I'm sure most people clicking on this are already aware of the massive changes with Treasure Checkpoints. Hopefully I'm not the one breaking the news that the rules for trading items also changed - the items must be of the same rarity AND on the same magic item table, which will add extra complexity to magic item trading. Additionally, everyone now needs to keep track of their item unlocks and be able to reference which tables they appear on and then cross-reference when those items are available. The thing that makes it complicated is that the magic items and their tables weren't designed to make referencing them in these ways simple. On the DM's guild however, there are a collection of tables that just went up that do exactly that. You have an alpha master list, the alpha by table, and the player's version which is the first alpha list with some additional tracking information added. Below is a one page sample of the player's sheet.
Does anyone know if the magic item unlocks are retroactive for existing characters? (i.e. can treasure points be used to purchase magic items from adventures you have played in previously?).
I have some tier 1 and tier 2 characters who were unlucky on rolls and have zero or one magic items. (The shop I play at often has full seven player tables and only one character could previously receive the items). With the new system they will always have fewer magic items than new characters will ... so it would at least be reasonable if items from adventures that they had already played were available for purchase.
I played an adventure last night and one of the treasures "unlocked" doesn't exist in any treasure table. It also came from a pre-"season 8" adventure so it doesn't say anything of "treasure points". It is in the XGtE, but only as a "here is a magic item".
So how do we buy something not on a table (what's the cost in TP)? And once we buy it, how can we trade it since you can only trade for items on from the same table?
Specifically it's the Cloak of Billowing from "Rats of Waterdeep", but I would still prefer an answer to the more general "What if"...
What if a magic item doesn't exist on a DMG Magic Item table?
Then all characters are immediately thrown in jail, not just in your campaign, but everywhere.
Seriously though, use item rarity and ability as a guideline.
So in this case, the Cloak of Billowing is listed as "Common". Only Table A lists Common items, so in theory it would be equivalent to a Table A magic item; however...
The only items listed in Table A that are Common are potions; Healing and Climbing. However...
Both of those items are listed as being purchasable via gold, 50gp and 75gp. So now the item can cost:
8 TCP as that is the cost for Table A items,
1 TCP as you can convert 1TCP for 50gp and therefore enough to purchase the Cloak,
2 TCP because a Common item can be 75gp and therefore the character must redeem 2 (or 1.5 if they allow half TCP),
or, just buy it outright in cash/gp as it is at the same level as a Potion of Healing and can just be purchased.
In the end, I really don't want the Cloak, but it makes a great example of how screwy this new economy is going to be.
To go along with that. Secret chest component is 5000Gp. Staff of Magi is 24 TP= 1200gp. Plate armor = 2000gp I guess Plate Armor and spell components are MUCH more powerful than a Staff of Magi. And upon reading what a Staff of Magi does, it is not as problematic as Hazirawn. Yeah right.
The whole new system is really screwy and in my opinion will kill AL. Its a shame, but it seems that is what will happen.
Pretty sure I saw one of the admins (Alan) post that common items (once unlocked) only cost 2 TP. I don’t have a reference but it’s worth looking into.
““Common magic items can be purchased once they've been unlocked in specific adventures; they cost 2 TCP each.
Mundane items are typically available for gold only, but the full list of what you can use your TCPs for can be found in the Player's Guide.” - Alan Patrick
““Common magic items can be purchased once they've been unlocked in specific adventures; they cost 2 TCP each.
Mundane items are typically available for gold only, but the full list of what you can use your TCPs for can be found in the Player's Guide.” - Alan Patrick
Can you site where you found that quote?
I'd also like to know his definition of "full list". The only thing I see in the AL PG v8.2 for TCP are two paragraphs describing them and the Magic Item by Table lookup.
Seems like Alan Patrick's mundane items quote is either a reference to one of the earlier versions of the evergreen list which happened to include mundane armor or that 1 TP used for 50 gp and used the word "list" instead of a word like "explanation".
Normally, I wouldn't let my players use a Facebook quote or references to similar items. It's also not in a table and or described in any other official documents currently. In this case though, it creates the situation where you could unlock a common magic item, but you could not purchase it and could not trade it.
Alan Patrick's 2 TP seems reasonable, and I would only allow trading with other items from XGtE until clearer rules are available. Though I would warn my players that other AL DMs elsewhere might not respect that decision.
Seems like Alan Patrick's mundane items quote is either a reference to one of the earlier versions of the evergreen list which happened to include mundane armor or that 1 TP used for 50 gp and used the word "list" instead of a word like "explanation".
Normally, I wouldn't let my players use a Facebook quote or references to similar items. It's also not in a table and or described in any other official documents currently. In this case though, it creates the situation where you could unlock a common magic item, but you could not purchase it and could not trade it.
Alan Patrick's 2 TP seems reasonable, and I would only allow trading with other items from XGtE until clearer rules are available. Though I would warn my players that other AL DMs elsewhere might not respect that decision.
Agreed; I'm hesitant to call it official. This seems like it should be been added into either the PG or FAQ. Somehow it slipped version 8.0, 8.1, and 8.2.
Ya the DMs Guild magic item tables do not seem to be any longer available. I'm in the same boat trying to figure out the cost of a magic items so I can relay it to my players when I DM the adventure tonight. The Item Cost tables really aren't clear and for whatever reason they didn't seem interested in including it in the stupid content catalog.
Hi, I just played my first ever D&D game at a DDAL night. I used a pregenerated character and was working on making my own with the dndbeyond tool (thou apparently most options are locked, so not really).
I earned +4 treasure points and I was going to look up a treasure list out of curiosity to see what I could save up for or get now, but I've been looking for almost 2 hours now and I have no clue at all. I've found the evergreen list and the season 8 unlock, but it means little to me without descriptions or TP costs. Am I supposed to cross check everything and make my own table? This would take a long time.
The sample sheet at the top was pretty close to what I had hoped to find, but is there a real list? Am I doing something wrong?
I have recently discovered that the item table is in the DMG... so you can reference the table the item is in from the DMG and then check to see what the cost is for that table in the ALPG.
It's a pretty convoluted process. I don't know if the Magic Item table is in the basic rules, I didn't check. Hopefully it is since the one of the selling points of AL was that it had zero entry costs since it could be entirely played from the Basic Rules.
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I'm sure most people clicking on this are already aware of the massive changes with Treasure Checkpoints. Hopefully I'm not the one breaking the news that the rules for trading items also changed - the items must be of the same rarity AND on the same magic item table, which will add extra complexity to magic item trading. Additionally, everyone now needs to keep track of their item unlocks and be able to reference which tables they appear on and then cross-reference when those items are available. The thing that makes it complicated is that the magic items and their tables weren't designed to make referencing them in these ways simple. On the DM's guild however, there are a collection of tables that just went up that do exactly that. You have an alpha master list, the alpha by table, and the player's version which is the first alpha list with some additional tracking information added. Below is a one page sample of the player's sheet.
https://drive.google.com/open?id=1ZbIqvWV8Maf2oa6n1DnOWEILd8OeDApp
And here's where it's located at the DM's Guild:
https://www.dmsguild.com/product/251443/Adventurers-League-Season-8-Magic-Item-Tables?src=newest_in_dmg
Does anyone know if the magic item unlocks are retroactive for existing characters? (i.e. can treasure points be used to purchase magic items from adventures you have played in previously?).
I have some tier 1 and tier 2 characters who were unlucky on rolls and have zero or one magic items. (The shop I play at often has full seven player tables and only one character could previously receive the items). With the new system they will always have fewer magic items than new characters will ... so it would at least be reasonable if items from adventures that they had already played were available for purchase.
Last I checked, it's not retroactive. It's meant to "fix" things moving forward.
How about this one...
I played an adventure last night and one of the treasures "unlocked" doesn't exist in any treasure table. It also came from a pre-"season 8" adventure so it doesn't say anything of "treasure points". It is in the XGtE, but only as a "here is a magic item".
So how do we buy something not on a table (what's the cost in TP)? And once we buy it, how can we trade it since you can only trade for items on from the same table?
What's the item and which adventure?
Specifically it's the Cloak of Billowing from "Rats of Waterdeep", but I would still prefer an answer to the more general "What if"...
What if a magic item doesn't exist on a DMG Magic Item table?
Then all characters are immediately thrown in jail, not just in your campaign, but everywhere.
Seriously though, use item rarity and ability as a guideline.
So in this case, the Cloak of Billowing is listed as "Common". Only Table A lists Common items, so in theory it would be equivalent to a Table A magic item; however...
The only items listed in Table A that are Common are potions; Healing and Climbing. However...
Both of those items are listed as being purchasable via gold, 50gp and 75gp. So now the item can cost:
In the end, I really don't want the Cloak, but it makes a great example of how screwy this new economy is going to be.
To go along with that. Secret chest component is 5000Gp. Staff of Magi is 24 TP= 1200gp. Plate armor = 2000gp I guess Plate Armor and spell components are MUCH more powerful than a Staff of Magi. And upon reading what a Staff of Magi does, it is not as problematic as Hazirawn. Yeah right.
The whole new system is really screwy and in my opinion will kill AL. Its a shame, but it seems that is what will happen.
Pretty sure I saw one of the admins (Alan) post that common items (once unlocked) only cost 2 TP. I don’t have a reference but it’s worth looking into.
““Common magic items can be purchased once they've been unlocked in specific adventures; they cost 2 TCP each.
Mundane items are typically available for gold only, but the full list of what you can use your TCPs for can be found in the Player's Guide.” - Alan Patrick
Can you site where you found that quote?
I'd also like to know his definition of "full list". The only thing I see in the AL PG v8.2 for TCP are two paragraphs describing them and the Magic Item by Table lookup.
Alan Patrick (AL Admin) mentioned it several times on the Facebook AL group.
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Seems like Alan Patrick's mundane items quote is either a reference to one of the earlier versions of the evergreen list which happened to include mundane armor or that 1 TP used for 50 gp and used the word "list" instead of a word like "explanation".
Normally, I wouldn't let my players use a Facebook quote or references to similar items. It's also not in a table and or described in any other official documents currently. In this case though, it creates the situation where you could unlock a common magic item, but you could not purchase it and could not trade it.
Alan Patrick's 2 TP seems reasonable, and I would only allow trading with other items from XGtE until clearer rules are available. Though I would warn my players that other AL DMs elsewhere might not respect that decision.
Agreed; I'm hesitant to call it official. This seems like it should be been added into either the PG or FAQ. Somehow it slipped version 8.0, 8.1, and 8.2.
So the above link to dmsguild doesnt seem to be working anymore. Did you take it down?
Ya the DMs Guild magic item tables do not seem to be any longer available. I'm in the same boat trying to figure out the cost of a magic items so I can relay it to my players when I DM the adventure tonight. The Item Cost tables really aren't clear and for whatever reason they didn't seem interested in including it in the stupid content catalog.
Hi, I just played my first ever D&D game at a DDAL night. I used a pregenerated character and was working on making my own with the dndbeyond tool (thou apparently most options are locked, so not really).
I earned +4 treasure points and I was going to look up a treasure list out of curiosity to see what I could save up for or get now, but I've been looking for almost 2 hours now and I have no clue at all. I've found the evergreen list and the season 8 unlock, but it means little to me without descriptions or TP costs. Am I supposed to cross check everything and make my own table? This would take a long time.
The sample sheet at the top was pretty close to what I had hoped to find, but is there a real list? Am I doing something wrong?
I have recently discovered that the item table is in the DMG... so you can reference the table the item is in from the DMG and then check to see what the cost is for that table in the ALPG.
It's a pretty convoluted process. I don't know if the Magic Item table is in the basic rules, I didn't check. Hopefully it is since the one of the selling points of AL was that it had zero entry costs since it could be entirely played from the Basic Rules.