With rumors that the new D&D movie will be set in Dragonlance, and other teases about re-launched this campaign, I'm wondering how others think it will be handled. Will it be a re-boot of the old pre-Cataclysm lore, rehashing the popular characters and stories for a new generation? Or will it be all new content built from the ashes of the old setting?
As much of the 5E material has been nostalgia-linked, I would expect a heavy dose of old material updated and polished to meet the curiosity of the long-time players and appeal to the new generations of gamers. It's the "safe" bet, much like the trend in movies to be a rehash of an old movie to assure some financial profit. If a supposed D&D-based movie makes it to wide distribution, I'd expect it to be a treatment of the original trilogy of Dragonlance novels, which then assures any game materials would match the movie as a "gateway" setting for new customers. Hopefully Flint doesn't have to make a Constitution Saving Throw DC 40 at Disadvantage again for cardiac arrest and has a more "epic" ending. Dragonlance lends itself well to the cinematic storytelling style, it's a good choice for film and rebooting as a game setting.
I loved the Dragonlance series. Don't even now why I purchased the first module, but I suspect it was the awesome art on the front cover with that black dragon in the ruins.
If they were to reboot something this is the one I would support.
When I think about making a D&D movie, the first thing that comes to mind is about who, what, when, where and why. I cannot answer these questions… well I could but not everyone is going to agree with me as to which out of 150 plus books to choose from.
LOTR has a huge following with the Hobbit being required reading in a lot of middle schools. We all know the characters and the story behind them and the epic adventure which unfolded with ever page we turned. Put that into a movie with a whole of money to back it and you have success. On the flip side with your D&D movie. Take a bunch of Characters no one has heard anything about and try to create a movie with the least amount of money possible and try to rely on the D&D name to make it a success and you have a recipe for failure.
My pick for books that might have a chance to be successful involve that (choke) nefarious dark elf who most of us know, or the suggested of the Dragonlance original trilogy. I might even be so bold as to suggest the Brimstone Angles series by Erin Evans. She has an amazing way to make you love the character and make them come alive. But even then, you are looking at very limited audience to justify the amount of money to make it come alive on the screen.
LOTR appealed to more than just table top gamers and covered a huge age demographic which also contributed to the success of the movie.
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JT "You will find that many of the truths we cling to depend greatly on our own point of view."
I haven't heard these rumors...but I don't know if that makes sense. Dragonlance, while fun, is too far away from mainstream gaming IMHO for them to even consider making the movie based in that world. There is no support for it and a lot of people would be confused. My gaming group has 4-7 players depending on our schedules and only 2 of us have played Dragonlance. And only one of us has an interest in playing it again. (Spoiler, it ain't me.) I liked Dragonlance, the concept and the world were great...it's just TOO much fantasy for me. And for most gamers I know. Kender, though...lol My favorite character from a Dragonlance game was this Kender I played... I played him so well I had to retire him because he was driving our gaming group crazy. Even my DM said he never saw a Kender played so well. And tbh, he was a great DM for letting me play him that way. He even made a roll chart for the different locations and towns we went into just to see what would end up in my pockets. lol I seriously want Eberron before any other system, but I wouldn't hate seeing some new Dragonlance material. With so many worlds to choose from I think their safest (though boring) bet would be to go with the Realms. No matter what movie they make I will be there, opening day if not sooner, popcorn in hand and smile on my face.
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Good question, I hope more Dragonlance support is coming- the use of Dragonlance characters in the Player's Handbook has me cautiosly optimistic- I believe most of them were either forgotten realms or Dragonlance overall. It's also one of the settings that we are given consistent directions on how to use current material with (Yawning Portal) for example, it almost felt like it was competing in the PHB to be the 5e default setting, so it wouldn't surprise me if we started to hear about support for it at some point. I was hoping we'd see one of the more out there settings first (like Eberron, Dark Sun, or Planescape) and then use Dragonlance as a 'return' to standard high fantasy but that's not looking as likely.
I haven't heard these rumors...but I don't know if that makes sense. Dragonlance, while fun, is too far away from mainstream gaming IMHO for them to even consider making the movie based in that world. There is no support for it and a lot of people would be confused. My gaming group has 4-7 players depending on our schedules and only 2 of us have played Dragonlance. And only one of us has an interest in playing it again. (Spoiler, it ain't me.) I liked Dragonlance, the concept and the world were great...it's just TOO much fantasy for me. And for most gamers I know. Kender, though...lol My favorite character from a Dragonlance game was this Kender I played... I played him so well I had to retire him because he was driving our gaming group crazy. Even my DM said he never saw a Kender played so well. And tbh, he was a great DM for letting me play him that way. He even made a roll chart for the different locations and towns we went into just to see what would end up in my pockets. lol I seriously want Eberron before any other system, but I wouldn't hate seeing some new Dragonlance material. With so many worlds to choose from I think their safest (though boring) bet would be to go with the Realms. No matter what movie they make I will be there, opening day if not sooner, popcorn in hand and smile on my face.
I haven't heard these rumors...but I don't know if that makes sense. Dragonlance, while fun, is too far away from mainstream gaming IMHO for them to even consider making the movie based in that world. There is no support for it and a lot of people would be confused. My gaming group has 4-7 players depending on our schedules and only 2 of us have played Dragonlance. And only one of us has an interest in playing it again. (Spoiler, it ain't me.) I liked Dragonlance, the concept and the world were great...it's just TOO much fantasy for me. And for most gamers I know. Kender, though...lol My favorite character from a Dragonlance game was this Kender I played... I played him so well I had to retire him because he was driving our gaming group crazy. Even my DM said he never saw a Kender played so well. And tbh, he was a great DM for letting me play him that way. He even made a roll chart for the different locations and towns we went into just to see what would end up in my pockets. lol I seriously want Eberron before any other system, but I wouldn't hate seeing some new Dragonlance material. With so many worlds to choose from I think their safest (though boring) bet would be to go with the Realms. No matter what movie they make I will be there, opening day if not sooner, popcorn in hand and smile on my face.
Wow! That's a pretty good source! Thank you for the link. Joe Manganiello is such a geek too and if he's on board with it...oh SNAP! I am glad they are going for a Weis and Hickman novel... I still don't think it makes sense to go for Dragonlance when the Realms is their cash crop but I'll be all in regardless.
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
At this point I don't care. I just want to see Krynn get the 5e treatment. I'd like to take my kids through it as it's where I cut my teeth as a PC and DM. Kind of a nostalgia tour for me.
If they had to pick a point and go, that's a tough one. I think that anything in the Pre-cataclysm era would be easy to run. Anything post would have to start in Solace and taken through the Dragonwar. No clerics, Knights of Solamnia disgraced, mages distrusted it just doesn't sound very fun. Unless you want to go from town to town and be getting the stink eye though.
After the Dragonwar I think it opens back up for storylines.
So yeah, surprise me. I'll take whatever WotC will publish.
I just recently bought some old copies of Dragons of Autumn Twilight and Dragons of Winter Night from a thrift store. Never read them before.So far the first one has been great.
At this point I don't care. I just want to see Krynn get the 5e treatment. I'd like to take my kids through it as it's where I cut my teeth as a PC and DM. Kind of a nostalgia tour for me.
If they had to pick a point and go, that's a tough one. I think that anything in the Pre-cataclysm era would be easy to run. Anything post would have to start in Solace and taken through the Dragonwar. No clerics, Knights of Solamnia disgraced, mages distrusted it just doesn't sound very fun. Unless you want to go from town to town and be getting the stink eye though.
After the Dragonwar I think it opens back up for storylines.
So yeah, surprise me. I'll take whatever WotC will publish.
Wanna share some stories from your time as a dragonlance PC/DM?
The immediate thing that comes to mind is my very first DM session. I had no idea what I was doing and was still very much finding my way. We had a group of kids that had already played before, so I was a little intimidated. They had some pre-created characters from other sessions that I said was ok to use. The narrative I created was that they were pulled in from their respective worlds for some unknown reason. They were then tasked with Astinus of Palanthas to find an Orb of Dragonkind. It went ok, but I don't think we played anymore of that campaign as we moved on as some people just didn't come back. So I went back to the drawing board and drew another one up.
I did do the PC/DM thing which I'll never do again as it was just too hard to split my focus like that. Ultimately I ret-conned him (a red robed mage) into a shapechanging Sivak Draconian that had assumed the role as Gilean the mage before the party even came together.
We did have a very diverse party. My brother played a Dark Elf that infuriated me with his roleplaying as a Chaotic Evil character slumming it with the good types. That was a challenge to keep him in the group because he played the bitter loner pretty well, so it was always a bit of a chore to come up with a reason as to why this CE character should be doing anything with this party of do-gooders. IIRC the party agreed to give him a bigger share of the loot.
Other memorable moments include my use of paranoia notes, when the party did recover a DragonOrb and ended up getting mind-controlled. I in no uncertain terms told him that he was under mind control and had to do what I told him. IIRC it played well.
Specific story telling threads I don't recall very well. The last story line I do recall was I think one of the last ones I ran before I left home for the Army. Basically the betrayer, that was my PC, had revealed himself and managed to forcibly teleport half the party to the Abyss. Leaving the other half on Krynn. He escaped and like a TV show hoping for another season it was just this giant cliffhanger that we never were able to resolve. Jaws were on the floor.
We also had some pretty strange storylines. The party accompanied some Gnomes on their flying ship to the moon Lunitari to retrieve a comrade that they lost some years before the Dragonwar on a previous journy with Sturm Brightblade and Kitiara Uth Matar. They had to get past the tree creatures that were on the moon that communicated with each other with variations of, "hoots". Then devise a plan to get themselves, the company of gnomes and a giant brass dragon that was stranded along with the gnome that they had come here to get, back to Krynn.
That sounds pretty amazing, all my experience with krynn has been the novels so i was wondering what it felt like to play in the setting- it seems like a cozy world to play in.
I think it really depends on what kind of story you want to hear or tell.
The world of Dragonlance is a touch more romantic than your traditional settings. The Knights of Solamnia, the legend of Huma, characters like Sturm Brightblade, Raistlin Majere, or Tasslehoff Burrfoot. So for my young mind that stuff was like crack, could not get enough. There are some drawbacks to running a campaign in Krynn though. With the established history in the world of Krynn makes creating a story a bit difficult. Like, why does your party care about a raiding band of goblins when the Dragonwar is raging? While you don't HAVE to do anything, if you want to stay consistent with the timeline and events of the novels you would need to establish some boundaries. Like, no you cannot have any half-orc characters, there are no orcs. No, you cannot have a cleric in those three hundred years after the Cataclysm, no clerics had powers. You're a white-robed mage, you cannot use Necromancy spells above level three. Whats a sorcerer? Kender are the children of Krynn, they can never be sad for very long.
Then you have Forgotten Realms where you can do just about anything you want. No real restrictions. There is plenty of material there to work with and few handrails or boundaries you need to worry about. You want a freed vampire thrall turned good guy? Sure. You want a Half-orc Paladin? Yep. What about a dour halfling assassin? Not a problem.
I think it really depends on what kind of story you want to hear or tell.
The world of Dragonlance is a touch more romantic than your traditional settings. The Knights of Solamnia, the legend of Huma, characters like Sturm Brightblade, Raistlin Majere, or Tasslehoff Burrfoot. So for my young mind that stuff was like crack, could not get enough. There are some drawbacks to running a campaign in Krynn though. With the established history in the world of Krynn makes creating a story a bit difficult. Like, why does your party care about a raiding band of goblins when the Dragonwar is raging? While you don't HAVE to do anything, if you want to stay consistent with the timeline and events of the novels you would need to establish some boundaries. Like, no you cannot have any half-orc characters, there are no orcs. No, you cannot have a cleric in those three hundred years after the Cataclysm, no clerics had powers. You're a white-robed mage, you cannot use Necromancy spells above level three. Whats a sorcerer? Kender are the children of Krynn, they can never be sad for very long.
Then you have Forgotten Realms where you can do just about anything you want. No real restrictions. There is plenty of material there to work with and few handrails or boundaries you need to worry about. You want a freed vampire thrall turned good guy? Sure. You want a Half-orc Paladin? Yep. What about a dour halfling assassin? Not a problem.
You have some this up so well. I tip my hat to you! That was a big issue for me when I switched from DL to FR. Freedom to create and players who are not restricted by what they can play.
Don't get me wrong those books where also like crack for me and when I was waiting for the new to come out I could be found re-reading the last one. I loved the world and the characters but didn't like the restrictions. I had players who loved clerics who lost all their powers during play and .... well..... that ended badly!
Side Note: There was a super interesting book series done by the same authors called the "Death Gate Cycle" which was also an amazing rich and wonderful world.
I would love to see something that took the best of each world and combined it into something completely new and amazing.
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JT "You will find that many of the truths we cling to depend greatly on our own point of view."
I mean if we had a Forgotten Realms movie / Dragonlance movie / an epic Gygaxian over the top Dreamworks computer animated Greyhawk Adventure.. I'm down for all three. Since 5e has launched a lot of the rumored setting stuff has been fun to watch, but I'm ok with the Realms being so focused on. I literally came to 5e from 2e and kinda missed the greater playing the Forgotten Realms experience. My group tended to mostly play in Greyhawk because we knew it, and for the playtest I ran into a very elaborate and well ran Living Greyhawk campaign that switched to the new edition in fine fashion.
Give me a Dragonlance movie, setting book, adventure module, comic book, new novel and more.. Just cuz I love content.
To note I've never actually read any of the previous novels. I feel like the very first 3 deserve some of my free time this summer tho' due to a lot of attention going their way.
The only D&D Novels that I read, which led to me purchasing the first 14(?) Modules. I think the last one was nearly double in size with all the cardboard cutouts. Somewhere in a box in a cave is all my roleplaying treasures. I hope to one day gather a party and find them...
I think it really depends on what kind of story you want to hear or tell.
The world of Dragonlance is a touch more romantic than your traditional settings. The Knights of Solamnia, the legend of Huma, characters like Sturm Brightblade, Raistlin Majere, or Tasslehoff Burrfoot. So for my young mind that stuff was like crack, could not get enough. There are some drawbacks to running a campaign in Krynn though. With the established history in the world of Krynn makes creating a story a bit difficult. Like, why does your party care about a raiding band of goblins when the Dragonwar is raging? While you don't HAVE to do anything, if you want to stay consistent with the timeline and events of the novels you would need to establish some boundaries. Like, no you cannot have any half-orc characters, there are no orcs. No, you cannot have a cleric in those three hundred years after the Cataclysm, no clerics had powers. You're a white-robed mage, you cannot use Necromancy spells above level three. Whats a sorcerer? Kender are the children of Krynn, they can never be sad for very long.
Then you have Forgotten Realms where you can do just about anything you want. No real restrictions. There is plenty of material there to work with and few handrails or boundaries you need to worry about. You want a freed vampire thrall turned good guy? Sure. You want a Half-orc Paladin? Yep. What about a dour halfling assassin? Not a problem.
Yup, I'm sort of expecting that if we ever have a Dragonlance sourcebook that they'll have a "wizard of high sorcery" subclass with built in restrictions on spells based off color choice. I love the setting but I'd almost hesitate to play it without other people who already know the setting- otherwise some of it's charm might be lost in translation- it's like the opposite of greyhawk, more optimistic, epic, and as you said romantic- I feel as if it's something players might have to be conscious of to work, then again maybe a skilled DM would be sufficent.
*The world of Dragonlance is a touch more romantic than your traditional settings* this is very true and though we might not see any official 5e. i actually went and tweeked some of the 3.5 that i have to 5e. to use in a custom campain.
I'm just annoyed that I had all the source books you could ever want and now cannot seem to find them AT ALL. My sense of frugality is at war with my desire to visit Krynn. :D
At this point I don't care. I just want to see Krynn get the 5e treatment. I'd like to take my kids through it as it's where I cut my teeth as a PC and DM. Kind of a nostalgia tour for me.
If they had to pick a point and go, that's a tough one. I think that anything in the Pre-cataclysm era would be easy to run. Anything post would have to start in Solace and taken through the Dragonwar. No clerics, Knights of Solamnia disgraced, mages distrusted it just doesn't sound very fun. Unless you want to go from town to town and be getting the stink eye though.
After the Dragonwar I think it opens back up for storylines.
So yeah, surprise me. I'll take whatever WotC will publish.
I would write up the world as of the most recent novel, and work out how to create a set of events and circumstances that makes a starting party potentially feel like the heroes of the lance did in DoAT, in that tavern in Solace. No big heroes around to save the day for you, war coming, and the stories of old heroes, now long dead, to inspire you.
Then, somehow bring back Solace as it was, with the great trees, and have the intro adventure start there.
Bring the setting full circle, without deleting, retconing, or ignoring what has gone before. The wars, disasters, etc of the novels create the last 100 years or whatever of history of the setting, but don't dwell on them. Make it fresh. All the old elements are still there. There are missing gods, though most are around, there are the wizard orders we know, but they've had to accept other casters' existence, the Knights Of Solamnia and of Takhisis are still around, etc.
Rebuild some stuff, too. Give the Kender their city back, grow back Solace's great trees, etc. those are things that can change naturally with time, without need of a Sundering-style pseudo retcon.
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We do bones, motherf***ker!
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With rumors that the new D&D movie will be set in Dragonlance, and other teases about re-launched this campaign, I'm wondering how others think it will be handled. Will it be a re-boot of the old pre-Cataclysm lore, rehashing the popular characters and stories for a new generation? Or will it be all new content built from the ashes of the old setting?
Thoughts?
As much of the 5E material has been nostalgia-linked, I would expect a heavy dose of old material updated and polished to meet the curiosity of the long-time players and appeal to the new generations of gamers. It's the "safe" bet, much like the trend in movies to be a rehash of an old movie to assure some financial profit. If a supposed D&D-based movie makes it to wide distribution, I'd expect it to be a treatment of the original trilogy of Dragonlance novels, which then assures any game materials would match the movie as a "gateway" setting for new customers. Hopefully Flint doesn't have to make a Constitution Saving Throw DC 40 at Disadvantage again for cardiac arrest and has a more "epic" ending. Dragonlance lends itself well to the cinematic storytelling style, it's a good choice for film and rebooting as a game setting.
We all leave footprints in the sands of time.
I loved the Dragonlance series. Don't even now why I purchased the first module, but I suspect it was the awesome art on the front cover with that black dragon in the ruins.
If they were to reboot something this is the one I would support.
When I think about making a D&D movie, the first thing that comes to mind is about who, what, when, where and why. I cannot answer these questions… well I could but not everyone is going to agree with me as to which out of 150 plus books to choose from.
LOTR has a huge following with the Hobbit being required reading in a lot of middle schools. We all know the characters and the story behind them and the epic adventure which unfolded with ever page we turned. Put that into a movie with a whole of money to back it and you have success. On the flip side with your D&D movie. Take a bunch of Characters no one has heard anything about and try to create a movie with the least amount of money possible and try to rely on the D&D name to make it a success and you have a recipe for failure.
My pick for books that might have a chance to be successful involve that (choke) nefarious dark elf who most of us know, or the suggested of the Dragonlance original trilogy. I might even be so bold as to suggest the Brimstone Angles series by Erin Evans. She has an amazing way to make you love the character and make them come alive. But even then, you are looking at very limited audience to justify the amount of money to make it come alive on the screen.
LOTR appealed to more than just table top gamers and covered a huge age demographic which also contributed to the success of the movie.
JT " You will find that many of the truths we cling to depend greatly on our own point of view."
I haven't heard these rumors...but I don't know if that makes sense. Dragonlance, while fun, is too far away from mainstream gaming IMHO for them to even consider making the movie based in that world. There is no support for it and a lot of people would be confused. My gaming group has 4-7 players depending on our schedules and only 2 of us have played Dragonlance. And only one of us has an interest in playing it again. (Spoiler, it ain't me.) I liked Dragonlance, the concept and the world were great...it's just TOO much fantasy for me. And for most gamers I know. Kender, though...lol My favorite character from a Dragonlance game was this Kender I played... I played him so well I had to retire him because he was driving our gaming group crazy. Even my DM said he never saw a Kender played so well. And tbh, he was a great DM for letting me play him that way. He even made a roll chart for the different locations and towns we went into just to see what would end up in my pockets. lol I seriously want Eberron before any other system, but I wouldn't hate seeing some new Dragonlance material. With so many worlds to choose from I think their safest (though boring) bet would be to go with the Realms. No matter what movie they make I will be there, opening day if not sooner, popcorn in hand and smile on my face.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Good question, I hope more Dragonlance support is coming- the use of Dragonlance characters in the Player's Handbook has me cautiosly optimistic- I believe most of them were either forgotten realms or Dragonlance overall. It's also one of the settings that we are given consistent directions on how to use current material with (Yawning Portal) for example, it almost felt like it was competing in the PHB to be the 5e default setting, so it wouldn't surprise me if we started to hear about support for it at some point. I was hoping we'd see one of the more out there settings first (like Eberron, Dark Sun, or Planescape) and then use Dragonlance as a 'return' to standard high fantasy but that's not looking as likely.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
At this point I don't care. I just want to see Krynn get the 5e treatment. I'd like to take my kids through it as it's where I cut my teeth as a PC and DM. Kind of a nostalgia tour for me.
If they had to pick a point and go, that's a tough one. I think that anything in the Pre-cataclysm era would be easy to run. Anything post would have to start in Solace and taken through the Dragonwar. No clerics, Knights of Solamnia disgraced, mages distrusted it just doesn't sound very fun. Unless you want to go from town to town and be getting the stink eye though.
After the Dragonwar I think it opens back up for storylines.
So yeah, surprise me. I'll take whatever WotC will publish.
I just recently bought some old copies of Dragons of Autumn Twilight and Dragons of Winter Night from a thrift store. Never read them before.So far the first one has been great.
The immediate thing that comes to mind is my very first DM session. I had no idea what I was doing and was still very much finding my way. We had a group of kids that had already played before, so I was a little intimidated. They had some pre-created characters from other sessions that I said was ok to use. The narrative I created was that they were pulled in from their respective worlds for some unknown reason. They were then tasked with Astinus of Palanthas to find an Orb of Dragonkind. It went ok, but I don't think we played anymore of that campaign as we moved on as some people just didn't come back. So I went back to the drawing board and drew another one up.
I did do the PC/DM thing which I'll never do again as it was just too hard to split my focus like that. Ultimately I ret-conned him (a red robed mage) into a shapechanging Sivak Draconian that had assumed the role as Gilean the mage before the party even came together.
We did have a very diverse party. My brother played a Dark Elf that infuriated me with his roleplaying as a Chaotic Evil character slumming it with the good types. That was a challenge to keep him in the group because he played the bitter loner pretty well, so it was always a bit of a chore to come up with a reason as to why this CE character should be doing anything with this party of do-gooders. IIRC the party agreed to give him a bigger share of the loot.
Other memorable moments include my use of paranoia notes, when the party did recover a DragonOrb and ended up getting mind-controlled. I in no uncertain terms told him that he was under mind control and had to do what I told him. IIRC it played well.
Specific story telling threads I don't recall very well. The last story line I do recall was I think one of the last ones I ran before I left home for the Army. Basically the betrayer, that was my PC, had revealed himself and managed to forcibly teleport half the party to the Abyss. Leaving the other half on Krynn. He escaped and like a TV show hoping for another season it was just this giant cliffhanger that we never were able to resolve. Jaws were on the floor.
We also had some pretty strange storylines. The party accompanied some Gnomes on their flying ship to the moon Lunitari to retrieve a comrade that they lost some years before the Dragonwar on a previous journy with Sturm Brightblade and Kitiara Uth Matar. They had to get past the tree creatures that were on the moon that communicated with each other with variations of, "hoots". Then devise a plan to get themselves, the company of gnomes and a giant brass dragon that was stranded along with the gnome that they had come here to get, back to Krynn.
Good times.
That sounds pretty amazing, all my experience with krynn has been the novels so i was wondering what it felt like to play in the setting- it seems like a cozy world to play in.
I think it really depends on what kind of story you want to hear or tell.
The world of Dragonlance is a touch more romantic than your traditional settings. The Knights of Solamnia, the legend of Huma, characters like Sturm Brightblade, Raistlin Majere, or Tasslehoff Burrfoot. So for my young mind that stuff was like crack, could not get enough. There are some drawbacks to running a campaign in Krynn though. With the established history in the world of Krynn makes creating a story a bit difficult. Like, why does your party care about a raiding band of goblins when the Dragonwar is raging? While you don't HAVE to do anything, if you want to stay consistent with the timeline and events of the novels you would need to establish some boundaries. Like, no you cannot have any half-orc characters, there are no orcs. No, you cannot have a cleric in those three hundred years after the Cataclysm, no clerics had powers. You're a white-robed mage, you cannot use Necromancy spells above level three. Whats a sorcerer? Kender are the children of Krynn, they can never be sad for very long.
Then you have Forgotten Realms where you can do just about anything you want. No real restrictions. There is plenty of material there to work with and few handrails or boundaries you need to worry about. You want a freed vampire thrall turned good guy? Sure. You want a Half-orc Paladin? Yep. What about a dour halfling assassin? Not a problem.
JT " You will find that many of the truths we cling to depend greatly on our own point of view."
I mean if we had a Forgotten Realms movie / Dragonlance movie / an epic Gygaxian over the top Dreamworks computer animated Greyhawk Adventure.. I'm down for all three. Since 5e has launched a lot of the rumored setting stuff has been fun to watch, but I'm ok with the Realms being so focused on. I literally came to 5e from 2e and kinda missed the greater playing the Forgotten Realms experience. My group tended to mostly play in Greyhawk because we knew it, and for the playtest I ran into a very elaborate and well ran Living Greyhawk campaign that switched to the new edition in fine fashion.
Give me a Dragonlance movie, setting book, adventure module, comic book, new novel and more.. Just cuz I love content.
To note I've never actually read any of the previous novels. I feel like the very first 3 deserve some of my free time this summer tho' due to a lot of attention going their way.
The only D&D Novels that I read, which led to me purchasing the first 14(?) Modules. I think the last one was nearly double in size with all the cardboard cutouts. Somewhere in a box in a cave is all my roleplaying treasures. I hope to one day gather a party and find them...
*The world of Dragonlance is a touch more romantic than your traditional settings* this is very true and though we might not see any official 5e. i actually went and tweeked some of the 3.5 that i have to 5e. to use in a custom campain.
I'm just annoyed that I had all the source books you could ever want and now cannot seem to find them AT ALL. My sense of frugality is at war with my desire to visit Krynn. :D
We do bones, motherf***ker!