Q1. Is there a way to add 1d6 lightning damage to all melee attacks, either from a magic item or a feat? I thought I had picked the right options in the homebrew creator but it appears not.
Q2. How can I set a magic item with charges to allow casting a cantrip at PC level 1 for 1 charge, PC level 5 for 2 charges, PC level 11 for 3 charges, and PC level 17 for 4 charges?
Q1. Is there a way to add 1d6 lightning damage to all melee attacks, either from a magic item or a feat? I thought I had picked the right options in the homebrew creator but it appears not.
You may be able to have it note the 1d6 in the Notes field but it will not be rollable. If making anything that isn't a magic item you can set an action just for the 1d6 damage so the user can easily roll it. If a magic item, you cannot do this - whoever uses it will need to manually add a custom action on their sheet.
Q2. How can I set a magic item with charges to allow casting a cantrip at PC level 1 for 1 charge, PC level 5 for 2 charges, PC level 11 for 3 charges, and PC level 17 for 4 charges?
No. Cantrips scale of character level and cannot be "upcasted" by other means.
Your only solution is create a copy of the cantrip and change it from cantrip to a 1st level spell and change the scaling to be at spell levels. Then assign this spell to the magic item setting the charges info appropriately.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
When I started homebrewing i was told that most magic items that have a varying amount of dice based on a specific asset is a bad item — but is there a good way to do this?
When making a new background, is there a way to add the relevant ability score increase options to keep them in line with the new 2024-style backgrounds? I can add the general ASI feat easily enough but for obvious reasons that's not exactly equivalent.
Unfortunately not, no. That is handled on the backend and not available to us in the homebrew creator. The best you can do is select a background that has the same ASI selection you want your background to offer and use it as a template. That will make your homebrew background offer the same ASI selection.
Even that doesn't seem to work. I tested it with a brand new copy of Acolyte and changed absolutely nothing but the name, and it gives no ability score increases at all, not even the default ones for the original background.
As a workaround, you can add it as a homebrewed feat. It's fiddley, and you don't always get the right combination of abilities, but it's something
Hiii, Sorry but may I ask how can I make an ability "score" (not modifier) to be added as "bonus" / "stacking bonus" to another ability score? Thanks alot, even if the answer is you can´t. :-)
Hiii, Sorry but may I ask how can I make an ability "score" (not modifier) to be added as "bonus" / "stacking bonus" to another ability score? Thanks alot, even if the answer is you can´t. :-)
Your wording suggests you want to add the score to another score. Like if 'Robin' had a Strength of 12 and Dexterity of 16, you could add Strength 12 to the Dexterity 16 to make Dexterity 28?
Aside from being a ridiculously OP feature, no that is not possible and never will be.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Powerful build doesn't adjust scores. It only affects carry capacity.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Hi, I've been transferring a few homebrew subclasses from book to dnd beyond and one of them allows the player to use their charisma score instead of constitution for determining hit points. Is there a way to do this in the current homebrew options?
Hi, I've been transferring a few homebrew subclasses from book to dnd beyond and one of them allows the player to use their charisma score instead of constitution for determining hit points. Is there a way to do this in the current homebrew options?
Nope.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
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No worries. I went for something else more suited to the campaign concept in the end. Glad I'm not going totally mad though!
it didn't. Thanks for the advice though
Appreciated.
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Content Troubleshooting
Q1. Is there a way to add 1d6 lightning damage to all melee attacks, either from a magic item or a feat? I thought I had picked the right options in the homebrew creator but it appears not.
Q2. How can I set a magic item with charges to allow casting a cantrip at PC level 1 for 1 charge, PC level 5 for 2 charges, PC level 11 for 3 charges, and PC level 17 for 4 charges?
You may be able to have it note the 1d6 in the Notes field but it will not be rollable. If making anything that isn't a magic item you can set an action just for the 1d6 damage so the user can easily roll it. If a magic item, you cannot do this - whoever uses it will need to manually add a custom action on their sheet.
No. Cantrips scale of character level and cannot be "upcasted" by other means.
Your only solution is create a copy of the cantrip and change it from cantrip to a 1st level spell and change the scaling to be at spell levels. Then assign this spell to the magic item setting the charges info appropriately.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
When I started homebrewing i was told that most magic items that have a varying amount of dice based on a specific asset is a bad item — but is there a good way to do this?
キラキラ~
ウルフィだよ~
As a workaround, you can add it as a homebrewed feat. It's fiddley, and you don't always get the right combination of abilities, but it's something
Hiii,
Sorry but may I ask how can I make an ability "score" (not modifier) to be added as "bonus" / "stacking bonus" to another ability score?
Thanks alot, even if the answer is you can´t. :-)
Your wording suggests you want to add the score to another score. Like if 'Robin' had a Strength of 12 and Dexterity of 16, you could add Strength 12 to the Dexterity 16 to make Dexterity 28?
Aside from being a ridiculously OP feature, no that is not possible and never will be.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Then how was the powerful build made?
Powerful build doesn't adjust scores. It only affects carry capacity.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Hi, I've been transferring a few homebrew subclasses from book to dnd beyond and one of them allows the player to use their charisma score instead of constitution for determining hit points. Is there a way to do this in the current homebrew options?
Nope.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.