Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(ooc: that's what I was wondering... under critical damage it says all the dice are doubled, and it uses the bonus damage from sneak attack as an example, ultimately it's up to each DM on how they want to handle it)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(ooc: Grianne is right, I checked with sage advice and the designers of the game itself say the intent is no... it was concerning poison coating a weapon and getting a crit but it is all basically the same, the secondary damage dice from poison that requires a saving throw is not doubled)
(also remember that each DM in every game you play has final say on any rulings)
Ironwood moves to N10, and seeing Ebrius down sends over the Good Vibes(healing: 4) her way. Rosebud spreads the love to *CulticChanting*, Baloo, Ebrius, and Ironwood(4HP healed). Although in Pinocchio's case, its more emotional support than anything. "Oh hey, brotha. Ya back up. Groovy, baby, groovy. 'fraid the misses needs to go nighty night now tho'. Sorry bout this brotha man."Dropping his staff, Ironwood whips one of his prepared Lucky Rocks her direction before ducking over to K9, or as close to it with 40 feet of movement.
If Fenla is downed by Ironwood's Lucky Rock, Baloo will either move in to engage Coma, or stand there in place. My exact wording for his general orders was: They killed Jeff, Baloo. Not cool. Not cool at all. Go knock'em out." ,so not sure in hindsight how to have them interpreted if she does fall. Waiting on DM clarification on that... eventually.
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
(ooc: to try help: I think Parabolous has to roll 3d6 for poison damage from one of the wasp's stings... and Grianne has to make 2 more CON saves to maintain concentration on Polymorph )
(after that I believe it is Grianne, Rothander, Baryk, and Church's turn... keep in mind there is a 30 foot cloud of insects surrounding Parabolous (for calculating advantage/disadvantage situations))
edit: I don't know if Grianne has to make a 3rd CON save for the poison damage?... or a really big one for adding the poison damage to the attack's damage for the CON save?... does anyone know which it is?
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Church sighs and considers his options (while I level his sheet from 7) this Wall of Force is a real nuisance, blocking his path. He pulls a fist full of silver Treasure Troll dice from his pouch, which he'd fashioned the night before for practice with his smiths tools. He tosses the silver cubes and pyramids into the air and they become Animated zipping off toward the source of this nuisance.
They attack Toren, hitting 1: 11 for 6, 2: 10 for 8, 3: 16 for 5, 4: 22 for 5, 5: 10 for 6, 6: 26 for 5, 7: 26 for 8, 8: 22 for 8, 9: 9 for 8, and 10: 21 for 7 blunt damage.
Coma stands up, unleashes his drum, and starts to sing.
Oh Ebrius we're coming for you!
A rum-pum-pum-dum!
We're going to stab all of you!
I play my drum! A rum-pum-pum-dum!
(DC14 save or run away and take 12 damage)
(For Ebrius)
(@Random: Pretty sure that knocks her back out before she can even run. XD)
When you realize you're doing too much: Signature.
Con save against the poison.
1 7
2 16
The poison is tied to the sting right? so i would need the total damage of the sting w/ poison for my concentration checks i believe.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
OOC Eider:
:'(
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Oops forgot to roll poison damage.
Wasp 1: 9
Wasp 5: 11
If the crits apply to this damage, she'd take an additional:
Wasp 1: 17 (Total wasp 1 rolls would be halved since she saved)
Wasp 5: 14
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
(Would that get doubled because of the crits? Can’t see if it is or not, I’m on mobile.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(ooc: that's what I was wondering... under critical damage it says all the dice are doubled, and it uses the bonus damage from sneak attack as an example, ultimately it's up to each DM on how they want to handle it)
(I dont think a saving throw can crit, just an attack roll"
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(Yeah, but it's tied to the attack roll.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(ooc: Grianne is right, I checked with sage advice and the designers of the game itself say the intent is no... it was concerning poison coating a weapon and getting a crit but it is all basically the same, the secondary damage dice from poison that requires a saving throw is not doubled)
(also remember that each DM in every game you play has final say on any rulings)
(I agree with the Sage Advice. Self Regulate if you can.)
(I'll be back one day! *voice fades as though plummeting into a narrow passage* ... Bow chick-a wah-wow.)
Extended Signature
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
11
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Ironwood moves to N10, and seeing Ebrius down sends over the Good Vibes(healing: 4) her way. Rosebud spreads the love to *CulticChanting*, Baloo, Ebrius, and Ironwood(4 HP healed). Although in Pinocchio's case, its more emotional support than anything. "Oh hey, brotha. Ya back up. Groovy, baby, groovy. 'fraid the misses needs to go nighty night now tho'. Sorry bout this brotha man." Dropping his staff, Ironwood whips one of his prepared Lucky Rocks her direction before ducking over to K9, or as close to it with 40 feet of movement.
Ironwood's Assault on Fenla:
Lucky Rock Attack: 21 Damage: 4.
Iprotek continues to harry Raebite in anticipation of another attack from an ally.
Meanwhile, Baloo and Kenny eagerly continue their respective assault on those before them.
Baloo's Assault on Fenla:
Bite Attack: 13 Damage: 7.
Claw Attack: 24 Damage: 9.
Kenny's Assault on Abubz:
Bite Attack: 9 Damage: 7.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
(ooc: to try help: I think Parabolous has to roll 3d6 for poison damage from one of the wasp's stings... and Grianne has to make 2 more CON saves to maintain concentration on Polymorph )
(after that I believe it is Grianne, Rothander, Baryk, and Church's turn... keep in mind there is a 30 foot cloud of insects surrounding Parabolous (for calculating advantage/disadvantage situations))
edit: I don't know if Grianne has to make a 3rd CON save for the poison damage?... or a really big one for adding the poison damage to the attack's damage for the CON save?... does anyone know which it is?
(Parab already rolled poison damage for both stings. We’re just waiting on Grianne’s Con saves, I think.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(ooc: so after Grianne's CON saves for concentration on Polymorph it is round 2 of our match and Grianne, Rothander, Baryk, and Churches turn.)
Church sighs and considers his options (while I level his sheet from 7) this Wall of Force is a real nuisance, blocking his path. He pulls a fist full of silver Treasure Troll dice from his pouch, which he'd fashioned the night before for practice with his smiths tools. He tosses the silver cubes and pyramids into the air and they become Animated zipping off toward the source of this nuisance.
They attack Toren, hitting
1: 11 for 6,
2: 10 for 8,
3: 16 for 5,
4: 22 for 5,
5: 10 for 6,
6: 26 for 5,
7: 26 for 8,
8: 22 for 8,
9: 9 for 8, and
10: 21 for 7 blunt damage.
Church falls back to M-3.
Extended Signature
Toren will cast Shield bringing his AC to 23.
(ooc: as per post #18592 my last location was O11... in case that matters?)
My Arcane Ward absorbs the 11 damage.