I don't know about other folks, but what I would find very useful for AL is a consolidated listing of all the AL adventures; listed/sortable by season, tier, number, and name with a short sentence description. The in game "date" or order it is to be played in would also be very nice, especially when putting a chain of adventures together.
Does this already exist, and my search-fu is too weak to find it?
An extra bonus would be a DM/player rating of the adventure, from a perspective of:
Combat, Roleplaying, Traps, Puzzles, New/Interesting Locations, New/Interesting Rules, and the difference rewards:
Experience,
Gold,
Downtime,
Renown, and
Magic items.
Maybe a simple 1 to 5 scale, from poor(1) to excellent (5); or a two sided 1 to 5 scale, too little (1) to too much (5) with a target of 3.
The AL admins have said that they don't want this information to get out as it will likely lead to players selecting to only play certain modules as a means to "farm" for a specific magic item.
"The AL admins have said that they don't want this information to get out as it will likely lead to players selecting to only play certain modules as a means to "farm" for a specific magic item."
In my experience (might be different elsewhere) that is already the norm. At the store I play at the old Monday group, the Sunday group. That's the only reason they were playing D&D. No RP at all just move a mini, speed through and get the magic item. Then swap GM and do it so someone else in the group gets it. Rinse and repeat. If they wore dungaree's are chewed grass would have been perfect. After a year of AL its been a really hollow and shallow experience. But that's my experience. I totally accept the next group might have had a totally different and positive experience and if so that's awesome.
For me, Roleplaying level will vary greatly depending on the DM and the Players. Like at the last convention, one of the DM's roleplayed my Familiar and kept improvising dialog for it, which helped me get into character. The other GMs treated it like a figurine if they noticed at all. So it varies. Farming can lead to less characterization, but it does not actually preclude it.
I think that AL play experience varies a lot depending on the people involved. Some folks enjoy roleplaying/voices/making in character comments and will put these into any adventure they play. However, the level of comfort with role playing varies widely. Some folks are shy or reticent, in many cases perhaps worried that they won't do it well or might be criticized or viewed negatively for role playing their character. The only way out of this is usually to role play your own character demonstrating that it is actually ok and fun to do so. Finally, unlike a regular campaign, AL tables can often be made up of folks that you may not know well. This can make it more difficult to say or do things that you think might be embarrassing which you would have no issue with when playing with a group of close friends. Only time, getting to know people and feeling more comfortable with role playing in general will overcome this.
There are some other folks may be mostly interested in progressing their characters, acquiring items, and creating a "build". This play style still doesn't preclude role playing, especially in season 9 where you will be spending four hours at the table completing the module anyway so you might as well have a good time doing so. However, due to the extra social challenges of role playing in AL, there are folks who might otherwise role play who mostly just watch and participate mechanically, not because they are solely interested in the mechanics but because role playing can be both a personal and social hurdle for many folks.
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I don't know about other folks, but what I would find very useful for AL is a consolidated listing of all the AL adventures; listed/sortable by season, tier, number, and name with a short sentence description. The in game "date" or order it is to be played in would also be very nice, especially when putting a chain of adventures together.
Does this already exist, and my search-fu is too weak to find it?
An extra bonus would be a DM/player rating of the adventure, from a perspective of:
Combat, Roleplaying, Traps, Puzzles, New/Interesting Locations, New/Interesting Rules, and the difference rewards:
Maybe a simple 1 to 5 scale, from poor(1) to excellent (5); or a two sided 1 to 5 scale, too little (1) to too much (5) with a target of 3.
What do other folks think?
-Dan
This has almost every AL module and HC chapter information with experience, magic items, gold, secret missions, extra renown, etc.
https://docs.google.com/spreadsheets/d/1omoTExpdh7cdiq9NnfVpf6-CnAkGRbA-FMIiNaZXpvg/view#gid=0
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Yes, this looks like it covers all the listing information I was looking for. Big thanks!
Kind of wonder why it isn't officially posted
The AL admins have said that they don't want this information to get out as it will likely lead to players selecting to only play certain modules as a means to "farm" for a specific magic item.
As it is, the search options at dmsguild.com can get you partially there: http://www.dmsguild.com/browse.php?filters=45470_0_0_0_0_0_0_0
And take a look at the Adventures/Storylines section of dndadventuresleague.org: http://dndadventurersleague.org/storyline-seasons/
EDIT: For instance this is the list of Season 7 Modules for ToA: http://dndadventurersleague.org/storyline-seasons/tomb-of-annihilation/
"The AL admins have said that they don't want this information to get out as it will likely lead to players selecting to only play certain modules as a means to "farm" for a specific magic item."
In my experience (might be different elsewhere) that is already the norm. At the store I play at the old Monday group, the Sunday group. That's the only reason they were playing D&D. No RP at all just move a mini, speed through and get the magic item. Then swap GM and do it so someone else in the group gets it. Rinse and repeat. If they wore dungaree's are chewed grass would have been perfect. After a year of AL its been a really hollow and shallow experience. But that's my experience. I totally accept the next group might have had a totally different and positive experience and if so that's awesome.
For me, Roleplaying level will vary greatly depending on the DM and the Players. Like at the last convention, one of the DM's roleplayed my Familiar and kept improvising dialog for it, which helped me get into character. The other GMs treated it like a figurine if they noticed at all. So it varies. Farming can lead to less characterization, but it does not actually preclude it.
I think that AL play experience varies a lot depending on the people involved. Some folks enjoy roleplaying/voices/making in character comments and will put these into any adventure they play. However, the level of comfort with role playing varies widely. Some folks are shy or reticent, in many cases perhaps worried that they won't do it well or might be criticized or viewed negatively for role playing their character. The only way out of this is usually to role play your own character demonstrating that it is actually ok and fun to do so. Finally, unlike a regular campaign, AL tables can often be made up of folks that you may not know well. This can make it more difficult to say or do things that you think might be embarrassing which you would have no issue with when playing with a group of close friends. Only time, getting to know people and feeling more comfortable with role playing in general will overcome this.
There are some other folks may be mostly interested in progressing their characters, acquiring items, and creating a "build". This play style still doesn't preclude role playing, especially in season 9 where you will be spending four hours at the table completing the module anyway so you might as well have a good time doing so. However, due to the extra social challenges of role playing in AL, there are folks who might otherwise role play who mostly just watch and participate mechanically, not because they are solely interested in the mechanics but because role playing can be both a personal and social hurdle for many folks.