Not sure if this thread will get reviewed but i cannot seem to get the actions to work on this monster. I have looked the block up and down and even tried the rollable dice blocks but it seems to always break one part of the roll and fix another every time I edit any action that isnt the Bite
Unfortunately the published version isn't much help. We'd need to see the actual code you put in for the rollable sections in order to help with them. Can you post that code here?
So I am tryng to create a weapon that has an option to do 1d6 lightning damage if certain conditions are met. Is there a way to automatically increase the number of D6 based on level? I know this is for monster creation, but I am hoping it is similar in function.
"Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3)slashing damage."
It doesn't come up as clickable in Maps VTT.
You'll have to escape the tags somehow if you want us to see the full expression, because the forum renders the tags. Try just changing the [ ] brackets to { } brackets.
"Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3)slashing damage."
It doesn't come up as clickable in Maps VTT.
You'll have to escape the tags somehow if you want us to see the full expression, because the forum renders the tags. Try just changing the [ ] brackets to { } brackets.
I updated the post with a link to a photo of the expression.
"Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3)slashing damage."
It doesn't come up as clickable in Maps VTT.
You'll have to escape the tags somehow if you want us to see the full expression, because the forum renders the tags. Try just changing the [ ] brackets to { } brackets.
I updated the post with a link to a photo of the expression.
You'll need to grant sharing access to that google drive file.
"Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3)slashing damage."
It doesn't come up as clickable in Maps VTT.
You'll have to escape the tags somehow if you want us to see the full expression, because the forum renders the tags. Try just changing the [ ] brackets to { } brackets.
I updated the post with a link to a photo of the expression.
You'll need to grant sharing access to that google drive file.
I've stared at this thing for a few minutes now and I'm not seeing anything obviously different between it and one that I have that's working for me.
I do notice that if I create a new monster based on an existing one, it capitalizes the damage type (e.g. "Slashing" instead of "slashing") but I have working ones that do it both ways, so I don't think that's likely to be the issue.
All I can think of is maybe see if you can post it as text somewhere, just to make sure there aren't any weird characters in there messing it up.
I've stared at this thing for a few minutes now and I'm not seeing anything obviously different between it and one that I have that's working for me.
I do notice that if I create a new monster based on an existing one, it capitalizes the damage type (e.g. "Slashing" instead of "slashing") but I have working ones that do it both ways, so I don't think that's likely to be the issue.
All I can think of is maybe see if you can post it as text somewhere, just to make sure there aren't any weird characters in there messing it up.
I think the initial spacing was off because there was no space between "Melee Attack:|rollable|" because when I made the space and kept refreshing, Maps VTT recognized It properly and let me roll. It was tripping me out too because I try co always base home-brew monsters off existing ones and copy and paste the expressions so I don't have to do it from scratch. I appreciate you looking into it!
Soo...what would the rollable tag look like for a spell or effect that deals 8d12 Necrotic damage and then heals the caster/wielder back that same die roll in HP?
Soo...what would the rollable tag look like for a spell or effect that deals 8d12 Necrotic damage and then heals the caster/wielder back that same die roll in HP?
Try this (replacing the angle brackets with square brackets):
<rollable>(8d12);{"diceNotation":"8d12","rollType":"damage","rollAction":"Insert Name of Spell Here","rollDamageType":"Necrotic"}</rollable>
So, I've got that for the damage dealt, but how would I take that same die roll and also apply the same result as healing back to the caster?
I'm not sure what exactly you're looking for there; if it's the same value then I don't think you need another roll?
D&D Beyond doesn't have any way to actually apply either the damage roll or the healing effect to other creatures, if that's what you're asking. It's just a button that rolls dice and adds the result to the log.
That was my question. I was hoping that there was a way to have that same die roll apply the same amount in healing back to the caster. It'll just have to be done manually.
Unfortunately the published version isn't much help. We'd need to see the actual code you put in for the rollable sections in order to help with them. Can you post that code here?
pronouns: he/she/they
So I am tryng to create a weapon that has an option to do 1d6 lightning damage if certain conditions are met. Is there a way to automatically increase the number of D6 based on level? I know this is for monster creation, but I am hoping it is similar in function.
Is there something wrong with this expression?
Wavecutter Blade
It doesn't come up as clickable in Maps VTT.
You'll have to escape the tags somehow if you want us to see the full expression, because the forum renders the tags. Try just changing the [ ] brackets to { } brackets.
pronouns: he/she/they
I updated the post with a link to a photo of the expression.
You'll need to grant sharing access to that google drive file.
pronouns: he/she/they
Sorry! Access is updated.
I've stared at this thing for a few minutes now and I'm not seeing anything obviously different between it and one that I have that's working for me.
I do notice that if I create a new monster based on an existing one, it capitalizes the damage type (e.g. "Slashing" instead of "slashing") but I have working ones that do it both ways, so I don't think that's likely to be the issue.
All I can think of is maybe see if you can post it as text somewhere, just to make sure there aren't any weird characters in there messing it up.
pronouns: he/she/they
I think the initial spacing was off because there was no space between "Melee Attack:|rollable|" because when I made the space and kept refreshing, Maps VTT recognized It properly and let me roll. It was tripping me out too because I try co always base home-brew monsters off existing ones and copy and paste the expressions so I don't have to do it from scratch. I appreciate you looking into it!
Soo...what would the rollable tag look like for a spell or effect that deals 8d12 Necrotic damage and then heals the caster/wielder back that same die roll in HP?
Try this (replacing the angle brackets with square brackets):
<rollable>(8d12);{"diceNotation":"8d12","rollType":"damage","rollAction":"Insert Name of Spell Here","rollDamageType":"Necrotic"}</rollable>
pronouns: he/she/they
So, I've got that for the damage dealt, but how would I take that same die roll and also apply the same result as healing back to the caster?
I'm not sure what exactly you're looking for there; if it's the same value then I don't think you need another roll?
D&D Beyond doesn't have any way to actually apply either the damage roll or the healing effect to other creatures, if that's what you're asking. It's just a button that rolls dice and adds the result to the log.
pronouns: he/she/they
That was my question. I was hoping that there was a way to have that same die roll apply the same amount in healing back to the caster. It'll just have to be done manually.
Thanks!
love it