Gordon slashed Og and the Orc collapses. The Ghost grows paler as he shuffles through a horror of blood that he's contributed to in every way. His voice cracks as he forced out his challenge. (Effect: 7, Gordon suffers disadvantage on his next attack against Nara.)
Nara is steadfast. She slices into Duke with her blade and finds herself left alone facing a man who can hardly stay on his feet.
(Hold on there short stop. It won't be much. But she recklessed attacked last turn. So the first attack still hit, and the second one would be at advantage.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Gordon swings and connects, but Nara hardly notices. She retaliates and flattens Gordon for one final time.
Congratulations! Zevryl, Ogguimash, and Nara are victorious!
In the medics chamber Marmaduke and Talmich wake in fairly poor shape, but Gordon looks like hell. He remains unconscious for hours and hours, but he'll live. You each gain 1200 xp and 160 gold.
The winners are presented to the cheering crowd though Zevryl and Og are in terrible shape as they are revived to accept their prize. Only Nara seems to have fared well in this match though she may feel the sting of using her prize for the victory. You each gain 400 gold and 1800 experience. In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As soon as Marmaduke felt up to it, she left the arena reading a book on Poisoners and their tools of the trade, and giggling maniacally to herself. That is when she wasn't still coughing up bits of dried blood in her throat.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
To post a comment, please login or register a new account.
(Ahahaha aha)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
((If I ever make a new character for this, they will be a Charisma based class with proficiency in Intimidation lmao!))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(Like a warlock with cloak of flies for advantage on intimidation?)
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
(only one course of action at this point!)
Reckless Attack: 22 Damage: 11
Reckless Attack: 15 Damage: 11
Counter Intimidation on Gordon: 17
"Come and get me, or sit back down! I'm tired of dealing with fighters who can't stay on their feet!"
(Can't contest Marmy in this instance, what can ya do? Also, is there a second effect for Gordon's attempt?)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Just enough to take me out with that 2nd attack.)
"That's ticket." Marmaduke says haltingly as she falls back onto her bottom unconscious.
(Getting the Death Save out of the way now: 3.)
When you realize you're doing too much: Signature.
(Warlock/ Rogue with expertise in Intimidation.)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Field:
Gordon slashed Og and the Orc collapses. The Ghost grows paler as he shuffles through a horror of blood that he's contributed to in every way. His voice cracks as he forced out his challenge. (Effect: 7, Gordon suffers disadvantage on his next attack against Nara.)
Nara is steadfast. She slices into Duke with her blade and finds herself left alone facing a man who can hardly stay on his feet.
(Gordon)
Extended Signature
(Warlock/Lore Bard with Expertise...)
Extended Signature
Gordon, barely standing, will swipe his scimitars at Nara.
Attack: 6 Damage: 6
Attack: 7 Damage: 4
(GG lol)
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(Hold on there short stop. It won't be much. But she recklessed attacked last turn. So the first attack still hit, and the second one would be at advantage.)
When you realize you're doing too much: Signature.
(Oh true! Advantage roll: 8))
((Sigh. Going undefeated isnt meant to be for Gordon, boys and girls))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(On the bright side, this would continue Og’s winning streak.
For some reason, Og can apparently only win with a comeback.)
(Well, we haven’t won yet, so this is all irrelevant.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Zev didn’t roll a death save last turn, unless I missed it.)
Death save: 19
(Correct me if I'm wrong, but I don't think Og has rolled a single crit in 4 matches.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Reckless Attack: 24 Damage: 22
Reckless Attack: 20 Damage: 11
Lot of 11's this match huh
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Well, that's gg.)
(Great match, everyone!)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(So close, yet so far. GG)
When you realize you're doing too much: Signature.
(Good game all.)
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Gordon swings and connects, but Nara hardly notices. She retaliates and flattens Gordon for one final time.
Congratulations! Zevryl, Ogguimash, and Nara are victorious!
In the medics chamber Marmaduke and Talmich wake in fairly poor shape, but Gordon looks like hell. He remains unconscious for hours and hours, but he'll live. You each gain 1200 xp and 160 gold.
The winners are presented to the cheering crowd though Zevryl and Og are in terrible shape as they are revived to accept their prize. Only Nara seems to have fared well in this match though she may feel the sting of using her prize for the victory. You each gain 400 gold and 1800 experience. In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Zevryl's Tier-2 Chest:
Sling +1, Ring of Mind Shielding, Cloak of Protection, Potion of Animal Friendship, Ring of Warmth, Pipes of Haunting, Pearl of Power, Potion of Healing (Greater), Ring of Warmth, Potion of Hill Giant Strength
Ogguimash's Tier-2 Chest:
Potion of Healing (Greater), Blowgun +1, Sling +1, Potion of Healing (Greater), Boots of Striding and Springing, Gem of Brightness, Boots of Striding and Springing, Eyes of Charming, Bag of Holding, Staff of the Adder
Nara's Tier-2 Chest:
Wand of Secrets, Blowgun +1, Potion of Healing (Greater), Lantern of Revealing, Potion of Healing (Greater), Potion of Healing (Greater), Broom of Flying, Potion of Acid Resistance, Dust of Dryness, Headband of Intellect
Extended Signature
Og will take the gem of brightness as his prize.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As soon as Marmaduke felt up to it, she left the arena reading a book on Poisoners and their tools of the trade, and giggling maniacally to herself. That is when she wasn't still coughing up bits of dried blood in her throat.
When you realize you're doing too much: Signature.