1. I agree with most people. In the case of Fire. It is the most common damage type in the game, or one of the most common. Being immune to that will really mess up a lot of things regarding balance. There is a reason PC's can't really obtain any type of immunity. 2. However I might make some, homebrew, exception in some cases. Depending on the PC, the backstory, how the player plays with that PC and it isn't just a way to manipulate the DM into providing meta OP Rewards. In some cases... I might give that player a once a day moment of immunity as a reaction. However when I do this it is a very rare thing to do. and It would come at a trade off where the resistance against an opposite element would decrease. Same reason I'm willing to have a lvl 2-3 druid already have access to flight wildshapes, while usually this is not the case, simply because i know that player won't abuse/cheese the game with it.
It is ok to add little things to make the PC's strong hero type characters. Don't make them near immortal though :S
absolutely not becoming immune to anything should require a very large investment. Allowing 2x res to be immunity would cheapen the immunity altogether. Although one thing about immunity I never understood is poison immunity on anything organic. I mean not even superman had poison immunity see kryptonite.
absolutely not becoming immune to anything should require a very large investment. Allowing 2x res to be immunity would cheapen the immunity altogether. Although one thing about immunity I never understood is poison immunity on anything organic. I mean not even superman had poison immunity see kryptonite.
Kryptonite was more of an allergic reaction than a poison and it is more like radiation sickness (radiant damage, see Sickening Radiance).
With that exception he was immune to almost all poison and disease. At least the Earthly ones.
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absolutely not becoming immune to anything should require a very large investment. Allowing 2x res to be immunity would cheapen the immunity altogether. Although one thing about immunity I never understood is poison immunity on anything organic. I mean not even superman had poison immunity see kryptonite.
Kryptonite was more of an allergic reaction than a poison and it is more like radiation sickness (radiant damage, see Sickening Radiance).
With that exception he was immune to almost all poison and disease. At least the Earthly ones.
allergic, poison, and toxic are essentially the same thing its just semantics. Whats poisonous to one creature isn't necessarily toxic to another is kinda the point i was trying to make. Res to poison can make sense but flat out immunity seems like an oversimplification.
absolutely not becoming immune to anything should require a very large investment. Allowing 2x res to be immunity would cheapen the immunity altogether. Although one thing about immunity I never understood is poison immunity on anything organic. I mean not even superman had poison immunity see kryptonite.
The thing about poisons is that they tend to be fairly specific; if your chemistry works like X you're vulnerable, if it works like Y you aren't (Kryptonite is a good example of that; it's effective against Kryponians and marginal to useless against everything else). Of course, there's a broad range of effectiveness, being immune to something like rattlesnake venom is far more likely than being immune to chlorine gas.
absolutely not becoming immune to anything should require a very large investment. Allowing 2x res to be immunity would cheapen the immunity altogether. Although one thing about immunity I never understood is poison immunity on anything organic. I mean not even superman had poison immunity see kryptonite.
Kryptonite was more of an allergic reaction than a poison and it is more like radiation sickness (radiant damage, see Sickening Radiance).
With that exception he was immune to almost all poison and disease. At least the Earthly ones.
allergic, poison, and toxic are essentially the same thing its just semantics. Whats poisonous to one creature isn't necessarily toxic to another is kinda the point i was trying to make. Res to poison can make sense but flat out immunity seems like an oversimplification.
Of course it is, but splitting immuity into a bunch of different types of poisons would just slow the game down immensely and not add anything of value. Besides it's more of a semi-magical effect, like a dragon's breath weapon or a thirty foot tall Storm Giant's ability to stand up and move around without its skeleton collapsing under it's body's own weight.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I would rule in favour of resistance to something already resisted would replacement effect ¼ damage, and cap it at that without an epic boon or magical item giving immunity under the conditions of the other effects. Referencing Dragon Mask items as an example of a similar effect with the Absorption ability. Not as powerful as the absorption to make a 3-tier system for resistances to immunities.
It is relevant to note that the new version of the Chromatic Dragonborn has the ability Chromatic Warding, which grants immunity to one damage type for 1 minute per long rest.
So, while permanent stacking should perhaps be avoided, one might allow sources of resistances to provide charges that can be consumed for temporary immunity. Treating it like a "Set Bonus".
I would rule in favour of resistance to something already resisted would replacement effect ¼ damage, and cap it at that without an epic boon or magical item giving immunity under the conditions of the other effects. Referencing Dragon Mask items as an example of a similar effect with the Absorption ability. Not as powerful as the absorption to make a 3-tier system for resistances to immunities.
The Dragon Mask is an artifact of considerable power. It should absolutely not be used as a model for PCs gaining damage immunities by mixing racial and class abilities at low levels.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Air Gensai uses absorb elements when hit with a lightning spell. Yeah pretty much immune but only because the spell provides a magic protection over a physical one, plus being temporary and requiring a reaction to a specific damage type, it matters less on if more on how and why
Air Gensai uses absorb elements when hit with a lightning spell. Yeah pretty much immune but only because the spell provides a magic protection over a physical one, plus being temporary and requiring a reaction to a specific damage type, it matters less on if more on how and why
Absorb Elements only provides Resistance to an elemental damage type. It does not stack with Resistance to the same damage type that a character has from any other source and absolutely does not provide immunity.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
It's not a real situation, it's a game that barely pays lip service to physics because trust me you absolutely do not want the game to try simulating reality on that level- at that point you'd be doing vector calculus to determine whether or not your attacks hit. "Resistance" is a binary effect, you either have it or you don't and if you do have it it doesn't matter how many different ways you've gotten it. There's no cumulative boost for having two different things that grant resistance to to the same damage type.
Realism does not keep people playing. Whether the game is fun is what keeps people playing. Most attempts to add "realism" that I've experienced have been people who just want to add house rules that make whatever play style they prefer OP compared to every other option.
You're arguing personal house rules that are directly contradicting RAW. Run it as a house rule if you want, but don't try to claim that it's RAW or RAI that you can stack resistance to the same damage type from different sources to further decrease the amount of damage you take because it isn't.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
You're arguing personal house rules that are directly contradicting RAW. Run it as a house rule if you want, but don't try to claim that it's RAW or RAI that you can stack resistance to the same damage type from different sources to further decrease the amount of damage you take because it isn't.
Lol I see the mistake, you need to double check the thread, regardless of if it was contradicting, this isn't a thread called, "Does D&D allow stacking resistance to become immunity" it's, "Would you allow stacking resistance to become immunity" lol meaning it's more a poll they made to see if it's an idea worth bringing up to your DM. I haven't been arguing, I've been stating why I would be on the allow side. While you are clearly assuming this is a fact thread on what is or isn't a standard D&D practice, which if that was the case, you should know the first post on this post would have been directing the person to the PHB which answers this clear as day. Rather it's a thread giving someone an idea whether or not DM's would allow it, meaning you have literally been trying to insult my DM style on an opinion thread because it's not your standard, my style is reality base improv following shifting physics due to magical anomalies fluctuating the realms, so good luck with that. And as I have said many times, in MY D&D games I would consider letting someone become pretty much immune under the right circumstances. Which doesn't necessarily mean they are immune, just pretty much, what I don't tell them is I can do a lot with pretty much
I would first offer them another different type of Resistance instead. So they still get the advantage their character deserves but it's not too far outside the rules. I would try to pick an element that still fits their character's theme. If that didn't work, then I'd just say it's 1/4 damage. That's the easiest thing to track and it's fair.
Mine is a yes and no, first the no part is that 2 resistances is 1/4 damage (lets say you have 2 resistances in fire and you take 60 fire damage the answer is [60/2] / 2 = 60 / 4) but if you take 4 and have a lot of resistances to that damage type it would = 0 sometime so i would say if you take 1 damage and have 2 resistances you would take 0 but if you take 60 damage you would take 15
I allow resistances from different sources to stack 1x - IE barbarian - wearing something that offers fire protection - if he passes a save on 100 damage its reduced to 50 (Passed Save) then 25 (Bear Totem) then 12 (Fire resistance) - I never allow resistances to become immunity or stack more than 1x - I find that is an easy concept for players to understand and reward someone if they want to be durable against fire or ice or whatever without breaking the game.
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1. I agree with most people. In the case of Fire. It is the most common damage type in the game, or one of the most common. Being immune to that will really mess up a lot of things regarding balance. There is a reason PC's can't really obtain any type of immunity.
2. However I might make some, homebrew, exception in some cases. Depending on the PC, the backstory, how the player plays with that PC and it isn't just a way to manipulate the DM into providing meta OP Rewards. In some cases... I might give that player a once a day moment of immunity as a reaction. However when I do this it is a very rare thing to do. and It would come at a trade off where the resistance against an opposite element would decrease. Same reason I'm willing to have a lvl 2-3 druid already have access to flight wildshapes, while usually this is not the case, simply because i know that player won't abuse/cheese the game with it.
It is ok to add little things to make the PC's strong hero type characters. Don't make them near immortal though :S
absolutely not becoming immune to anything should require a very large investment. Allowing 2x res to be immunity would cheapen the immunity altogether. Although one thing about immunity I never understood is poison immunity on anything organic. I mean not even superman had poison immunity see kryptonite.
Kryptonite was more of an allergic reaction than a poison and it is more like radiation sickness (radiant damage, see Sickening Radiance).
With that exception he was immune to almost all poison and disease. At least the Earthly ones.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
allergic, poison, and toxic are essentially the same thing its just semantics. Whats poisonous to one creature isn't necessarily toxic to another is kinda the point i was trying to make. Res to poison can make sense but flat out immunity seems like an oversimplification.
The thing about poisons is that they tend to be fairly specific; if your chemistry works like X you're vulnerable, if it works like Y you aren't (Kryptonite is a good example of that; it's effective against Kryponians and marginal to useless against everything else). Of course, there's a broad range of effectiveness, being immune to something like rattlesnake venom is far more likely than being immune to chlorine gas.
Of course it is, but splitting immuity into a bunch of different types of poisons would just slow the game down immensely and not add anything of value. Besides it's more of a semi-magical effect, like a dragon's breath weapon or a thirty foot tall Storm Giant's ability to stand up and move around without its skeleton collapsing under it's body's own weight.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
No, If you want your player to have immunity to fire let em have it. Otherwise I think the rules are working as intended.
I would rule in favour of resistance to something already resisted would replacement effect ¼ damage, and cap it at that without an epic boon or magical item giving immunity under the conditions of the other effects. Referencing Dragon Mask items as an example of a similar effect with the Absorption ability. Not as powerful as the absorption to make a 3-tier system for resistances to immunities.
It is relevant to note that the new version of the Chromatic Dragonborn has the ability Chromatic Warding, which grants immunity to one damage type for 1 minute per long rest.
So, while permanent stacking should perhaps be avoided, one might allow sources of resistances to provide charges that can be consumed for temporary immunity. Treating it like a "Set Bonus".
The Dragon Mask is an artifact of considerable power. It should absolutely not be used as a model for PCs gaining damage immunities by mixing racial and class abilities at low levels.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Air Gensai uses absorb elements when hit with a lightning spell. Yeah pretty much immune but only because the spell provides a magic protection over a physical one, plus being temporary and requiring a reaction to a specific damage type, it matters less on if more on how and why
Absorb Elements only provides Resistance to an elemental damage type. It does not stack with Resistance to the same damage type that a character has from any other source and absolutely does not provide immunity.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
REDACTED
It's not a real situation, it's a game that barely pays lip service to physics because trust me you absolutely do not want the game to try simulating reality on that level- at that point you'd be doing vector calculus to determine whether or not your attacks hit. "Resistance" is a binary effect, you either have it or you don't and if you do have it it doesn't matter how many different ways you've gotten it. There's no cumulative boost for having two different things that grant resistance to to the same damage type.
Realism does not keep people playing. Whether the game is fun is what keeps people playing. Most attempts to add "realism" that I've experienced have been people who just want to add house rules that make whatever play style they prefer OP compared to every other option.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
REDACTED
You're arguing personal house rules that are directly contradicting RAW. Run it as a house rule if you want, but don't try to claim that it's RAW or RAI that you can stack resistance to the same damage type from different sources to further decrease the amount of damage you take because it isn't.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Lol I see the mistake, you need to double check the thread, regardless of if it was contradicting, this isn't a thread called, "Does D&D allow stacking resistance to become immunity" it's, "Would you allow stacking resistance to become immunity" lol meaning it's more a poll they made to see if it's an idea worth bringing up to your DM. I haven't been arguing, I've been stating why I would be on the allow side. While you are clearly assuming this is a fact thread on what is or isn't a standard D&D practice, which if that was the case, you should know the first post on this post would have been directing the person to the PHB which answers this clear as day. Rather it's a thread giving someone an idea whether or not DM's would allow it, meaning you have literally been trying to insult my DM style on an opinion thread because it's not your standard, my style is reality base improv following shifting physics due to magical anomalies fluctuating the realms, so good luck with that. And as I have said many times, in MY D&D games I would consider letting someone become pretty much immune under the right circumstances. Which doesn't necessarily mean they are immune, just pretty much, what I don't tell them is I can do a lot with pretty much
I would first offer them another different type of Resistance instead. So they still get the advantage their character deserves but it's not too far outside the rules. I would try to pick an element that still fits their character's theme. If that didn't work, then I'd just say it's 1/4 damage. That's the easiest thing to track and it's fair.
Mine is a yes and no, first the no part is that 2 resistances is 1/4 damage (lets say you have 2 resistances in fire and you take 60 fire damage the answer is [60/2] / 2 = 60 / 4) but if you take 4 and have a lot of resistances to that damage type it would = 0 sometime so i would say if you take 1 damage and have 2 resistances you would take 0 but if you take 60 damage you would take 15
I allow resistances from different sources to stack 1x - IE barbarian - wearing something that offers fire protection - if he passes a save on 100 damage its reduced to 50 (Passed Save) then 25 (Bear Totem) then 12 (Fire resistance) - I never allow resistances to become immunity or stack more than 1x - I find that is an easy concept for players to understand and reward someone if they want to be durable against fire or ice or whatever without breaking the game.