Regarding replacement features, is there any way to have a homebrew feature replace a core feature? Currently, when making a replacement feature, the only options I have to replace are my own subclass features that I created.
Regarding replacement features, is there any way to have a homebrew feature replace a core feature? Currently, when making a replacement feature, the only options I have to replace are my own subclass features that I created.
Depends, which version of the class, the “core rules” 2024 version, or the “legacy” 2014 version?
how do i edit homebrew? i accidently published it publicly but i wasn't finished with it.
You can't.
You can use the Make New Version link to make a copy, make your changes and then if you publicly share that it will replace the main listing in the public homebrew lists, and anyone who added your previous version gets a notification you made a new version. Anyone seeing the updated version will still see a link to the previous one. This is why there is a big large-text box warning you not to share unless you're ready to.
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This is the test account of Cyb3rM1nd. Posting through this because my main account is locked out of forums due to a glitch.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
While I’m still here, do you have an idea of how to access the healing “damage” type, or if it’s planned to be added at some point?
Modifier Type: Bonus
Modifier Subtype: Hit Points.
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This is the test account of Cyb3rM1nd. Posting through this because my main account is locked out of forums due to a glitch.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
While I’m still here, do you have an idea of how to access the healing “damage” type, or if it’s planned to be added at some point?
Modifier Type: Bonus
Modifier Subtype: Hit Points.
More specifically with homebrew actions, cus it’s not showing there
Only exists as a modifier and actions don't have modifiers. You cannot do actions that show healing. You can leave type unspecified and in the notes / name state healing.
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This is the test account of Cyb3rM1nd. Posting through this because my main account is locked out of forums due to a glitch.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I feel like this should be simple but I can't work it out. I want to homebrew a weapon which requires attunement and applies the modifiers Immune:Charmed and Immune:Frightened after a charge is used.
I've brewed such a weapon but as it is designed now, the immunities get applied as it is attuned. How do I make the modifiers also dependent upon the single charge?
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I run a 5.24e campaign using published adventures every other weekend in my garage. We've been going strong since the summer of 2023.
I feel like this should be simple but I can't work it out. I want to homebrew a weapon which requires attunement and applies the modifiers Immune:Charmed and Immune:Frightened after a charge is used.
I've brewed such a weapon but as it is designed now, the immunities get applied as it is attuned. How do I make the modifiers also dependent upon the single charge?
You cannot. It is currently not possible. You would have to make two version, one with the charge that does nothing, and one that applies the modifier but has no charge. Then the player would have to actively swap their attunement on their character sheet whenever they activate it, and then swap them back when the duration has ended.
Is there any way to change the base damage calculation for unarmed strikes (i.e. give martial arts to a non-monk class)?
Unless the 2024 version of the monk is different (I haven’t checked), they didn’t actually change the base unarmed strike calculation for the monk at all. What they did for the 2014 monk was to simply add an Action with scaling damage in addition to the standard unarmed strike. However, there is the following Modifier that you can use:
Modifier: Damage->Subtype: Unarmed Damage->Dice Count: X->Die Type: dY
Sure thing, happy to help. If you really want to thank me though, please vote “very helpful” in the poll attached to this thread if you haven’t yet. I’d greatly appreciate it.
Regarding replacement features, is there any way to have a homebrew feature replace a core feature? Currently, when making a replacement feature, the only options I have to replace are my own subclass features that I created.
Depends, which version of the class, the “core rules” 2024 version, or the “legacy” 2014 version?
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With feat prerequisites, how would you set up a Level 4+, Strength or Dexterity 13+ requirement in the homebrewer (or can it not be done)?
I’m still testing stuff to do with feat prerequisites, so I’m not entirely sure, but it should be this:
If that’s incorrect please let me know.
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how do i edit homebrew? i accidently published it publicly but i wasn't finished with it.
You can't.
You can use the Make New Version link to make a copy, make your changes and then if you publicly share that it will replace the main listing in the public homebrew lists, and anyone who added your previous version gets a notification you made a new version. Anyone seeing the updated version will still see a link to the previous one. This is why there is a big large-text box warning you not to share unless you're ready to.
This is the test account of Cyb3rM1nd. Posting through this because my main account is locked out of forums due to a glitch.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Yes, that worked perfectly.
While I’m still here, do you have an idea of how to access the healing “damage” type, or if it’s planned to be added at some point?
Modifier Type: Bonus
Modifier Subtype: Hit Points.
This is the test account of Cyb3rM1nd. Posting through this because my main account is locked out of forums due to a glitch.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
More specifically with homebrew actions, cus it’s not showing there
Only exists as a modifier and actions don't have modifiers. You cannot do actions that show healing. You can leave type unspecified and in the notes / name state healing.
This is the test account of Cyb3rM1nd. Posting through this because my main account is locked out of forums due to a glitch.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Is there a way you can add a Weapon Mastery option to homebrew subclasses? (other than manually inputting all the choices)
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Those appear to be implemented simply as class feature Options, so you would most likely need to enter them in manually as such.
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Is there any way to change the base damage calculation for unarmed strikes (i.e. give martial arts to a non-monk class)?
I feel like this should be simple but I can't work it out. I want to homebrew a weapon which requires attunement and applies the modifiers Immune:Charmed and Immune:Frightened after a charge is used.
I've brewed such a weapon but as it is designed now, the immunities get applied as it is attuned. How do I make the modifiers also dependent upon the single charge?
I run a 5.24e campaign using published adventures every other weekend in my garage. We've been going strong since the summer of 2023.
You cannot. It is currently not possible. You would have to make two version, one with the charge that does nothing, and one that applies the modifier but has no charge. Then the player would have to actively swap their attunement on their character sheet whenever they activate it, and then swap them back when the duration has ended.
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Unless the 2024 version of the monk is different (I haven’t checked), they didn’t actually change the base unarmed strike calculation for the monk at all. What they did for the 2014 monk was to simply add an Action with scaling damage in addition to the standard unarmed strike. However, there is the following Modifier that you can use:
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Thanks for the tips!
Sure thing, happy to help. If you really want to thank me though, please vote “very helpful” in the poll attached to this thread if you haven’t yet. I’d greatly appreciate it.
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Apologies for the late reply. I was asking specifically about the core 2024 rules.