Im running a steampunk-esque game and I'm homebrewing a trickster fey called the Kupfernickel (copper demon) and I want it to tie into the proprieties of copper and nickel and it will be ~3-8 CR. Any ideas?
Current Ideas:
High constitution - copper is antibacterial
When you make an unarmed strike or an attack with a silvered weapon against the Kupfernickel, you take lightning damage because copper is conductive
Resistance to fire damage - high melting point and transfers heat well
Spells: incite greed, heat metal, invisibility (suggestions for solarsyphon)
As an action the Kupfernickel can rip 1 metallic weapon out of a character hand if they fail a dc 14 strength save - nickel is ferromagnetic and iron and steel (which are primarily used in weapon making) can also be ferromagnetic
Copper and nickle are often seen as less valuable than other metals so a trickster fey that replaces valuable metals with copper or nickel then disguises it with magic could make allot of trouble. Maybe the consume the luster of metals reducing polished shining metals to dull oxidized copper and nickle.
That kind of fey may suit a spell effect like incite greed which basically makes a creature that sees something valuable have to make a wisdom saving throw or be charmed and forced to approach the item. Combine that with an effect like heat metal to damage people who grab the item and you can have some shenanigans. If you like the idea of shock maybe it has an electric version of heat metal that does a static shock when people touch it.
Then you just need a way for them to hide so they can enjoy the chaos. It could be something simple like invisibility but may they could also do something like turn into a copper coin and hide in some ones purse. You could give them an escape trick where they explode into a collection of copper coins and only one is the real Kupfernickel.
Edit: you could base it off the stat block for a korred it's a cr 7 stone fey known for it's long hair. You could do the hair as copper wires with some electric damage when grabbed then add what ever other abilities you want.
Shapechanger. The Kumpfernickle can use its action to polymorph into a tiny copper coin, or back into its true form.
While in coin form, its walking speed is 5 feet, and while motionless it is indistinguishable from a normal copper coin. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.
Actions
Multiattack. The Kumpfernickle makes 2 wire grasp attacks
Wire grasp. Melee Weapon Attack:+7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the Kumpfernickle can't grapple another creature.
False treasure. The Kumpfernickle chooses an object or itself in coin form to magically transforms into the appearance of a precious metal like gold, silver or platinum. Each creature of the Kumpfernickles choice that sees the treasure must succeed on a DC 15 Wisdom saving throw or be charmed by the kumpfernickle for 1 minute, or until Kumpfernickle does anything harmful to it. While charmed in this way, a creature can do nothing but use its movement to approach the treasure in a safe manner and attempt to take it.
Spellcasting. The Kumpfernickle casts one of the following spells, requiring no spell components and using charisma as the spellcasting ability (spell save DC 15):
Shock. Melee Spell Attack: +9 to hit (with advantage if the target is wearing armor made of metal) reach 10ft., all creatures grappling the Kumpfernickle, holding the Kumpfernickle in coin form, grappled by the Kumpfernickle. Hit: 18 (4d8) lightning damage, and the target can’t take reactions until the start of its next turn.
Reactions
Scatter (1/day). In response to taking damage the Kumpfernickle explodes into a rain of copper coins. The damage is negated and Kumpfernickle transforms into coin form and 1d10 gold worth of copper coins in a 5ft radius around itself. The Kumpfernickle can choose to hide as a coin any where in the effected area. Collecting all of the coins takes a creature 1 minute and also collects the Kumpfernickle if it hasn't escaped or been discovered.
Description
Kumpfernickles consume the luster from precious metals such as gold, silver and platinum leaving behind less valuable metals like iron, nickle and copper.
They often hide as an ordinary copper coins to make their way into wealthy peoples coin pouch's before consuming all of the coins inside turning them into copper coins. This is often interpreted as a curse for greed resulting in the Kumpfernickle being donated to a church as penance. Most Kumpfernickles know better than to attempt to steal money from a god so usually simply flee church coffers leaving a copper coin behind in their stead.
Kumpfernickels have little interest in non precious metals and will happily trade or throw away their large collections of copper or nickle for more previous metals like gold. When threatened they will scatter a large number of copper coins they've collected to hiding among them in the hopes of sneaking away.
Kumpfernickels have the ability to create the illusion of value in mundane objects and enjoy making greedy creatures collect objects made of the metals they leave behind, viewing it as waste.
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Im running a steampunk-esque game and I'm homebrewing a trickster fey called the Kupfernickel (copper demon) and I want it to tie into the proprieties of copper and nickel and it will be ~3-8 CR. Any ideas?
Current Ideas:
High constitution - copper is antibacterial
When you make an unarmed strike or an attack with a silvered weapon against the Kupfernickel, you take lightning damage because copper is conductive
Resistance to fire damage - high melting point and transfers heat well
Spells: incite greed, heat metal, invisibility (suggestions for solarsyphon)
As an action the Kupfernickel can rip 1 metallic weapon out of a character hand if they fail a dc 14 strength save - nickel is ferromagnetic and iron and steel (which are primarily used in weapon making) can also be ferromagnetic
Copper and nickle are often seen as less valuable than other metals so a trickster fey that replaces valuable metals with copper or nickel then disguises it with magic could make allot of trouble. Maybe the consume the luster of metals reducing polished shining metals to dull oxidized copper and nickle.
That kind of fey may suit a spell effect like incite greed which basically makes a creature that sees something valuable have to make a wisdom saving throw or be charmed and forced to approach the item. Combine that with an effect like heat metal to damage people who grab the item and you can have some shenanigans. If you like the idea of shock maybe it has an electric version of heat metal that does a static shock when people touch it.
Then you just need a way for them to hide so they can enjoy the chaos. It could be something simple like invisibility but may they could also do something like turn into a copper coin and hide in some ones purse. You could give them an escape trick where they explode into a collection of copper coins and only one is the real Kupfernickel.
Edit: you could base it off the stat block for a korred it's a cr 7 stone fey known for it's long hair. You could do the hair as copper wires with some electric damage when grabbed then add what ever other abilities you want.
you could give it any number of illusion spells to make something copper look valuable.
give it shocking grasp, or maybe chain lightning
Race: Not Human. that's for sure
Class: Godless monster in human form bent on extending their natural life to unnatural extremes/general of the goose horde
Alignment: Lawful Evil
fun fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
King Of TVs.
Got bored and made a stat block for one because I though the idea was neat.
https://www.dndbeyond.com/monsters/4931886-kumpfernickle
Shapechanger. The Kumpfernickle can use its action to polymorph into a tiny copper coin, or back into its true form.
While in coin form, its walking speed is 5 feet, and while motionless it is indistinguishable from a normal copper coin. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.
Multiattack. The Kumpfernickle makes 2 wire grasp attacks
Wire grasp. Melee Weapon Attack:+7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) slashing damage, and the target is grappled (escape DC 15). Until this grapple ends, the creature is restrained, and the Kumpfernickle can't grapple another creature.
False treasure. The Kumpfernickle chooses an object or itself in coin form to magically transforms into the appearance of a precious metal like gold, silver or platinum. Each creature of the Kumpfernickles choice that sees the treasure must succeed on a DC 15 Wisdom saving throw or be charmed by the kumpfernickle for 1 minute, or until Kumpfernickle does anything harmful to it. While charmed in this way, a creature can do nothing but use its movement to approach the treasure in a safe manner and attempt to take it.
Spellcasting. The Kumpfernickle casts one of the following spells, requiring no spell components and using charisma as the spellcasting ability (spell save DC 15):
At will: Creation (as an action), Distort value, Incite greed, Enlarge/Reduce (self only)
1/day each: Animate objects (tiny objects only), Mislead
Shock. Melee Spell Attack: +9 to hit (with advantage if the target is wearing armor made of metal) reach 10ft., all creatures grappling the Kumpfernickle, holding the Kumpfernickle in coin form, grappled by the Kumpfernickle. Hit: 18 (4d8) lightning damage, and the target can’t take reactions until the start of its next turn.
Scatter (1/day). In response to taking damage the Kumpfernickle explodes into a rain of copper coins. The damage is negated and Kumpfernickle transforms into coin form and 1d10 gold worth of copper coins in a 5ft radius around itself. The Kumpfernickle can choose to hide as a coin any where in the effected area. Collecting all of the coins takes a creature 1 minute and also collects the Kumpfernickle if it hasn't escaped or been discovered.
Description
Kumpfernickles consume the luster from precious metals such as gold, silver and platinum leaving behind less valuable metals like iron, nickle and copper.
They often hide as an ordinary copper coins to make their way into wealthy peoples coin pouch's before consuming all of the coins inside turning them into copper coins. This is often interpreted as a curse for greed resulting in the Kumpfernickle being donated to a church as penance. Most Kumpfernickles know better than to attempt to steal money from a god so usually simply flee church coffers leaving a copper coin behind in their stead.
Kumpfernickels have little interest in non precious metals and will happily trade or throw away their large collections of copper or nickle for more previous metals like gold. When threatened they will scatter a large number of copper coins they've collected to hiding among them in the hopes of sneaking away.
Kumpfernickels have the ability to create the illusion of value in mundane objects and enjoy making greedy creatures collect objects made of the metals they leave behind, viewing it as waste.