I recently made something that could work for the rivalry idea, but it might be too much. I have this Domain of Dread with two Darklords trapped in a blood feud, Martins and the Coys style. It fits the theme pretty well, but this is an entire setting with all sorts of material. I also am running a campaign set in it so if my players are participating in the contest they will have to read it and learn some valuable secrets.
That does sound perfect... could you trim down what you've got to fit the format they came up with for VRGtR, just listing the main features of the Domain and its Darklords?
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I recently made something that could work for the rivalry idea, but it might be too much. I have this Domain of Dread with two Darklords trapped in a blood feud, Martins and the Coys style. It fits the theme pretty well, but this is an entire setting with all sorts of material. I also am running a campaign set in it so if my players are participating in the contest they will have to read it and learn some valuable secrets.
That does sound perfect... could you trim down what you've got to fit the format they came up with for VRGtR, just listing the main features of the Domain and its Darklords?
Plus, this would have the added bonus of likely removing some of the more spoiler-territory content so Summoning Dark's players wont see
Rollback Post to RevisionRollBack
Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
I recently made something that could work for the rivalry idea, but it might be too much. I have this Domain of Dread with two Darklords trapped in a blood feud, Martins and the Coys style. It fits the theme pretty well, but this is an entire setting with all sorts of material. I also am running a campaign set in it so if my players are participating in the contest they will have to read it and learn some valuable secrets.
That does sound perfect... could you trim down what you've got to fit the format they came up with for VRGtR, just listing the main features of the Domain and its Darklords?
Plus, this would have the added bonus of likely removing some of the more spoiler-territory content so Summoning Dark's players wont see
Appreciator of all things Weird, Wondrous, and/or Yummy
In the Autumn Country, days end quickly, the gloaming hours linger, and the midnights pile one upon the other till the air is thick and flows like twilight syrup.
Tripling your chances of a crit every day seems... overpowered
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Tripling your chances of a crit every day seems... overpowered
It’s not really tripled every day though. You have a 10% chance of the second lucky number being 20 so it’s not a bonus then and you have a 10% chance of the unlucky number matching one of the lucky numbers and canceling it out. It is not likely but entirely possible to result in a net neutral set of numbers if the high lucky number is 20 and the low lucky number matches the unlucky number. Plus the unlucky number results in essentially a critical failure which can be pretty bad as a risk reward thing. And you don’t get any choice in the matter since if you take this feat it doesn’t say you can generate the number but just that you do so whether you want to or not it’s too bad you have to.
Tripling your chances of a crit every day seems... overpowered
It’s not really tripled every day though. You have a 10% chance of the second lucky number being 20 so it’s not a bonus then and you have a 10% chance of the unlucky number matching one of the lucky numbers and canceling it out. It is not likely but entirely possible to result in a net neutral set of numbers if the high lucky number is 20 and the low lucky number matches the unlucky number. Plus the unlucky number results in essentially a critical failure which can be pretty bad as a risk reward thing. And you don’t get any choice in the matter since if you take this feat it doesn’t say you can generate the number but just that you do so whether you want to or not it’s too bad you have to.
OK, it's a tripled chance of a crit about eight days out of 10, and most of the rest of the time it's "only" a doubled chance
I would ditch the 'treat it as a 20' thing entirely and just come up with a different lucky effect when the numbers hit
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Tripling your chances of a crit every day seems... overpowered
It’s not really tripled every day though. You have a 10% chance of the second lucky number being 20 so it’s not a bonus then and you have a 10% chance of the unlucky number matching one of the lucky numbers and canceling it out. It is not likely but entirely possible to result in a net neutral set of numbers if the high lucky number is 20 and the low lucky number matches the unlucky number. Plus the unlucky number results in essentially a critical failure which can be pretty bad as a risk reward thing. And you don’t get any choice in the matter since if you take this feat it doesn’t say you can generate the number but just that you do so whether you want to or not it’s too bad you have to.
OK, it's a tripled chance of a crit about eight days out of 10, and most of the rest of the time it's "only" a doubled chance
I would ditch the 'treat it as a 20' thing entirely and just come up with a different lucky effect when the numbers hit
It also doubles you chance of rolling a 1 too though.
Those who seek to overthrow a king, better have a legitimate replacement ready, or the wolves will come to tear out their piece of the kingdom.
Eralia 'Sixwives' Farit, Captain of the Imperial Guard of the Latsian Empire
Your group serves at the behest of a rival claimant to the throne of a kingdom. Be it a wannabe usurper, the legitimate heir who was denied their throne, or a rebel group seeking to overthrow a tyrant. Motivated by power, birthright or a sense of justice, your patron uses your group to further their agenda while staying out of direct harm, or perhaps they send you to the palaces of potential supporters as recruiters for the cause. In exchange for support, discretion and a willingness to do the dirty work, your patron is a powerful ally whose favor bestows far more than gold.
Types of Claimants
From a legitimate heir overlooked, to a jealous younger brother, each rival claimant has their own reasons for wanting the throne. Each will have a base of support and wealth to finance their hostile take-over of the state. Freedom fighters might be looking to install their noble leader, while a politician in a democracy seeks to gather a base of voter's support . Aligning with a patron of this type could benefit your party greatly as an alternative to the established order.
Roll or pick from the Rival Claimant Types table to determine what kind of claimant you serve.
Rival Claimant Types
d6
Aristocrats
1
Legitimate Heir. Heir to the throne in every legitimate way, either trying to speed along their ascend or fighting off an usurpation.
2
Would-be Usurper. A noble or high-ranked member of the government seeking to pull supreme power to them.
3
Freedom Fighter. The leader of a rebellion seeking aid in the fight against their overlord.
4
Candidate for the Crown. The position of monarch or leader is currently vacant and the heir is unclear, this is one of the candidates.
5
Younger Sibling. For whatever reason the younger sibling of the monarch or heir believes they are the superior leader.
6
Prophesized Ruler. A young scion prophesized by the gods, fate or divination to be the next ruler of the land.
Rival Claimant Perks
With a rival claimant as your group’s patron, you gain the following perks.
Expenses. Your patron reimburses you for extraordinary expenses incurred as part of your work. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary equipment, and basic services don’t draw a second glance. You might even be granted a salary of up to 1 gp a day depending on the recourses of your patron and your usefulness to their cause.
Protection. You have a limited protection from the law as your patron seeks to shield you from such things. Depending on their support base they can remove charges from your records or bribe fellow nobles or lawmen to look the other way when their interests align with them.
Network. Nobody seizes a throne by themselves and your patron will have an extensive network of spies, allies, nobles and soldiers under their command. When needed you can tap into this network for information and to aid in investigations against your shared targets.
Military Support. When going into big confrontations your patron may grant you military support. For example if the confrontation will seize a strategically important stronghold, or eliminate a rival.
Rival Claimant Contact
Usually a rival claimant will refrain from directly contacting their assets, either because of noble apprehensions or a need for secrecy. As a result, you communicate with an intermediary who serves as a go-between in your dealings with your patron.
Roll or pick from the Rival Claimant Contact table to determine who serves as your patron’s proxy.
Rival Claimant Contact
d6
Contact
1
Officer. An officer in the guard, military or rebellion who brings you your orders.
2
Advisor or servant. An advisor or servant of your patron who also uses you to benefit their interests.
3
Family member. A family member of your patron who works on their behalf.
4
Spymaster. The claimants master of spies employs you clandestinely on behalf of your patron, your patron might not even know you work for them.
5
Supernatural aid. A priest, diviner, mage or other magical entity communicates telepathically with your party to help you aid your patron's goals..
6
Supporter of the Claiment. You don't work for the Rival Claiment directly, instead working for one of their supporters, who may or may not have their own goals.
Rival Claimant Supporters
A claimant to the throne is nothing without the people who support them. Maybe you are more than just a party member hired for the purpose. Maybe you are an important supporter in your own right. Your reasons for aiding the claimant might simply be power, wealth or ambition, or they might be greater goals like justice, loyalty or genuine friendship. But no matter the case, you can be closer to the patron than simple hired help.
The Rival Claimant Supporter Roles table suggests a variety of parts you might play in an your claimant's support structure and the backgrounds frequently associated with each role.
Winning the throne has many steps behind it. As such there is a varied number of quests you can be send on. You can act as a distraction, leading watching eyes astray. You can be send as an envoy to negotiate with important factions. You can be send to retrieve an heirloom or important symbol of legitimacy. The current leader's knives could be around every corner, and allies might turn foes on the drop of a coin. But at least the end justifies the means. Right?
The Rival Claimant Quests table presents the sorts of work you might conduct at your contact or patron’s request.
Rival Claiment Quests
d6
Quest
1
Faction Recruitment. You work within a faction to gain their support for your claimant.
2
Symbol of Legitimacy. You track down a symbol or heirloom your patron believes is the key to their legitimacy.
3
Sabotage Established Order. You break into the strongholds or estates of the current ruler's supporters to sabotage a plan or eliminate them.
4
Lost Claims. You seek evidence of your claimant's right to the throne to bolster their legitimacy and undermine the current order.
5
Conquer Base. You are send to take out an enemy base and conquer it for your claimant's faction.
6
Rescue. A key supporter of your claimant is in trouble and needs help fending off the threat or evacuating.
Would a dueling mechanic fit within Interactive Options, or would that be too much in the realm of DM Options?
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Would a dueling mechanic fit within Interactive Options, or would that be too much in the realm of DM Options?
A new mechanic on its own would be a DM option, but if you snuck it in attached to some lore and/or NPCs to help illustrate it, it might work for Interactive
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Would a dueling mechanic fit within Interactive Options, or would that be too much in the realm of DM Options?
A new mechanic on its own would be a DM option, but if you snuck it in attached to some lore and/or NPCs to help illustrate it, it might work for Interactive
Yeah I'm going to say that half of the difficulty of the competition is wrestling your idea into the right form for a category.
Alright. I made two newer versions only my feat for review.
The first one is mostly the same as the previous version but more punishing when you’re unlucky to balance out the benefits of being lucky.
This second one has a different benefit for when you’re lucky.
What does everyone think?
The first one seems basically the same, and doesn't address the balance issue for me. Most of the "punishing" stuff you list are things a lot of DMs do on a nat 1 anyway
The second one seems better, although for consistency I'd change the AC boost to subtracting the lucky dice from the incoming attack roll
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I like numbers.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
That does sound perfect... could you trim down what you've got to fit the format they came up with for VRGtR, just listing the main features of the Domain and its Darklords?
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Plus, this would have the added bonus of likely removing some of the more spoiler-territory content so Summoning Dark's players wont see
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Yeah, that’s probably what I’ll end up doing.
You madman.
I jest. Numbers are a big part of this game.
Any reason those can’t both be true?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Here is my entry for the Player Options category, Version II-B:
Archived Versions:
Version III
Version II-A
Version I-B
Version I-A
Tripling your chances of a crit every day seems... overpowered
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
It’s not really tripled every day though. You have a 10% chance of the second lucky number being 20 so it’s not a bonus then and you have a 10% chance of the unlucky number matching one of the lucky numbers and canceling it out. It is not likely but entirely possible to result in a net neutral set of numbers if the high lucky number is 20 and the low lucky number matches the unlucky number. Plus the unlucky number results in essentially a critical failure which can be pretty bad as a risk reward thing. And you don’t get any choice in the matter since if you take this feat it doesn’t say you can generate the number but just that you do so whether you want to or not it’s too bad you have to.
OK, it's a tripled chance of a crit about eight days out of 10, and most of the rest of the time it's "only" a doubled chance
I would ditch the 'treat it as a 20' thing entirely and just come up with a different lucky effect when the numbers hit
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
It also doubles you chance of rolling a 1 too though.
My man, you're playing dnd. Math is half the game.
I am also here.
Am snek.
Interactive Options: Just a Little Rivalry
Rival Claimant (Group Patron)
Your group serves at the behest of a rival claimant to the throne of a kingdom. Be it a wannabe usurper, the legitimate heir who was denied their throne, or a rebel group seeking to overthrow a tyrant. Motivated by power, birthright or a sense of justice, your patron uses your group to further their agenda while staying out of direct harm, or perhaps they send you to the palaces of potential supporters as recruiters for the cause. In exchange for support, discretion and a willingness to do the dirty work, your patron is a powerful ally whose favor bestows far more than gold.
Types of Claimants
From a legitimate heir overlooked, to a jealous younger brother, each rival claimant has their own reasons for wanting the throne. Each will have a base of support and wealth to finance their hostile take-over of the state. Freedom fighters might be looking to install their noble leader, while a politician in a democracy seeks to gather a base of voter's support . Aligning with a patron of this type could benefit your party greatly as an alternative to the established order.
Roll or pick from the Rival Claimant Types table to determine what kind of claimant you serve.
Rival Claimant Types
Rival Claimant Perks
With a rival claimant as your group’s patron, you gain the following perks.
Expenses. Your patron reimburses you for extraordinary expenses incurred as part of your work. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary equipment, and basic services don’t draw a second glance. You might even be granted a salary of up to 1 gp a day depending on the recourses of your patron and your usefulness to their cause.
Protection. You have a limited protection from the law as your patron seeks to shield you from such things. Depending on their support base they can remove charges from your records or bribe fellow nobles or lawmen to look the other way when their interests align with them.
Network. Nobody seizes a throne by themselves and your patron will have an extensive network of spies, allies, nobles and soldiers under their command. When needed you can tap into this network for information and to aid in investigations against your shared targets.
Military Support. When going into big confrontations your patron may grant you military support. For example if the confrontation will seize a strategically important stronghold, or eliminate a rival.
Rival Claimant Contact
Usually a rival claimant will refrain from directly contacting their assets, either because of noble apprehensions or a need for secrecy. As a result, you communicate with an intermediary who serves as a go-between in your dealings with your patron.
Roll or pick from the Rival Claimant Contact table to determine who serves as your patron’s proxy.
Rival Claimant Contact
Rival Claimant Supporters
A claimant to the throne is nothing without the people who support them. Maybe you are more than just a party member hired for the purpose. Maybe you are an important supporter in your own right. Your reasons for aiding the claimant might simply be power, wealth or ambition, or they might be greater goals like justice, loyalty or genuine friendship. But no matter the case, you can be closer to the patron than simple hired help.
The Rival Claimant Supporter Roles table suggests a variety of parts you might play in an your claimant's support structure and the backgrounds frequently associated with each role.
Rival Claimant Quests
Winning the throne has many steps behind it. As such there is a varied number of quests you can be send on. You can act as a distraction, leading watching eyes astray. You can be send as an envoy to negotiate with important factions. You can be send to retrieve an heirloom or important symbol of legitimacy. The current leader's knives could be around every corner, and allies might turn foes on the drop of a coin. But at least the end justifies the means. Right?
The Rival Claimant Quests table presents the sorts of work you might conduct at your contact or patron’s request.
Rival Claiment Quests
I am also here.
Am snek.
Would a dueling mechanic fit within Interactive Options, or would that be too much in the realm of DM Options?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
A new mechanic on its own would be a DM option, but if you snuck it in attached to some lore and/or NPCs to help illustrate it, it might work for Interactive
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Yeah I'm going to say that half of the difficulty of the competition is wrestling your idea into the right form for a category.
Any other feedback at all?
Well, it certainly is on brand I think.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Alright. I made two newer versions only my feat for review.
The first one is mostly the same as the previous version but more punishing when you’re unlucky to balance out the benefits of being lucky.
This second one has a different benefit for when you’re lucky.
What does everyone think?
The first one seems basically the same, and doesn't address the balance issue for me. Most of the "punishing" stuff you list are things a lot of DMs do on a nat 1 anyway
The second one seems better, although for consistency I'd change the AC boost to subtracting the lucky dice from the incoming attack roll
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
For some reason I thought I was to late in my submission lmao, but during my fever I misstook april for may. I was actually nearly a month early.
Edit: I'm feeling better now, but haven't been on the internet since my submission lmao
I am also here.
Am snek.