It is kind of nice to see that the moderation isn't just instant. Really lends to the idea that they're taking some time to make sure it isn't someone else's actual published work.
I also like the comments, it will help getting more feedback from people who aren't on the forums. Hopefully they offer constructive feedback, lol.
Indeed! The process seems to be very thorough (I imagine there are already hundreds of subclasses in the queue), and the addition of the comment and "like" section is real good as well.
Really looking forward to see what others that did not comment at the time might think of my stuff :)
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Hey so i dunno if you've made any progress with my fighter subclass/multisubclass concept or anything else but im looking forward to reading anything new you end up brewing for us
There is a distinctive lack of Warlock subclasses as well.
Bards because it is not a class I am sufficiently familiar with as to be able to create a subclass for (never played one, sadly), Warlock because their subclassed are really complicated to create/balance.
Also: lack of interesting ideas on either from my part, so 98% on me.
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Should anyone be interested, HERE is a permalink to the subclasses I have "coded" into DDB and that have been already approved for public use.
Enjoy :)
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Hey so i dunno if you've made any progress with my fighter subclass/multisubclass concept or anything else but im looking forward to reading anything new you end up brewing for us
I see no bards. Oh well, not for everyone I suppose. Besides, they're already broken.
There is a distinctive lack of Warlock subclasses as well.
Bards because it is not a class I am sufficiently familiar with as to be able to create a subclass for (never played one, sadly), Warlock because their subclassed are really complicated to create/balance.
Also: lack of interesting ideas on either from my part, so 98% on me.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games