Esteban's Ray of Frost smashes into the flaming monster, turning into an inert stone monster. It crumbles to the tabletop, leaving a pile of rough gravel. As soon as the gravel comes to a rest, there is an explosion of fire--the last of the monster's life forces--that rolls over McHammer and Brizzlecork.
DC 11 Dex saving throw:
McHammer: 8
Bizzlecork: 8
Damage: 6 fire damage
Both McHammer and Bizzlecork are singed for 6 damage.
With the fire elemental deceased... There's more movement from the collection of items on the table. The floor erupts in a plume of dust and quickly forms into the figure of a creature--similar to the fire elemental but less flamey and more dusty. Simultaneously, there's a rattle of beverage bottles as a creature of ice climbs from the bucket. They each dash forward a bit from where they spawned.
They will inherit the same spot in the order as the flame elemental.
Bizzlecork, realizing he doesn't exactly have the most stout of physiques, knows he can't take many more hits like that. He drops back to a position that won't leave him quite so targeted without fleeing like a *****.
He raises his hands into the air and and yells "In the name of Pelor, I Grant you Protection From Evil!" and some glittery magic sparkles out of Brizzlecork's fingers and floats across the room to McHammer. "They look evil, right?" he asks rhetorically of the creatures.
Angered by the claw attack to it's chest, the ice creature inhales deeply, then exhales a blast of tundra-cold wind. Ukarsh and McHammer are consumed by the frigid breath, but attempt to shield themselves from frostbite.
McHammer's Dex save: 16
Ukarsh's Dex save: 15
Both manage to avoid the brunt of the ice breath, but still take 2 cold damage.
The dust elemental also gets into the fray. After trotting forward, it casts a spell by waving it's dusty little paw at the group. With a spell effect pool of 20, Bizzlecork, McHammer, and Ukarsh all fall to the ground, snoring despite the combat surrounding them. The dust monster chuckles mischievously.
(Sleeping characters can be awoken by taking damage or a companion spending their turn's Action to shake them awake.)
Bizzlecork drowsily pushes himself into a sitting position while mumbling "I'm not an idiot. Your face is an idiot."
Seeing the situation surrounding him, he startles to fully awake. Taking a brief moment to survey the situation, he steps forward to McHammer and shakes the dwarf as viciously as his little goblin arms can manage, "Wake up! Wake up and swing that hammer!"
As McHammer's eyes open, Bizzlecork also casts Shield of Faith on McHammer to provide him with a +2 boost to his Armor Class.
In the last moments allowed to him by Josiah, the god of game mechanics, Bizzlecork makes a Perception check on the table to see if there is anything going on around the table such as any additional elementals in waiting.
Perception: 13
While he doesn't notice any more creatures, he does notice something. "The drinks on the table! I think they're Potion of Healing!"
McHammer acknowledges bizzlecorks findings and tells the others to get the potions while he holds off the creatures.
As he's about to attack he feels something dangerously familiar stirring inside his hammer. Feeling that the hammer could cause collateral damage he yells out to his hammer "please hammer don't hurt'em!"
From the balcony, Dregg rolls his eyes as hard as he can at McHammer's ceaseless one-liners.
McHammer's blow lands, though. In fact, his blow to the ice elemental causes 16 damage due to the creature's vulnerability to hammer damage. The monster blows apart into a shrapnel of ice shards and a light haze of snow.
Dex saves (DC 10):
Ukarsh: He's still a sleepy boy and fails automatically.
McHammer: 17
Damage: 6
Ukarsh takes damage from the shrapnel and jolts awake, slapping the shards out of his side as if they were stinging bees. Unfortunately they've caused much more damage than bees would have. Ukarsh is bleeding from dozens of small lacerations and is looking none too healthy. McHammer raises his shield just in time for the shards to be deflected.
Ukarsh, still having been mid-snooze when there was talk of healing potions on the table, stays where he is and readies himself to attack with his claws if the remaining elemental enters his reach.
The attack would have hit under normal circumstances, but the effects of Bizzlecork's spell gave McHammer the extra gumption to block it away with his shield.
Esteban's spell takes the form of a ghostly, skeletal hand that reaches out and easily grasps the dust elemental. It gives the elemental a squeeze that makes it's dust eyes bulge briefly.
Bizzlecork runs to the table to grab up some potions. On his way by, though, he swings his mace at the elemental.
Attack: 10 Damage: 7
...but attacking on the run is pretty hard apparently. He misses.
He uses his racial ability Nimble Escape bonus action to get away without the elemental getting in an attack of opportunity.
Ukarsh sees Bizzlecork snatching up healing potions and yells "Thank gods!" before dashing to the table, using his Action to Disengage to avoid an attack of opportunity from the dust elemental.
Once at the table, he grabs a potion from Bizzlecork and uses his Bonus Action to slam it down his gullet. He removes the empty bottle from his lips, smacking his lips like he's auditioning for a Pepsi commercial. He is healed for 6.
MCHammerdin sees Ukarsh auditioning for a pepsi commercial and uses his action to break into dance into position to try wacking the dust devil off..it's feet.
This post has potentially manipulated dice roll results.
The dust elemental loves being whacked off, but not whacked off his feet. It takes the hit, but stands erect. He gives McHammer a blow... to the chest with his dusty claws.
Attack: 6 Damage: 5
He must have been frustrated by all the steamy language of the last two posts because his attack does surpass by McHammer's formidable, spell-enhanced Armor Class, bringing the paladin down to a single point of health!
"Can't touch this!" McHammer exclaims to the monster as he braces through the impact
Looks around as say, "Do I have to do everything myself?"
Cast Ray of Frost on Flaming Figure
To Hit: 24
Damage: 5 Cold Damage
If hits, movement is lessened by 10 FT for it's next turn.
Esteban's Ray of Frost smashes into the flaming monster, turning into an inert stone monster. It crumbles to the tabletop, leaving a pile of rough gravel. As soon as the gravel comes to a rest, there is an explosion of fire--the last of the monster's life forces--that rolls over McHammer and Brizzlecork.
DC 11 Dex saving throw:
McHammer: 8
Bizzlecork: 8
Damage: 6 fire damage
Both McHammer and Bizzlecork are singed for 6 damage.
With the fire elemental deceased... There's more movement from the collection of items on the table. The floor erupts in a plume of dust and quickly forms into the figure of a creature--similar to the fire elemental but less flamey and more dusty. Simultaneously, there's a rattle of beverage bottles as a creature of ice climbs from the bucket. They each dash forward a bit from where they spawned.
They will inherit the same spot in the order as the flame elemental.
Bizzlecork, realizing he doesn't exactly have the most stout of physiques, knows he can't take many more hits like that. He drops back to a position that won't leave him quite so targeted without fleeing like a *****.
He raises his hands into the air and and yells "In the name of Pelor, I Grant you Protection From Evil!" and some glittery magic sparkles out of Brizzlecork's fingers and floats across the room to McHammer. "They look evil, right?" he asks rhetorically of the creatures.
"I've gotta finish The Punisher so Imma just shove this hammer up his ass!" MCHammer exclaims.
To attack: 10
Damage: 8
McHammer continues watching The Punisher after ineffectively swinging his warhammer in the ice creature's general direction...
Ukarsh darts forward, leaping over his desk and toward the ice elemental.
Once in range, he throws out two attacks with his kitty claws.
Attack: 17, Damage: 4
Attack: 5, Damage: 5
His first claw rakes across the elemental's chest, but unfortunately staggers it just enough so that his second attack falls inches short.
Angered by the claw attack to it's chest, the ice creature inhales deeply, then exhales a blast of tundra-cold wind. Ukarsh and McHammer are consumed by the frigid breath, but attempt to shield themselves from frostbite.
McHammer's Dex save: 16
Ukarsh's Dex save: 15
Both manage to avoid the brunt of the ice breath, but still take 2 cold damage.
The dust elemental also gets into the fray. After trotting forward, it casts a spell by waving it's dusty little paw at the group. With a spell effect pool of 20, Bizzlecork, McHammer, and Ukarsh all fall to the ground, snoring despite the combat surrounding them. The dust monster chuckles mischievously.
(Sleeping characters can be awoken by taking damage or a companion spending their turn's Action to shake them awake.)
I run up to Bizzlecork and shake him. "Wake the hell up. This isn't time to be sleeping, you idiot. Alchemy and You 101 was yesterday!"
Bizzlecork drowsily pushes himself into a sitting position while mumbling "I'm not an idiot. Your face is an idiot."
Seeing the situation surrounding him, he startles to fully awake. Taking a brief moment to survey the situation, he steps forward to McHammer and shakes the dwarf as viciously as his little goblin arms can manage, "Wake up! Wake up and swing that hammer!"
As McHammer's eyes open, Bizzlecork also casts Shield of Faith on McHammer to provide him with a +2 boost to his Armor Class.
In the last moments allowed to him by Josiah, the god of game mechanics, Bizzlecork makes a Perception check on the table to see if there is anything going on around the table such as any additional elementals in waiting.
Perception: 13
While he doesn't notice any more creatures, he does notice something. "The drinks on the table! I think they're Potion of Healing!"
McHammer acknowledges bizzlecorks findings and tells the others to get the potions while he holds off the creatures.
As he's about to attack he feels something dangerously familiar stirring inside his hammer. Feeling that the hammer could cause collateral damage he yells out to his hammer "please hammer don't hurt'em!"
To attack: 11
Damage: 8
From the balcony, Dregg rolls his eyes as hard as he can at McHammer's ceaseless one-liners.
McHammer's blow lands, though. In fact, his blow to the ice elemental causes 16 damage due to the creature's vulnerability to hammer damage. The monster blows apart into a shrapnel of ice shards and a light haze of snow.
Dex saves (DC 10):
Ukarsh: He's still a sleepy boy and fails automatically.
McHammer: 17
Damage: 6
Ukarsh takes damage from the shrapnel and jolts awake, slapping the shards out of his side as if they were stinging bees. Unfortunately they've caused much more damage than bees would have. Ukarsh is bleeding from dozens of small lacerations and is looking none too healthy. McHammer raises his shield just in time for the shards to be deflected.
Ukarsh, still having been mid-snooze when there was talk of healing potions on the table, stays where he is and readies himself to attack with his claws if the remaining elemental enters his reach.
The dust creature speeds toward McHammer, indeed entering Ukarsh's attack range.
Right claw: Attack: 18 Damage: 5
Left claw: Attack: 3 Damage: 4
His first swing hits the creature, but his second is the claw from the side that was peppered by ice shards. It stings to move, causing him to miss.
The dust elemental swings it's own claw at McHammer
Attack: 18 Damage: 4
The attack would have hit under normal circumstances, but the effects of Bizzlecork's spell gave McHammer the extra gumption to block it away with his shield.
"Dust Element begone!"
Cast Chill Touch
Attack: 23
Damage: 2
Esteban's spell takes the form of a ghostly, skeletal hand that reaches out and easily grasps the dust elemental. It gives the elemental a squeeze that makes it's dust eyes bulge briefly.
Bizzlecork runs to the table to grab up some potions. On his way by, though, he swings his mace at the elemental.
Attack: 10 Damage: 7
...but attacking on the run is pretty hard apparently. He misses.
He uses his racial ability Nimble Escape bonus action to get away without the elemental getting in an attack of opportunity.
Ukarsh sees Bizzlecork snatching up healing potions and yells "Thank gods!" before dashing to the table, using his Action to Disengage to avoid an attack of opportunity from the dust elemental.
Once at the table, he grabs a potion from Bizzlecork and uses his Bonus Action to slam it down his gullet. He removes the empty bottle from his lips, smacking his lips like he's auditioning for a Pepsi commercial. He is healed for 6.
MCHammerdin sees Ukarsh auditioning for a pepsi commercial and uses his action to break into dance into position to try wacking the dust devil off..it's feet.
To attack: 15
Damage: 7
The dust elemental loves being whacked off, but not whacked off his feet. It takes the hit, but stands erect. He gives McHammer a blow... to the chest with his dusty claws.
Attack: 6 Damage: 5
He must have been frustrated by all the steamy language of the last two posts because his attack does surpass by McHammer's formidable, spell-enhanced Armor Class, bringing the paladin down to a single point of health!
Oh man I'm about to blow! Finish me dust elemental!