If you're anything like me you love making characters, I have a list of characters all just waiting to be played as well as my characters I'm currently playing. So here are my favorite characters, note I love gothic horror themes!
This Half-Orc man was abandoned by his mother in the city they lived in due to his inhuman nature. He grew up on the streets until he tried to steal food from a Gnome Alchemist and was trapped in an ooze being studied by the little gnome. When the gnome freed the young Half-Orc Gregor expected to be turned into the Civil Guard. Instead he was given a warm meal and a place to sleep.
Taken in by his new master he quickly applied himself to the study of Alchemy, after learning of the wonders capable of being done he sought his ultimate goal of using alchemy to purify himself of his Orc heritage.
However his attempt did not go according to plan. Instead of removing his Orcish nature the serum he developed seemed to enhance it, when provoked Gregor's body would physically transform becoming a brutish creature with incredible strength and an even greater lack of intelligence. This alternate persona began to call itself Gor, when provoked or in an instance of danger Gregor would transform into his alternate ego who was better able to handle said situations. All the while trying to improve his serum and remove his monstrous form.
2. Avilius Carlyle: Human Eldritch Knight/War Mage with a Crawling Claw familiar
Carlyle is a bounty Hunter who specializes in hunting mages. Be it a dangerous necromancer defiling the bodies of the dead or simply a sorcerer who owes money to a syndicate he has cheated Carlyle has hunted them all.
A rather grizzled man, Carlyle is in his mid forties and his long hair is almost completely grey from the stresses of his lifestyle. He is often described as thin and ragged and a number of arcane tattoos and wards can be seen tattooed into his skin. The left side of his head is covered in burn scars from a wayward fireball and that eye has been replaced with a sphere of enchanted obsidian.
Across his person he wears a number of occult amulets and religious icons to ward off hostile magics and malicious creatures. His right hand was bitten off by demonic hound summoned by a warlock and so he has replaced it with a clockwork prosthetic that bears a eye like sigil on the back. Carlyle has demonstrated the ability to detach his hand and allow it to act on its own as well as to see through the glyph inscribed on the hand.
3. Emilia Landgrave: Human Whisper Brad/Ghost Patron Warlock
Emilia was born to a minor noble family with a long line of distinguished military service. Though her father had long since retired her brother had risen to a position of officer and was currently away at war.
With the murder of her brother, Emilia was plagued by visions of his ghost and after trying to claw her own eyes out was committed to a temple of healing by her father. Within the temple she realized that her brother was not haunting her, he was warning her.
Embracing their connection she escaped from the temple and set out to avenge her brothers spirit and allow him to pass on.
Finn's father was a simple human farmer who came across an Elven woman wounded in the woods near his homestead, his father took her in and cared for her as she healed and as the months past a relationship grew.
While eventually Finn's mother left he was raised by his father. He always had a fascination with the creatures of the world and delighted in the stories of strange creatures his father would share. When his chores where done he would often wonder the woods observing the various beasts and insects he came across.
One day he heard a strange cry, investigating the source he discovered a pseudodragon within a hunter' trap. Upon freeing the frightened creature he was greeted by a strange figure who thanked him for freeing his friend. After what seemed like hours of talking Fin emerged from the woods with a dragon on his shoulder and a drive to journey the world and study the creatures of it
4. Matthias Grendel: Human Cyborg (warforged) Alchemist Artificer/Storm Herald Barbarian
Once a modest artificer who shared his shop with his wife and their apprentice until bandits attacked his shop seeking to steal his creations. After killing his wife they lit his shop on fire and left him to die on the floor. The only reason he survived was through the help of his Homonculous and the return of his apprentice.
Eventually with their help Matthias rebuild himself using components salvaged from his shop. After the death of his wife Matthias is determined to never be helpless again and has slowly upgraded and replaced his body with various improvements and weapons
This is basically every character of mine, but I will share one for right now.
Gnareal Gnoll (Homebrew) Life Cleric
Gnolls attacked a temple of Helm, but was well defended by the resident priests. The head priest happened to see Gnareal on the back of a female gnoll, and cremoved the majority of Gnareal's link to the demon that gnolls are connected to (Idk how to spell it). Gnareal served in the temple for a few years, until he recieded a dream from Helm. This is what set him on to his adventure.
Ceisiwr the Eladrin Warlock, Great Old One, Pact of the Tome
Overview: Basically he's old as hell, experienced a great tragedy, and made a pact in the hopes of bringing back those he lost as the last thing he does before he dies. Potentially a character that trends towards evil alignment. Also, a fun quirk of him being old as hell and an expression of the chaos in his soul is that he can't the seasonal expression of his eladrin form and of the eladrin effect of his fey step. The DM has me roll a D4 whenever I use fey step, making the effect random.
Story: Ceisiwr lived a full life as a sorcerer. Naturally gifted in magic and rebellious, he spent his early life as an adventurer and fell in love with the thrill of adventuring around the prime material plane. After repeated cycles of outliving many of his adventuring companions, he began to contemplate the larger themes of life and decided that he wanted a companion with whom to live out the remainder of his long lifespan. He returned to his home city within the Feywild, and took a diplomatic position. It suited him well, as he was still afforded the luxury of travel to maintain external relations, but he delighted in once again being among his own kind. He found a partner, started a family, and lived a general domestic life free of major hardship. This was not to last.
Like so many great characters, a great tragedy was visited upon him and his family, resulting in the loss (or at least so he thinks) of his wife and children. He scoured the world for ancient texts and rituals, anything to bring them back or alter events, but his search revealed nothing. He turned inward and fell into a deep winter cycle, lasting nearly until the twilight of his life.
As he aged through this winter expression, he spent more and more time in trance, his consciousness drifting beyond his body. His connection to the forces of magic dwindled and ultimately faded away. In his darkest moments, he reached his mind out in despair, poring over everything he'd ever done in his life, wondering if there was anything he could've done to save them. In this eternal darkness, a great and ancient power revealed itself to him, and with that revelation came the promise of a reawakening the magic that he once wielded, and the potential of changing the course of his life. He is convinced that this adventure will be the last thing he does before he dies.
For a good portion of us the characters we make are in large part real, the very extensions of ourselves.
I have two characters from second edition that survived nearly 3 decades of play and system conversions.
One a drow house blademaster that survived disaster one after another and still managed to live on. He's by far my oldest char i ever made and likely the proudest to have ever made.
Second was a half drow/ high elf. Used second edition skills and powers to build him. He's by far the most difficult char I have made to convert. His life was a crime on top of a crime, his existence is proof of ^ a disaster that happened. He lived on the surface never truly knowing why elves and surface races hated him for no reason. Eilistraee took an interest in him and she eventually had a long chat with him explaining his existence and why it was so importantto live on. (Playing him with his story, helped me through some very tough times in my life. A testament to how helpful D&d truly is to peoples lives.) He choose to work in trying to build up relationships some troubled, he never stopped trying to do right by others regardless.
Light Foot Halfling from the devastated Lurien Forest.
Growing up in a large family who where refugees in Calimport, he was the youngest male sibling. His mother and sisters worked as cooks and cleaners for one of the Pasha houses. His father fished, along with his elder brothers supplying the merchant house with food and any extra to trade.
Rascallen found fishing to be horribly boring, he hated cleaning and his mother would chase him out of the kitchen as he stole more food then he helped make. The Pasha of the merchant house noticed his troublesome ways and secretly enticed him to start training in "mercantile covert operations".
And thus Rascallen found himself wondering Toril hoping to make enough gold to get he and his family back to Lurien now the waters have receded. He was employed as a spy and saboteur.
So far his greatest deed is that of acquiring a Folding Boat from a village of Lycanthropes and using said boat to slay a Demon as he had no other magical weapons to damage the beast.
Being separated from his party (always a win situation) he awoke a demon, however with his quick thinking he shoved the tiny box into its mouth, yelled the command word and it expanded into a 24 foot river boat. (killing a demon solo at 6th level is pretty hard!). Not only was the demons skull shattered, Rasc's ribs and a leg bone where shattered too. However to room was nicely decorated with a boat!
I'm liking a lot of these characters! Anyone want to share any specificaly special events that happened with them?
I also have another character to add. Styx Hellscream, he's a human Sword Bard/Hexblade warlock from a Barbarian tribe that worships Kron a good of storms and metal. His people where celebrating the defeat of an enemy when a hellish creature started slaughtering all the warriors, Styx was the only one to wound the creature which halted it's rampage. The creature was looking for the most worthy of the tribe and offered to spare the others if Styx would accept it's blessing, regretfully Styx agreed. Though he saved the tribe he betrayed Kron and was banished from the tribe, so now he wanders the world with his axe Riffclaw hunting the demon that drove him from his people.
Pretty much a heavy metal Bard inspired by Brutal Legend and speaks in an epic fashion (think Edgar frog from Lost boys). He once had a guard grab him during a game and I told the guard "lay your hand on me again and I will fashion a cod piece from your skull and make my morning relief through your mouth so you will wander the afterlife with the eternal taste of p*** to remind you who sent you there.
Ash - my current character in an (expanded) LMoP campaign. She's a Hexblade 5 / Swashbuckler 3 - a Tiefling named Ashkara'a. She had the typical tragic childhood, believing that she started the fire that killed her mother and brother. So, orphaned, she wandered the streets looking for money and work, using only the name Ash as a remembrance of her pain. Sinking low enough to kill someone for money to survive, she was petrified at the moment of the kill, but a chill ran through her, calming her enough to commit the act. She passed out, and awoke in the Shadowfell. A spectral figure told her that the Raven Queen wanted to help her, and guide her, in exchange for "collecting" some other, more interesting souls. Returning the the Material Plane, she found a katana next to her. This blade, that she called ShadowReaver, would grow colder to the touch if she felt she was supposed to kill something, and grow painfully warm if she was supposed to walk away from a kill.
She's very unapologetic, and basically fairly reckless. She balances being the stealthy Rogue with the brash Warlock whenever either one suits her. Once, after sneaking around under cover of another's Invisibility spell, she was actively clumsy and loud when walking around later, to hopefully throw off suspicion. And, while others of the party are trying to start a town guard (paladin), and a tavern (drunken monk), she is working on setting up a brothel in town, for the purposes of making a safe place for the girls (and boys, etc...) who work there. She was on her own as a child, with no one to safeguard her, and so she wants to help protect the wayward lost children who would otherwise have nowhere to go. She has vowed to destroy anyone who hurts them.
_________ Saga - my backup to the Hexblade above. She's an Aasimar (protector) Fighter 2 / Celestial PotB Warlock. She discovered an ancient curved sword in a lake at age 8. When she grips the handle, it transforms into a gleaming, pristine blade, but otherwise appears to be a thousand years old. Her father started training her in the ways of a fighter, but it caused her headaches, and her only reprieve was trying to figure out the mystical inscriptions on her Khopesh, and their meaning. When her magical abilities started manifesting, she abandoned the soldier training, and sought out any information of her patron, Isis. Since she's only 14, she uses her Mask of Many Faces Invocation to appear older, or pass herself off as a boy, to not draw too much attention to herself. She's kind of a front-line melee medic. RP wise, she fairly naive and innocent, but strong willed and truly good. With a lot to learn...
__________
Jonsi Eldingar - an older (88 years old) Dwarven Tempest Cleric. He spent much of his life on the icy island of his birth, working and worshiping in the temple of Thor, and only recently started exploring. He just got the urge to go see the world, so he packed up, left his parents and brothers (all miraculously, non-traumatically, alive...) and got on a ship to the mainland. One of his more memorable encounters was with his long-time lover, a Sorcerer, who caught him cheating with another woman. So, she blasted him into last week (literally) and left him with a permanent reminder - a streak of vivid purple hair both on top of his head, and in his beard. So, while he's fairly happy-go-lucky, and up for just about anything, he doesn't really trust Wizards and Sorcerers, especially female ones.
_________
Tinker Goodspeed - Halfling Fighter - Gunslinger. Haven't looked too much into the new Artificer opportunities, but that might work also. Tinker was a loyal, but mischievous, member of his city. Forever curious, he was always trying to figure out a better way. His father enlisted him in the town guard, and he learned a lot, but constantly found himself in trouble, and having to talk his way out of one predicament after another. So, he left, seeking out his fortune elsewhere. Seeking refuge from a powerful storm, he explored a cave, and found an elderly Dwarf who wanted to pass on his discovery before he died. This old curmudgeon had found gunpowder, and crafted a weapon to use it. After proving his worth, Tinker learned how to find the black powder, how to safely refine it, how to forge weapons, and how to make ammunition for those weapons. He modified his favorite weapon, a crossbow, to use this new ammunition. Carrying his tried and true Revolving Wheelgun, and fiddling with his new BowCannon, he now explores and tries to find new ways to improve his new toys.
Currently playing: Jack My 4e rogue, Jack's capable of being very charming but when he doesn't need to be in service of the party/quest, he's very terse and tends to stammer. His main skillset is information gathering (and memory), and he worked in intelligence gathering before his fall from grace. He's hooked up with the party in order to be able to travel more confidently through dangerous areas, looking for information about his kidnapped husband.
Lined Up: Knowledge and Aviur
Knowledge is my backup rogue, in case Jack dies, and if we were short a fighter I would juggle playing Knowledge and Aviur... but as I'm trying to keep Jack alive, I might throw Knowledge into another game entirely.
Knowledge is a stupid, sexy tiefling-- in that his intelligence is 9 and his charisma is 17. Knowledge has NO idea that he's a bit of an idiot. In fact, he prides himself on... well, given what he's named himself, you can guess. He's a rogue and he compulsively steals books when he finds them. Chaotic good, though he doesn't bother trying to advertise the 'good' part.
Aviur is the world's worst Paladin. His stats are NOT optimized for it and he's neutral good in spite of all claims to lawful. He doesn't have a lot of stomach for violence but will gladly throw himself into the front of any fight if it's to protect someone. Basically I really wanted to design a truly terrible Paladin and roleplay him as being increasingly uncomfortable withhis position.
Asheling Morningstar, Teifling Bladesinger and CEO of Nine Shrines Adventures and Dines Solara Division.
Ashe comes from a pathfinder campaign of all places and her main gimmicks are dimension hopping and not getting hit. So let me explain a bit about her, Ashe's family was killed in a monster attack on their small village, the attack was stopped by the legendary monster hunters, the Outriders (yeah like the ones from Thrilling Intent but from a different dimension) who then recruited her. After quite a long bit of training Ashe reconnected with the last remaining branch of her family where she met one of her role models, good ol' Aunt Rascal (Who wasn't really her aunt more of like a family friend but whatever.) Rascal taught Ashe about magic and junk which she combined with her combat training from the Outriders to become kinda broken combat-wise. She then left to attend the [Name the GM gave to the country that I can't spell] school for gifted magic users. During her time there, the Outriders were attacked by a group of radical monster-rights activists. It was at this school that Ashe learned of Markus Velafi (yeah the one from thrilling intent) who's books transcended his own reality, Ashe officially coined Markus as her deity after selling 1/666 of her soul in order to meet him in the ethereal plane. Eventually Rascal would give Ashe her sword Rapscallion, The Singer's Blade and she would find the dimension tearing dagger Skypiercer.
Essentially she hops through dimensions saving the world, one monster at a time. She eventually founded Nine Shrines Adventures and Dines Solara Division. Despite Solara only existing in her home dimension, Ashe insists on introducing herself as "Asheling Morningstar, Nine Shrines Solara!"
Remember that thing I said about dodging? Yeah well the pathfinder version of bladesinger is kinda completely broken and gains half of their level as an AC bonus, which translates to Ashe having around 20 AC at level 5 without any armor. So yeah she dodges a lot of stuff which is unfortunate at times, especially when someone's behind her.
Anyways she's just a joy to play and apparently a nightmare to GM, but she is fantastic. No one's gonna read this but who cares
He's a bit hot headed, and racism his a bit high in the world he is from but he typically meets it with sarcasm and forwardness, Just being overly passive aggressive and just getting into shit all the time. Nice to the people he cares about but has a very abrasive and Flamboyant personality. He's a Gunslinger and Wizard - Spellslinger Archtype Multiclass. We're still early on in the campaign but he's fun to play. He's also got a 6 Con so, He's very much a glass cannon.
I've got two characters. The first one I've tested out, the other one I haven't.
Beedle Baltish the Bard (Half-Elf Bard, College of Glamour)
I kind of ripped off J.K.Rowling on his name but it works for me. He's got a complex background so I'm not going to say it all. I'll just summarise it with 2 points:
•He loves to play music. He cannot last a day without strumming his lute. While everyone else is making stealth checks, I describe how he pulls out his lute and sings really loud.
•He is against racism. His dad charmed his mum into marrying him, which meant when the spell wore off Beedle was left on the streets.
Wymar Liadon (Human Warlock of the Great Old One, Pact of the Chain)
This is a poor boy who made a pact with a being of the outlands called Cyvigumei. I'll also summarise him with 3 points:
•He was visited in his dreams by Cyvigumei, who demanded he sign a pact or he would never wake up.
•His cruel patron made his tongue a tentacle. Now Wymar communicates only through telepathy.
•Cyvigumei decided that Wymar should have a pet as a reminder that he will never escape the pact. Wymar is followed by a cat which has no physicality at all. It's a bit like an ooze in the shape of a cat. Wymar hates it and tries to get rid of it, but it keeps returning.
•Wymar struggles to control his powers and is reluctant to use them. Only when faced with a life-or-death situation does he unleash his magical wraith on his opponents.
Huge (Hunter Unit 63), a Bear/Tiger/Elk Totem Warrior,
He was the first character I made that I got to play all the way through a campaign. As he was through the setting of the campaign he was raised by a tribe of Firbolg and helped others as much as he could, especially animals. Which for the campaign's sake was helpful, as he was the only Non-Murder Hobo in the party. But he was actually created 140 years prior to gather ingredients an evil wizard hoping to gain Lichdom. So, after meeting his "brother" memories of his old life returned to him, making him crueler. His Good Aligned personality resurfaced after seeing the head of the first friend he made when he arrived on Boross (the island the setting took place on).
Troot the Goblin warlock (raven queen patron, had a raven familiar named grint)
Troot is, to this day, the only truly smart character I've ever played. As goblins lives are often fraught with peril, as a child he cheated death enough times that the Raven Queen eventually came to him herself with a choice: she could kill him right here right now, or he could serve her as her warlock. Troot was very good at talking his way through problems and de-escalating situations instead of outright fighting. He even once, in game, talked a locked door into opening. In the end of the campaign, he ended up defeating the corrupted god that was the final boss and took up the mantle himself. Cheating death once more to become Troot, God Of The Sea.
Raksha the kobold sorceress (draconic ancestry)
Raksha is a nasty nasty girl. I love her so much. The campaign takes place in a society where dragonborn are the dominant race and look down on kobolds, which leaves a big chip on Raksha's shoulder. She spent her time before the campaign started traveling with her best friend, a firebolg monk, running scams and doing odd jobs here and there. Raksha is the opposite of Troot, she spooks easily which makes her very quick to anger, her gut reaction to anything is dropping a fireball. Most of her party, with the exception of the firebolg monk, regards her as a liability, with her penchant for arson and hot temper. She also accidentally killed our cleric. She's a terrible little creature but she's SO fun to play.
This is basically every character of mine, but I will share one for right now.
Gnareal Gnoll (Homebrew) Life Cleric
Gnolls attacked a temple of Helm, but was well defended by the resident priests. The head priest happened to see Gnareal on the back of a female gnoll, and cremoved the majority of Gnareal's link to the demon that gnolls are connected to (Idk how to spell it). Gnareal served in the temple for a few years, until he recieded a dream from Helm. This is what set him on to his adventure.
yeenoghu
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Back in 2nd Edition, I played an ogre fighter in a campaign. Ended up rolling two 18s for his stats, which the GM said I had to reroll one of them unless I was willing to put it into Intelligence, but he let me exceed the normal racial maximum for intelligence.
So I had Gorris, the world's smartest ogre, who was smarter than everyone else in the party except the wizard. And also capable of crushing rocks with his bare hands. There were some good times with that character. He was very fond of intelligently using brute force to solve things, like determining that the door might be magically warded but the ordinary wooden wall next to it had no such protection.
The entire party was made up of nontypical character races- we had a saural cleric, a dark elf wizard, and a rogue that was some sort of humanoid beetle. We were headed into a town once when the pair of guards at the gate tried to stop us.
GM: As you approach, the guards raise their spears and say "Hey, we don't let your kind just-"
Me: I step forward, then grin at them and crack my knuckles.
GM: The guards stop, look at each other, look back at you, look back at each other, then one says "On second thought, enjoy your stay."
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I got this friend who has this really cool Dragon Born ranger who takes heritage from green dragons. His story is this: Once a pack of wolfs mauled his parents to death in the cave they were living in. Right when the wolfs were about to eat him he heard a swoosh and arrows rained down on the wolf's. Then from the source of the arrows came a gnome named jim jar. The gnome took my friend and took him to the wild guild camp where for then on he trained to be a member of the wild guild.
Now he's a smart as hell ranger and shoots arrows into invading goblins and destroys evil drow mages I'm going to quote him
" I live with the shadows and then i shoot from them. "
Also we have some pretty weird npc party members not player party member's but npc's. We have a living rock baby but the only thing it can say is jazz scatts
And this is my encounter
DM: As you walk through the bar you see two drunk men insulting every body
DM: When you get close to them they look directly at the dragon born ranger and say " Hey its o-one of you dragon men, Yall nasty dragon men "
My friend: He grabs the two men and throws them out of the room
Asheling Morningstar, Teifling Bladesinger and CEO of Nine Shrines Adventures and Dines Solara Division.
Ashe comes from a pathfinder campaign of all places and her main gimmicks are dimension hopping and not getting hit. So let me explain a bit about her, Ashe's family was killed in a monster attack on their small village, the attack was stopped by the legendary monster hunters, the Outriders (yeah like the ones from Thrilling Intent but from a different dimension) who then recruited her. After quite a long bit of training Ashe reconnected with the last remaining branch of her family where she met one of her role models, good ol' Aunt Rascal (Who wasn't really her aunt more of like a family friend but whatever.) Rascal taught Ashe about magic and junk which she combined with her combat training from the Outriders to become kinda broken combat-wise. She then left to attend the [Name the GM gave to the country that I can't spell] school for gifted magic users. During her time there, the Outriders were attacked by a group of radical monster-rights activists. It was at this school that Ashe learned of Markus Velafi (yeah the one from thrilling intent) who's books transcended his own reality, Ashe officially coined Markus as her deity after selling 1/666 of her soul in order to meet him in the ethereal plane. Eventually Rascal would give Ashe her sword Rapscallion, The Singer's Blade and she would find the dimension tearing dagger Skypiercer.
Essentially she hops through dimensions saving the world, one monster at a time. She eventually founded Nine Shrines Adventures and Dines Solara Division. Despite Solara only existing in her home dimension, Ashe insists on introducing herself as "Asheling Morningstar, Nine Shrines Solara!"
Remember that thing I said about dodging? Yeah well the pathfinder version of bladesinger is kinda completely broken and gains half of their level as an AC bonus, which translates to Ashe having around 20 AC at level 5 without any armor. So yeah she dodges a lot of stuff which is unfortunate at times, especially when someone's behind her.
Anyways she's just a joy to play and apparently a nightmare to GM, but she is fantastic. No one's gonna read this but who cares
this is nice i also disadree about noone reading it
Rollback Post to RevisionRollBack
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Right now im really excited for my character Desi/Ry'shaun. Tiefling/oblex rouge. Neutral good/lawful evil.
Desi is a tiefling and the youngest of five children born to a very rich merchant. Shes somewhat oblivious to her fathers criminal nature and is desperate to prove herself to him. So when he sends her on a mission to find out what happened to her sister and retrieve her cargo, Desi jumps at the chance.
Ry'shaun is an Oblex (veriant) assassin Desi's father sent with her as protection. He can use the bones of the dead to take on the appearance of his victims. He is disguised as her pet fox and often runs ahead of the party when things start looking dangerous and discreetly helps clear things out. Hes cold, unfamiliar with mortal emotions and is not really concerned with morals. he just has to follow the orders of whoever holds his contract. The contract binds him to the owner, effectively enslaving him.
Yet despite Ry'shauns off putting nature, Desi unabashedly pursued a friendship with him and insists she will have her father free him once they get home. An endearing sentiment, but one he puts no weight in.
Unfortunately, Desi and Ry will eventually get separated from the party and will have to fend for themselves. Desi wont survive. She begs Ry to use her bones when she dies to take on her likeness and complete her mission so her father wont know she is a failure. He agrees and when she dies, he discards his fox bones and take on hers. (Disguised as Desi, he claims it was the fox that got killed.) He is left to contemplate his own loss and his own failure, all while here her bones. Her smile. He is left to struggle through understanding what grief is, all while pretending to be his lost friend in order to keep his promise and also to protect himself from the party. For he has seen how others react to his true nature and is convinced they would kill him on sight.
Once he carries out his promise, he plans to return to the Gong family and steal back his contract so he can be free. And maybe, just maybe, someday he can find a way to bring Desi back.
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If you're anything like me you love making characters, I have a list of characters all just waiting to be played as well as my characters I'm currently playing. So here are my favorite characters, note I love gothic horror themes!
1. Gregor/Gor: Half-Orc Alchemist (homebrew class)/Lycan Blood Hunter
This Half-Orc man was abandoned by his mother in the city they lived in due to his inhuman nature. He grew up on the streets until he tried to steal food from a Gnome Alchemist and was trapped in an ooze being studied by the little gnome. When the gnome freed the young Half-Orc Gregor expected to be turned into the Civil Guard. Instead he was given a warm meal and a place to sleep.
Taken in by his new master he quickly applied himself to the study of Alchemy, after learning of the wonders capable of being done he sought his ultimate goal of using alchemy to purify himself of his Orc heritage.
However his attempt did not go according to plan. Instead of removing his Orcish nature the serum he developed seemed to enhance it, when provoked Gregor's body would physically transform becoming a brutish creature with incredible strength and an even greater lack of intelligence. This alternate persona began to call itself Gor, when provoked or in an instance of danger Gregor would transform into his alternate ego who was better able to handle said situations. All the while trying to improve his serum and remove his monstrous form.
2. Avilius Carlyle: Human Eldritch Knight/War Mage with a Crawling Claw familiar
Carlyle is a bounty Hunter who specializes in hunting mages. Be it a dangerous necromancer defiling the bodies of the dead or simply a sorcerer who owes money to a syndicate he has cheated Carlyle has hunted them all.
A rather grizzled man, Carlyle is in his mid forties and his long hair is almost completely grey from the stresses of his lifestyle. He is often described as thin and ragged and a number of arcane tattoos and wards can be seen tattooed into his skin. The left side of his head is covered in burn scars from a wayward fireball and that eye has been replaced with a sphere of enchanted obsidian.
Across his person he wears a number of occult amulets and religious icons to ward off hostile magics and malicious creatures. His right hand was bitten off by demonic hound summoned by a warlock and so he has replaced it with a clockwork prosthetic that bears a eye like sigil on the back. Carlyle has demonstrated the ability to detach his hand and allow it to act on its own as well as to see through the glyph inscribed on the hand.
3. Emilia Landgrave: Human Whisper Brad/Ghost Patron Warlock
Emilia was born to a minor noble family with a long line of distinguished military service. Though her father had long since retired her brother had risen to a position of officer and was currently away at war.
With the murder of her brother, Emilia was plagued by visions of his ghost and after trying to claw her own eyes out was committed to a temple of healing by her father. Within the temple she realized that her brother was not haunting her, he was warning her.
Embracing their connection she escaped from the temple and set out to avenge her brothers spirit and allow him to pass on.
3. Finnegan "Finn" Hawkyns: Half Elf Lore Bard/Fey patron Warlock
Finn's father was a simple human farmer who came across an Elven woman wounded in the woods near his homestead, his father took her in and cared for her as she healed and as the months past a relationship grew.
While eventually Finn's mother left he was raised by his father. He always had a fascination with the creatures of the world and delighted in the stories of strange creatures his father would share. When his chores where done he would often wonder the woods observing the various beasts and insects he came across.
One day he heard a strange cry, investigating the source he discovered a pseudodragon within a hunter' trap. Upon freeing the frightened creature he was greeted by a strange figure who thanked him for freeing his friend. After what seemed like hours of talking Fin emerged from the woods with a dragon on his shoulder and a drive to journey the world and study the creatures of it
4. Matthias Grendel: Human Cyborg (warforged) Alchemist Artificer/Storm Herald Barbarian
Once a modest artificer who shared his shop with his wife and their apprentice until bandits attacked his shop seeking to steal his creations. After killing his wife they lit his shop on fire and left him to die on the floor. The only reason he survived was through the help of his Homonculous and the return of his apprentice.
Eventually with their help Matthias rebuild himself using components salvaged from his shop. After the death of his wife Matthias is determined to never be helpless again and has slowly upgraded and replaced his body with various improvements and weapons
Rykzir the Drow mage. You can read about his adventures in my partially posted book, the Heart of the Drow.
Read the first chapters. Feel free to critique. Will link the next chapters at the end of the first. Two stories running so far.
Simeon Tor:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/34598-simeon-tor-chapter-1-the-heat-of-battle
The Heart of the Drow:
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/36014-heart-of-the-drow-chapter-1
This is basically every character of mine, but I will share one for right now.
Gnareal Gnoll (Homebrew) Life Cleric
Gnolls attacked a temple of Helm, but was well defended by the resident priests. The head priest happened to see Gnareal on the back of a female gnoll, and cremoved the majority of Gnareal's link to the demon that gnolls are connected to (Idk how to spell it). Gnareal served in the temple for a few years, until he recieded a dream from Helm. This is what set him on to his adventure.
Pico De Lolobardo; Aarakocra bard.
Tyto is family of owls like the Barn Owl.
Ceisiwr the Eladrin Warlock, Great Old One, Pact of the Tome
Overview: Basically he's old as hell, experienced a great tragedy, and made a pact in the hopes of bringing back those he lost as the last thing he does before he dies. Potentially a character that trends towards evil alignment. Also, a fun quirk of him being old as hell and an expression of the chaos in his soul is that he can't the seasonal expression of his eladrin form and of the eladrin effect of his fey step. The DM has me roll a D4 whenever I use fey step, making the effect random.
Story: Ceisiwr lived a full life as a sorcerer. Naturally gifted in magic and rebellious, he spent his early life as an adventurer and fell in love with the thrill of adventuring around the prime material plane. After repeated cycles of outliving many of his adventuring companions, he began to contemplate the larger themes of life and decided that he wanted a companion with whom to live out the remainder of his long lifespan. He returned to his home city within the Feywild, and took a diplomatic position. It suited him well, as he was still afforded the luxury of travel to maintain external relations, but he delighted in once again being among his own kind. He found a partner, started a family, and lived a general domestic life free of major hardship. This was not to last.
Like so many great characters, a great tragedy was visited upon him and his family, resulting in the loss (or at least so he thinks) of his wife and children. He scoured the world for ancient texts and rituals, anything to bring them back or alter events, but his search revealed nothing. He turned inward and fell into a deep winter cycle, lasting nearly until the twilight of his life.
As he aged through this winter expression, he spent more and more time in trance, his consciousness drifting beyond his body. His connection to the forces of magic dwindled and ultimately faded away. In his darkest moments, he reached his mind out in despair, poring over everything he'd ever done in his life, wondering if there was anything he could've done to save them. In this eternal darkness, a great and ancient power revealed itself to him, and with that revelation came the promise of a reawakening the magic that he once wielded, and the potential of changing the course of his life. He is convinced that this adventure will be the last thing he does before he dies.
"To die would be an awfully big adventure"
^ Perfectly stated!
For a good portion of us the characters we make are in large part real, the very extensions of ourselves.
I have two characters from second edition that survived nearly 3 decades of play and system conversions.
One a drow house blademaster that survived disaster one after another and still managed to live on. He's by far my oldest char i ever made and likely the proudest to have ever made.
Second was a half drow/ high elf. Used second edition skills and powers to build him. He's by far the most difficult char I have made to convert. His life was a crime on top of a crime, his existence is proof of ^ a disaster that happened. He lived on the surface never truly knowing why elves and surface races hated him for no reason. Eilistraee took an interest in him and she eventually had a long chat with him explaining his existence and why it was so importantto live on. (Playing him with his story, helped me through some very tough times in my life. A testament to how helpful D&d truly is to peoples lives.) He choose to work in trying to build up relationships some troubled, he never stopped trying to do right by others regardless.
Rascallen Featherfoot
Light Foot Halfling from the devastated Lurien Forest.
Growing up in a large family who where refugees in Calimport, he was the youngest male sibling. His mother and sisters worked as cooks and cleaners for one of the Pasha houses. His father fished, along with his elder brothers supplying the merchant house with food and any extra to trade.
Rascallen found fishing to be horribly boring, he hated cleaning and his mother would chase him out of the kitchen as he stole more food then he helped make. The Pasha of the merchant house noticed his troublesome ways and secretly enticed him to start training in "mercantile covert operations".
And thus Rascallen found himself wondering Toril hoping to make enough gold to get he and his family back to Lurien now the waters have receded. He was employed as a spy and saboteur.
So far his greatest deed is that of acquiring a Folding Boat from a village of Lycanthropes and using said boat to slay a Demon as he had no other magical weapons to damage the beast.
Being separated from his party (always a win situation) he awoke a demon, however with his quick thinking he shoved the tiny box into its mouth, yelled the command word and it expanded into a 24 foot river boat. (killing a demon solo at 6th level is pretty hard!). Not only was the demons skull shattered, Rasc's ribs and a leg bone where shattered too. However to room was nicely decorated with a boat!
I'm liking a lot of these characters! Anyone want to share any specificaly special events that happened with them?
I also have another character to add. Styx Hellscream, he's a human Sword Bard/Hexblade warlock from a Barbarian tribe that worships Kron a good of storms and metal. His people where celebrating the defeat of an enemy when a hellish creature started slaughtering all the warriors, Styx was the only one to wound the creature which halted it's rampage. The creature was looking for the most worthy of the tribe and offered to spare the others if Styx would accept it's blessing, regretfully Styx agreed. Though he saved the tribe he betrayed Kron and was banished from the tribe, so now he wanders the world with his axe Riffclaw hunting the demon that drove him from his people.
Pretty much a heavy metal Bard inspired by Brutal Legend and speaks in an epic fashion (think Edgar frog from Lost boys). He once had a guard grab him during a game and I told the guard "lay your hand on me again and I will fashion a cod piece from your skull and make my morning relief through your mouth so you will wander the afterlife with the eternal taste of p*** to remind you who sent you there.
I rolled an 18 on the Intimidation check!
Ash - my current character in an (expanded) LMoP campaign. She's a Hexblade 5 / Swashbuckler 3 - a Tiefling named Ashkara'a. She had the typical tragic childhood, believing that she started the fire that killed her mother and brother. So, orphaned, she wandered the streets looking for money and work, using only the name Ash as a remembrance of her pain. Sinking low enough to kill someone for money to survive, she was petrified at the moment of the kill, but a chill ran through her, calming her enough to commit the act. She passed out, and awoke in the Shadowfell. A spectral figure told her that the Raven Queen wanted to help her, and guide her, in exchange for "collecting" some other, more interesting souls. Returning the the Material Plane, she found a katana next to her. This blade, that she called ShadowReaver, would grow colder to the touch if she felt she was supposed to kill something, and grow painfully warm if she was supposed to walk away from a kill.
She's very unapologetic, and basically fairly reckless. She balances being the stealthy Rogue with the brash Warlock whenever either one suits her. Once, after sneaking around under cover of another's Invisibility spell, she was actively clumsy and loud when walking around later, to hopefully throw off suspicion. And, while others of the party are trying to start a town guard (paladin), and a tavern (drunken monk), she is working on setting up a brothel in town, for the purposes of making a safe place for the girls (and boys, etc...) who work there. She was on her own as a child, with no one to safeguard her, and so she wants to help protect the wayward lost children who would otherwise have nowhere to go. She has vowed to destroy anyone who hurts them.
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Saga - my backup to the Hexblade above. She's an Aasimar (protector) Fighter 2 / Celestial PotB Warlock. She discovered an ancient curved sword in a lake at age 8. When she grips the handle, it transforms into a gleaming, pristine blade, but otherwise appears to be a thousand years old. Her father started training her in the ways of a fighter, but it caused her headaches, and her only reprieve was trying to figure out the mystical inscriptions on her Khopesh, and their meaning. When her magical abilities started manifesting, she abandoned the soldier training, and sought out any information of her patron, Isis. Since she's only 14, she uses her Mask of Many Faces Invocation to appear older, or pass herself off as a boy, to not draw too much attention to herself. She's kind of a front-line melee medic. RP wise, she fairly naive and innocent, but strong willed and truly good. With a lot to learn...
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Jonsi Eldingar - an older (88 years old) Dwarven Tempest Cleric. He spent much of his life on the icy island of his birth, working and worshiping in the temple of Thor, and only recently started exploring. He just got the urge to go see the world, so he packed up, left his parents and brothers (all miraculously, non-traumatically, alive...) and got on a ship to the mainland. One of his more memorable encounters was with his long-time lover, a Sorcerer, who caught him cheating with another woman. So, she blasted him into last week (literally) and left him with a permanent reminder - a streak of vivid purple hair both on top of his head, and in his beard. So, while he's fairly happy-go-lucky, and up for just about anything, he doesn't really trust Wizards and Sorcerers, especially female ones.
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Tinker Goodspeed - Halfling Fighter - Gunslinger. Haven't looked too much into the new Artificer opportunities, but that might work also. Tinker was a loyal, but mischievous, member of his city. Forever curious, he was always trying to figure out a better way. His father enlisted him in the town guard, and he learned a lot, but constantly found himself in trouble, and having to talk his way out of one predicament after another. So, he left, seeking out his fortune elsewhere. Seeking refuge from a powerful storm, he explored a cave, and found an elderly Dwarf who wanted to pass on his discovery before he died. This old curmudgeon had found gunpowder, and crafted a weapon to use it. After proving his worth, Tinker learned how to find the black powder, how to safely refine it, how to forge weapons, and how to make ammunition for those weapons. He modified his favorite weapon, a crossbow, to use this new ammunition. Carrying his tried and true Revolving Wheelgun, and fiddling with his new BowCannon, he now explores and tries to find new ways to improve his new toys.
Currently playing: Jack
My 4e rogue, Jack's capable of being very charming but when he doesn't need to be in service of the party/quest, he's very terse and tends to stammer. His main skillset is information gathering (and memory), and he worked in intelligence gathering before his fall from grace. He's hooked up with the party in order to be able to travel more confidently through dangerous areas, looking for information about his kidnapped husband.
Lined Up: Knowledge and Aviur
Knowledge is my backup rogue, in case Jack dies, and if we were short a fighter I would juggle playing Knowledge and Aviur... but as I'm trying to keep Jack alive, I might throw Knowledge into another game entirely.
Knowledge is a stupid, sexy tiefling-- in that his intelligence is 9 and his charisma is 17. Knowledge has NO idea that he's a bit of an idiot. In fact, he prides himself on... well, given what he's named himself, you can guess. He's a rogue and he compulsively steals books when he finds them. Chaotic good, though he doesn't bother trying to advertise the 'good' part.
Aviur is the world's worst Paladin. His stats are NOT optimized for it and he's neutral good in spite of all claims to lawful. He doesn't have a lot of stomach for violence but will gladly throw himself into the front of any fight if it's to protect someone. Basically I really wanted to design a truly terrible Paladin and roleplay him as being increasingly uncomfortable withhis position.
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"Aye lad, High Haspur.. has fallen" -Shavr Battleheart
Asheling Morningstar, Teifling Bladesinger and CEO of Nine Shrines Adventures and Dines Solara Division.
Ashe comes from a pathfinder campaign of all places and her main gimmicks are dimension hopping and not getting hit. So let me explain a bit about her, Ashe's family was killed in a monster attack on their small village, the attack was stopped by the legendary monster hunters, the Outriders (yeah like the ones from Thrilling Intent but from a different dimension) who then recruited her. After quite a long bit of training Ashe reconnected with the last remaining branch of her family where she met one of her role models, good ol' Aunt Rascal (Who wasn't really her aunt more of like a family friend but whatever.) Rascal taught Ashe about magic and junk which she combined with her combat training from the Outriders to become kinda broken combat-wise. She then left to attend the [Name the GM gave to the country that I can't spell] school for gifted magic users. During her time there, the Outriders were attacked by a group of radical monster-rights activists. It was at this school that Ashe learned of Markus Velafi (yeah the one from thrilling intent) who's books transcended his own reality, Ashe officially coined Markus as her deity after selling 1/666 of her soul in order to meet him in the ethereal plane. Eventually Rascal would give Ashe her sword Rapscallion, The Singer's Blade and she would find the dimension tearing dagger Skypiercer.
Essentially she hops through dimensions saving the world, one monster at a time. She eventually founded Nine Shrines Adventures and Dines Solara Division. Despite Solara only existing in her home dimension, Ashe insists on introducing herself as "Asheling Morningstar, Nine Shrines Solara!"
Remember that thing I said about dodging? Yeah well the pathfinder version of bladesinger is kinda completely broken and gains half of their level as an AC bonus, which translates to Ashe having around 20 AC at level 5 without any armor. So yeah she dodges a lot of stuff which is unfortunate at times, especially when someone's behind her.
Anyways she's just a joy to play and apparently a nightmare to GM, but she is fantastic. No one's gonna read this but who cares
This is a Pathfinder character but he's great.
Khonjur, Ifrit Spellslinger
He's a bit hot headed, and racism his a bit high in the world he is from but he typically meets it with sarcasm and forwardness, Just being overly passive aggressive and just getting into shit all the time. Nice to the people he cares about but has a very abrasive and Flamboyant personality. He's a Gunslinger and Wizard - Spellslinger Archtype Multiclass. We're still early on in the campaign but he's fun to play. He's also got a 6 Con so, He's very much a glass cannon.
Commission I got of him.
Give us Spelljammer 5e
I've got two characters. The first one I've tested out, the other one I haven't.
Beedle Baltish the Bard (Half-Elf Bard, College of Glamour)
I kind of ripped off J.K.Rowling on his name but it works for me. He's got a complex background so I'm not going to say it all. I'll just summarise it with 2 points:
•He loves to play music. He cannot last a day without strumming his lute. While everyone else is making stealth checks, I describe how he pulls out his lute and sings really loud.
•He is against racism. His dad charmed his mum into marrying him, which meant when the spell wore off Beedle was left on the streets.
Wymar Liadon (Human Warlock of the Great Old One, Pact of the Chain)
This is a poor boy who made a pact with a being of the outlands called Cyvigumei. I'll also summarise him with 3 points:
•He was visited in his dreams by Cyvigumei, who demanded he sign a pact or he would never wake up.
•His cruel patron made his tongue a tentacle. Now Wymar communicates only through telepathy.
•Cyvigumei decided that Wymar should have a pet as a reminder that he will never escape the pact. Wymar is followed by a cat which has no physicality at all. It's a bit like an ooze in the shape of a cat. Wymar hates it and tries to get rid of it, but it keeps returning.
•Wymar struggles to control his powers and is reluctant to use them. Only when faced with a life-or-death situation does he unleash his magical wraith on his opponents.
Huge (Hunter Unit 63), a Bear/Tiger/Elk Totem Warrior,
He was the first character I made that I got to play all the way through a campaign. As he was through the setting of the campaign he was raised by a tribe of Firbolg and helped others as much as he could, especially animals. Which for the campaign's sake was helpful, as he was the only Non-Murder Hobo in the party. But he was actually created 140 years prior to gather ingredients an evil wizard hoping to gain Lichdom. So, after meeting his "brother" memories of his old life returned to him, making him crueler. His Good Aligned personality resurfaced after seeing the head of the first friend he made when he arrived on Boross (the island the setting took place on).
Troot the Goblin warlock (raven queen patron, had a raven familiar named grint)
Troot is, to this day, the only truly smart character I've ever played. As goblins lives are often fraught with peril, as a child he cheated death enough times that the Raven Queen eventually came to him herself with a choice: she could kill him right here right now, or he could serve her as her warlock. Troot was very good at talking his way through problems and de-escalating situations instead of outright fighting. He even once, in game, talked a locked door into opening. In the end of the campaign, he ended up defeating the corrupted god that was the final boss and took up the mantle himself. Cheating death once more to become Troot, God Of The Sea.
Raksha the kobold sorceress (draconic ancestry)
Raksha is a nasty nasty girl. I love her so much. The campaign takes place in a society where dragonborn are the dominant race and look down on kobolds, which leaves a big chip on Raksha's shoulder. She spent her time before the campaign started traveling with her best friend, a firebolg monk, running scams and doing odd jobs here and there. Raksha is the opposite of Troot, she spooks easily which makes her very quick to anger, her gut reaction to anything is dropping a fireball. Most of her party, with the exception of the firebolg monk, regards her as a liability, with her penchant for arson and hot temper. She also accidentally killed our cleric. She's a terrible little creature but she's SO fun to play.
yeenoghu
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Back in 2nd Edition, I played an ogre fighter in a campaign. Ended up rolling two 18s for his stats, which the GM said I had to reroll one of them unless I was willing to put it into Intelligence, but he let me exceed the normal racial maximum for intelligence.
So I had Gorris, the world's smartest ogre, who was smarter than everyone else in the party except the wizard. And also capable of crushing rocks with his bare hands. There were some good times with that character. He was very fond of intelligently using brute force to solve things, like determining that the door might be magically warded but the ordinary wooden wall next to it had no such protection.
The entire party was made up of nontypical character races- we had a saural cleric, a dark elf wizard, and a rogue that was some sort of humanoid beetle. We were headed into a town once when the pair of guards at the gate tried to stop us.
GM: As you approach, the guards raise their spears and say "Hey, we don't let your kind just-"
Me: I step forward, then grin at them and crack my knuckles.
GM: The guards stop, look at each other, look back at you, look back at each other, then one says "On second thought, enjoy your stay."
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I got this friend who has this really cool Dragon Born ranger who takes heritage from green dragons. His story is this: Once a pack of wolfs mauled his parents to death in the cave they were living in. Right when the wolfs were about to eat him he heard a swoosh and arrows rained down on the wolf's. Then from the source of the arrows came a gnome named jim jar. The gnome took my friend and took him to the wild guild camp where for then on he trained to be a member of the wild guild.
Now he's a smart as hell ranger and shoots arrows into invading goblins and destroys evil drow mages I'm going to quote him
" I live with the shadows and then i shoot from them. "
Also we have some pretty weird npc party members not player party member's but npc's. We have a living rock baby but the only thing it can say is jazz scatts
And this is my encounter
DM: As you walk through the bar you see two drunk men insulting every body
DM: When you get close to them they look directly at the dragon born ranger and say " Hey its o-one of you dragon men, Yall nasty dragon men "
My friend: He grabs the two men and throws them out of the room
KNIGHT OF RANDOM
Halike Morgad the Dhampir fist of arlo
Sir strange one of the centaurs
this is nice i also disadree about noone reading it
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Right now im really excited for my character Desi/Ry'shaun. Tiefling/oblex rouge. Neutral good/lawful evil.
Desi is a tiefling and the youngest of five children born to a very rich merchant. Shes somewhat oblivious to her fathers criminal nature and is desperate to prove herself to him. So when he sends her on a mission to find out what happened to her sister and retrieve her cargo, Desi jumps at the chance.
Ry'shaun is an Oblex (veriant) assassin Desi's father sent with her as protection. He can use the bones of the dead to take on the appearance of his victims. He is disguised as her pet fox and often runs ahead of the party when things start looking dangerous and discreetly helps clear things out. Hes cold, unfamiliar with mortal emotions and is not really concerned with morals. he just has to follow the orders of whoever holds his contract. The contract binds him to the owner, effectively enslaving him.
Yet despite Ry'shauns off putting nature, Desi unabashedly pursued a friendship with him and insists she will have her father free him once they get home. An endearing sentiment, but one he puts no weight in.
Unfortunately, Desi and Ry will eventually get separated from the party and will have to fend for themselves. Desi wont survive. She begs Ry to use her bones when she dies to take on her likeness and complete her mission so her father wont know she is a failure. He agrees and when she dies, he discards his fox bones and take on hers. (Disguised as Desi, he claims it was the fox that got killed.) He is left to contemplate his own loss and his own failure, all while here her bones. Her smile. He is left to struggle through understanding what grief is, all while pretending to be his lost friend in order to keep his promise and also to protect himself from the party. For he has seen how others react to his true nature and is convinced they would kill him on sight.
Once he carries out his promise, he plans to return to the Gong family and steal back his contract so he can be free. And maybe, just maybe, someday he can find a way to bring Desi back.