So I'm a very new DM, but been playing for close to three years now, and admittedly only created my own world, because I don't even know where to start with the world's the Wizards of the Coast started. But I'm fairly proud of what I've created so far.
The setting is this world called The Expanding Territory, 158 AS (After Starfall) during the Age of Adventurers, four nations, a human kingdom, a elven conclave/collective, a dwarven empire, and a Draconic Democracy, these nations lived under a peaceful sort of ceasefire as they are watched over by the god, The Valiant Dragon (basically Bahamut) oversees these nations and helps maintain the peace, at least while these nations expand outward. Including The Valiant Dragon, there are twelve greater deities called The Almighty Twelve, or The Gods of Balance, many of them are inspired by preexisting gods:
The Valiant Dragon (Bahamut) God of Justice, Protection, Chivalry. (Lawful Good) Lord of the Scales (Kelemvor) God of the Dead, Law, Order. (Lawful Neutral)The Conqueror of the Nine (Asmodeus) God of Knowledge, Selfishness, Trickery. (Lawful Evil)Crimson Lady of the Lance (Red Knight) Goddess of War, Knowledge, Tactics. (Lawful Neutral)The Dawn Lord (Lathander) God of Summer, Light, Life, Nobility. (Neutral Good)Huntsmaster of the Wilds (Herne) God of Fall, Hunters, Travel, Strength. (True Neutral)The Ravenchist (The Raven Queen) Goddess of Winter, Fate, Death, Knowledge. (Neutral) Oaklord of the Forest (Silvanus) God of Spring, Life, Nature, Healing. (Neutral) The Chromatic Queen (Tiamat) Trickery, Cruelty, Wrath. (Chaotic Neutral)The Tyrant of Discord (Hextor) Massacre, War, Tyranny. (Chaotic Evil)Lunar Archer of Dreams (Sehanine Moonbow) Dream, Travel, Knowledge. (Chaotic Good)The Gleaming Explorer (Dugmaren Brightlord) Knowledge, Forge, Discovery. (Chaotic Neutral)
These gods try to interfere with the affairs of the mortal world as little as possible as they were apart of a thousand year war, that resulted in the death of many gods and mortals. But there are Paladin and Cleric orders dedicated to most of the gods that follow a mission/ideology. But the Age of Gods has passed, and the Age of Adventurers has taken shape, Adventuring is now a recognized profession amongst every nation, thanks to a guild called The Commission. Adventuring Parties are formed and answer to The Commission. There is a good deal of racism in this world, as all world are never free of it in my mind. The civilized races of the world are Aasimar, Tieflings, Humans, Elves, Half-Elves, Dwarves, Dragonborne, Half-Orcs, Gnomes, Halflings, Genasi, Golaiths and Minotaurs. "Uncivilized" races are Orcs, Goblins, Bearbugs, Hobgoblins, Firblog, Tabaxi, but not all these races are good or evil because of civilization. Currently the Uncivilized live out in the uncharted regions called the Great Expanse, and they do not share their secrets, Orcs, Goblins and such are usually hostile towards anyone that is one of them, the Firblog and Tabaxi are willing to work with the civilized but want them to leave them in peace for the most part.
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So I'm a very new DM, but been playing for close to three years now, and admittedly only created my own world, because I don't even know where to start with the world's the Wizards of the Coast started. But I'm fairly proud of what I've created so far.
The setting is this world called The Expanding Territory, 158 AS (After Starfall) during the Age of Adventurers, four nations, a human kingdom, a elven conclave/collective, a dwarven empire, and a Draconic Democracy, these nations lived under a peaceful sort of ceasefire as they are watched over by the god, The Valiant Dragon (basically Bahamut) oversees these nations and helps maintain the peace, at least while these nations expand outward. Including The Valiant Dragon, there are twelve greater deities called The Almighty Twelve, or The Gods of Balance, many of them are inspired by preexisting gods:
The Valiant Dragon (Bahamut) God of Justice, Protection, Chivalry. (Lawful Good) Lord of the Scales (Kelemvor) God of the Dead, Law, Order. (Lawful Neutral)The Conqueror of the Nine (Asmodeus) God of Knowledge, Selfishness, Trickery. (Lawful Evil)Crimson Lady of the Lance (Red Knight) Goddess of War, Knowledge, Tactics. (Lawful Neutral)The Dawn Lord (Lathander) God of Summer, Light, Life, Nobility. (Neutral Good)Huntsmaster of the Wilds (Herne) God of Fall, Hunters, Travel, Strength. (True Neutral)The Ravenchist (The Raven Queen) Goddess of Winter, Fate, Death, Knowledge. (Neutral) Oaklord of the Forest (Silvanus) God of Spring, Life, Nature, Healing. (Neutral) The Chromatic Queen (Tiamat) Trickery, Cruelty, Wrath. (Chaotic Neutral)The Tyrant of Discord (Hextor) Massacre, War, Tyranny. (Chaotic Evil)Lunar Archer of Dreams (Sehanine Moonbow) Dream, Travel, Knowledge. (Chaotic Good)The Gleaming Explorer (Dugmaren Brightlord) Knowledge, Forge, Discovery. (Chaotic Neutral)
These gods try to interfere with the affairs of the mortal world as little as possible as they were apart of a thousand year war, that resulted in the death of many gods and mortals. But there are Paladin and Cleric orders dedicated to most of the gods that follow a mission/ideology. But the Age of Gods has passed, and the Age of Adventurers has taken shape, Adventuring is now a recognized profession amongst every nation, thanks to a guild called The Commission. Adventuring Parties are formed and answer to The Commission. There is a good deal of racism in this world, as all world are never free of it in my mind. The civilized races of the world are Aasimar, Tieflings, Humans, Elves, Half-Elves, Dwarves, Dragonborne, Half-Orcs, Gnomes, Halflings, Genasi, Golaiths and Minotaurs. "Uncivilized" races are Orcs, Goblins, Bearbugs, Hobgoblins, Firblog, Tabaxi, but not all these races are good or evil because of civilization. Currently the Uncivilized live out in the uncharted regions called the Great Expanse, and they do not share their secrets, Orcs, Goblins and such are usually hostile towards anyone that is one of them, the Firblog and Tabaxi are willing to work with the civilized but want them to leave them in peace for the most part.