Recent Campaign (I'm the DM). In the party there's a Gnome Artificer, who has a few hundred gold and 8 hours of downtime, so they decide to construct a magical, construct chest-of-holding (4xbags of holding).... that has mechanical legs, allowing it to walk/spider climb. The chest's name is 'Pants'. Later on, the Gnome and Paladin get into an argument, and the Gnome instructs 'Pants't to eat the Paladin. Paladin makes a Dex save, and fails, and the Paladin's Player is just like, "I was eaten by Pants..."
Rollback Post to RevisionRollBack
"A wise man once said nothing, because actions speak louder than words." -Unknown
So, there is this fragile ledge and the party sends the 75 pound (equipment included) hafling rouge up onto the ledge. So the burly dwarf who's carrying almost all of the party's belongings tries to do the same thing and almost dies. The party then get mad at me for sending them up there even though I had spent five minutes trying to convince them to just go around the ledge.
I had a rogue, that was being trapped inside of Dream spells... by multiple casters, trying to drive him to insanity with some jumanji drum banging as he's trapped in a ice cube prison cell thing. So the party, half of them stage a rescue attempt and such with help of a NPC that 2 weeks earlier had actually killed my Char before he was revived via a resurrection spell. (threw my rogue off a 100 foot cliff). So, during the rescue attempt, the NPC outpaces my party members to the top, breaks the spell-casters concentration, dream spell ends. Rogue comes to... (initiative). Perception whats going on. "there are spell casters who may or may not have cast spells on you, and you see the guy who killed you a week ago fighting them".
next round, no party members make it to that room still. The room happens to be on the 3rd floor of a large house, party members are looting corpses on first floor, and on 2nd floor, carefully going down hallways seeing dead bodies of town guard that the NPC guy had dispatched. My next turn comes around, the spellcaster and NPC guy are locked in battle. "what would you like to do"
"I would like to take a cunning action dash, dive out the window (didn't know it was 3rd story)." I land, break my arm, good chunk of falling damage. "For my action, I want to set the house completely on fire using my oil flask and tinderbox" Party starts complaining, "but we're inside, no don't do that, etc etc" .....
"I just woke up from a dream prison, i didn't see any of you, or hear you, or anything, all i saw was spellcasters and a guy who has ALREADY KILLED ME ONCE... this house is burning down. none of you exist to my knowledge" A lesson to be learned about when you rescue people, make sure they know its a rescue, and not another assassination attempt.
On my next turn, I readied an action to throw my dagger at anyone who came out the window after me. "DM one of your party members has stuck their head out" (rolls to attack, its a sneak attack. 20) I deal, (1d4 = 3 doubled for crit 6 + dex = 3 Sneak Attack 2d6 = 11, damaged doubled for crit 22, 31 total damage) to my bard companion.
the ranger, the and the bard died one way or another, the NPC who killed me earlier, did rescue me, and escaped, and even told me "you have a hell of a way of saying thank you". The fighter and Cleric, laughed hysterically when the story was retold by the NPC guy and my rogue.
This is less stupid than bad rolls but it's still a funny story. So we're going through a town, a bunch of level seven/eights and we run across this bear going a little bit crazy. My LN paladin decides it's going to be a fun thing to do to calm the bear down, so he tries to calm the bear, bear attacks him... so combat is initiated. I then blow all my divine smites on this stupid bear and do hardly anything. Then an inquisitor which has been hunting us for the last week or several shows up.
We're walking along a river when we get ambushed by human bandits. First round of rolls goes poorly we get injured. Wizard and I take out a bandit, then retreat into bushes to regroup. The fighter leaps into the river and begins swimming away. "Thanks alot, tank!" says the Wizard who is now casting Mage Armor.
Now alone against the bandits, the Wizard and I manage to fight through maybe 20 rounds of combat without dying. Each time the fighter gets to his initiative order and says, "I keep swimming". After about 10-15 rounds, he asks, "am I at the other side yet?" not noticing the annoyance of everyone else at the table. The DM says, "not yet."
Fighter says, "boy that's a big river!"
Every game since that we'd had some reference to big rivers and it became a metaphor for crappy tanks.
This is more my stupidity than any of my players. Every campaign I've ever run I've included a place I call the "Cavern of Knives". This came up as a result of me first discovering environmental traps back in 3.5, and tormenting my players with an entire linear hallway of them. Basically, it takes about five rounds to get from one end of the Cavern to the other, and each round you have to roll an acrobatics check. If you fail, you fall, and take 1d8 piercing damage because you caught yourself on the sharp rocks. This repeats until you're through, and no one has ever come out of the Cavern unharmed.
I was running a combat scenario to get people used to how combat flowed in 5e and they were fighting a manticore, the rogue decided he wanted to try to sneak up on it WAY ahead of the rest of the group, and he rolled a nat 1 on his stealth roll, so the manticore turned around and mauled him to death before the group even knew what had happened, it was hilarious.
I was playing a tabaxi rogue in an adventurer's league session. One of my favorite characters to play as, because it was low level and he had only a single non-negative stat, a +1 to dexterity. I played the character as perpetually over their head, frightened, but nonetheless prone to suicidal daring. One of these sessions was a dinosaur race.
There were a lot of good moments in that session. It started with two chariots, including mine, failing to launch from the starting line. Three rounds passed with both me and the DM rolling terribly while the race continued. The DM might have fudged some stuff to let me catch up, but I did roll really high to get a burst of speed. Next thing I know, I'm in the air on a flying dinosaur. We weren't allowed to keep our weapons, but nothing was actually stated about attacking other racers as being against the rules. So using my natural claws, I attacked the straps keeping the players attached to their mounts. Since you apparently need every racing member of a team to cross the finish line at the end, I effectively eliminated two teams. Up to this point the rest of the group was being rather murderhobo-y, this was the point where I'd just shrugged and embraced it. Not normally my style.
Next was some underwater spelunking. Dive down, get some bricks or something, bring them up. Each piece brought up was a clue to the puzzle you had to solve before continuing. I was already at the bottom when it occurred to me, wait a minute, a cat in water? It was as I was heading up that I wondered aloud how long someone can hold their breath with a -1 to constitution and a -2 to strength. The answer was that I was now drowning. Fortunately, another teammate was also in the water and could see me struggle. Followed by that wonderful image every cat owner who has tried to bathe their pet has seen, of a soaked, frantic, gasping animal, claws scrabbling to pull himself away from the water.
But the really fun part was the final stretch, a triceratops charge to the finish line where the entire team was upon a single beast. There was only one team threatening us at this stage. We had the lead, but they ate into it until their dino was alongside of us. Once again time for some suicidal daring, I decide to leap onto the enemy 'tops. DM thinks I'm landing on its back. Nope, I want to land on its face, and just start raking away. Some fortunate rolls lets me land relatively safely, not immediately impaled. The gambit worked, and the dinosaur started to turn its head and slow down. Only having one chance to get back, I immediately try to turn and leap back before they start to separate. DM says it's going to be very difficult, a high DC to make it back. I leap, roll a 19 for a total of 20. One of the other players says he's got a whip! He's going to try and extend it like a rope so I can catch it. He rolls, it's a natural one.
I get whipped right in the face, midair. I take 6 damage, I'm unconscious. My limp form falls and hits the ground, taking 7 more damage. If I had taken a single point more of damage from either of those sources, I would have been outright killed. As it was, I was near-death, automatically failed a death save, and now we didn't have a full team to win the race. They slow our 'tops, grab me and toss me onto its back and quickly get back to the final stretch. Our opponent has recovered, and we are now immediately neck to neck again. It all comes down to the wire, and the player "driving" the beast saves the day with some clutch rolls, and we just edge ahead to win.
It wasn't a particularly cheerful victory from the audience. There was a particularly unhappy merchant claiming someone's aerial antics had wrecked his shop. I was out the whole award ceremony though, so I missed the whole thing.
Our party is me (A tiefling warlock-bard humanoid rights activist), a warlock who is unknowingly in a pact with Orcus, and our Paladin who follows no god, but his own willpower.
This was a continuation of a previous campaign where we retrieved an idol for a Kuo-Toa village, and we were on our way to save a prince from a Rich Witch-Lich, who happened to be a Bi- [Censored]. We had found the witch-lich's lair, an underground cavern filled with goblins making weapons, and we were sneaking through the tunnels on the way down. We emerged into a room with about 5 chests. I say, "I cast detect magic." He replies with, "You feel no magical presence here." I shrug and open a chest. Surprise! The chest was a mimic. It and it's other hiding mimic friend appear and attack us. I confront the DM: "You said there was no magical aura. Mimics are magic. I should've sensed them." I shrugged it off and went back to playing. We entered a cavern full of bones. With my eagle-eye, I saw a bone twitch. I cast detect magic. Same result. All of a sudden, 3 bone nagas burst from the ground and attack us. I confront the DM again. "You said there was no aura of magic. Bone nagas are magical creatures. Why didn't I detect them." From then on, we learned that our DM did not know how detect magic works. As a joke, when someone would cast detect magic and came up with negative results, we would always look through everything, touching every single cup in the kitchen, and looking at every single piece of silverware. It was great.
I once determined that I would play a Wizard devoted to Vecna. I worked into the background that I had already removed my hand and one of my eyes in worship of my godly hero and so the campaign began. Session one our group was set upon by some manor of hostile type monster and I was stabbed well into my guts. Did I mentioned I had also made myself the fashionable quirk of Masochist??
So yeah, the heavenly pain of being stabbed...to death...was in fact my end, less than 1 hour into session 1 I was re-rolling a new character...sigh.
Okay not really sure if stupid per se, but nonetheless an interesting story from the latest campaign I was in; but first a moment that had us definietily groan:
After tracking down a monster that was terrorizing a nearby city for the last two sessions, we realized that the monster was too hard to take on by ourself. So we came up with a plan to distract the monster, by offering it the dead body of one of our fallen escorts, in order to buy us some time so we could come back properly prepare later and take care of it. Things actually turned out pretty well at first. The monster accepted our offer and allowed us to pass through, so we continued on our way. That was until the monster lurked out of the shadows in order to grab the offering at least. Our ranger took one look at the thing and impulsively decided to take a shot at it... all the time spent on planning how to avoid an encounter most of us were sure we couldn't win ruined.
But that's enough for the appetizer. On to the main dish:
So after searching for a captured merchant who had hired us to escort his shipment of valuable goods that kept getting stolen, we found out that the one behind the attack was a drider -something absolutely none of us was even remotely equipped to deal with - who was planing on using the stolen goods to euip an army of servants to sack a nearby city for its own. Our solution to the situation? Have the gnome bard disguise himself as a dragonborn, stand on the shoulder of the dwarven wizard while he cast levitate and have him barge into the driders chamber and declare that his master had laid claim to its lair and unless it wanted to risk the attack of a very pissed of dragon, it better leave. To our utter surprise we actually managed to succed and we even managed to make a contract between the drider and our none existing dragon master that stated that the drider would leave for some time while it prepared a pathway into the underdark for the upcoming attack, during which time our dragon lord was allowed to lay sole ownership to the area. It was an utterly insane plan that nonetheless somehow ended up working. Yay for charisma rolls I guess.
Boy, I've got some weird crap. Just off the top of my head...
In my Sunday game (where I'm a player), a couple of weeks ago the druid accidentally created a forest fire while fighting some orcs. The fire managed to kill a bunch of orcs, but now a pretty substantial chunk of the forest near Evereska has been burnt down.
During a one-shot of the "Wolves of Welton" adventure, I played a halfling ranger who's backstory was that she was a dairy farmer. The party came across an owlbear in the forest. I tried to do Animal Handling to calm it down. I rolled a Nat 1, so I said that I attempted to milk the owlbear. The owlbear did not like that.
On Fridays, I DM Tyranny of Dragons. We just got to Rise of Tiamat. During the early sessions of Hoard of the Dragon Queen, my party "befriended" (read kidnapped and terrified) a cultist/mercenary dubbed "Jerry". They first encountered Jerry during Episode 1, where they managed to threaten him into joining in their scheme to impersonate cultist in able to infiltrate, if I remember right, the Greenest chapel. That plan fell apart as soon as they ran into some of the higher ranking cultists. Later on, in the Dragon Hatchery, they found Jerry again, this time drunk in an empty chamber. They managed to take this drunk man and use him to initiate "Operation Human Shield" and managed to kill a lot of cultists. Jerry managed to escape their grasps and flee. Later on, they found Jerry again working as a busboy at the Road House. Fortunately for Jerry, they ended up leaving him alone to inherit the Road House after the previous owners died. Of course, the Road House was actually taken over by the Zhents, but it's the thought that counts.
*attempts to cast True Resurrection to bring this thread back to life*
niiiiice, I'll help out - here's one
I'm the player, Tiefling Warlock. Urchin background, mostly played as an urchin. Replacement for my priest that died, so I had to be introduced to the party. Meeting me became a side quest of sorts where I had to "interview" the other players on behalf of a druid to determine if their intentions are just or not and to continue the story. I joined them when they showed they were worthy of speaking with the druid.
To prove their intentions I made them sit around eating bread and sharing their feelings.
We were in the final phase of our campaign which lead us to a royal castle under the rule of an evil king. We needed to find a special room to do a special thing to save the town etc. etc.. I'm playing a Tiefling Rogue and have the largest charisma score, so I go up to one of the guards, just to act natural and fit into the party this guy is throwing, and decide to engage in some small talk.
I tell my DM, "I just go up to one of the guards, you know, and I just act like one of the guys. I just wanna shoot the shit."
"Ok, roll a charisma check."
*Rolls
*Natural 20
DM, "Oh WOW! You shoot the shit alright! In fact, you shoot all the shit! You are so 'one of the guys' that he actually takes you on a full tour of the castle and you know where EVERYTHING is."
Needless to say, we got done what we went there for. But what I find the most hilarious, is that that was my first nat 20. And it was just on "shooting the shit" with a guard.
Thank you for letting me share this meaningless story.
I remember about 5 years ago, one of my players had captured an enemy Orc for interrogation. The Monk said half way into the questioning, "I throw a Shuriken at the Orc", Natural 20, right in the throat. He kills the Orc and no information is gained. The Ranger and Monk start fighting, while I laugh the entire time.
Same Campaign:
Monk sees a door in the Kobold Cavern, decides to rush in. Reflex Save, Natural 1. Trips on a wire and falls head first into the Outhouse.
Also, spelling "Stupidity" in the title was an accident. It makes sense though.
it's been a long time...
Recent Campaign (I'm the DM). In the party there's a Gnome Artificer, who has a few hundred gold and 8 hours of downtime, so they decide to construct a magical, construct chest-of-holding (4xbags of holding).... that has mechanical legs, allowing it to walk/spider climb. The chest's name is 'Pants'. Later on, the Gnome and Paladin get into an argument, and the Gnome instructs 'Pants't to eat the Paladin. Paladin makes a Dex save, and fails, and the Paladin's Player is just like, "I was eaten by Pants..."
"A wise man once said nothing, because actions speak louder than words." -Unknown
So, there is this fragile ledge and the party sends the 75 pound (equipment included) hafling rouge up onto the ledge. So the burly dwarf who's carrying almost all of the party's belongings tries to do the same thing and almost dies. The party then get mad at me for sending them up there even though I had spent five minutes trying to convince them to just go around the ledge.
Question... How did he invade your mind? as a Monk "stillness of mind" could prevent it if he was trying to get you to tell him via "charm"
Blank
I had a rogue, that was being trapped inside of Dream spells... by multiple casters, trying to drive him to insanity with some jumanji drum banging as he's trapped in a ice cube prison cell thing. So the party, half of them stage a rescue attempt and such with help of a NPC that 2 weeks earlier had actually killed my Char before he was revived via a resurrection spell. (threw my rogue off a 100 foot cliff). So, during the rescue attempt, the NPC outpaces my party members to the top, breaks the spell-casters concentration, dream spell ends. Rogue comes to... (initiative). Perception whats going on. "there are spell casters who may or may not have cast spells on you, and you see the guy who killed you a week ago fighting them".
next round, no party members make it to that room still. The room happens to be on the 3rd floor of a large house, party members are looting corpses on first floor, and on 2nd floor, carefully going down hallways seeing dead bodies of town guard that the NPC guy had dispatched. My next turn comes around, the spellcaster and NPC guy are locked in battle. "what would you like to do"
"I would like to take a cunning action dash, dive out the window (didn't know it was 3rd story)." I land, break my arm, good chunk of falling damage. "For my action, I want to set the house completely on fire using my oil flask and tinderbox" Party starts complaining, "but we're inside, no don't do that, etc etc" .....
"I just woke up from a dream prison, i didn't see any of you, or hear you, or anything, all i saw was spellcasters and a guy who has ALREADY KILLED ME ONCE... this house is burning down. none of you exist to my knowledge" A lesson to be learned about when you rescue people, make sure they know its a rescue, and not another assassination attempt.
On my next turn, I readied an action to throw my dagger at anyone who came out the window after me. "DM one of your party members has stuck their head out" (rolls to attack, its a sneak attack. 20) I deal, (1d4 = 3 doubled for crit 6 + dex = 3 Sneak Attack 2d6 = 11, damaged doubled for crit 22, 31 total damage) to my bard companion.
the ranger, the and the bard died one way or another, the NPC who killed me earlier, did rescue me, and escaped, and even told me "you have a hell of a way of saying thank you". The fighter and Cleric, laughed hysterically when the story was retold by the NPC guy and my rogue.
Blank
This is less stupid than bad rolls but it's still a funny story.
So we're going through a town, a bunch of level seven/eights and we run across this bear going a little bit crazy. My LN paladin decides it's going to be a fun thing to do to calm the bear down, so he tries to calm the bear, bear attacks him... so combat is initiated. I then blow all my divine smites on this stupid bear and do hardly anything. Then an inquisitor which has been hunting us for the last week or several shows up.
Party is a Bard (me), Wizard and Fighter.
We're walking along a river when we get ambushed by human bandits. First round of rolls goes poorly we get injured. Wizard and I take out a bandit, then retreat into bushes to regroup. The fighter leaps into the river and begins swimming away. "Thanks alot, tank!" says the Wizard who is now casting Mage Armor.
Now alone against the bandits, the Wizard and I manage to fight through maybe 20 rounds of combat without dying. Each time the fighter gets to his initiative order and says, "I keep swimming". After about 10-15 rounds, he asks, "am I at the other side yet?" not noticing the annoyance of everyone else at the table. The DM says, "not yet."
Fighter says, "boy that's a big river!"
Every game since that we'd had some reference to big rivers and it became a metaphor for crappy tanks.
This is more my stupidity than any of my players. Every campaign I've ever run I've included a place I call the "Cavern of Knives". This came up as a result of me first discovering environmental traps back in 3.5, and tormenting my players with an entire linear hallway of them. Basically, it takes about five rounds to get from one end of the Cavern to the other, and each round you have to roll an acrobatics check. If you fail, you fall, and take 1d8 piercing damage because you caught yourself on the sharp rocks. This repeats until you're through, and no one has ever come out of the Cavern unharmed.
"The Epic Level Handbook wasn't that bad, guys.
Guys, pls."
I was running a combat scenario to get people used to how combat flowed in 5e and they were fighting a manticore, the rogue decided he wanted to try to sneak up on it WAY ahead of the rest of the group, and he rolled a nat 1 on his stealth roll, so the manticore turned around and mauled him to death before the group even knew what had happened, it was hilarious.
PyscoSonic#4554
I was playing a tabaxi rogue in an adventurer's league session. One of my favorite characters to play as, because it was low level and he had only a single non-negative stat, a +1 to dexterity. I played the character as perpetually over their head, frightened, but nonetheless prone to suicidal daring. One of these sessions was a dinosaur race.
There were a lot of good moments in that session. It started with two chariots, including mine, failing to launch from the starting line. Three rounds passed with both me and the DM rolling terribly while the race continued. The DM might have fudged some stuff to let me catch up, but I did roll really high to get a burst of speed. Next thing I know, I'm in the air on a flying dinosaur. We weren't allowed to keep our weapons, but nothing was actually stated about attacking other racers as being against the rules. So using my natural claws, I attacked the straps keeping the players attached to their mounts. Since you apparently need every racing member of a team to cross the finish line at the end, I effectively eliminated two teams. Up to this point the rest of the group was being rather murderhobo-y, this was the point where I'd just shrugged and embraced it. Not normally my style.
Next was some underwater spelunking. Dive down, get some bricks or something, bring them up. Each piece brought up was a clue to the puzzle you had to solve before continuing. I was already at the bottom when it occurred to me, wait a minute, a cat in water? It was as I was heading up that I wondered aloud how long someone can hold their breath with a -1 to constitution and a -2 to strength. The answer was that I was now drowning. Fortunately, another teammate was also in the water and could see me struggle. Followed by that wonderful image every cat owner who has tried to bathe their pet has seen, of a soaked, frantic, gasping animal, claws scrabbling to pull himself away from the water.
But the really fun part was the final stretch, a triceratops charge to the finish line where the entire team was upon a single beast. There was only one team threatening us at this stage. We had the lead, but they ate into it until their dino was alongside of us. Once again time for some suicidal daring, I decide to leap onto the enemy 'tops. DM thinks I'm landing on its back. Nope, I want to land on its face, and just start raking away. Some fortunate rolls lets me land relatively safely, not immediately impaled. The gambit worked, and the dinosaur started to turn its head and slow down. Only having one chance to get back, I immediately try to turn and leap back before they start to separate. DM says it's going to be very difficult, a high DC to make it back. I leap, roll a 19 for a total of 20. One of the other players says he's got a whip! He's going to try and extend it like a rope so I can catch it. He rolls, it's a natural one.
I get whipped right in the face, midair. I take 6 damage, I'm unconscious. My limp form falls and hits the ground, taking 7 more damage. If I had taken a single point more of damage from either of those sources, I would have been outright killed. As it was, I was near-death, automatically failed a death save, and now we didn't have a full team to win the race. They slow our 'tops, grab me and toss me onto its back and quickly get back to the final stretch. Our opponent has recovered, and we are now immediately neck to neck again. It all comes down to the wire, and the player "driving" the beast saves the day with some clutch rolls, and we just edge ahead to win.
It wasn't a particularly cheerful victory from the audience. There was a particularly unhappy merchant claiming someone's aerial antics had wrecked his shop. I was out the whole award ceremony though, so I missed the whole thing.
Our party is me (A tiefling warlock-bard humanoid rights activist), a warlock who is unknowingly in a pact with Orcus, and our Paladin who follows no god, but his own willpower.
This was a continuation of a previous campaign where we retrieved an idol for a Kuo-Toa village, and we were on our way to save a prince from a Rich Witch-Lich, who happened to be a Bi- [Censored]. We had found the witch-lich's lair, an underground cavern filled with goblins making weapons, and we were sneaking through the tunnels on the way down. We emerged into a room with about 5 chests. I say, "I cast detect magic." He replies with, "You feel no magical presence here." I shrug and open a chest. Surprise! The chest was a mimic. It and it's other hiding mimic friend appear and attack us. I confront the DM: "You said there was no magical aura. Mimics are magic. I should've sensed them." I shrugged it off and went back to playing. We entered a cavern full of bones. With my eagle-eye, I saw a bone twitch. I cast detect magic. Same result. All of a sudden, 3 bone nagas burst from the ground and attack us. I confront the DM again. "You said there was no aura of magic. Bone nagas are magical creatures. Why didn't I detect them." From then on, we learned that our DM did not know how detect magic works. As a joke, when someone would cast detect magic and came up with negative results, we would always look through everything, touching every single cup in the kitchen, and looking at every single piece of silverware. It was great.
it's been a long time...
I got into a fight as a bard with another player, used vicious mockery as a warning shot, but knocked him unconcious
I once determined that I would play a Wizard devoted to Vecna. I worked into the background that I had already removed my hand and one of my eyes in worship of my godly hero and so the campaign began. Session one our group was set upon by some manor of hostile type monster and I was stabbed well into my guts. Did I mentioned I had also made myself the fashionable quirk of Masochist??
So yeah, the heavenly pain of being stabbed...to death...was in fact my end, less than 1 hour into session 1 I was re-rolling a new character...sigh.
Okay not really sure if stupid per se, but nonetheless an interesting story from the latest campaign I was in; but first a moment that had us definietily groan:
After tracking down a monster that was terrorizing a nearby city for the last two sessions, we realized that the monster was too hard to take on by ourself. So we came up with a plan to distract the monster, by offering it the dead body of one of our fallen escorts, in order to buy us some time so we could come back properly prepare later and take care of it. Things actually turned out pretty well at first. The monster accepted our offer and allowed us to pass through, so we continued on our way. That was until the monster lurked out of the shadows in order to grab the offering at least. Our ranger took one look at the thing and impulsively decided to take a shot at it... all the time spent on planning how to avoid an encounter most of us were sure we couldn't win ruined.
But that's enough for the appetizer. On to the main dish:
So after searching for a captured merchant who had hired us to escort his shipment of valuable goods that kept getting stolen, we found out that the one behind the attack was a drider -something absolutely none of us was even remotely equipped to deal with - who was planing on using the stolen goods to euip an army of servants to sack a nearby city for its own. Our solution to the situation? Have the gnome bard disguise himself as a dragonborn, stand on the shoulder of the dwarven wizard while he cast levitate and have him barge into the driders chamber and declare that his master had laid claim to its lair and unless it wanted to risk the attack of a very pissed of dragon, it better leave. To our utter surprise we actually managed to succed and we even managed to make a contract between the drider and our none existing dragon master that stated that the drider would leave for some time while it prepared a pathway into the underdark for the upcoming attack, during which time our dragon lord was allowed to lay sole ownership to the area. It was an utterly insane plan that nonetheless somehow ended up working. Yay for charisma rolls I guess.
Boy, I've got some weird crap. Just off the top of my head...
In my Sunday game (where I'm a player), a couple of weeks ago the druid accidentally created a forest fire while fighting some orcs. The fire managed to kill a bunch of orcs, but now a pretty substantial chunk of the forest near Evereska has been burnt down.
During a one-shot of the "Wolves of Welton" adventure, I played a halfling ranger who's backstory was that she was a dairy farmer. The party came across an owlbear in the forest. I tried to do Animal Handling to calm it down. I rolled a Nat 1, so I said that I attempted to milk the owlbear. The owlbear did not like that.
On Fridays, I DM Tyranny of Dragons. We just got to Rise of Tiamat. During the early sessions of Hoard of the Dragon Queen, my party "befriended" (read kidnapped and terrified) a cultist/mercenary dubbed "Jerry". They first encountered Jerry during Episode 1, where they managed to threaten him into joining in their scheme to impersonate cultist in able to infiltrate, if I remember right, the Greenest chapel. That plan fell apart as soon as they ran into some of the higher ranking cultists. Later on, in the Dragon Hatchery, they found Jerry again, this time drunk in an empty chamber. They managed to take this drunk man and use him to initiate "Operation Human Shield" and managed to kill a lot of cultists. Jerry managed to escape their grasps and flee. Later on, they found Jerry again working as a busboy at the Road House. Fortunately for Jerry, they ended up leaving him alone to inherit the Road House after the previous owners died. Of course, the Road House was actually taken over by the Zhents, but it's the thought that counts.
Hombrew: Way of Wresting, Circle of Sacrifice
*attempts to cast True Resurrection to bring this thread back to life*
it's been a long time...
niiiiice, I'll help out - here's one
I'm the player, Tiefling Warlock. Urchin background, mostly played as an urchin. Replacement for my priest that died, so I had to be introduced to the party. Meeting me became a side quest of sorts where I had to "interview" the other players on behalf of a druid to determine if their intentions are just or not and to continue the story. I joined them when they showed they were worthy of speaking with the druid.
To prove their intentions I made them sit around eating bread and sharing their feelings.
We were in the final phase of our campaign which lead us to a royal castle under the rule of an evil king. We needed to find a special room to do a special thing to save the town etc. etc.. I'm playing a Tiefling Rogue and have the largest charisma score, so I go up to one of the guards, just to act natural and fit into the party this guy is throwing, and decide to engage in some small talk.
I tell my DM, "I just go up to one of the guards, you know, and I just act like one of the guys. I just wanna shoot the shit."
"Ok, roll a charisma check."
*Rolls
*Natural 20
DM, "Oh WOW! You shoot the shit alright! In fact, you shoot all the shit! You are so 'one of the guys' that he actually takes you on a full tour of the castle and you know where EVERYTHING is."
Needless to say, we got done what we went there for. But what I find the most hilarious, is that that was my first nat 20. And it was just on "shooting the shit" with a guard.
Thank you for letting me share this meaningless story.
I remember about 5 years ago, one of my players had captured an enemy Orc for interrogation. The Monk said half way into the questioning, "I throw a Shuriken at the Orc", Natural 20, right in the throat. He kills the Orc and no information is gained. The Ranger and Monk start fighting, while I laugh the entire time.
Same Campaign:
Monk sees a door in the Kobold Cavern, decides to rush in. Reflex Save, Natural 1. Trips on a wire and falls head first into the Outhouse.
This seemed appropriate for this thread.
"Not all those who wander are lost"