I appreciate the poisons that have been listed in the section of the compendium have included some narrative features, but here is the way I have presented potion/poison making to my group. I would very much like everyone's thoughts on this kind of take; I see it as suggesting possibilities rather than listing numbers of dice and damage types. No, it's not based on any book lore, but I have a mix of new and seasoned players and I don't wish to privilege the veterans too much. You will note that I have attempted to write a tome for my chosen party member to study and each ingredient has a narrative description as well as simple rules for damage and healing.
Though these numerical rules are included at the very bottom, I ask you to imagine what other story elements could appear from, say, Footwillow - you don't even have to harvest the plant but your heroes can escape armoured guards through a dense patch of the stuff! Or perhaps Lipsmack could be used to disguise the taste of a poison! I feel very strongly about this because with all these proposed poisons and their prices, I worry that 4e is still looming with its focus on combat and mechanics and a move away from storytelling, which has for me, always been where the magic was... the combat is just a beautiful accent on it all.
Totally agreed. In the DMG there is something about more poisons and it barely says what to di if you want to do them on your own. I would like to see a Potion&Poison compendium.
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Potions and Poisons - Are they for combat only?