I've been dabbing more and more into Homebrew, and after some spell adjustments and homebrew magic items, I decided to combine both my fanboy things and make a Witcher Class in DnD.
Now i've been running into some issues..
I'm using Fighter (2024) as the base class. I feel like it fits my vision the best and won't really go much further into that.
Im trying to combine book stuff but Witcher 3 videogame stuff as wel. Ive managed to grant them Signs as cantrips, that level up so thats good.
But now i'm running into trouble, of which I know will repeat again after I finish this one and go on to the next..
I wanna add Alchemy Elixirs (and later levels Handbombs) to the class. I got a document with all of them written so thats fine. The Elixirs are just (small) buffs so they don't have to activate in DnD Beyond, but I would like it to be a seperate list, of which they can prepare X a day (like Druid and Clerics do with spells). I want them to have the full list available and just prepare an X amount equal to prof mod f.e. But I have no clue "as what" i should make all elixirs (like as a spell) and how to group them afterwords, so I can make it a subclass feature when its finished.
Handbombs will work slighty different because I want that to be "you can only have 1 of each prepared" (but all 8 can be prepared) but that too needs to fall into a different list to avoid clutter ..
Hello there!
I've been dabbing more and more into Homebrew, and after some spell adjustments and homebrew magic items, I decided to combine both my fanboy things and make a Witcher Class in DnD.
Now i've been running into some issues..
I'm using Fighter (2024) as the base class. I feel like it fits my vision the best and won't really go much further into that.
Im trying to combine book stuff but Witcher 3 videogame stuff as wel. Ive managed to grant them Signs as cantrips, that level up so thats good.
But now i'm running into trouble, of which I know will repeat again after I finish this one and go on to the next..
I wanna add Alchemy Elixirs (and later levels Handbombs) to the class.
I got a document with all of them written so thats fine. The Elixirs are just (small) buffs so they don't have to activate in DnD Beyond, but I would like it to be a seperate list, of which they can prepare X a day (like Druid and Clerics do with spells). I want them to have the full list available and just prepare an X amount equal to prof mod f.e.
But I have no clue "as what" i should make all elixirs (like as a spell) and how to group them afterwords, so I can make it a subclass feature when its finished.
Handbombs will work slighty different because I want that to be "you can only have 1 of each prepared" (but all 8 can be prepared) but that too needs to fall into a different list to avoid clutter ..
Thanks in advance!