Thanks for sharing the Google Sheet Houligan! I'm still trying to figure it out. If you have time could you check out this "Bile breath" ranged attack I made and let me know what I need to fix. I got parts to work then added some stuff then other parts stopped working. Right now only the Recharge works. This stuff is hard!
Bile Breath Ranged weapon attack: (Recharge 5-6) . +5. The siren exhales bile in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21(6d6) poison damage on a failed save, or half as much damage on a successful one.
Well it looks like I can't paste it with the code and I'm not able to post a pic of it now, darn. I'll post a pic of the code later. Argh!
Thanks for sharing the Google Sheet Houligan! I'm still trying to figure it out. If you have time could you check out this "Bile breath" ranged attack I made and let me know what I need to fix. I got parts to work then added some stuff then other parts stopped working. Right now only the Recharge works. This stuff is hard!
Bile Breath Ranged weapon attack: (Recharge 5-6) . +5. The siren exhales bile in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21(6d6) poison damage on a failed save, or half as much damage on a successful one.
Well it looks like I can't paste it with the code and I'm not able to post a pic of it now, darn. I'll post a pic of the code later. Argh!
Thanks for sharing the Google Sheet Houligan! I'm still trying to figure it out. If you have time could you check out this "Bile breath" ranged attack I made and let me know what I need to fix. I got parts to work then added some stuff then other parts stopped working. Right now only the Recharge works. This stuff is hard!
Bile Breath Ranged weapon attack: (Recharge 5-6) . +5. The siren exhales bile in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21(6d6) poison damage on a failed save, or half as much damage on a successful one.
Well it looks like I can't paste it with the code and I'm not able to post a pic of it now, darn. I'll post a pic of the code later. Argh!
It won’t roll with advantage automatically, you have to right click/long tap the attack button and a popup will present itself where you can choose either advantage or disadvantage. Of course, that will only work in the combat tracker for the DM. If this is for the Extra’s section of your character sheet I don’t think it will work. For that you will have to set up a custom action for your character.
Ok, I don't know if I'm stupid or typing something wrong, but I am unable to get the clickable dice blocks to appear on any of my homebrew. I even tried copy-paste from published DND monsters (not homebrew) and tweaked the necessary info, and in maps it still pops up as the code. What am I doing wrong?
Here's a current one I'm working on for reference (I added spaces and removed end brackets in hopes of keeping the code visible):
[rollable]+12; { "diceNotation":"1d20+12","rollType":"to hit","rollAction":"Blade of Mercy" } [ /rollable
Important note that I haven't seen addressed in this thread: Beyond20 does not recognize the "2d20kl1+X" code. It just sees the "+X" and runs with a straight roll. You still have to use [ctrl] or [shift] to get advantage / disadvantage.
Is it possible to use dice notation to set up rolls with Perkins Crit method?
e.g. When I crit, apply 1 full die instead of rolling twice.
So a 1d8+3 crit would be 8 + 1d8 + 3 and a 2d8+3 crit would be 8 + 8 + 2d8 + 3
You could try something like the below (just be sure to remove the spaces in [ rollable] and [/rollable ].
For 1d8 + 3: [ rollable](1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"ATTACK NAME","rollDamageType":"DAMAGE TYPE"}[/rollable ]. On a Critical Hit, the attack does [ rollable](1d8 + 11);{"diceNotation":"1d8+11","rollType":"damage","rollAction":"ATTACK NAME","rollDamageType":"DAMAGE TYPE"}[/rollable ] damage instead.
For 2d8 + 3: [ rollable](2d8 + 3);{"diceNotation":"2d8+3","rollType":"damage","rollAction":"ATTACK NAME","rollDamageType":"DAMAGE TYPE"}[/rollable ]. On a Critical Hit, the attack does [ rollable](2d8 + 19);{"diceNotation":"2d8+19","rollType":"damage","rollAction":"ATTACK NAME","rollDamageType":"DAMAGE TYPE"}[/rollable ] damage instead.
It will add two rollable checkboxes, and both of these can still technically be right-clicked and toggled to Crit to normal way (double the amount of damage dice), but there is no way of affecting the Crit Roll feature directly, so this is the only workaround.
Do you ever plan to simplify this process like you did with the character builder? I want to create DnD adventures. I don’t want to code HTML.
They did simplify it already. You can learn all about how in the Homebrew Monsters FAQ, question #4: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#HomebrewBackgroundsSpellsFeats&MonstersFAQs).
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thanks for sharing the Google Sheet Houligan! I'm still trying to figure it out. If you have time could you check out this "Bile breath" ranged attack I made and let me know what I need to fix. I got parts to work then added some stuff then other parts stopped working. Right now only the Recharge works. This stuff is hard!
Bile Breath Ranged weapon attack: (Recharge 5-6) . +5. The siren exhales bile in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21(6d6) poison damage on a failed save, or half as much damage on a successful one.
Well it looks like I can't paste it with the code and I'm not able to post a pic of it now, darn. I'll post a pic of the code later. Argh!
It doesn’t need to be hard. If you simply write the paragraph without any code whatsoever and then utilize the automated system it will reformat the paragraph (including adding bold and italics for you where expected) and generate the code for you too. You can learn all about it in the Homebrew Monsters FAQ, question #4: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#HomebrewBackgroundsSpellsFeats&MonstersFAQs).
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thank you kindly IamSposta!
Happy to help. If you really want to thank me, please vote “very helpful” in the poll at the top of that FAQ I linked for you.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I created a Reaper for the Spirit of Death lvl 4 spell but I can't seem to get the roll to hit with advantage correct. Any advice?
https://www.dndbeyond.com/monsters/4835539-spirit-of-death-4th-lvl-spell
It won’t roll with advantage automatically, you have to right click/long tap the attack button and a popup will present itself where you can choose either advantage or disadvantage. Of course, that will only work in the combat tracker for the DM. If this is for the Extra’s section of your character sheet I don’t think it will work. For that you will have to set up a custom action for your character.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
So, I'm curious, I put together a prototype application using React + Vite. It's very crude, but it does work.
If I were to commit this to github, would anyone be interested? Screen shot at the bottom. First a quick copy/paste of the text:
Which, of course, the display here is converting automatically to the display version... below is the "code" version:
And here is the image:
You can learn how to do that here: (https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/193584-how-to-post-images-in-forum-posts-and-pms-here-on).
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Ok, I don't know if I'm stupid or typing something wrong, but I am unable to get the clickable dice blocks to appear on any of my homebrew. I even tried copy-paste from published DND monsters (not homebrew) and tweaked the necessary info, and in maps it still pops up as the code. What am I doing wrong?
Here's a current one I'm working on for reference (I added spaces and removed end brackets in hopes of keeping the code visible):
[rollable]+12; { "diceNotation":"1d20+12","rollType":"to hit","rollAction":"Blade of Mercy" } [ /rollable
14 [rollable](1d12 + 6); {"diceNotation":"1d12+6","rollType":"damage", "rollDamageType": "slashing"} [/rollable
ok ,lets see
Lightning Spark. Ranged Weapon Attack: +7 to hit, range 5/25ft., one target. Hit: 15 (4d4 + 5) Lightning Damage
from yours you have a space between { and "diceNotation, a space between Mercy"} and [/rollable
again a space between (1d12+6): and {"diceNotation and again between damage", and "rollDamageType
See if removing these will help Mine works above
Learning to DM with roll 20 and here on Beyond Dnd. Happy to join any game and even trial some things with will players who have experience.
I always play with bagpipes and they can cause serious psychic damage.
Is it possible to use dice notation to set up rolls with Perkins Crit method?
e.g. When I crit, apply 1 full die instead of rolling twice.
So a 1d8+3 crit would be 8 + 1d8 + 3 and a 2d8+3 crit would be 8 + 8 + 2d8 + 3
Important note that I haven't seen addressed in this thread: Beyond20 does not recognize the "2d20kl1+X" code. It just sees the "+X" and runs with a straight roll. You still have to use [ctrl] or [shift] to get advantage / disadvantage.
You could try something like the below (just be sure to remove the spaces in [ rollable] and [/rollable ].
It will add two rollable checkboxes, and both of these can still technically be right-clicked and toggled to Crit to normal way (double the amount of damage dice), but there is no way of affecting the Crit Roll feature directly, so this is the only workaround.