Certainly. The running joke that led to this item in the Homebrew Forum was that you walk into a tavern and there's this big bad ogre bullying all the patrons and starting trouble with anyone who looks at him. And he's really tough to fight, but if you manage to knock him out and remove this ring, he becomes extremely apologetic and embarrassed about his brutish behavior. He pays for all the damage and takes responsibility for his actions. But that ring is pretty sweet looking and it's magical, so it sure is tempting to slip it on, especially after you've had a couple of drinks...
(i am sorry to everyone who just took 1d4 psychic damage from that horrible pun)
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Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
There once was a cave, in the back of the cave were two holes lined with copper about hand sized and spaced shoulder width apart in what appeared to be a door. Our Dragonborn Paladin stuck both arms in before anyone had a chance to examine them. A slab of granite about 6ft wide, 8ft thick, and 8ft tall, came slamming down on his arms. Being 3rd level at the time, the damage those caused instantly killed him. After that our Rogue manage to momentarily stop the trap. We opened up the door, seeing that there was nothing back there we stripped the Paladin of his belongings and chucked his body in to be pulverized.
In a mid level homebrew campaign this warlock illusionist elf, in an effort to help the paladin of Lethander in the party survive (The paladin was very much the charge and attack type) had a habit of making illusionary duplicates of the paladin and crying out publicly "By the light of Lethander I smite thee!" and throwing eldritch blasts from his "sword" (He was one of the duplicates). After a few game months of this, for some reason he makes an off hand inquiry as to whether there is a paladin/warlock weapon of Lethander out there. Surprisingly (one of those freak rolls) there is and they go track it down. At which point, the next time he pulls the "I am a paladin of Lethander" routine, the deity informs him that he is now a warlock paladin of Lethander! Needless to say he wasn't expecting that! But it worked out and he's been working up as a paladin ever since.... and letting everyone know to never temp the gods like that....
I'm running LMOP for some new players. I've let them roll their own characters rather than use the presets as I want them to grow with their own characters. It's going really well, I love running the game but they are learning about cause and effect as we progress through the campaign! Some standout moments:
- Gundren Rockseeker sent a letter to each member of the party (Valeth, the elf Rogue, Maudâgalûr the human paladin and Galifregan the dwarf fighter) inviting them to the Three Sheets To The Wind Inn in Neverwinter, there they would find a wagon with mining supplies to take on to Phandalin and meet him for payment. They were supposed to go into the tavern and get used to interacting with NPCs, and inform the innkeeper they'd been sent by Gundren to pick up the wagon. Instead, they hitched a horse to the wagon and rode off, chased by a small mob who thought they were thieves ... they thankfully managed to show their letters from Gundren in time.
- Whilst Valeth snuck into the goblin cave, Maudâgalûr and Galifregan waited for her signal to follow. Valeth didn't think to look around before entering for any signs of goblins. On sentry duty, Maudâgalûr and Galifregan decided to share a skin of wine, not noticing two goblins following Valeth into the cave, weapons drawn.
- Klarg lay dying. The party tried to interrogate him as he was bleeding out to find out what happened to their patron. "Hah. You are no match for the Black Spider," he laughed, a trickle of blood running down the corner of his mouth. Maudâgalûr shook him, yelling, "WHAT? IS HE AN ACTUAL SPIDER OR IS HE CALLED THE BLACK SPIDER? TELL US!" We haven't yet made it to Cragmaw Castle, so we might not find out the answer to that question for some time.
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Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!
In my group we switch DMs per campaign (it's a bit weird, but it works and gives everyone a chance to develop DMing skills) and in the last session, my friend decided to run a Harry Potter one-shot. He changed some mechanics (I made a complaint thread about this) and we started.
Our group Loves heists. Bank heists, caravan heists, you name it. This time, it was a Gringotts heist. We decided to rent a medium-security vault (to store our priceless Danny Devito) and then proceeded to rob it. We failed and ended up getting trapped in a room with a dragon. One of our players was one-shotted (we were level 5) against this Ancient White Dragon and the rest of us continued to make our way through the challenges. After we made it into our vault (and took back our Danny Devito) we ended up getting trapped inside.
This is less of stupidity and more of a case of wrong assumptions on another players account. I am normally a DM but due to needing to be a couple of hours late to one session one of my players ran a one-shot that I joined in when I could. We were level 6 attempting to steal something from a dragon's hoard while the dragon was away. The city was kind of part of the hoard and so all the guards worked for the dragon, some willingly and some brainwashed to. Before the session, we were allowed to pick one magic item each so I asked how powerful it could be an ended up with a cloak of the bat. One of the other characters assumed it couldn't be powerful and took a rope of climbing. Needless to say, when combat went poorly due to another player alerting the guard and us being swarmed with everyone but us two unconscious/dead, I turned into a bat a flew away. He was left holding his rope with nowhere to climb to and surrounded by guards. At least I survived though...
One of my players had the idea of starting a Waterdeep campaign. I was to DM it, but the players would have free reign on what they wanted to do. They were going to infiltrate Waterdeep's political system and take control of the government. I tried to tell them that it would be tough, but yet they still persisted. I don't think they understand how the Waterdhavian government works: There is a Open Lord (Laeral Silverhand - a CR 17 creature) who is protected very well and 5 (correct me if I'm wrong) masked lords who sit in shadow. They wanted to find the masked lords, bribe them, and eventually take control of the city. I am about to start DMing it soon, so wish me luck! (And them too... they're gonna need it)
Ou group had to solve a Puzzle, something simple, think Indiana Jones and the Last Crusade type of thing, where you need to step on tiles with letters to form the answers to the riddle to get across the bridge.
SO the riddle was " the answers is your way" or something, and the word and tiles was Pathway.
So we all do it, but one guy who was at the Loo during this explanation din't see us or heard the answers, so he's there looking, then find the answer...
BUT, we all watch with horror as he step on the wrong tile and nearly escapes death, to wich we are all like "Da *** man?!" and he looks at us and says "did you guys forgot that i'm ******* Dyslexic?" then you could hear a collective "Ooooh yeah..."
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"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
I’m DM’ing a session with my daughters. They are fighting a bugbear who has a pet dog tied in the corner. One daughter’s Fighter is about to go down but instead of helping my other daughter runs to the dog, cuts it’s rope, grabs it and runs out shouting, “I’m taking your dog, see ya!”
I'm DMing for my family. Their party was travelling and stumbled upon a clearing where a fairly large group of goblins were gathered around a bonfire obviously psyching themselves up for a raid of some sort. Outnumbered, the party managed to sneak around the clearing so they could continue their journey. At the last moment, the goblin leader catches sight of them and yells an alarm. First kid spurs her horse and takes off getting well away. Second kid sees this and follows his sister at a full gallop. Third kid hops off his horse, slaps its rear to send it after his siblings and charges headlong into the goblins. The other two refused to come back until either their brother or the goblins were dead.
My party last night decided to steal my former PC, a Goliath Bard (Griffin)'s, axe and blamed it on my current PC, Tycen Gray, so that I would be forced to role-play a (conversation) between Griffin, Tycen, and Tilly, Tycen's spiritually bound dire wolf. What followed was their fault! Also I use Skype and couldn't undo my headset mid game. So I'm sorry you guys can't hear the other party members dying on the background. Enjoy! Also Natural ONE makes another somewhat valiant appearance! https://drive.google.com/folderview?id=1K5WwoamVgiXs2w-bBLjyE28d1j3ffcbw
My other story is in the document document which shows the worst dice day of my life.
We had... basically a Conquest Pally ("You will not stop the Crusade" kinda dealy. He was always asking why he can't just carry his horse when he can't ride it lol!) in our group playing as a giant and it seemed like every time there were trees involved he lost a major amount of health. If I remember correctly, He punched one particular tree to try and knock any spies out of it but instead he knocked down a trap that Nat 20'ed him twice. I'm pretty sure he required a heal and the only thing we gained from that is knowing traps were in the trees.
In this same session, we managed to kill a group of spiders. Along our journey we encounter lots of spiders and a cleric we traveled with had particularly bad luck with them. Well in this instance a, bugbear was with us and began to eat the spider legs. The cleric said something along the lines of "Disgusting" I can't really remember. But I know it resulted in the bugbear throwing the spider leg at the cleric and knocking him unconscious after falling off of his horse. The giant laughed so hard at this he lost a good chunk of his health
Then, one of my last adventures, in order to sneak past the guards, the Giant threw me over the wall and I manage to land and scope out the area.
These has to have been one of my favorite sessions.
Future Group and/or DM... Please expect much of the same from me. ^_^
In my first group we found an abandoned village. While we were exploring the inn our rouge found a very nice and expensive set of dwarf armor and looted it, having our barbarian carry it. We eventually figure out why the village had been abandoned, or more like evacuated, and that the survivors were in a goblin camp. We find them, rescue them, bring them back and we seek the inn keeper to figure out where to go next. Of course the inn keeper is the dwarf who owns the armor, who our rouge then tries to sell the armor back to.
A badly failed deception later (with a very high DC because of course the dwarf would recognize his own armor) and the dwarf is warning our rouge that he best leave the armor and leave the town and not come back. The rouge runs off, taking the armor with him.
In another campaign, its the first game and we start things off getting into a tavern brawl with a bunch NPCs. Our Monk notices that the troublemakers all have the same tattoo somewhere on their body, marking them as part of a group. He makes the fairly logical conclusion that we might run into this group down the line so has our bard make a fake tattoo on him. High up on his bald forehead. One tense encounter with the city watch later and we think to ask what group the tattoo of an eye belongs to. Answer, Xanathar. Our Monk spent several in-game hours walking around a city with the mark of the biggest thieves guild visible on his head.
Needless to say after that our monk was very keen to buy a hat and make it clear to the DM that he is wearing the hat to cover the mark.
Last night we added an experienced player to take the place of someone who dropped. Guy comes in as a paladin and one of the first things we need to do is go talk to the guards in the city we're in and ask to see the records of prisoners they've kept there. Of course myself(a rogue from the family that runs a thieves guild) and the Tiefling decide that we'll go find something else to do in the city while the druid and the paladin handle this, best that the guards not see us and get paranoid. Paladin says I should come so I tell him we should have a conversation about what I am outside, make things less awkward. Explaining why I shouldn't come took 30 minutes of in game time because he thought it was of "high repute" to run such an organization. While this conversation is happening an informant of my guild shows up, sees me and runs when I tell him to come talk to me. Both me and the Tiefling try to stop him.... paladin sees the whole thing and hears me shout "STOP HIM" guy playing the paladin "my character shrugs his shoulders, he wouldn't know whats going on so he'd let the guy get away."
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Do I have your permission to use this in my campaign? (I plan to put it in a treasure vault).
it's been a long time...
Certainly. The running joke that led to this item in the Homebrew Forum was that you walk into a tavern and there's this big bad ogre bullying all the patrons and starting trouble with anyone who looks at him. And he's really tough to fight, but if you manage to knock him out and remove this ring, he becomes extremely apologetic and embarrassed about his brutish behavior. He pays for all the damage and takes responsibility for his actions. But that ring is pretty sweet looking and it's magical, so it sure is tempting to slip it on, especially after you've had a couple of drinks...
Oh no it's happening again!
"Not all those who wander are lost"
That must have been very..... emusing.
LOL! :-)
(i am sorry to everyone who just took 1d4 psychic damage from that horrible pun)
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
We hired Kenku tattoo artists to draw fake Zhentarim tattoos on our heads, allowing us to sneak into a stronghold.
Later, when the city guards ran saw us running (from Zhentarim) and stopped us, we went to rub off the tattoos.
Turns out they weren't fake...
There once was a cave, in the back of the cave were two holes lined with copper about hand sized and spaced shoulder width apart in what appeared to be a door. Our Dragonborn Paladin stuck both arms in before anyone had a chance to examine them. A slab of granite about 6ft wide, 8ft thick, and 8ft tall, came slamming down on his arms. Being 3rd level at the time, the damage those caused instantly killed him. After that our Rogue manage to momentarily stop the trap. We opened up the door, seeing that there was nothing back there we stripped the Paladin of his belongings and chucked his body in to be pulverized.
I took 1d8 psychic damage. Anyone else have that problem?
it's been a long time...
In a mid level homebrew campaign this warlock illusionist elf, in an effort to help the paladin of Lethander in the party survive (The paladin was very much the charge and attack type) had a habit of making illusionary duplicates of the paladin and crying out publicly "By the light of Lethander I smite thee!" and throwing eldritch blasts from his "sword" (He was one of the duplicates). After a few game months of this, for some reason he makes an off hand inquiry as to whether there is a paladin/warlock weapon of Lethander out there. Surprisingly (one of those freak rolls) there is and they go track it down. At which point, the next time he pulls the "I am a paladin of Lethander" routine, the deity informs him that he is now a warlock paladin of Lethander! Needless to say he wasn't expecting that! But it worked out and he's been working up as a paladin ever since.... and letting everyone know to never temp the gods like that....
I'm running LMOP for some new players. I've let them roll their own characters rather than use the presets as I want them to grow with their own characters. It's going really well, I love running the game but they are learning about cause and effect as we progress through the campaign! Some standout moments:
- Gundren Rockseeker sent a letter to each member of the party (Valeth, the elf Rogue, Maudâgalûr the human paladin and Galifregan the dwarf fighter) inviting them to the Three Sheets To The Wind Inn in Neverwinter, there they would find a wagon with mining supplies to take on to Phandalin and meet him for payment. They were supposed to go into the tavern and get used to interacting with NPCs, and inform the innkeeper they'd been sent by Gundren to pick up the wagon. Instead, they hitched a horse to the wagon and rode off, chased by a small mob who thought they were thieves ... they thankfully managed to show their letters from Gundren in time.
- Whilst Valeth snuck into the goblin cave, Maudâgalûr and Galifregan waited for her signal to follow. Valeth didn't think to look around before entering for any signs of goblins. On sentry duty, Maudâgalûr and Galifregan decided to share a skin of wine, not noticing two goblins following Valeth into the cave, weapons drawn.
- Klarg lay dying. The party tried to interrogate him as he was bleeding out to find out what happened to their patron. "Hah. You are no match for the Black Spider," he laughed, a trickle of blood running down the corner of his mouth. Maudâgalûr shook him, yelling, "WHAT? IS HE AN ACTUAL SPIDER OR IS HE CALLED THE BLACK SPIDER? TELL US!" We haven't yet made it to Cragmaw Castle, so we might not find out the answer to that question for some time.
Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!
Never tell me the DC.
Another fun little story:
In my group we switch DMs per campaign (it's a bit weird, but it works and gives everyone a chance to develop DMing skills) and in the last session, my friend decided to run a Harry Potter one-shot. He changed some mechanics (I made a complaint thread about this) and we started.
Our group Loves heists. Bank heists, caravan heists, you name it. This time, it was a Gringotts heist. We decided to rent a medium-security vault (to store our priceless Danny Devito) and then proceeded to rob it. We failed and ended up getting trapped in a room with a dragon. One of our players was one-shotted (we were level 5) against this Ancient White Dragon and the rest of us continued to make our way through the challenges. After we made it into our vault (and took back our Danny Devito) we ended up getting trapped inside.
The End.
it's been a long time...
This is less of stupidity and more of a case of wrong assumptions on another players account.
I am normally a DM but due to needing to be a couple of hours late to one session one of my players ran a one-shot that I joined in when I could. We were level 6 attempting to steal something from a dragon's hoard while the dragon was away. The city was kind of part of the hoard and so all the guards worked for the dragon, some willingly and some brainwashed to. Before the session, we were allowed to pick one magic item each so I asked how powerful it could be an ended up with a cloak of the bat. One of the other characters assumed it couldn't be powerful and took a rope of climbing. Needless to say, when combat went poorly due to another player alerting the guard and us being swarmed with everyone but us two unconscious/dead, I turned into a bat a flew away. He was left holding his rope with nowhere to climb to and surrounded by guards. At least I survived though...
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
One of my players had the idea of starting a Waterdeep campaign. I was to DM it, but the players would have free reign on what they wanted to do. They were going to infiltrate Waterdeep's political system and take control of the government. I tried to tell them that it would be tough, but yet they still persisted. I don't think they understand how the Waterdhavian government works: There is a Open Lord (Laeral Silverhand - a CR 17 creature) who is protected very well and 5 (correct me if I'm wrong) masked lords who sit in shadow. They wanted to find the masked lords, bribe them, and eventually take control of the city. I am about to start DMing it soon, so wish me luck! (And them too... they're gonna need it)
it's been a long time...
This thread was dead, and now it's not,
So now it's time for me to jot,
To bring my creation back to life,
And end this misery and this strife,
I hope you enjoy the stories here,
And I hope your eyes will break out in tear,
Now here is the last message today I give,
I hope this thread will live.
#NationalPoetryMonth2019
it's been a long time...
Ou group had to solve a Puzzle, something simple, think Indiana Jones and the Last Crusade type of thing, where you need to step on tiles with letters to form the answers to the riddle to get across the bridge.
SO the riddle was " the answers is your way" or something, and the word and tiles was Pathway.
So we all do it, but one guy who was at the Loo during this explanation din't see us or heard the answers, so he's there looking, then find the answer...
BUT, we all watch with horror as he step on the wrong tile and nearly escapes death, to wich we are all like "Da *** man?!" and he looks at us and says "did you guys forgot that i'm ******* Dyslexic?" then you could hear a collective "Ooooh yeah..."
"Normality is but an Illusion, Whats normal to the Spider, is only madness for the Fly"
Kain de Frostberg- Dark Knight - (Vengeance Pal3/ Hexblade 9), Port Mourn
Kain de Draakberg-Dark Knight lvl8-Avergreen(DitA)
But in the Latin alphabet, "pathway" begins with an "i"
"Not all those who wander are lost"
I’m DM’ing a session with my daughters. They are fighting a bugbear who has a pet dog tied in the corner. One daughter’s Fighter is about to go down but instead of helping my other daughter runs to the dog, cuts it’s rope, grabs it and runs out shouting, “I’m taking your dog, see ya!”
I'm DMing for my family. Their party was travelling and stumbled upon a clearing where a fairly large group of goblins were gathered around a bonfire obviously psyching themselves up for a raid of some sort. Outnumbered, the party managed to sneak around the clearing so they could continue their journey. At the last moment, the goblin leader catches sight of them and yells an alarm. First kid spurs her horse and takes off getting well away. Second kid sees this and follows his sister at a full gallop. Third kid hops off his horse, slaps its rear to send it after his siblings and charges headlong into the goblins. The other two refused to come back until either their brother or the goblins were dead.
My party last night decided to steal my former PC, a Goliath Bard (Griffin)'s, axe and blamed it on my current PC, Tycen Gray, so that I would be forced to role-play a (conversation) between Griffin, Tycen, and Tilly, Tycen's spiritually bound dire wolf. What followed was their fault! Also I use Skype and couldn't undo my headset mid game. So I'm sorry you guys can't hear the other party members dying on the background. Enjoy! Also Natural ONE makes another somewhat valiant appearance! https://drive.google.com/folderview?id=1K5WwoamVgiXs2w-bBLjyE28d1j3ffcbw
My other story is in the document document which shows the worst dice day of my life.
We had... basically a Conquest Pally ("You will not stop the Crusade" kinda dealy. He was always asking why he can't just carry his horse when he can't ride it lol!) in our group playing as a giant and it seemed like every time there were trees involved he lost a major amount of health. If I remember correctly, He punched one particular tree to try and knock any spies out of it but instead he knocked down a trap that Nat 20'ed him twice. I'm pretty sure he required a heal and the only thing we gained from that is knowing traps were in the trees.
In this same session, we managed to kill a group of spiders. Along our journey we encounter lots of spiders and a cleric we traveled with had particularly bad luck with them. Well in this instance a, bugbear was with us and began to eat the spider legs. The cleric said something along the lines of "Disgusting" I can't really remember. But I know it resulted in the bugbear throwing the spider leg at the cleric and knocking him unconscious after falling off of his horse. The giant laughed so hard at this he lost a good chunk of his health
Then, one of my last adventures, in order to sneak past the guards, the Giant threw me over the wall and I manage to land and scope out the area.
These has to have been one of my favorite sessions.
Future Group and/or DM... Please expect much of the same from me. ^_^
- Lalah
In my first group we found an abandoned village. While we were exploring the inn our rouge found a very nice and expensive set of dwarf armor and looted it, having our barbarian carry it. We eventually figure out why the village had been abandoned, or more like evacuated, and that the survivors were in a goblin camp. We find them, rescue them, bring them back and we seek the inn keeper to figure out where to go next. Of course the inn keeper is the dwarf who owns the armor, who our rouge then tries to sell the armor back to.
A badly failed deception later (with a very high DC because of course the dwarf would recognize his own armor) and the dwarf is warning our rouge that he best leave the armor and leave the town and not come back. The rouge runs off, taking the armor with him.
In another campaign, its the first game and we start things off getting into a tavern brawl with a bunch NPCs. Our Monk notices that the troublemakers all have the same tattoo somewhere on their body, marking them as part of a group. He makes the fairly logical conclusion that we might run into this group down the line so has our bard make a fake tattoo on him. High up on his bald forehead. One tense encounter with the city watch later and we think to ask what group the tattoo of an eye belongs to. Answer, Xanathar. Our Monk spent several in-game hours walking around a city with the mark of the biggest thieves guild visible on his head.
Needless to say after that our monk was very keen to buy a hat and make it clear to the DM that he is wearing the hat to cover the mark.
Introducing "sir **** you"
Last night we added an experienced player to take the place of someone who dropped. Guy comes in as a paladin and one of the first things we need to do is go talk to the guards in the city we're in and ask to see the records of prisoners they've kept there. Of course myself(a rogue from the family that runs a thieves guild) and the Tiefling decide that we'll go find something else to do in the city while the druid and the paladin handle this, best that the guards not see us and get paranoid. Paladin says I should come so I tell him we should have a conversation about what I am outside, make things less awkward. Explaining why I shouldn't come took 30 minutes of in game time because he thought it was of "high repute" to run such an organization. While this conversation is happening an informant of my guild shows up, sees me and runs when I tell him to come talk to me. Both me and the Tiefling try to stop him.... paladin sees the whole thing and hears me shout "STOP HIM" guy playing the paladin "my character shrugs his shoulders, he wouldn't know whats going on so he'd let the guy get away."