I have been running the first season of AL mods at a shop and we just finished the first tier of adventures! It's exciting but jot everyone is at level 4 to catch up or level 5 to play tier 2. So I'm looking for some good tier 1 mods from other seasons to run for them! They've been almost exclusively in Phlan and its outlying regions so it would help if there was a decently smooth transition in tone but I'll gladly try what people recommend :)
Well just across the moonsea there are certainly some interesting things going on like in Hillsfar you have the enjoyable No Foolish Matter and Shackles of Blood (if you adjust the mod and state that it's their goal to get captured). Alternatively, there's always Mulmaster with the adventure of Boltsmelter's Book and Cloaks and Shadows, both of which are very fun chase and intrigue modules.
Alternatively they can use the catch up rule (spending 20 downtime days) and you can immediately begin with T2.
I have been running the first season of AL mods at a shop and we just finished the first tier of adventures! It's exciting but jot everyone is at level 4 to catch up or level 5 to play tier 2. So I'm looking for some good tier 1 mods from other seasons to run for them! They've been almost exclusively in Phlan and its outlying regions so it would help if there was a decently smooth transition in tone but I'll gladly try what people recommend :)
Well just across the moonsea there are certainly some interesting things going on like in Hillsfar you have the enjoyable No Foolish Matter and Shackles of Blood (if you adjust the mod and state that it's their goal to get captured). Alternatively, there's always Mulmaster with the adventure of Boltsmelter's Book and Cloaks and Shadows, both of which are very fun chase and intrigue modules.
Alternatively they can use the catch up rule (spending 20 downtime days) and you can immediately begin with T2.
DM of Tomb of Annihilation (and more) Group 2 and Group 3