I've developed a character who is a Fallen Aasimar Rogue, Chaotic Neutral. Backstory involves human parents, always living with humans as an outsider/thief in a very tight knit thief guild of which his family was the heads of. Does it seem plausible that a 25 year old (lvl 5) could not know what an Aasimar is at all, let alone that they themselves are one?
He has Gold eyes, white hair, pale skin (almost gray). So not SUPER obvious like a tiefling would be, but he's definitely different. I know with "Necrotic Shroud" it would be pretty obvious to my character he's not a human, but I'm joining a group that's already been in session since lvl 1 (now all lvl 5), and plan to introduce myself honestly as a Human and then bust out Necrotic Shroud during a huge boss battle or something and open up some serious character development plot.
If it's not plausible he wouldn't know he is an aasimar and/or what one is, would it be plausible that he could BLUFF that he doesn't know and that would be plausible?
This would all depend on if he was ever exposed to one or read books that had them. Aasimars aren't that common so him not knowing is plausible. He would know that he is different from most humans, but not necessarily why. If the group you are joining has a character that would know what Aasimars look like, could potentially point out that you aren't fully human. This would be up to the DM if they would know or would have to roll to see if they know. Any other questions ask.
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One of the group members is a teifling and one is also an Aasimar. When I drop into the game they are in a HUGE battle with goblins and orcs and such so I'm thinking after that battle (if we survive) we will be getting to know each other. I figure since that Aasimar isn't a fallen he would have his Guide or whatever Aasimars usually get (that guiding voice in their dreams) and would know all about it. As a fallen, I don't have that same voice guide.
Other than the hair, eyes, skin; what would make my character know he is different than other humans?
EDIT: I've never played DnD in a real group before. It's always been casual and with my family, and I was ALWAYS the DM so playing a character I want to make sure I'm creating a character with depth and that can change / grow over time.
The biggest thing that would make him know that he is different would be his ability to see in the dark and to be able to heal light wounds without praying to a god. If there was a time he met someone or something speaking Celestial he would be able to understand it. Also, you aren't born as a Fallen but turn to darkness later on. So, have it where he was plagued by nightmares (his angelic guide giving him visions) and so he ignored them and they eventually stopped. Because of his parents profession and him wanting to do it as well is what gave him the Fallen properties. This is what I come up with when you said your backstory.
Rollback Post to RevisionRollBack
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
The biggest thing that would make him know that he is different would be his ability to see in the dark and to be able to heal light wounds without praying to a god. If there was a time he met someone or something speaking Celestial he would be able to understand it. Also, you aren't born as a Fallen but turn to darkness later on. So, have it where he was plagued by nightmares (his angelic guide giving him visions) and so he ignored them and they eventually stopped. Because of his parents profession and him wanting to do it as well is what gave him the Fallen properties. This is what I come up with when you said your backstory.
That's super smart. So just to be clear; Celestial is inherent? He wouldn't have had to have learned that or even heard it before?
Seeing in the dark makes sense for SURE. But I could see a human in real life being able to do that and just being considered different, not necessarily a completely different species / sub-species of human. So that all makes sense that he could simply not know and just think he's really weird. Maybe it will make the reveal that he is an Aasimar not a super shock and he will be able to accept it pretty easily then.
I dig that "nightmares ignored and then going away" plot point; one could write that off as childhood terrors or "just a phase" instead of as inherent divine powers. That's all wicked smart, thank you so much for taking the time to help me.
I'm thinking if he didn't know he could heal people, he simply would never have done it. Quick question: If someone is brought to zero HP and doing saving throws and all that and I use healing touch, would that heal them and bring them back, or do they need to save first to 1hp and then I can heal them after?
The books says what languages you know so I'd assume most are inherent. But if he never had interactions with anyone who speaks the language he wouldn't know that he knows it. Any type of healing brings people back up of what you give them, so if someone is at 0 and you heal them for 1 they are at 1 but if they are at 1 they gain 1 and would be at 2. Healing people stops them from having to go through the saves. Just because he didn't know that he could heal people doesn't mean that there wasn't an instance that someone went down and he went to them to try to help and his hands just started to glow and some of the wounds closed and they regained conscious that he would discover it. You could have it where he never needed it so he doesn't know about his innate ability to heal. Anything else just ask.
Rollback Post to RevisionRollBack
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
That's really smart. A part of the backstory involves his entire family / guild being slain except for him. That might be a great time to have seen his healing powers; maybe he saved one person accidentally but it wouldn't work when he tried to save more and he thought it was a fluke. This has given me a LOT to work with. Thank you so much WeldingBear! You're a hero.
It says you touch a creature. It doesn't say that creature can't be you.
Love it! I have some wicked good ideas.
Someone infiltrated, slaughtered everyone, I managed to heal my own wounds on accident, but then couldn't heal anyone else and had to watch them all die which was frustrating beyond belief. I had never done this before and didn't know I could only use it once per long rest, so now I assume I can only heal myself. This will make it much worse for my character when I realize I CAN heal other people; There will be regret in that I couldn't save others and selfishness mixed in because I saved me and not my parent(s). I never tried to heal others because of the scar of having such a traumatic experience last time. What a complex character moment to have. I'm super pumped about all this!
Hmm I'm pretty late to this so a bit of it may be too late to consider some alternative ideas I thought up. The way it came across to me is that both parents were already members to an extent of the guild. I was thinking it might explain some of the disbelief and misunderstanding of some of your healing and dreams if perhaps you had 1 Aasimar blooded parent (lets say mother for example) who was originally an outsider of the guild and was brought in due to the relationship with your father where they then rose to further prominence. Your mother may have come from a family of clerics who had Aasimar blood sprinkled in recessively so true Aasimar just stood out naturally for their superior connection to their faith and never fully understanding that it was actually their bloodline that set them apart. Perhaps your family just continually gets cryptic and stern Angelic guides, which is why your mother may also be a fallen aasimar and followed the path of the rogue to seize her own destiny rather than listen to the rambling innane dreams that haunted her almost constantly telling her to seek danger and darkness, perhaps even despite her families disposition that she believed these dreams luring her to places of gathering dark was some sort of trick of a dark entity and passing some of those prejudices onto you.
Similarly could work if both of your parents are Fallen Aasimar, they railed against their fates and never trusted their guides until their guides had forsaken them. I just like the idea of one family being from a very cleric or even paladin heavy background because its like "why would it be weird to be able to heal people and talk to the gods we do that all the time anyways". Then you have a slightly less faithful person roll up and be genuinely mad that they're being contacted constantly by entities that they're ''told'' are divine but being more jaded and cynical are wary to trust them and are soon forsaken making it a form of self-fulfilling prophecy.
You could also work in which type of Aasimar they were originally, like if theyre Protector, and the guide was over zealous and showed visions of what they viewed as noble sacrifice facing dark powers but a sane human just sees as a hopeless slaughter. A Scourge guide showing visions of being consumed by the radiance banishing darkness in its path to the point of being entirely consumed until nothing remained. Perhaps another God/or entity (like Mask) just has a problem with the source of the divine in your blood and offers freedom from that connection and once severed, just leaves it at that or maybe even tries to recruit them as followers.
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I've developed a character who is a Fallen Aasimar Rogue, Chaotic Neutral. Backstory involves human parents, always living with humans as an outsider/thief in a very tight knit thief guild of which his family was the heads of. Does it seem plausible that a 25 year old (lvl 5) could not know what an Aasimar is at all, let alone that they themselves are one?
He has Gold eyes, white hair, pale skin (almost gray). So not SUPER obvious like a tiefling would be, but he's definitely different. I know with "Necrotic Shroud" it would be pretty obvious to my character he's not a human, but I'm joining a group that's already been in session since lvl 1 (now all lvl 5), and plan to introduce myself honestly as a Human and then bust out Necrotic Shroud during a huge boss battle or something and open up some serious character development plot.
If it's not plausible he wouldn't know he is an aasimar and/or what one is, would it be plausible that he could BLUFF that he doesn't know and that would be plausible?
This would all depend on if he was ever exposed to one or read books that had them. Aasimars aren't that common so him not knowing is plausible. He would know that he is different from most humans, but not necessarily why. If the group you are joining has a character that would know what Aasimars look like, could potentially point out that you aren't fully human. This would be up to the DM if they would know or would have to roll to see if they know. Any other questions ask.
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
One of the group members is a teifling and one is also an Aasimar. When I drop into the game they are in a HUGE battle with goblins and orcs and such so I'm thinking after that battle (if we survive) we will be getting to know each other. I figure since that Aasimar isn't a fallen he would have his Guide or whatever Aasimars usually get (that guiding voice in their dreams) and would know all about it. As a fallen, I don't have that same voice guide.
Other than the hair, eyes, skin; what would make my character know he is different than other humans?
EDIT: I've never played DnD in a real group before. It's always been casual and with my family, and I was ALWAYS the DM so playing a character I want to make sure I'm creating a character with depth and that can change / grow over time.
The biggest thing that would make him know that he is different would be his ability to see in the dark and to be able to heal light wounds without praying to a god. If there was a time he met someone or something speaking Celestial he would be able to understand it. Also, you aren't born as a Fallen but turn to darkness later on. So, have it where he was plagued by nightmares (his angelic guide giving him visions) and so he ignored them and they eventually stopped. Because of his parents profession and him wanting to do it as well is what gave him the Fallen properties. This is what I come up with when you said your backstory.
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
That's super smart. So just to be clear; Celestial is inherent? He wouldn't have had to have learned that or even heard it before?
Seeing in the dark makes sense for SURE. But I could see a human in real life being able to do that and just being considered different, not necessarily a completely different species / sub-species of human. So that all makes sense that he could simply not know and just think he's really weird. Maybe it will make the reveal that he is an Aasimar not a super shock and he will be able to accept it pretty easily then.
I dig that "nightmares ignored and then going away" plot point; one could write that off as childhood terrors or "just a phase" instead of as inherent divine powers. That's all wicked smart, thank you so much for taking the time to help me.
I'm thinking if he didn't know he could heal people, he simply would never have done it. Quick question: If someone is brought to zero HP and doing saving throws and all that and I use healing touch, would that heal them and bring them back, or do they need to save first to 1hp and then I can heal them after?
The books says what languages you know so I'd assume most are inherent. But if he never had interactions with anyone who speaks the language he wouldn't know that he knows it. Any type of healing brings people back up of what you give them, so if someone is at 0 and you heal them for 1 they are at 1 but if they are at 1 they gain 1 and would be at 2. Healing people stops them from having to go through the saves. Just because he didn't know that he could heal people doesn't mean that there wasn't an instance that someone went down and he went to them to try to help and his hands just started to glow and some of the wounds closed and they regained conscious that he would discover it. You could have it where he never needed it so he doesn't know about his innate ability to heal. Anything else just ask.
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
That's really smart. A part of the backstory involves his entire family / guild being slain except for him. That might be a great time to have seen his healing powers; maybe he saved one person accidentally but it wouldn't work when he tried to save more and he thought it was a fluke. This has given me a LOT to work with. Thank you so much WeldingBear! You're a hero.
Do you know if the healing touch works on myself?
It says you touch a creature. It doesn't say that creature can't be you.
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
Love it! I have some wicked good ideas.
Someone infiltrated, slaughtered everyone, I managed to heal my own wounds on accident, but then couldn't heal anyone else and had to watch them all die which was frustrating beyond belief. I had never done this before and didn't know I could only use it once per long rest, so now I assume I can only heal myself. This will make it much worse for my character when I realize I CAN heal other people; There will be regret in that I couldn't save others and selfishness mixed in because I saved me and not my parent(s). I never tried to heal others because of the scar of having such a traumatic experience last time. What a complex character moment to have. I'm super pumped about all this!
Glad I could help. Anything else just ask and the community here and I will be more than happy to help if we can.
Remember this is a game and it's suppose to be fun for everybody. Let's all have fun and kill monsters.
Hmm I'm pretty late to this so a bit of it may be too late to consider some alternative ideas I thought up. The way it came across to me is that both parents were already members to an extent of the guild. I was thinking it might explain some of the disbelief and misunderstanding of some of your healing and dreams if perhaps you had 1 Aasimar blooded parent (lets say mother for example) who was originally an outsider of the guild and was brought in due to the relationship with your father where they then rose to further prominence. Your mother may have come from a family of clerics who had Aasimar blood sprinkled in recessively so true Aasimar just stood out naturally for their superior connection to their faith and never fully understanding that it was actually their bloodline that set them apart. Perhaps your family just continually gets cryptic and stern Angelic guides, which is why your mother may also be a fallen aasimar and followed the path of the rogue to seize her own destiny rather than listen to the rambling innane dreams that haunted her almost constantly telling her to seek danger and darkness, perhaps even despite her families disposition that she believed these dreams luring her to places of gathering dark was some sort of trick of a dark entity and passing some of those prejudices onto you.
Similarly could work if both of your parents are Fallen Aasimar, they railed against their fates and never trusted their guides until their guides had forsaken them. I just like the idea of one family being from a very cleric or even paladin heavy background because its like "why would it be weird to be able to heal people and talk to the gods we do that all the time anyways". Then you have a slightly less faithful person roll up and be genuinely mad that they're being contacted constantly by entities that they're ''told'' are divine but being more jaded and cynical are wary to trust them and are soon forsaken making it a form of self-fulfilling prophecy.
You could also work in which type of Aasimar they were originally, like if theyre Protector, and the guide was over zealous and showed visions of what they viewed as noble sacrifice facing dark powers but a sane human just sees as a hopeless slaughter. A Scourge guide showing visions of being consumed by the radiance banishing darkness in its path to the point of being entirely consumed until nothing remained. Perhaps another God/or entity (like Mask) just has a problem with the source of the divine in your blood and offers freedom from that connection and once severed, just leaves it at that or maybe even tries to recruit them as followers.