Knowledge, wisdom, and intelligence are the most powerful allies a being can have. Learning to use these is the single greatest step anyone can take to achieving anything.
-Tirvar Havenspell
Welcome to Candlekeep's Secret Scrolls. This is a collection of Candlekeeps rarest and most valuable secret scrolls, curated by many of Candlekeep's sages of the years. The most notable among these authors is Tirvar Havenspell, renowned Githzerai archmage, teacher, and Candlekeep sage, who single-handedly gathered more than half the writings here.
In this guide you will find countless dungeons and dragons 5th edition homebrew, from spells to dungeon master tools. These are created by myself, and can be used by all.
I finished the form, and I am really excited about this!
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
I haven’t playtested before, but if their is anything good in here (which their almost for sure will be) I will probably use it and tell you how it goes!
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
Renegade's go by many names: Renegade, vigilante, rebel, freedom fighter. Whatever the name, renegade's take doing good into their own hands, doing it in their own, often illegal way. they lead Rebellions against corrupt governments or rob bandits. they often lead other like minded individuals in the pursuit of their goals. Renegades often believe themselves above the law, and act accordingly.
Roguish Charm
starting at 3rd level, when you choose this archetype treat any roll of 7 or lower on a persuasion or performance check as a 8.
Inspire
at level 3, you can inspire fellow revolutionaries. as a bonus action, choose a number of creatures within 60 feet of you equal to your charisma modifier. these creatures gain an advantage on attack rolls and Dexterity (stealth) checks made before the start of your next turn. you can use this feature a number of times equal to your proficiancy bonus, regaining spent uses after a long rest.
Distraction
when you reach 9th level, you are a master of distracting enemies. as a action, you can make a distraction. when you do this, choose a creature within 10 feet of you. that creature must make a wisdom saving throw with DC equal to 8 + your proficiancy bonus + your charisma modifier. on a failed save, the creature has a disadvantage on wisdom (perception) checks until the start of your next turn. additionally, when you do this, all attack roll against the creature have an advantage until the start of your next turn.
Renegade's Cause
beginning at 13th level, your belief in your cause is powerful that you cannot be dissuaded from it. you gain an advantage on saving throws against being frightened or charmed. Additionally, when you take damage, you can make a weapon attack against the creature as a reaction. once you do this, you cannot do it again until you finish a long rest.
True Leader
when you reach level 17, you become a master of leading from the front. you gain unlimited uses of your inspire feature. additionally, creatures affected by your inspire feature are immune to being frightened.
the Spirit Domain guides the spirits of the ethereal plane, helping them and gaining power from them. they learn from spirits, as spirits learn from them. they become somewhere between a spirit and a human, challenging the powers of the ethereal plane. Deities of the spirit domain include Sehanine Moonbow, Kiaransalee, Osiris, Velsharoon, the ancestral spirits of the Undying Court, Hades, and Leira. the followers of these deities travel both the marital and ethereal plane, seeking spirits to guide, and learn from.
Domain Spells
You gain domain spells at the cleric levels listed in the Grave Domain Spells table. See the Divine Domain class feature for how domain spells work.
You can reach out to spirits to guide you and others. You learn the guidance cantrip, which doesn’t count against the number of cleric cantrips you know. For you, it has a range of 60 feet when you cast it.
additionally, after you cast the guidance cantrip, you can use your bonus action to move up to 5 feet in any direction. you can do this a number of time equal to your proficiency bonus, regaining spent uses after a long rest.
Ethereal Sight
starting at 1st level, you can see 15 feet into the Ethereal plane.
Channel Divinity: Incorporeal Movement
starting at 2nd level, as an action, you can use your channel divinity to become temporarily incorporeal, like the spirits you learn from. when you do this, any objects you are holding or wearing also become incorporeal.
when you do this, for a minute, you can move through objects and creatures as if they were difficult terrain. objects that became incorporate with you can also pass through objects and creatures. You take 5 (1d10) force damage if you end your turn inside of an object.
Spirit Session
starting at 6th level, You can channel spirits to gain insights into magic. You can conduct an hour-long ritual channeling spirits (which can be done during a short or long rest).
You can conduct the ritual with a number of creatures equal to your proficiency bonus (including yourself). At the end of the ritual, you temporarily learn one spell of your choice from any class.
The spell you choose must be of a level equal to the number of creatures that conducted the ritual or less, the spell must of a level you can cast, and it must be in the school of illusion or necromancy. The chosen spell counts as a cleric spell for you but doesn’t count against the number of cleric spells you know.
Once you perform the ritual, you can’t do so again until you start a long rest, and you know the chosen spell until you start a long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Spirit Step
when you reach 17th level, you learn to step through the Ethereal Plane. As an action, you can cast the etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn.
monks who follow the way of unity believe unity in everything. unity between mind spirit and body, unity between nature and technology, unity between races, unity between magic and mundane. they see unifying the mind body and spirit first - after all, how can you attempt to archive unity if the aspects of yourself are not unified? they use this power of unity to unify everything else. together - unified, they believe, many seemingly impossible goals come within reach.
Unity in Spirit and Body
at 3rd level, when yo choose this way, you attain a level of unity between your spirit, known to monks as your ki, and your body. as an action, you can take an amount of d8s of necrotic damage of your choice, up to your wisdom modifier. this damage cannot be reduced in any way. when you do this, regain a number of ki points equal to the number of d8s of damage you took in this way.
additionally, as a reaction when you take damage, you can expend a number of ki points of your choice, up to your wisdom modifier. when you do this, reduce the damage taken by a number of d8s equal to the number of ki points you spent.
Unifying Words
when you reach 3rd level, you can unify people just with your words. as an action, you can cast the command spell. Wisdom if your spellcasting ability for this spell.
you can use this feature once, regaining spent uses after a long rest. additionally, if you have no uses left, you can expend 2 ki points to use this feature.
Strength in Unity
begging in at 6th level, when you make an attack roll with an unarmed strike, you can gain an advantage on the attack roll. to do this, their must be a friendly creature within 10 feet of you.
you can use this feature a number of times equal to your proficiency bonus, regaining spent uses after a long rest.
Unifying Strike
beginning at level 11, when you hit a creature with an unarmed stile, you can expend 2 ki points to force the creature to make a wisdom saving throw against your ki save DC. on a failed save, the creature is charmed by you for a round, or until they take damage.
Complete Unity
when you reach 17th level, you have attained complete unity within yourself. you gain resistance to psychic damage, your choice of bludgeoning, piercing, or slashing damage, and force damage.
Renegade: It's not bad, but a bit strong. At seventeenth level, you can use your BA to give yourself and your party advantage on attack rolls and stealth checks every round.
The spirit domain's bonus spell table is listed as Grave Domain Spells. Ethereal Sight won't be used at all in some campaigns. Incorporeal Movement is powerful, since you can cast a powerful concentration spell and then just hide.
Renegade: It's not bad, but a bit strong. At seventeenth level, you can use your BA to give yourself and your party advantage on attack rolls and stealth checks every round.
The spirit domain's bonus spell table is listed as Grave Domain Spells. Ethereal Sight won't be used at all in some campaigns. Incorporeal Movement is powerful, since you can cast a powerful concentration spell and then just hide.
Unity isn't great. It definitely needs work.
1. yes, as always.
2. is that too op?
3. typo fixed. yes, Ethereal Sight won't be used in all campaigns. it's just a small ability though. good point about incorporeal movement... not sure how to fix it.
Renegade: It's not bad, but a bit strong. At seventeenth level, you can use your BA to give yourself and your party advantage on attack rolls and stealth checks every round.
The spirit domain's bonus spell table is listed as Grave Domain Spells. Ethereal Sight won't be used at all in some campaigns. Incorporeal Movement is powerful, since you can cast a powerful concentration spell and then just hide.
Unity isn't great. It definitely needs work.
1. yes, as always.
2. is that too op?
3. typo fixed. yes, Ethereal Sight won't be used in all campaigns. it's just a small ability though. good point about incorporeal movement... not sure how to fix it.
4. ok. got any ideas?
Yes, as always.(Sorry, I had to)
Kind of.
No comment.
I'm not really sure. Something like Renegade's Cause might work.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
update: in the future, I'd prefer if everything could only use basic rules content. so racial feat ideas for example should not be for races not in the basic rules.
Ok. Sorry. That makes sense.
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
you learn your choice of the inflict wounds spell or the web spell. once between long rests, you can cast your chosen spell at 2nd level, without expending a spell slot. the spell's spellcasting ability is charisma.
as an action, you can summon a Quasit in an unoccupied space within 30 feet of you. it lasts for a minute, until it is reduced to 0 hp, or you dismiss it as a bonus action. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. once you use this action, you cannot use it again until you finish a long rest.
Favored by the Raven Queen:
Prerequisite: Shadar-kai
he raven queen looks favorably upon you. you can use your blessing of the raven queen trait a number of times equal to your proficiency bonus between long rests, instead of just once.
Season Master:
Prerequisite: Eladrin
you have become a master of manipulating the seasonal powers. choose a season, winter, fall, spring, or summer. when you use your fey step feature, you can activate both the effects of your normal season, and the season you chose from this feat. you can do this a number of times equal to your proficiency bonus, regaining spent uses after a long rest.
Champion of the Waves:
Prerequisite: Sea Elf
you have became a champion of the oceans, granting you the following benefits:
your swimming speed increases by 10 feet.
increase your choice of your dexterity, constitution, or strength score by 1.
you learn the wall of water spell. once between long rests, you can cast this spell without expending a spell slot. when you do this, your spellcasting ability is the once increases by this feat.
Soul Ripper:
Prerequisite: warlock
you have become accustomed to using your patron's power to curse and even destroy souls. when you cast a warlock spell that affects a creature, and only effects one creature, you can force the affected creature to make a charisma or wisdom (your choice) saving throw against your spell save DC. on a failed save, the creature takes necrotic damage equal your charisma modifier + the level of the spell you cast (cantrips count as 0). if this damage reduces a creature to 0 hp, it's soul is destroyed and it dies instantly
you can use this feature a number of times equal to your proficiancy bonus, regaining spent uses after a long rest.
Dunomancy Adept:
your practiced at casting dunomancy spells. you gain the following benefits:
increase your choice of your Intelligence, Charisma, or Wisdom by 1.
You learn one 2nd level spell and one 1st-level spell of your choice. The spells must have the dunomancy tag. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a short rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.
If you have the Spellcasting or the Pact Magic class feature, all spells with the dunomancy tag are added to the spell list of your spellcasting class.
Candlekeep's Secret BONUS Scrolls 1: BONUS extra surprise feats
Beast Slayer:
you are a master of slaying monsters. chose a creature type, aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs).
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about creature of your chosen creature type. additionally, you can deal give an attack roll made against a creature of your chosen creature type an advantage. you can do this a number of times equal to your proficiency bonus, regaining spent uses after a long rest.
Fight Dirty:
you don't fight fair, no, you fight dirty. as a bonus action, you can do one of the following things:
Throw Sand or Dirt. choose a creature within 10 feet of you. it must make a dexterity saving throw. on a failed save, the creature is blinded until the start of your next turn.
Trip. choose a creature within 5 feet of you that is no more than one size large than you. it is knocked prone.
Distract. choose a creature within 50 feet of you. it must make a wisdom saving throw. on a failed save, it has a disadvantage on attack rolls as well as perception checks until the start of your next turn.
you can use these options each once between short rests. if an option requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence modifier.
Candlekeep's Secret Scrolls
Welcome to Candlekeep's Secret Scrolls. This is a collection of Candlekeeps rarest and most valuable secret scrolls, curated by many of Candlekeep's sages of the years. The most notable among these authors is Tirvar Havenspell, renowned Githzerai archmage, teacher, and Candlekeep sage, who single-handedly gathered more than half the writings here.
In this guide you will find countless dungeons and dragons 5th edition homebrew, from spells to dungeon master tools. These are created by myself, and can be used by all.
Homebrew Document:
https://homebrewery.naturalcrit.com/share/ZEncH2cRrx1V
Update:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/104896-candlekeeps-secret-scrolls-feedback-wanted?comment=245
I am an average mathematics enjoyer.
>Extended Signature<
I finished the form, and I am really excited about this!
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
I did the form. I'll probably do my own UA style thing soonish.
I have a weird sense of humor.
I also make maps.(That's a link)
Thank you! I'm really bad at subclasses, though.
I have a weird sense of humor.
I also make maps.(That's a link)
preview/sneak peak on next release:
I am an average mathematics enjoyer.
>Extended Signature<
Sorry I couldn’t be more specific in the form.
I haven’t playtested before, but if their is anything good in here (which their almost for sure will be) I will probably use it and tell you how it goes!
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
ay my suggestion made it on the list
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Candlekeep's Secret scroll's 1: Spirit Domain, Renegade, and Way of Unity
I am an average mathematics enjoyer.
>Extended Signature<
I have a weird sense of humor.
I also make maps.(That's a link)
1. yes, as always.
2. is that too op?
3. typo fixed. yes, Ethereal Sight won't be used in all campaigns. it's just a small ability though. good point about incorporeal movement... not sure how to fix it.
4. ok. got any ideas?
I am an average mathematics enjoyer.
>Extended Signature<
I have a weird sense of humor.
I also make maps.(That's a link)
preview/sneak peak on next release:
I am an average mathematics enjoyer.
>Extended Signature<
kay
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
thanks!
I am an average mathematics enjoyer.
>Extended Signature<
some nice sounding feats hope to see then soon really looking forward to season masters
ah yes dumomancy my favorite school of magic
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Your doing mine! Thanks! Maybe it’s not as bad as I thought!
EDIT: And the soul ripper looks interesting too.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Ok. Sorry. That makes sense.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Candlekeep's Secret scrolls 2: Drow Priestess, Favored by the Raven Queen, Season Master, Champion of the Waves, Soul Ripper, and Dunomancy Adept
I am an average mathematics enjoyer.
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*everyone remember what homebrew mindflayer said about posting their homebrew*
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Candlekeep's Secret BONUS Scrolls 1: BONUS extra surprise feats
I am an average mathematics enjoyer.
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