal to the great library.
Far from the normal feeling of the wilderlands you have been"
taken to a library of many magics and theire is a portal"
leading to earth which draws you in exits are earth,riverpass and south"
scholar study of the planes"
Hawkeye the great robot mount (funbarn elf fighter level 5 +journey+):
even though agents of the enemy were sent by the dragon, There fearful
of the Archaic knights of arcaia. And have not dared to enter the wilderlands, Funbarn laughed
in this robot amplification microphone. seemed like huge screeching to anyone who heard it.
he moved he said "no matter whats waiting behind the door we are going to bring it to them". They zoned
out to the riverpass.
here the trail opens into a wider more confortable road. heading to the
west toward another part of the wilderlands. exits, east to {passage}, west to
{library} in the wilderlands.
balanoir and lidual
a mistmane bugbear
Laraxos +flying away+ saying," Laraxos has awakened fortunatly for you all I want
is to take the robot to my master now all of you step aside and nobody will be
hurt".
Hawkeye the great robot mount (funbarn elf fighter level 5 +journey+):
there was a pervert soldier on the road it was harassing some elves who
were friends of funbarn then sudden movement of some birds took off into
the sky a dragon flew past breathing fire saying, "your fate is forefeit
gratputkis will whisper these words".
funbarns robot shot laser bombs back at the dragon and it flew away.
Funbarn robot struck 410 damage the mistmane bugbear pervert soldier fell over 700 exp 100 gold
Funbarn told balanoir and lidual "go ahead and wait in astowal we wont
likely have to worry about that dragon after this day", "But I cant help you
now you will have to wait for me". Funbarn headed east, The robot
entered stealth mode to try and blend in with the {passage} to the east
laraxos was following at his heels laraxos breathes fire and singes the robot
500 damage
and a mistmane bugbear doombringer on a battle worg makes a fearful roar -1 to
attack rolls and rides in attacking
bugbear hits hawkeye for 21 damage
Funbarn robot struck the doombringer for 720 damage it fell off the worg and
died 700 exp 100 gold
and then the robot shot a laser bomb at the worg for 720 damage 200 exp 28 gold
funbarn goes east
Passage is getting tight the hills press in on the road leaving a few feet
of road to get through but you can still make it.
Hawkeye the great robot mount (funbarn elf fighter level 5 +journey+):
funbarn mutters i think laraxos got the message so much for stealth attack
funbarn went east to {hill}
Along the west trail the natural wall still goes and from where you are
there is another hill. a road tunneling between them.
Hawkeye the great robot mount (funbarn elf fighter level 5 +journey+):
with the clearing of the morning mistmane's funbarn could get a glimpse through
the door
a portal leading to the nentir vale a forest called harken near the kobold hall
thats where
the portal lead. but there was a mistmane bugbear waiting to stop
funbarn from getting there
it attacked him for 22 damage
funbarn slayed the bugbear 700 exp 100 exp and sorted out what were the right
hopes and dreams and the needs and desires of the raven roost bandit
waiting by the door he rolled a 12
On the west road the wall is still 100 feet high but further along you see
the tunnel form from a slightly smaller wall. exits exits east to {road}, west
to {hill}
and a door that leads to a underground cave.
A ravenroost bandit he put the bandit
funbarn sorted out what were the right
hopes and dreams and the needs and desires of the raven roost bandit
waiting by the door he rolled a 12 back in order but the door did not open he robot ejected him out and wouldnt go through the portal
but funbarn was grimly determined and he could still see the sight of a great
white stag in harken forest even though the door was closed and he was inspired to keep trying even
knowing the dragon could be after him
He went east to the {road} and southeast to {forkinroad} and south to {dirtroad} and south to {endroad}
End of the road you may continue into a unknown land untraveled terrain
awaits you if you choose to continue.
A blackfang howler level 7
funbarn the elf fighter level 5+journey+: funbarn did a charging power leap strike and hit the blackfang howler for 35 damage
The blackfang howler whip attacked funbarn for 22 damage
Funbarn used knights challenge at the blackfang howler and funbarn leaves south to country with the gnoll following
Things couldnt possibly get any safer this country is easy to feel safe and
one doesnt need assurence from anything. dont tell that to the shapeshifter
standing here
boggle bodysnatcher level 5
blackfang howler
funbarn the elf fighter level 5+journey+: the boggle uses bodysnatch at the blackfang howler taking itself out of play
funbarn uses leaping strike at the howler 24 damage
the blackfang howler uses howl of dread and rolls a 11 but funbarn has a 14 will so it fails to immobalize funbarn
the blackfang howler hits funbarn for 22 damage
funbarn charges at the howler and does a charging two handed strike that hits the howler for 19 damage
the howler fell over dead and so did the boggle 500 exp 71 gold
funbarn used a heal potion and continued on to the southwest
Thorns and flowers from the sweat and toil hard days and nights to bring
fruit to bear evil for this herald of death to catch his prey.
a blackfang feaster
funbarn the elf fighter level 5 +journey+: funbarn *critical* flaming power strike hits the blackfang for 71 damage
and then funbarn casts lesser aspect of wrath giving himself 10 temporary hitpoints and +2 to damage and also adds 3 radiant damage to the feaster just for standing next to him when he casts the spell
the feaster struck striking through funbarns scale armour for 37 damage
funbarn casts healing word on himself and he heals 14 damage and he uses inspire fervour and he strikes the feaster with the blade of doom for 30 damage
250 exp 35 gold funbarn leaves south
games have much to do with the river pass hurry to the zone or relax and
try not to worry these games are encouraged by tarnheel the playfull.
funbarn slays tarnheel the playful then casts ressurection on him and then tarnheel agree's to help the ravenroost bandit get his hopes and dreams back funbarn says that was the only thing missing to open the portal so they went back and on the way back funbarn told balanoir that the passes were almost cleared as well so just run ahead and try get through the zone if you want.
so felbarn went 4 north and northwest and west to where he could put the ravenroost bandit in order A ravenroost bandit he put the bandit back in order and the door opened.
and funbarn went into the cave and found the portal and he went through it bowing to nentir vale as he went through then he turned around and bowed to
funbarn was grimly determined to make it to fellerawkin city and he saw the sight of a great
white stag in harken forest and he was inspired to continue on even
knowing the dragon could be after him he hurried on to the town of
fellerawkin that he knew he could travel to fallcrest through the
underground catacombs but there was a problem the town was taken over
by daggerburg goblins. and funbarn knew he would have to go around.
Funbarn encountered a raven roost cutthroat
he struck first striking many wounds that would attrition the cutthroat 38 damage
the cutthroat struck funbarn for 18 damage
funbarn shouted your no match for me I made you whole! and slashed the
cutthroats hand 27 damage
funbarn slashed the cutthroat for 14 damage slaying it 200 exp 28 gold
funbarn went north from harken forest to {kings road}
he met another of those raven roost a grenadier
funbarn attacked with power strike of doom and then he casted inspire fervour
50 damage
grenadier missed
funbarn charged him down and struck him for 13 damage 200 exp 28gold
and traveled northwest
to the {trade road} thats where he was talking to a rogue named
felblark who didn't realize he was talking to a goblin out on the road
to try and work things out with the little monster but it wasnt working
and felblark was cowering in fear until funbarn showed up and attacked the goblin
Funbarn's weapon glowed green as he slashed the goblin and slayed it and the other goblins scattered and ran away 50 xp 7 gold
felblark was not sure he wanted to offer this elf a seat in the wagon but after that encounter funbarn had saved his life and
funbarn had told him he spent 54 mana during his journey and he was to tired to make the journey any further on foot he needed to rest and recover
so felblark let him join their caravan. then he saw funbarn items he decided to ask to group since teldorthan
might like to buy some of those swords and maybe funbarn was a blacksmith
and felblark could ask him for some crafting tips to improve his chances
of finding work. and then they rested and ate food and drink tea while they traveled 1 west to fallcrest for 12 hours.
of gold to pay the 5 sp a night cost so and not wanting to deal with
teldorthan's quest since they now have there own. decided to focus on that.
Sitting around on the furnature in the room discussing how many people
they would need to setup a militia once the town has been retaken
from the daggerburger's
and how many leaders should they have there.
and funbarn had the idea lets go around fallcrest and talk to people
and see what they say we should do.
and it seems that were on page 1 now and weather or not the mantle
is the motivation which it tends to be when it snows it seems to snow
regardless of the teamasters expectation
so see the warden to tell him slayinga nest of bandits pleases him and
talks of the plan to make a new twon so he said to feel free to use
fallcrest for a sanctuary till you can accomplish your quest.
too he decided to gain a new trait while he was training people they had
found to help setup the new town some tough level 25 fellows were gonna
take charge
Felblark found he was wilful during the training of the militia he would
use a lot of three word phrases when they would practice swinging sword so he
changed his ideal to reflect that.
he would say attention and then forward face and then Strike and he found
that it was also a form of story telling so he changed his ideal too and
he also found that it was a bond with the troops that they knew he was
joking and they found that laughter was a good bond so he changed that too
but as usual the fun of the fellowship turned to fighting monsters
because of the economic situation over in fallcrest so funbarn and
felblark went to find the trouble near the bluffs we found a riverrat
Funbarn slashed the low town kneebreaker for 20 damage
funbarn slashed the low town kneebreaker for 20 damage
funbarn used knights challenge at the kneebreaker
felblark backstabbed the kneebreaker for 7 damage
the kneebreaker charged at funbarn hitting him for 19 damage
funbarn slashed the kneebreaker for 20 damage slaying him 150 exp 21 gold
and near the house of azaer we found a iron circle commander
funbarn missed
funbarn's charge strike hit the commander for 29 damage
felblark missed
commander missed
funbarn missed
funbarn's charge strike hit the commander for 31 damage
felblark missed
commander struck funbarn with his flail for 18 damage
funbarn used poisoned assault and slashed commander for 10 damage
funbarn used precision power strike and and hit commander for 40 damage
felblark missed
commander missed
funbarn missed
funbarn precision levy of judgement hit commander 40 damage 400 exp 57 gold
and near sandercots we found a couple of riverrats a kneebreaker
and a razorjack
felblark missed
funbarn slashed razorjack for 10 damage
funbarn slashed razorjack for 10 damage
razorjack hits funbarn for 12 damage
kneebreaker missed
funbarn casted resurgent strength healing himself 11 hit points and gaining
+4 to attack rolls
funbarn slashed razorjack for 10 damage
felblark missed
razorjack missed
kneebreaker crippling strike hit funbarn for 22 damage
funbarn used a heal potion
funbarn precise strike hits razorjack for 16 damage 150 exp 21 gold
felblark missed
kneebreaker missed
funbarn precise strike hits kneebreaker for 29 damage
funbarn missed
felblark missed
kneebreaker missed
funbarn hits kneebreaker for 10 damage
funbarns charge attack hits kneebreaker for 18 damage 150 exp 21 gold
funbarn said "hopefully i forgot to add that extra 6 hp from when i got level 5
or i might of over exerted myself a bit"
felblark chuckled
as we traveled south from from the taphouse towards the limestone
bluffs we found a tunnel where a spider was waiting to attack
anyone who entered the catacombs.
felblark missed
funbarn 2handed strike hit the spider for 11 damage
funbarn slashed the spider for 10 damage
spider precise bite hit funbarn for 11 damage
felblarks piercing strike the spider for 4 damage slaying it 49 exp
We continued east through a large room with a big treasure box in it
funbarn casted lesser aspect of wrath on himself gaining 10 temporary hit points and +2 to attack rolls and +2 radiant damage to enemy he stands next to.
funbarn attacked the mimic he struck striking through its natural armour with doom strike for 20 damage
felblark missed
the mimic hit felblark for 35 damage
the mimic hit felblark for 34 damge
funbarn used a heal potion 40 health
funbarn hits the mimic for 10 damage
funbarn casts healing word for 16 health
felblark's precision backstab strikes the mimic for 16 damage
mimic missed
mimic hit funbarn for 34 damage
funbarn used a heal for 40 health
funbarn's flame strike hit the mimic for 27 damage
funbarn casts healing word at himself for 15 health
mimic missed
felblark's precision backstab hit the mimic 21 damage
mimic missed
funbarn's leaping strike hits the mimic for 19 damage
felblark's sneak attack hits the mimic for 19 damage
mimic missed
mimic hits funbarn for 34 damage
funbarn used a heal for 40 health
funbarn's leaping strike hits the mimic for 20 damage
felblark's piercing strike hits the mimic for 17 damage 1249 exp 178 gold
funbarn was like that was a tough a fight we have to go back to the inn i need to rest awhile
they went west,out, north, northeast, and then he went northeast and 3 north and 3 west back to the nentir inn
and rested for 4 hours and the encounter had taken 8 hours so it was a good 12 hours before they could head out again to the catacombs again
and in that time funbarn and felblark had to eat food mostly rations and flame cakes but funbarn didnt even want tea since he had used up alot of drinks in the battle
with the mimic but felblark had some tea. and funbarn told felblark after we clear out the catacombs we will search for ore in there and we can use all the materials from fighting the last
few days to upgrade your weapons and armour and see if we can find work to do at teldorthan's shop. Felblark was enthusiastic about clearing them monsters out now and eeger to get to battle so that he could get the work done he had planned on coming to fallcrest for doing. and he let funbarn know that if this doesnt work he would not keep grouping because this
was a trial basis and felblark was to stout to be takin for a fool.
so they traveled back 3 east 3 south southwest southwest south and enter and east they went on to the north
were we found a silver medallion and picked up and went north and a robot and a spider attacked
funbarn slashed the spider for 10 damage
funbarn slashed the spider for 10 damage
felblark missed
the robot's charging attack hit funbarn for 16 damage
the spider bite funbarn for 10 damage
funbarn slashed the spider for 10 damage 49 exp 7 gold
funbarn slashed the robot for 10 damage
felblark missed
robot hit funbarn for 15 damage
funbarn's leaping strike hit the robot for 16 damage
funbarn slashed the robot for 10 damage
felblark's flaming backstab strike hits robot for 25 damage 346 exp 49 gold
after we went into a room along the same path we took down the corridor we went to a different branch going east there we found a lizard fen spy
Funbarns crippling 2handed strike hits the lizardfolk fen spy for 28 damage
felblark missed
the lizardfolk fen spy's fastlight strike hit funbarn for 26 damage
funbarn's charging strike hit the fen spy for 13 damage 175 exp 25 gold
From here they could see that the town of fellerawkin had been takin over by goblins and they would need to make a plan to attack the town
so they went back to each of the 5 rooms and searched for ore
funbarn did a *critical* find he found 60 gold ore
in the next room
funbarn found 42 rubies in a treasure chest
in the next room
funbarn found 9 silver ore's
in the next room
funbarn didnt find anything
in the next room
funbarn found 40 gold ores
they went back to teldorthan's and impressed the blacksmith by making a magic sword and a shield and a amulet and funbarn told teldorthan that felblark is his apprentice and he needs
work so he hired him.
well i cant save fellerawkin if i dont make it back to the earth portal
and discuss it with the teamaster.
The teamaster will help with understanding how people are the magic in
in this world that they are able to help you do things you couldn't otherwise
accomplish.
meaning if you follow me you will have meet the teamaster.
so funbarn shared the crafting process with felblark 104 crowns to make 52
swords and 52 shields
and then make the remaining 21 swords and 5 shields from whats left
so exp total is going to be 520 + 1560 + 312 + 210 + 150 = 2752 exp
and then were going to use 5 swords with the nugget we made from
the 16 rubies and 9 silvers to add 15 damage to your 4 damage weapon
will just round up so its 1d8 now.
so felblark and funbarn leveled to 4 and 6 and felblark multiclassed to wizard
after upgrading his
inteligence a couple of points
So funbarn and felblark traveled out of nentir vale after they got done
with their crafting
They went east southeast and south
they embarked with light hearts and a sense of hope (aim 5e)
as they went east down to the trade road they discussed the medallion
what is it for how did it get in the catacombs and what did it mean
to their quest before they could figure it out because they had to
sit down and think a orc appeared and seemed to take all the
hope they had right out of them with this level 9 bloodspear savage throng
funbarn's *critical* flaming powerstrike hit the orc for 40 damage
felblark's struck the orc with backstab of doom for 19 damage
felblark's flame strike hits the orc for 29 damage
orc hit funbarn for 28 damage
orc hit funbarn for 28 damage
funbarn's charging leap strike hits orc for 16 damage
funbarn uses a heal potion
felblark's twohanded flamestrike hits the orc for 32 damage slayed the orc
400 exp 57 gold
funbarn used another heal and then they went southeast to {harken forest}
a bloodspear half-troll was waiting for them
funbarn's power strike hits the troll for 20 damage
felblark backstabbed the troll for 9 damage
felblark struck striking through the trolls natural armour 9 damage
troll missed
troll hits funbarn for 21 damage
funbarn slashed the troll for 10 damage
funbarn shouted you will die as he cast the flaming blade of doom into
the troll for 13 damage
funbarn's flaming powerstrike hit the troll for 41 damage slaying the troll 350
exp 50 gold
they headed south thankful for the flamestrike that made the troll stay dead
as they reached the portal to planar inanely they saw a spectacular vista
the snow was falling, around the robot so that it was covered and looked
like a snowman, And funbarn thought to mention how it was christmas.
just before it was enough to make up for the bloodspear shiv dreadful presence
nearby but they still had to fight the orc.
funbarn's *powerful crippling strike* hits the orc 55 damage
felblark's charging strike hits for 20 damage slaying it 250 exp 35 gold
they made it throught he portal and brought the robot with them and they went
east southeast south and west
to astowal village
will you take care of the annoying morons plz. as for you newbies
consider this a crash course lotan says we have to battle him now or its over+
as he throws a deathbomb at laraxos
we handle things here in astowal village lend me a hand
someone appears then as lotan tries to open a portal of
displacement lotan owchi joins the party and everyone is healed
and a level 5 harbringer runs in to the group
funbarn slashed the harbringer for 10 damage
funbarn slashed the harbringer for 10 damage
funbarn struck striking many wounds that would later attrition the
harbringer for 16 damage
felblark missed
felblark's leaping strike hits the harbringer for 13 damage
harbringer's flame strike hits funbarn for 22 damage
funbarn slashed the harbringer for 10 damage 495 exp 70 gold
while the group was fighting the harbringer laraxos flew away with the robot
laughing " i got what i was after see you around funbarn"
funbarn said we completed our journey and i feel inspired and i filled with
hope so robot or not we wil see who has the last laugh laraxos
Especially since through the adventurers board at astowal they could hire
kanos and karn a couple of level 20 guys to lead at fellerawkin and may or may
not get lotan to join us too.
11. Along a dirt road made by the inhabitants of astowal village to preserve
safe trade routes to other lands and to stay out of the wilds. exits West to {entrance}, north to {forkinroad}, south to {endroad}
Funbarn the elf mage-fighter level 6 +adventuring+
felblark the dwarf rogue-wizard level 4 +following+
funbarn slashed the pervert soldier for 10 damage
funbarn missed
funbarn slashed the pervert soldier for 10 damage
felblark missed
felblark hit the pervert soldier for 8 damage
pervert soldier hit funbarn for 24 damage
pervert soldier hit funbarn for 33 damage
funbarn used a heal for 40 health
funbarn's levy of judgement missed but he rerolled and he hit the pervert soldier for 20 damage
funbarn's power strike hits the pervert soldier for 26 damage
felblark missed
felblark hits the pervert soldier for 8 damage
pervert soldier hits funbarn for 26 damage
pervert soldier hits funbarn for 24 damage
funbarn uses a heal for 40 health
funbarn casts resurgent strength for 16 health and he gains a +4 to attack rolls for this battle
funbarn's *crippling* charge strike hits the pervert soldier 16 damage ( ooc rolled a 1 on charge so times by 6) slayed the pervert soldier
funbarn slashed the pervert soldier for 10 damage slaying it 88xp
funbarn goes southwest, south,
8. The grasslands narrow into a smaller area of land to the south is a dirt
road and to the north is a city exits east to {}, west to {|, north to {stonewalls}, south to {land}
Stinker level 6
felblark the dwarf thief level 4 +following+
funbarn the elf fighter level 6 +adventuring+: felblack attacks the stinker
funbarn shouts, "first you will die" next before he throws the flame strike of doom into the stinker for 41 damage
funbarn slashed the stinker for 10 damage
felblark missed
felblark backstab struck many wounds that would later attrition the stinker 16 damage
stinker's critical strike hits funbarn for 13 damage
funbarn's precise strike hits the stinker 15 damage slaying it 334 exp 47 gold
funbarn goes west
The grasslands are expanding in every direction nothing but land for miles
hundreds of creatures must be lurking in wait for their is no sign of
civilization. exits are east to {}, west to {bumpyway}, north to {grasslands}, south to {}
Jester staggering around drunk off his ass level 5 183 exp
felblark the dwarf thief level 4+following+
funbarn the elf fighter level 6+adventuring+: felblark attacks jester
felblark's precision fountain of flame spell hits the jester for 24 damage
felblark's psychic chasm of flames hits the jester for 21 damage and the jester falls prone
funbarn missed
funbarn's precise strike hits the jester for 20 damage
funbarn slashes the jester for 10 damage 183 exp
funbarn leaves west
The way is bumpy with hills all around shaping the confusing path in many
directions. The only direction traversable is east. exits are east to {land}, south to {highhill}
hornsnake level 6
funbarn the elf fighter level 6 +adventuring+:
felblark the dwarf thief level 4 +following+
funbarn slashes the hornsnake for 10 damage
funbarn's power strike of doom hits the hornsnake for 27 damage
funbarn missed
felblark missed
felblark's magic missile struck striking through the hornsnakes natural armour for 9 damage
hornsnakes hornrake strike hit funbarn for 20 damage
funbarn missed
funbarn slashed the hornsnake for 10 damage
funbarn slashed the hornsnake for 10 damage
funbarn's backstab struck through the hornsnakes natural armour for 10 damage slaying it 120 exp
funbarn used a heal for 40 health and then went north to {highhill}
The hill has reached its highest point the way back is untravelable you must
find a new way back. there is sounds of fighting to the southeast. It would be
possible to continue north. exits north to {pass}, south to {bumpyway}, se to {}
funbarn heard some strange sounds to the southeast and decided to check it out
gamhard shouts: Hey your not Ivan what are you doing here arrggg aaaeeyeee stop
it dont bit me there.
Demonwraith shouts: foolish one you should not have interfered you taste of
doomed fleshthen you fight with writhanos and gamhard says thanks for the help
i will have to remember not to trust taiyail all the time it seems this person
was only pretending to want to join the adventuring guild just to get me out
here for a bite to eat.
funbarn attacked the demonwraith
funbarn's *critical* doomstrike hit the demonwraith for 40 damage
felblark's *critical* charged phantasmal force spell hits demonwraith 34 damage and granted felblark combat advantage
felblark's precision backstab struck the demonwraith for 26 damage
demonwraith hits funbarn for 15 damage
demonwraith hits funbarn for 15 damage
funbarn slashed demonwraith for 10 damage
funbarn's charging power strike hits demonwraith for 22 damage
felblark's stone blood spell hits demonwraith for 6 damage slowing the demonwraith
the demonwraiths shouted first you will die next before i finish making cakes out of gamhard hahahah and he struck funbarn 12 damage
Funbarn's critical inspire fervour hit the demonwraith for 32 damage and allowed gamhard to shift 2 rooms away from the demonwraith
funbarn's precise resurgent sun hit the demonwraith for 28 damage and he spent a healing surge healing 16 hp
felblark missed x2
demonwraith's charging strike hits funbarn for 17 damage
funbarn slashed demonwraith for 10 damage
funbarn slashed demonwraith for 10 damage slaying it 810 exp 105 gold
funbarn headed northwest, and then north and played his cards right with the marsion gorilla and it left him alone he headed northwest to {widefield}
The land elevation has leveled and the trail has streightend out leading
north again though still through the hills the trail is about to open into a
wide field. exits northeast to {river}, southwest to {pass}
A stinker steams a aura of foulness
level 7 140 xp
funbarn the elf fighter level 6 +adventuring+
felblark the dwarf thief level 4+ following+
funbarn attacked the stinker his presicion power strike struck the stinkers pride as well as its natural armour 37 damage
felblark's *critical* backstab of doom hit the stinker for 38 damage slaying the stinker 140 xp
funbarn went north
The entry point of the river pass zone is marked by the sloping hill going
north, the wilderlands is to the west. the river flows to the east along the
other side of the pass. exits north to {buildings}, south to {river}
A flier
A flier
level 5 75xp mobs
funbarn's brand of the sun hit flier 1 for 10 damage plus gave him 5 temporary hit points
funbarn struck striking through flier 1's natural armour for 16 damage
funbarn missed
felblark's precision freezing burst hit flier 1 for 20 damage
felblark struck striking through flire 1 natural defences for 9 damage slaying it 75 exp
flier hit funbarn 20 damage
funbarn used a heal for 40 health
funbarn slashed the flier for 10 damage
funbarn slashed the flier for 10 damage
funbarn's flame strike hit the flier for 31 damage slaying it 75 exp
funbarn zoned to the {buildings} in wilderlands and went north fleeing from the djini to { civilization} to the west and out of the tents to the north and he went 2 south to the earth portal
where he rested and recovered and waited for the portal to open to see the teamaster on friday.
so i spent 117 mana on the journey from fallcrest to the star tower
im going to round up to 120 so that
it would of taken 16 hours because of battle and 8 hours because of
the journey and he went without rest so he needed 12 hours to recover
from his wearyness. he would of been quite tired. if i was sure he even
lived through i havent even checked if he went over his maximum hp in
battle yet but instead of doing the 12 hours rest im saying
it was a four hour rest after the 8 hours of battle and 8 hours of journey
and felblark was tired too so he needed 8 hours of sleep after they reached
the fourth dimension so they pretty much sat around all day till
going to do saturday group.
so funbarn uses his primary motivation explanation to help felblark to gain insight
into the difference of planar inanely and the fourth dimension
and the teamaster see's taht as being shown honesty and gets a +2
and funbarn uses his secondary motivation to recover from wearyness
so that felblark can enjoy the friendly atmosphere
and the teamaster see's that as generous and he gets a +1
and so the conversation focused on what would of happend if funbarn
had died three times. the teamaster explained that since earth is
the realm considered reality that funbarn would have to awaken here
and fix his hopes and dreams before he could return to the game. and
see if something happens to the teamaster funbarn would have to fix
my needs and desires so that a new teamaster could be reborn here.
but this conversation just seemed to annoy felblark so funbarn
interrupted and said yes but more importantly everyone has
a dream realm and a real realm that powers the source which is you
and in order to function properly there needs to be all three parts
to what we call a crystal.
felblark said " what happens if you have more than one shard of dreams
and reality".
the teamaster replied "thats what we call getting a level up"
when you get a dream by itself it is a level and when you get a reality
by itself it is a level. but when you get the source to level 5 it creates
a team between the dreams and the reality that you have discovered and
then you get three bonus's to each part making you stronger healthier and
more wise. and then you just go out there again and find another level
for dream and another for reality and another and when you gain another
two levels it makes a team for the dreamer and the game and then
when you gain a level for the power source you get another three
bonus's but because of the duality of each 5 levels instead of
only 3 skills people get to have 6 every 5 levels.
funbarn says yep i have already known all this stuff since ive been
around for 100 years.
you need to do a +8 that means 18 monsters in which the same
as before out of 4 of them 1 has the right read aloud and out of the
other 4 one has the right setup for the ninth monster in this case
its one of the daggerburg leaders and its the same for the other
leader you have to get their hopes and dreams and needs and desires
back in order so that they wake up from the dragons magic and realize
there not ment to be in fellerawking there supposed to be in daggerburg
once you do that they will all leave.
this is such a interesting conversation but i fear the more we say
the more confusing it gets so lets stop here the teamaster said rest and
return for saturday group.
so they went separate ways to slay there quota of monsters funbarn went the same way he came to the earth portal while felblark went
on ahead the way that had already been cleared and faught in the nentir vale. they both succeeded so they put back the monsters in daggerburg where they belonged
funbarn's journey
felblark's journey
The roads were clear of monsters funbarn went 3 east to {hill} after entering riverpass I guess felblark is having fun back in his nentir vale so went east again to {tunnel} and kept going
on the {road} at least i think so but its been unclear tonight for the reason been remembering the battle with laraxos 100 years ago. but funbarn went southeast to {forknroad} and south
to dirtroad west to entrance southwest to stonewalls south to grasslands and there was a stinker there funbarn proceeded to fight it
funbarn's power levy of judgement strike hits the stinker Attack: 18 Damage: 23
funbarn's critical inspire fervor hits the stinker Attack: 28 Damage: 20 slaying the stinker 346 exp
funbarn realized he went the wrong way and went north from the grasslands to stonewalls and northeast to entrance east to dirtroad and south to end roadsouthwest past country where the monster was cleared south past thorns and south past passriver guglepass was clear and he went south apekiller apa was at roost
so funbarn faught him he used power brand of the sun strikeAttack: 24 Damage: 25
and funbarn shouted you will die first next you will fall off your roost as he struck with doom sunburst strike Attack: 14 Damage: 31
apekillerapa was slain 346 exp
funbarn went to south passed street and bridge again to windyway it was all clearthere was a good semeritan at windyway but he didnt give funbarn any trouble he went east to zone guess the pass was cleared all the way to the dwarf outpost funbbarn went where he had a flashback.
But before he sealed the walldoor He let it rain through it and with that rain the words wrote into the book of dreams prayday the 17th poto beaton owchi but one day one for owchi none would believe when he returned.
poto is what they called laraxos short for lapotos it was 100 years ago but in earth time only 10 years ago and one elf was thought to have met his demise in order to
make the prophecy as funbarn's memory foretells its to be done. funbarn seems to remember that elf was hanging around the bar road in ulah maybe ill go search if theres anything
to this tomorrow after i rest at the inn here.
the next day funbarn found where he left the wagon when the chief told him and he drove through the swamp without any trouble from monsters but he stopped at the swamp house
to reset the book of time so that the monsters would respawn in the riverpass. he set it to page 2.
swamp house
this dream to make a character have to write down info about it
on a piece of paper thats blank
and then whats being written switches to like really happening
and the thing that helps you survive is the knowledge that is within
each level that once you get to level 5 you get to choose one path
it helps because the dragon also gets to choose a path and because
there is three the dragon or you might get the middle one at
level 10 if you do not get the one that takes the dragon's health
he will get yours.
in the dream other people were
in the forum of dragons group they left that worglancer's group to be in it
and faught against the dragon's group but the funbarn forgot his good arrows
had to go back to the castle and the dragon was there
many heroe's have gone to madness and returned and the black
dragon climbed down the wall and was looking all lizard like to the ranger
and he said are you a hero.
he was having all kinds of visions of madness about lady who was paralyzed
and still was able to move her hand to cook some food over a fire pit.
then he see's the portal opening to call him to the fourth dimension but instead worglancer so in th dark of night a mysterious form appears it was one who began to
materialize
into the teamaster "worglancer" he said we must hurry you to safety this was a
trap through with a lady named groana who goes outside and scouts the perimeter
while worglancer tells funbarn they have to journey to the forum of dragons
to battle this laraxos and they have to defeat the dragon whose power source alone is
as powerful as the last two quests you have done. the dragon had created them stop you thus far and will use their power to send you into madness if you do not
have a equal force to meet him head on.
stumble upon a late
night meal Groana managed to run back to camp where funbarn and
worglancer were waiting. but she had brought the giant with her and
they had to fight it before worglancer could return to the fourth dimension
so lets make the giant
level 240
with 175 hp and 240 attack power
and then were boosting it up 5 ranks of upper style stuff so
105 hp per rank and 3 attack boosts per rank so total 505 extra hp
and 750 attack boost
so total 680 hp and 990 attack power
so groana's *critical* doomstrike hits the giants for 258 damage
Giants leaping strike hits groana for 117 damage
Groana's strike struck through the giants chain mail armour for 270 damage
The giant hit groana for 279 damage
groana slashed the giant for 186 damage slaying it 1845 x 5 = 9225 exp 1317
gold
Groana said now go open the portal and worglunzir used a remote control and his
robot
opened a portal that he and groana went back to the fourth dimension with.
so funbarn left the inn and went east to the townsquare and north to securitypoint and west to tundrapath
Along the path to the tundra there is a large blockadehat it would but it would
be possible to continue on to the tundra from crossing"
exits are zone and east
a Crazed pitfool
salrain asrail the elf wanderer
Funbarn the elf fighter level 7 +adventuring+: the pitfool attacks funbarn with snarebreath for 35 damage
funbarn slashes the pitfool for 10 damage
funbarn struck stiking many wounds that would later attrition the pitfool for 25 damage
pitfool hits funbarn 20 damage
funbarn shouts first you will die next as he struck the flaming blade of dooming power into the crazed pitfool 27 damage slaying the pitfiend 360 exp 51 exp
salrain went up to level 2
funbarn entered the stomping grounds
the door of multiple realities exists to form this land of snow and around
it is housed the windows and walls that look to the places you want
to go.
salrain asrail the elf wanderer
funbarn the elf fighter level 7+adventuring+: funbarn goes northeast, and north,northwest,northeast,
Cold frost forms along mountain wall of dirt and ice the path is almost
closing in to tightly to move in(sw, NE)
nosemasher Rraks the lackluster buster lvl 8 1200 exp
nosemasher says + the fortress of lag will make short work of you: then attacks
you!.
salrain asrail the elf wanderer
funbarn the elf fighter level 7+adventuring+: funbarn's flaming power strike hits nosemasher for 28 damage
funbarn charges into nosemasher for 17 damage
funbarn uses a heal for 40 health
salrain missed
nosemasher's flamestrike hits funbarn for 41 damage
funbarn's *critical* leaping strike hits nosemasher for 31 damage
salrain missed
nosemasher hits funbarn for 30 damage
funbarn uses a heal for 40 health
funbarn missed
funbarn slashed nosemasher for 10 damage
funbarn's charge strike hits nosemasher for 18 damage
salrain's charge strike hits nosemasher for 22 damage 1200 exp 171 gold
funbarn went northeast,northeast,northeast
standing here overwhelms the senses theres a door south and undernearth and
you see no way to climb up to enter it because your in no position to
reach the handle.
A giant robot spins gears and exhausts steam level 8 1600 exp sw, ne
salrain asrail the elf wanderer level2
funbarn the elf magefighter level7 +adventuring+: funbarn uses a heal
funbarn slashes the robot for 10 damage
funbarn missed
salrain's *critical* charge attack hits robot for 32 damage
robot hits funbarn for 30 damage
funbarn uses a heal for 40 health
funbarn's *critical* power strike of doom hits the robot 41 damage
funbarn's *critical* charge strike hits the robot for 31 damage 1600 exp 228 gold
funbarn goes northeast, and east
This is the city of great fights done and only one who can survive can be the locat reads a sign as you enter the coastal dwelling of duelists district east leads to anklet way west goes back the way you came on courage road and north further into the marketplace.
funbarn: decided to rest here for night after traveling so far.
salrain
funbarn and salrain rested 4 hours after it took 8 hours to travel from merchant city to duel city so funbarn went north to the market place and 2 east to the shop where he bought
a 20 charge sorrowdale heal. then he headed back 2 west and south and 3 east
Out of the safety of civilization there is some remains of past attempts to inhabit here old broken homes but the road ends here there is a lot of long horned mcgronjo's and things flying exits are east and west.
honored citizen
salrain
funbarn: honored citizen attacks funbarn
funbarn chuckled they aren't as honorable as they seem out here
funbarn slashed the citizen for 10 damage
funbarn's precise strike hits the citizen for 28 damage
funbarn slashed the citizen for 10 damage
salrain missed
salrain's wicked strike shot through the citizen's plate mail for 25 damage
citizen hit funbarn for 30 damage
funbarn missed
funbarn slashed the citizen for 10 damage
funbarn missed
salrain missed
salrain's precise strike shot the citizen for 30 damage slaying the citizen 984 exp 140 gold
funbarn goes east
The uncontrolled territory between times fury and duel city is cluttered with wolves and traps ment to bring enemy's to you if you set them off" exits are west and zone
a good semeritan is trying to save you (without permission) level 5
salrain
funbarn: semeritan attacks funbarn
funbarn slashes semeritan for 10 damage
funbarn power strike hits semeritan for 20 damage
funbarn's resurgent leaping sun strike hits semeritan for 18 damage and heals funbarn for 17 hp
salrain sneak attacks the semeritan with a arrow for 24 damage
salrain missed
semeritan missed
funbarn slashed the semeritan for 10 damage
funbarn missed
funbarn's *critical* charging levy of judgement strike hits the semeritan for 33 984 exp 140 gold
funbarn entered times fury
Slowly tide binds the wind the leaves fall forwarding the incandecence of
green emeralds bounding off the foodsteps of those in duel city.
skeleton level 3
salrain
funbarn: funbarn's inspire fervour hits the skeleton for 20 damage
funbarn slashed the skeleton for 10 damage slaying it 167 exp 23 gold
funbarn goes south and southeast
The courage to fend from what reality rationalizes self impact an"
unstable system which fails with no notice. re assembled on the"
means to turn idea's in fate for items of life."
exits are east south and northwest"
time commando
salrain
funbarn: funbarn attacked time commando
funbarn missed
funbarn missed
funbarn missed
salrain missed
salrain's charging backshot hits commando for 21 damage
time commando's hits funbarn for 30 damage
funbarn's critical wicked strike hits commando for 22 damage
funbarn's precision strike hits commando for 28 damage
funbarn uses a sorrowdale potion for 50 health
salrain shoots commando for 20 damage 851 exp 121 gold
funbarn goes east, south, south, south, south,
large boat sits in front of you with a sign saying water walker now
boarding for arcaia the land far northeast across the ocean board waterwalker,
n , s
salrain
funbarn: funbarn enters the boat
the water walker a large boat designed to take one through"
"dangerous world where monsters lurk out, sail to argcity, or sail to arcaia"
salrain
funbarn: funbarn sails to arcaia.
standing 100 feet below ground in a 20 by 15 foot room"
"with no obvious exits leading out"
"a large chest '( closed)'"
"a tree with presents under it"
"tyson is a guard just says tyson"
funbarn: "things are running smoothly and I have a healthier respect for
facing doom for finding a way out climbing the tree before the ceilings had
caved
in because it was a portal in a tree climb out of the clubhouse where the boat
drops people off... so as we sat around the tavern we talked about where to
travel next decided that the party take a path off the beaten course so the
funbarn
also had to study some scrolls which provided the lore in order to face the
challenges that would await.
funbarn recollects " it took us a day to travel from merchant city to arcaia
in times fury and it took another 12 hours to recover from all the battles
and get our mana back and we gained a total of 8946 exp i almost made it to
level 8 and you have now made it to level 6. but now its time to head to the
portal in the
wilderlands it should be opening soon so we can speak to the teamaster
salrain: ok lets do it
funbarn leaves the inn goes three south, leaves the town, goes 5 south
enter's the portal in the star tower
Many Novels from far and wide--never heard of"
lands written on magic paper. Grass so green"
the whiles of any met tremble. For along ways"
the scene goes on a large pool of drinking "
water seems to sparkle and glimmer off the magical walls"
A magical creature is here writing in a book"
A book called Bouncers lays atop a mound of gold"
Obvious exits are up "
salrain
funbarn: I have spent many days journeying on this quests and have had
many visions fade and become clear i feel teamaster im ready to face
the dragon and end the time of laraxos so we might start the new time
of the mystelf like it was forseen by the old prophecy. Funbarn advises
lunzir worg to try to call his bluff
but the teamaster could find not a flaw in funbarn's logic he just said
there is things you need to know but depending on how i feel about
what you say you will learn some of this information. lunzir confessed
his history with teaching is not the pride of his life.
So funbarn said i have found salrain he is a close friend to the mystelf
that may help us to find him funbarn impressed upon the teamaster his
hope that the mystelf can be the mysel that shoots through the darkness
to shead light on the missed.
the teamaster nodded calculating what he might tell funbarn based on
his response. and he said you have some acrobatics you need to achieve
to face the dragon are you ready to go and pick up felbarn before you
can begin?
funbarn nodded and said yes there is much challenges in my way but
i will stop at nothing to achieve this mission admiting that his perception
is clouded by the unknown but his resolve is unshakeable.
the teamaster tells funbarn you need to accomplish a +11 to defeat
24 monsters and find the hopes and dreams and needs and desires of the
three sources that are the powersources of laraxos once you have done that
laraxos himself should be easy enough to deal with. and you can focus
on what was behind laraxos that was using him to keep you from finding
the mystelf.
funbarn said very well thanks for the help
funbarn went back through the portal and zoned to the river pass
and went four east to the tunnel where felblark was waiting to be picked up
at the portal and now there were three.
so funbarn started in the forest west of astowal he faught 2 spiders and a
spider he defeated them with a charging doomstrike
and then funbarn traveled close to astowal there was 2 robots funbarn
defeated them with a *critical* doomstrike
then funbarn traveled close to the portal to the nentir vale he faught another
robot he defeated it with a precise wicked strike
and then funbarn had lost 32 hit points and he didnt bother healing
he just had to find another robot by his count and he went to the mountains
near the entry where the river is and instead of just one robot there was a
spider too and he defeated them with a precise
then another round of monster came from the portals and spread around
the riverpass
funbarn started from the mountains near the river entrance
he slayed a spider with a leaping doomstrike
and then he moved on east and found 2 spiderbots and defeated
one with a precise flame strike and the other with a critical flamestrike
he continued on towards town there just a spider there and he defeated it
with a crippling wicked strike
he continued on to the north to find the remaining robot but this
monster had done enough damage to funbarn that he either
would be defeated or have to use a sorrowdale potion and so he did before
he defeated the robot
and went after the last robot in that round of battle and he defeated it
with a flame strike
and he waited at the portal for the next round of monsters to begin.
and then he staqrted near the mountains heading east he did
doomstrike at two spiders
and then he went north and faught a robot he did precise strike
and then a precise doomstrike
he went east and did a flaming *critical* strike slaying two robots then he went south
he slayed another two robots with a precise flaming doomstrike
and then he went on to the south and did a dooming flame precise strike
on the remaining spider
and then he had found all of the read alouds and setups and put them into there correct places
and then all the three people had to do was defeat the dragon
thats ok we have our secret weapon salrain now at level 6
has 2 attack power ups per level so another 4 levels will give him
8 power ups and he also gets his hp power ups
so he has a extra 125 hp 150 total
and an ac boost of 6 to his chain mail +6 ac armour so he has 22 ac + his
level modifer so 25 ac
so his attack power is going to be pretty high so 300 attack power so he
does 5d20 x 3 damage
and the dragon hits for 3d12 and gets 2 attacks
so the heroes approached the dragon and faught him
salrain's precise shot hits laraxos for 156 damage
salrain's doom shot hits laraxos for 181 damage
salrain missed
funbarn's charging strike struck laraxos for 28 damage
funbarn's charging strike struck laraxos for 28 damage
funbarn used lesser aspect of wrath gaining 10 temporary hit points
felblark's *critical* sneak attack hit laraxos for 36 damage
felblark missed
felblark missed
laraxos hits felblark for 36 damage
laraxos missed
salrain's *crippling* precise shot hits laraxos 306 damage
salrain's charging shot hits laraxos for 123 damage
salrain missed
funbarn uses a sorrowdale potion for 50 health
funbarn missed
funbarn missed
funbarn's wicked strike hits laraxos for 28 damage
felblark's doom strike hits laraxos for 18 damage
felblark's charge attack hits laraxos for 16 damage
felblark's doomstrike hits laraxos for 18 damage
laraxos missed
laraxos hits funbarn for 36 damage
salrain missed
salrain's wicked strike hits laraxos for 210 damage
salrain missed
funbarn's power strike of doom hits laraxos for 40 damage
funbarn's precise inspire fervour attack hits laraxos for 50 damage
funbarn uses battle guardian on salrain
felblark's *crippling* flame strike hits laraxos for 120 damage
felblark missed
felblark's precise strike hits laraxos for 20 damage
laraxos roars and tries to attack salrain but funbarn's *critical* levy of judgement
opportunity attack hits laraxos for 80 damage. bringing him down.
and then the portal opened right there and the teamaster called funbarn to go and speak with him to tell his story for the beginning.
i spent many days with the teamaster it was called the time of malbokatu
we made the kerplukins fear us as we took fellowship for thanksgiving at the
table where many fine fruits and vegatables and meats were served but the time
passed by so quickly when we realized what time it was 50 years had passed but
the thing that was care for was how healthy the lands were in our beginning
of our story and how that should continue to be our guiding light for this
world and that how lucky we were that laraxos did not take our thunder for
his story surely would of been chaos and destruction upon the world. but it is
not
so we rejoice on the day of malabokatu dublekoron
and lunzir told me he still fears the mighty one even though they are brothers
they are still within the row of good and evil and theres always a need for
a new neutral thats why he needed me felblark thats what i was writing you
to tell you about.
and this was a special day because malabokatu dublekoron was on the day of
the row so funbarn decided to tell the story of the beginning
When i arrived to the world of dreams i first found my way on a boat
and then i went to arcaia where i met faolin and i found him to be a good
adventurer i was glad to know him we did a quest together even though it
was a different way of life than we were both used to i felt we both grew
from adventuring in a different ambiance than we were used to in our starting
locations. but this was not the time of comforts there was a real threat
to the world that was being discovered. and the teamaster set out to show
funbarn the tactics needed for the dragon to be dealt with. through telling
funbarn
how to get healing potions to how to craft better weapons and armour and there
was much fighting to do on the path to undueing the damage that the dragon
was causing all along but to follow it back to laraxos we had to take back
what he had taken from us in the wilderlands with his ghosts and in the nentir
vale
with his orcs and goblins and finally we had to defeat him where he used
the evil he had taken to make himself three times stronger and we had to
defeat as many monsters as all three quests combined to get him to show
himself
and defeat him only to find out that there was a stronger dragon just using
him the same way likely four times as strong as laraxos was.
so felblark we will await friday's portal opening and see what comes through
to see if they have what it takes to be the next hero
until then
funbarn.