This Arcane Deflection is significantly worse than the base Arcane Deflection. +4 bonus to any saving throw is very very versatile and it remained good up until higher levels. Damaging effects is not really most of what you're worried about, you want protection against debilitating effects that don't always damage you directly. The War Wizard doesn't need a buff
Have you every seen it played as more than a 2 level dip? I certainly haven't and I've seen dozens of wizard characters played.
Hard agree. Apologies to revive an old topic, but changing the War Wizard so that it's worth playing an entire character around rather than a 2 level dip on a fighter, artificer, etc is a good change in my book.
This Arcane Deflection is significantly worse than the base Arcane Deflection. +4 bonus to any saving throw is very very versatile and it remained good up until higher levels. Damaging effects is not really most of what you're worried about, you want protection against debilitating effects that don't always damage you directly. The War Wizard doesn't need a buff
Have you every seen it played as more than a 2 level dip? I certainly haven't and I've seen dozens of wizard characters played.
Hard agree. Apologies to revive an old topic, but changing the War Wizard so that it's worth playing an entire character around rather than a 2 level dip on a fighter, artificer, etc is a good change in my book.
No need to apologize. If you have any further feedback about the changes I have made, please let me know
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I had one other idea for reworking/replacing Arcane Deflection that could be a little odd, but also mechanically unique. I am envisioning something like a "force field" that the wizard could activate which maybe couldnt block the bigger hits, but could stop them from getting ripped apart by lighter attacks. So, using something like the Damage Threshold mechanic. Obviously, that sort of change would require me to redo a bunch of the other abilities as well, so I probably wont do it unless it seems interesting or intriguing to others
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
I had one other idea for reworking/replacing Arcane Deflection that could be a little odd, but also mechanically unique. I am envisioning something like a "force field" that the wizard could activate which maybe couldnt block the bigger hits, but could stop them from getting ripped apart by lighter attacks. So, using something like the Damage Threshold mechanic. Obviously, that sort of change would require me to redo a bunch of the other abilities as well, so I probably wont do it unless it seems interesting or intriguing to others
Kind of like a version of Heavy Armor master but against spell damage.
Sounds cool to me.
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Hard agree. Apologies to revive an old topic, but changing the War Wizard so that it's worth playing an entire character around rather than a 2 level dip on a fighter, artificer, etc is a good change in my book.
No need to apologize. If you have any further feedback about the changes I have made, please let me know
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I had one other idea for reworking/replacing Arcane Deflection that could be a little odd, but also mechanically unique. I am envisioning something like a "force field" that the wizard could activate which maybe couldnt block the bigger hits, but could stop them from getting ripped apart by lighter attacks. So, using something like the Damage Threshold mechanic. Obviously, that sort of change would require me to redo a bunch of the other abilities as well, so I probably wont do it unless it seems interesting or intriguing to others
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Kind of like a version of Heavy Armor master but against spell damage.
Sounds cool to me.