You want that subclass and that feat made in Beyond so that they can be used on character sheets, correct?
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I finished the feat. It's pretty much the exact same as the one you requested, just with one or two minor terminology changes to make it clearer. It should work pretty well in Beyond.
I'm still working on the subclass. I need to give it a description, so if you have something specific for that in mind then I would appreciate that. If not, I can probably just come up with something short and vague.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Monks who follow the Way of the Yin and Yang seek to balance opposing forces within themselves. They tap into the inherent duality of the universe, manifesting it as twin doppelganger counterparts—the Yang represents the light, and the Yin represents the darkness. These monks can split themselves into two distinct beings, each embodying one aspect of the duality, only to reunite later as a single entity.
Yin and Yang Split (3rd Level)
Starting at 3rd level, you gain the ability to split yourself into two twin doppelgangers, the Yin and the Yang. As a bonus action, you can expend 3 ki points to separate your physical form, creating two separate entities. Each doppelganger has its own hit points, abilities, and equipment. They share your Monk class features and levels.
While split, the Yin and Yang doppelgangers can act independently of each other, allowing for strategic maneuverability and versatility. However, they must remain within 120 feet of each other, or they will start experiencing separation anxiety (see Flaw of Separation Anxiety below).
As an action, you can choose to reunite the Yin and Yang doppelgangers, merging them back into a single entity. When you do so, you choose which doppelganger's hit points to retain. If one of the doppelgangers had less than half of the maximum hit points, the merged form retains that amount.
Flaw:Separation Anxiety
The Yin and Yang doppelgangers are inextricably linked. If they remain separated for more than 24 hours, they start experiencing separation anxiety. This anxiety imposes disadvantage on ability checks, attack rolls, and saving throws until they reunite.
To alleviate separation anxiety, the twin doppelgangers must spend at least 1 hour in close proximity to each other within 120 feet. After doing so, the disadvantage is removed until the next 24-hour period.
Brotherly Unity (3rd Level)
Starting at 3rd level, the Yin and Yang doppelgangers possess a deep bond and perceive themselves as a singular entity. When referring to themselves, they prefer to use the pronouns "we" or "us" instead of "I" or "me."
Furthermore, the doppelgangers refer to each other as "brothers," symbolizing their inseparable connection and shared purpose. This bond grants them advantage on saving throws against being charmed or frightened.
“Brothers” are known to stick together like hot glue and they are afraid to be separated from each other because they are monk twins who look out for each other and that will make a perfect roleplay for any other character who has ever played a monk.
Twinned Embodiment (6th Level)
At 6th level, the twin doppelgangers gain further mastery over their respective aspects, manifesting unique abilities tied to their nature.
Yang's Radiance: The Yang doppelganger embodies the light and gains resistance to radiant damage. Additionally, while separated, the Yang doppelganger can cast the Daylight spell.
Yin's Shadow: The Yin doppelganger embodies darkness and gains resistance to necrotic damage. Additionally, while separated, the Yin doppelganger can cast the Darkness spell.
Merged Balance (11th Level)
At 11th level, you gain enhanced control over your merged form. When you reunite the Yin and Yang doppelgangers, you regain hit points equal to your Monk level, and you can choose one of the following benefits:
Balance of the Enlightened: Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks.
Balance of the Deceptive: You gain advantage on Dexterity (Stealth) checks, and you can use your Flurry of Blows feature as a bonus action even if you used it during your previous turn.
Unity Unleashed (17th Level)
At 17th level, your ability to separate and merge becomes even more refined. The ki cost to split into doppelgangers is reduced to 2 ki points. Additionally, when you reunite the doppelgangers, you regain 4 ki points.
I'm really not sure how the monk subclass is supposed to work. It says you can split into two entities, but it doesn't actually say how that works. Do you have two turns in initiative? Do you have access to two actions every round? If so, that's unspeakably overpowered. For inspiration on how to mechanically articulate an effect, look at the Echo Knight subclass from Critical Role. It's generally considered to be overpowered, but it does a good job of having clarity on how it works, which your subclass could use.
Brotherly Unity has a lot of flavor that should really be up to the character, not the subclass.
Twinned Embodiment doesn't say how often the spells can be cast. It's also a pretty lackluster feature.
Merged Balance is really weird. Balance of the Enlightened is completely redundant; a Monk's unarmed attacks are considered magical by 6th level, thanks to Ki-Empowered Strikes. Balance of the Deceptive is also mostly redundant; the advantage on stealth isn't very good, and the bit about Flurry of Blows is nonsense. Nothing in Flurry of Blows prevents you from using it two turns in a row.
Unity Unleashed is completely overpowered. If the cost to split the doppelgangers is 2 ki points, and you get 4 ki points (and some health) every time they come back together, why would you not just split and then come back together repeatedly to get infinite ki points and health?
Also, you probably shouldn't be using the term doppelganger, since that's an actual monster. It can cause some confusion.
By the way, I could still use a description on the Sorcerer subclass.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I don't want my character to have a Sorcerer subclass. This subclass is only for me
Wait, what? Then why did you make a Sorcerer subclass and say you wanted it created in Beyond?
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Do you want me to keep them exactly as you provided them, or do you want me to make them more balanced and comprehensible?
If you want me to make the Monk subclass and you don't want me to change how it works, can I get some guidance on how it will work?
If you want me to make the Sorcerer subclass, will you provide the description for the class or would you prefer if I make it myself?
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Mainly The Yin Twin is an NPC and The Good Yang Twin Is A Player Character, Make a Monk Subclass, that has the balance to include an NPC of Yin Twin, I prefer you make the description for yourself basically.
Is there anyone on this thread who still enters things for commission? I am wanting to imput classes and races from Grim Hollow Players guide, Journey to Ragnarok, and some other things. If they could reach out to me, I would appreciate it.
Is there anyone on this thread who still enters things for commission? I am wanting to imput classes and races from Grim Hollow Players guide, Journey to Ragnarok, and some other things. If they could reach out to me, I would appreciate it.
You can't publish homebrew unless it's your own original creation, so people couldn't do things like make subclasses from a published sourcebook. I could help you implement those things mechanically, though. You don't have to publish homebrew to use it if you (re)created it on your own account.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
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I'm Looking for someone on Fiverr who can do a commission for and dnd beyond because I want someone to convert the subclass and feat in it. This is based on the Exploding Gnome Named Ben That The Party Used As A Immortal Bomb!
https://drive.google.com/file/d/1KukgN2lzxaH06iMAynfh1edNN1F7JGfx/view?usp=sharing
You want that subclass and that feat made in Beyond so that they can be used on character sheets, correct?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Yes, Please
I also want you to convert this https://docs.google.com/document/d/11DtHrv2n3AhLyEN2pUxM0fZVgW59obeaUA2KEeQGcYU/edit?usp=sharing
I finished the feat. It's pretty much the exact same as the one you requested, just with one or two minor terminology changes to make it clearer. It should work pretty well in Beyond.
https://www.dndbeyond.com/feats/1365329-explosive-soul
I'm still working on the subclass. I need to give it a description, so if you have something specific for that in mind then I would appreciate that. If not, I can probably just come up with something short and vague.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Way of the Yin and Yang (Monk Subclass)
Monks who follow the Way of the Yin and Yang seek to balance opposing forces within themselves. They tap into the inherent duality of the universe, manifesting it as twin doppelganger counterparts—the Yang represents the light, and the Yin represents the darkness. These monks can split themselves into two distinct beings, each embodying one aspect of the duality, only to reunite later as a single entity.
Yin and Yang Split (3rd Level)
Starting at 3rd level, you gain the ability to split yourself into two twin doppelgangers, the Yin and the Yang. As a bonus action, you can expend 3 ki points to separate your physical form, creating two separate entities. Each doppelganger has its own hit points, abilities, and equipment. They share your Monk class features and levels.
While split, the Yin and Yang doppelgangers can act independently of each other, allowing for strategic maneuverability and versatility. However, they must remain within 120 feet of each other, or they will start experiencing separation anxiety (see Flaw of Separation Anxiety below).
As an action, you can choose to reunite the Yin and Yang doppelgangers, merging them back into a single entity. When you do so, you choose which doppelganger's hit points to retain. If one of the doppelgangers had less than half of the maximum hit points, the merged form retains that amount.
Flaw: Separation Anxiety
The Yin and Yang doppelgangers are inextricably linked. If they remain separated for more than 24 hours, they start experiencing separation anxiety. This anxiety imposes disadvantage on ability checks, attack rolls, and saving throws until they reunite.
To alleviate separation anxiety, the twin doppelgangers must spend at least 1 hour in close proximity to each other within 120 feet. After doing so, the disadvantage is removed until the next 24-hour period.
Brotherly Unity (3rd Level)
Starting at 3rd level, the Yin and Yang doppelgangers possess a deep bond and perceive themselves as a singular entity. When referring to themselves, they prefer to use the pronouns "we" or "us" instead of "I" or "me."
Furthermore, the doppelgangers refer to each other as "brothers," symbolizing their inseparable connection and shared purpose. This bond grants them advantage on saving throws against being charmed or frightened.
“Brothers” are known to stick together like hot glue and they are afraid to be separated from each other because they are monk twins who look out for each other and that will make a perfect roleplay for any other character who has ever played a monk.
Twinned Embodiment (6th Level)
At 6th level, the twin doppelgangers gain further mastery over their respective aspects, manifesting unique abilities tied to their nature.
Merged Balance (11th Level)
At 11th level, you gain enhanced control over your merged form. When you reunite the Yin and Yang doppelgangers, you regain hit points equal to your Monk level, and you can choose one of the following benefits:
Unity Unleashed (17th Level)
At 17th level, your ability to separate and merge becomes even more refined. The ki cost to split into doppelgangers is reduced to 2 ki points. Additionally, when you reunite the doppelgangers, you regain 4 ki points.
I'm really not sure how the monk subclass is supposed to work. It says you can split into two entities, but it doesn't actually say how that works. Do you have two turns in initiative? Do you have access to two actions every round? If so, that's unspeakably overpowered. For inspiration on how to mechanically articulate an effect, look at the Echo Knight subclass from Critical Role. It's generally considered to be overpowered, but it does a good job of having clarity on how it works, which your subclass could use.
Brotherly Unity has a lot of flavor that should really be up to the character, not the subclass.
Twinned Embodiment doesn't say how often the spells can be cast. It's also a pretty lackluster feature.
Merged Balance is really weird. Balance of the Enlightened is completely redundant; a Monk's unarmed attacks are considered magical by 6th level, thanks to Ki-Empowered Strikes. Balance of the Deceptive is also mostly redundant; the advantage on stealth isn't very good, and the bit about Flurry of Blows is nonsense. Nothing in Flurry of Blows prevents you from using it two turns in a row.
Unity Unleashed is completely overpowered. If the cost to split the doppelgangers is 2 ki points, and you get 4 ki points (and some health) every time they come back together, why would you not just split and then come back together repeatedly to get infinite ki points and health?
Also, you probably shouldn't be using the term doppelganger, since that's an actual monster. It can cause some confusion.
By the way, I could still use a description on the Sorcerer subclass.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Nevermind I will not put it
And Plus it was made by a AI's making and I don't care about that monster as a confusion.
Just say twins and everything will be fine.
I don't want my character to have a Sorcerer subclass. This subclass is only for me
Wait, what? Then why did you make a Sorcerer subclass and say you wanted it created in Beyond?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Because I have no one to agree with converting it with reviewing the subclass as a whole for being OP!
What happen to anvylaudio on DNDBeyond?
I'm sorry about being mean to you, I was just have this problems with requester who may understand me
Alright, I'm getting a bit confused here.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Mainly The Yin Twin is an NPC and The Good Yang Twin Is A Player Character, Make a Monk Subclass, that has the balance to include an NPC of Yin Twin, I prefer you make the description for yourself basically.
Do you need more guidance
Is there anyone on this thread who still enters things for commission? I am wanting to imput classes and races from Grim Hollow Players guide, Journey to Ragnarok, and some other things. If they could reach out to me, I would appreciate it.
You can't publish homebrew unless it's your own original creation, so people couldn't do things like make subclasses from a published sourcebook. I could help you implement those things mechanically, though. You don't have to publish homebrew to use it if you (re)created it on your own account.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)