As an action, you can expend one of your warlock spell slots to extend the benefits of your Devil's Sight invocation to a number of willing creatures that you can see equal to the level of the spell slot expended; however, the darkvision for these creatures only extends to 60 feet. The targets maintain this benefit for a number of hours equal to your Charisma modifier. Additionally, as an action for the duration, you can choose to see through the eyes of one of the creatures targeted by this invocation until the start of your next turn. During this time, you are blind with regard to your own senses.
Awakened Spellbook Prerequisites: Pact of the Tome, (Book of Ancient Secrets?)
[Gain the Awakened Spellbook L2 subclass feature of an order of Scribes Wizard.]
Using specially prepared inks and ancient incantations passed down by your wizardly orderotherworldly patron, you have awakened an arcane sentience within your spellbook.
While you are holding the book, it grants you the following benefits:
You can use the book as a spellcasting focus for your spells.
When you cast a spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook you know, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend.
When you cast a wizardTome spell as a ritual, you can use the spell's normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can't do so again until you finish a long rest.
If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you're attuned.When you perform the 1-hour ceremony to receive a replacement Tome from your patron, at the end your spellbook's consciousness is also summoned into the new book.
(Changes to make it work with the Pact feature in Italics. Pact Tome contains only rituals so the part where it states 'in your spellbook' would not really work since there are no damaging rituals.)
I think getting all 3 abilities may require you to put a level requirement on the invocation.. Maybe Level 5? Conversely, remove the Elemental substitution effect and change the ritual spell fast casting to recover on Short rest for a less powerful option.
Whenever you cast a spell targeting only yourself, you can target the creature wearing your talisman instead, so long as they are on the same plane of existence as you. A creature wearing the talisman can only be affected by one spell cast this way at a time, and the spell effect ends early if the talisman is removed from the creature.
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A new page appears in your Book of Shadows. Contained within this page is an ever-changing chart of stars and other celestial bodies. While traveling at night and holding your Book of Shadows, you have advantage on all Wisdom (Survival) checks made to navigate.
Additionally, choose one 1st level spell from any class’ spell list to add to your Book of Shadows. To be a valid choice, the spell must either be from the divination school of magic or deal radiant damage as part of its effect. The spell appears in the book and counts as a Warlock spell for you, but doesn't count against the number of spells you know. While holding your Book of Shadows, you can cast the chosen spell once without expending a spell slot. You can't do so again until you finish a long rest.
Haven't really play tested them much, but I here's a few I have.
Umbral Appendage Prerequisite: 7th level (maybe a higher level to avoid abuse?) Choose one of the following appendages to manifest physically. The appendage chosen can be altered once per 1d4 long rests after choosing.
Horns: Gain a gore attack as a bonus action. Scales: Gain resistance to slashing, piercing and bludgeoning damage. Wings: Gain the ability to fly at half your movement speed.
Umbral Gift Prerequisite: 15th level, Pact of the Tome or The Genie Subclass. Your patron bestows two spells of your choosing from the warlock spell list. The chosen spells cannot be changed, and each has its own spell slot which is consumed on use. The spells do not count towards your number of spells known. Once used, you must complete a long rest before casting them again.
Gift of the Patron Prerequisite: 5th level, The Genie Subclass or Pact of the Tome. Choose a 1st level spell from either the warlock spell list or your patron’s expanded spell list. You can cast the spell without expending a spell slot or material components. The spell is always cast at 1st level. The spell does not count towards your spells known. Once used, you must complete a short or long rest to cast it again.
Leoreth's Crown Prerequisite: 7th level You can cast Thought Shield on yourself at will and gain resistance to psychic damage.
Eldritch Sacrifice Prerequisite: 5th level, Pact of the Tome or Pact of the Fiend. As a bonus action, you can sacrifice hit dice equal to half your warlock level (rounded up) to regain an expended spell slot. Hit dice sacrificed cannot be used to heal during a short rest. All expended hit dice are regained after a long rest.
You may cast Mordenkainen's Magnificent Mansion without using an Arcanum or a spell slot. The form your Mansion takes is appropriate to your patron (for example, a hollowed tree tower for Archfey, a sunken temple beneath the waves for Fathomless, a gigantic steel brazier with a floor of burning coals for Fiend, etc). Once you have cast this spell in this way, you cannot do so again until you finish a long rest.
I am no good at Homebrew I'm looking for "Green Lord's Gift". I know its an old, dropped Unearthed Arcana but I like it being linked to the Archfey patron and not the updated which was linked to pact of the chain. Can someone make an Sub class of the standard Archfey with It expended to include the Unearthed Arcana feature (I think thats how it's implementent but not sure)
Invocations aren't 'linked' to any specific pact, they only have certain Prerequisites, so you can just choose the Archfey as your Patron, and then just change the Prerequisites to match.
Green Lord's Gift Prerequisite: The Archfey patron
The Green Lord oversees a verdant realm of everlasting summer. Your soul is linked to his power. Whenever you regain hit points, you treat any dice rolled to determine the hit points you regain as having rolled their maximum value. (Example, 2d6 would regain the full 12 hit points)
I have a genielock with a marid patron. been looking for good ocean themed stuff for a while. Love all these. I know this is 3 and half years old but wanted to let you know that your work is very much appreciated. love these especially the Eldritch Splash
Allows for a 30ft cone to replace the RANGE/AREA of Eldritch Blast. Each creature in a 60-foot cone must make a Dexterity saving throw. A creature takes 1d10 Force damage on a failed save, or half as much damage on a successful one.
When you reach higher levels: 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level. Invocations that work with Eldritch Blast work with Eldritch Cone. Invocations like Eldritch Spear range is 60ft cone instead of 120ft.
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Devil's Oversight
Prerequisites: 7th level, Devil's Sight Invocation
As an action, you can expend one of your warlock spell slots to extend the benefits of your Devil's Sight invocation to a number of willing creatures that you can see equal to the level of the spell slot expended; however, the darkvision for these creatures only extends to 60 feet. The targets maintain this benefit for a number of hours equal to your Charisma modifier. Additionally, as an action for the duration, you can choose to see through the eyes of one of the creatures targeted by this invocation until the start of your next turn. During this time, you are blind with regard to your own senses.
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Awakened Spellbook
Prerequisites: Pact of the Tome, (Book of Ancient Secrets?)
[Gain the Awakened Spellbook L2 subclass feature of an order of Scribes Wizard.]
Using specially prepared inks and ancient incantations passed down by your
wizardly orderotherworldly patron, you have awakened an arcane sentience within your spellbook.While you are holding the book, it grants you the following benefits:
your spellbookyou know, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend.wizardTome spell as a ritual, you can use the spell's normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can't do so again until you finish a long rest.If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you're attuned.When you perform the 1-hour ceremony to receive a replacement Tome from your patron, at the end your spellbook's consciousness is also summoned into the new book.(Changes to make it work with the Pact feature in Italics. Pact Tome contains only rituals so the part where it states 'in your spellbook' would not really work since there are no damaging rituals.)
I think getting all 3 abilities may require you to put a level requirement on the invocation.. Maybe Level 5?
Conversely, remove the Elemental substitution effect and change the ritual spell fast casting to recover on Short rest for a less powerful option.
Power of the Talisman
Prerequisite: 7th level, Pact of the Talisman
Whenever you cast a spell targeting only yourself, you can target the creature wearing your talisman instead, so long as they are on the same plane of existence as you. A creature wearing the talisman can only be affected by one spell cast this way at a time, and the spell effect ends early if the talisman is removed from the creature.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
This is just hadars grasp
Complicit Hex:
Warlock allies add 1/2 of the Hex damage die to their damage rolls when attacking a Hexed enemy.
Celestial Map
Prerequisite: Pact of the Tome
A new page appears in your Book of Shadows. Contained within this page is an ever-changing chart of stars and other celestial bodies. While traveling at night and holding your Book of Shadows, you have advantage on all Wisdom (Survival) checks made to navigate.
Additionally, choose one 1st level spell from any class’ spell list to add to your Book of Shadows. To be a valid choice, the spell must either be from the divination school of magic or deal radiant damage as part of its effect. The spell appears in the book and counts as a Warlock spell for you, but doesn't count against the number of spells you know. While holding your Book of Shadows, you can cast the chosen spell once without expending a spell slot. You can't do so again until you finish a long rest.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Haven't really play tested them much, but I here's a few I have.
Umbral Appendage
Prerequisite: 7th level (maybe a higher level to avoid abuse?)
Choose one of the following appendages to manifest physically. The appendage chosen can be altered once per 1d4 long rests after choosing.
Horns: Gain a gore attack as a bonus action.
Scales: Gain resistance to slashing, piercing and bludgeoning damage.
Wings: Gain the ability to fly at half your movement speed.
Umbral Gift
Prerequisite: 15th level, Pact of the Tome or The Genie Subclass.
Your patron bestows two spells of your choosing from the warlock spell list. The chosen spells cannot be changed, and each has its own spell slot which is consumed on use. The spells do not count towards your number of spells known. Once used, you must complete a long rest before casting them again.
Gift of the Patron
Prerequisite: 5th level, The Genie Subclass or Pact of the Tome.
Choose a 1st level spell from either the warlock spell list or your patron’s expanded spell list. You can cast the spell without expending a spell slot or material components. The spell is always cast at 1st level. The spell does not count towards your spells known. Once used, you must complete a short or long rest to cast it again.
Leoreth's Crown
Prerequisite: 7th level
You can cast Thought Shield on yourself at will and gain resistance to psychic damage.
Eldritch Sacrifice
Prerequisite: 5th level, Pact of the Tome or Pact of the Fiend.
As a bonus action, you can sacrifice hit dice equal to half your warlock level (rounded up) to regain an expended spell slot. Hit dice sacrificed cannot be used to heal during a short rest. All expended hit dice are regained after a long rest.
Thoughts?
Unseen Archive
Prerequisite:15th level
You may cast Mordenkainen's Magnificent Mansion without using an Arcanum or a spell slot. The form your Mansion takes is appropriate to your patron (for example, a hollowed tree tower for Archfey, a sunken temple beneath the waves for Fathomless, a gigantic steel brazier with a floor of burning coals for Fiend, etc). Once you have cast this spell in this way, you cannot do so again until you finish a long rest.
I am no good at Homebrew I'm looking for "Green Lord's Gift". I know its an old, dropped Unearthed Arcana but I like it being linked to the Archfey patron and not the updated which was linked to pact of the chain. Can someone make an Sub class of the standard Archfey with It expended to include the Unearthed Arcana feature (I think thats how it's implementent but not sure)
Invocations aren't 'linked' to any specific pact, they only have certain Prerequisites, so you can just choose the Archfey as your Patron, and then just change the Prerequisites to match.
Green Lord's Gift
Prerequisite: The Archfey patron
The Green Lord oversees a verdant realm of everlasting summer. Your soul is linked to his power. Whenever you regain hit points, you treat any dice rolled to determine the hit points you regain as having rolled their maximum value. (Example, 2d6 would regain the full 12 hit points)
I have a genielock with a marid patron. been looking for good ocean themed stuff for a while. Love all these. I know this is 3 and half years old but wanted to let you know that your work is very much appreciated. love these especially the Eldritch Splash
Eldritch Cone
Allows for a 30ft cone to replace the RANGE/AREA of Eldritch Blast. Each creature in a 60-foot cone must make a Dexterity saving throw. A creature takes 1d10 Force damage on a failed save, or half as much damage on a successful one.
When you reach higher levels: 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level. Invocations that work with Eldritch Blast work with Eldritch Cone. Invocations like Eldritch Spear range is 60ft cone instead of 120ft.