I love running festival sessions as introductions because it’s a great way to familiarize new players with mechanics and ability checks, etc. like to have a sparring arena where they can win some of the purse, archery contest or other ability based challenges, Eaden contest for Constitution, and some fun and amusing shopping options. Of course there’s always a gambling tent and sometimes there’s a Druids maze where they can use nature and survival skills to avoid toxic flowers or see through illusions. It can be such a great playground.
I don’t know if the reply function is working, but this is in response to Millie’s second post.
To avoid confusion: Sleight of hand is dexterity-based, and performance is charisma based. (The way you wrote this makes it sound like you think sleight-of-hand =intelligence and performance = dex.)
Most simple "games" with a name and a bit of interaction can become lot's of fun
We have pole ball in my world. where they use skill challange to win against another team. I created a derby in Neverwinter and all players played one of the teams as a training match.
I love running festival sessions as introductions because it’s a great way to familiarize new players with mechanics and ability checks, etc. like to have a sparring arena where they can win some of the purse, archery contest or other ability based challenges, Eaden contest for Constitution, and some fun and amusing shopping options. Of course there’s always a gambling tent and sometimes there’s a Druids maze where they can use nature and survival skills to avoid toxic flowers or see through illusions. It can be such a great playground.
I don’t know if the reply function is working, but this is in response to Millie’s second post.
To avoid confusion: Sleight of hand is dexterity-based, and performance is charisma based. (The way you wrote this makes it sound like you think sleight-of-hand =intelligence and performance = dex.)
I made a gambleing game for my players to lose their gold and destroy the economy. it goes like this.
each player puts a bid on a number 1-12. no repeats
house rolls a d12
whoever's number it lands on wins all the bets and the pot.
if no one wins, all bets are put in the pot.
repeat until bankrupt
Race: Not Human. that's for sure
Class: Godless monster in human form bent on extending their natural life to unnatural extremes/general of the goose horde
Alignment: Lawful Evil
fun fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
King Of TVs.
Most simple "games" with a name and a bit of interaction can become lot's of fun
We have pole ball in my world.
where they use skill challange to win against another team.
I created a derby in Neverwinter and all players played one of the teams as a training match.
Do you have the table? I'd love to use that in one of my games!