How would I do a 1d10 or 10+Ability Score modifier+Proficiency modifier
That would be either:
1d10 + {{modifier:X+proficiency}} Or {{10+modifier:X+proficiency}}
Just replace X with str, int, wis, etc. depending on which ability score.
Thanks.
What I'm trying to do is have a version of a spell that when used as a ritual use a 1d10 or 10 flat + Con Modifier + prof bonus. I guess I had a formatting error before, because I swear I tried the above.
It goes over the left as a continuous line to the left of the Soul Blades: Homing Strikes & Soul Blades: Psychic Teleportation.
PS How does it get that changing dice value in an action description. Is it just using the scale value from the class and isn’t really a part of the action or is there a way to get the changing value from the action to show up?
That 1d12 is coming from the LEVEL SCALING section of the feature. Since it's showing the source and page number, I know that's the title of that snippet and the title is the name of the feature and whatever you put in LEVEL SCALING.
From Psionic Power:
When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The powers below use your Psionic Energy dice.
That tells me your test character is at least level 17 because it's displaying the highest Psionic Energy die. If you make a copy of the Soulknife subclass, you can see how they set the Soul Blades feature up. Look in the LEVEL SCALING section of that feature.
Is there a special way to figure out the numbers so I can make others? I have been playing around to get one that changes from d4 at level 2 and one die size every 4 level, I feel like it should have something to do with divide by four but I can’t figure how or it I need to add 1 to get that odd number.
This gives fraction A) {{(2+(classlevel/4))+(((classlevel/4)*9)/8)@roundup}}
This is is wrong parenthesis B) {{(2+(classlevel/4))@roundup+(classlevel/4.5))@roundup}}
This is close but it changes to “1d”6 at level 5 C) {{(2+(classlevel/4))@roundup+(((classlevel/4)*9)/8)@roundup}}
Is there a special way to figure out the numbers so I can make others? I have been playing around to get one that changes from d4 at level 2 and one die size every 4 level, I feel like it should have something to do with divide by four but I can’t figure how or it I need to add 1 to get that odd number.
Is there a way to use snippet codes in a proper description? I’m making a subclass that has a table in which I would like to list specifically {{proficiency}} and {{(proficiency/2)@rounddown}} in an html table, however when I check the sheet it shows as written. Is there anyway to make this work or any alternative that would make the same result show?
Is there a way to use snippet codes in a proper description? I’m making a subclass that has a table in which I would like to list specifically {{proficiency}} and {{(proficiency/2)@rounddown}} in an html table, however when I check the sheet it shows as written. Is there anyway to make this work or any alternative that would make the same result show?
No, those don’t work I. Description fields, only in Snippet fields. Snippet codes pull their information directly from the character sheet on which they are being used. The Description field isn’t displayed on a character sheet, but on the website’s details page for your creation. But since you’re doing it as part of a table attached to a subclass you don’t need a snippet or anything at all. You just need to insert the right number at the appropriate levels.
Is there a special way to figure out the numbers so I can make others? I have been playing around to get one that changes from d4 at level 2 and one die size every 4 level, I feel like it should have something to do with divide by four but I can’t figure how or it I need to add 1 to get that odd number.
This gives fraction A) {{(2+(classlevel/4))+(((classlevel/4)*9)/8)@roundup}}
This is is wrong parenthesis B) {{(2+(classlevel/4))@roundup+(classlevel/4.5))@roundup}}
This is close but it changes to “1d”6 at level 5 C) {{(2+(classlevel/4))@roundup+(((classlevel/4)*9)/8)@roundup}}
Knowing what you're trying to accomplish would be easier. You gotta think about what each littler part would be. classlevel/4? What's it's 3? 3/4 is going to be .75, which is useless for anything. That's why you need rounddown or roundup to get you to a whole number that can be useful.
Is there a way to use snippet codes in a proper description? I’m making a subclass that has a table in which I would like to list specifically {{proficiency}} and {{(proficiency/2)@rounddown}} in an html table, however when I check the sheet it shows as written. Is there anyway to make this work or any alternative that would make the same result show?
Tables can't be used in snippets. You can kinda make one, but it'll take a lot of whitespace characters and no guaranty it would would display on other people's character sheets correctly considering the various browsers and operating systems and font utilization.
Making a table to display all the different expected numbers on your description is easy enough if you know html tables. But that's not snippet codes. Snippet codes are used to display what is the accurate number now, at your current level. If the text of your feature says "half your proficiency, rounded down" then the snippet code {{(proficiency/2)@rounddown}} should be totally sufficient. A table of what was 2 levels ago or 2 levels from now belongs in the description, not in the snippet box.
I'm sorry if this has been asked before, but there are 50 pages to read through and I do not have that kind of time.. Has anyone figured out how to do percentiles of a value? Ex: 5% of hit points remaining.
I'm sorry if this has been asked before, but there are 50 pages to read through and I do not have that kind of time.. Has anyone figured out how to do percentiles of a value? Ex: 5% of hit points remaining.
There's no snippet specifically for percentages, but, you don't need there to be. Just do the math in the snippet code. There is no snippet for "current" hit points, only Max HP.
5% of MaxHP would be:
{{((5*maxhp)/100)@rounddown#unsigned}}
-
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I'm sorry if this has been asked before, but there are 50 pages to read through and I do not have that kind of time.. Has anyone figured out how to do percentiles of a value? Ex: 5% of hit points remaining.
There's no snippet specifically for percentages, but, you don't need there to be. Just do the math in the snippet code. There is no snippet for "current" hit points, only Max HP.
5% of MaxHP would be:
{{((5*maxhp)/100)@rounddown#unsigned}}
-
thank you. I tried, only asked cause I ran out of ideas.
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Thanks.
What I'm trying to do is have a version of a spell that when used as a ritual use a 1d10 or 10 flat + Con Modifier + prof bonus. I guess I had a formatting error before, because I swear I tried the above.
Thank you!
Since snippet codes are bold on the character sheet, you might prefer:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
That is going to give too many +'s and too many spaces. Try:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Very neat feature!
How do you recreate the little bar found in the snippet for Soul Blades.
Your Psychic Blades are now an expression of your psi-suffused soul, giving you these powers that use your Psionic Energy dice:
It goes over the left as a continuous line to the left of the Soul Blades: Homing Strikes & Soul Blades: Psychic Teleportation.
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
That 1d12 is coming from the LEVEL SCALING section of the feature. Since it's showing the source and page number, I know that's the title of that snippet and the title is the name of the feature and whatever you put in LEVEL SCALING.
From Psionic Power:
That tells me your test character is at least level 17 because it's displaying the highest Psionic Energy die. If you make a copy of the Soulknife subclass, you can see how they set the Soul Blades feature up. Look in the LEVEL SCALING section of that feature.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
If you want a snippet code that replicates that scaling die use:
EDIT: Too many parenthesis in there.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Thank you, I am floored by the formula, that is great!
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
Is there a special way to figure out the numbers so I can make others? I have been playing around to get one that changes from d4 at level 2 and one die size every 4 level, I feel like it should have something to do with divide by four but I can’t figure how or it I need to add 1 to get that odd number.
This gives fraction
A) {{(2+(classlevel/4))+(((classlevel/4)*9)/8)@roundup}}
This is is wrong parenthesis
B) {{(2+(classlevel/4))@roundup+(classlevel/4.5))@roundup}}
This is close but it changes to “1d”6 at level 5
C) {{(2+(classlevel/4))@roundup+(((classlevel/4)*9)/8)@roundup}}
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/158191-snippet-math-theory
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
A) {{(2+(classlevel/4))+(((classlevel/4)*9)/8)@roundup}}
B) {{(2+(classlevel/4))+(classlevel/4.5))@roundup}}
C) {{(classlevel/4))+(((classlevel/4)*9)/8)+2)@roundup}}
D) {{((characterlevel/3)@rounddown*2)@max:10+2}}
E) {{((characterlevel/6)@rounddown*4)@max:6+4}}
@_@
I need sleep
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
Is there a way to use snippet codes in a proper description? I’m making a subclass that has a table in which I would like to list specifically {{proficiency}} and {{(proficiency/2)@rounddown}} in an html table, however when I check the sheet it shows as written. Is there anyway to make this work or any alternative that would make the same result show?
No, those don’t work I. Description fields, only in Snippet fields. Snippet codes pull their information directly from the character sheet on which they are being used. The Description field isn’t displayed on a character sheet, but on the website’s details page for your creation. But since you’re doing it as part of a table attached to a subclass you don’t need a snippet or anything at all. You just need to insert the right number at the appropriate levels.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Knowing what you're trying to accomplish would be easier. You gotta think about what each littler part would be. classlevel/4? What's it's 3? 3/4 is going to be .75, which is useless for anything. That's why you need rounddown or roundup to get you to a whole number that can be useful.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Tables can't be used in snippets. You can kinda make one, but it'll take a lot of whitespace characters and no guaranty it would would display on other people's character sheets correctly considering the various browsers and operating systems and font utilization.
Making a table to display all the different expected numbers on your description is easy enough if you know html tables. But that's not snippet codes. Snippet codes are used to display what is the accurate number now, at your current level. If the text of your feature says "half your proficiency, rounded down" then the snippet code {{(proficiency/2)@rounddown}} should be totally sufficient. A table of what was 2 levels ago or 2 levels from now belongs in the description, not in the snippet box.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
The description field is also the sidebar that pops up.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Yes, but I was trying not to confuse the issue.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I'm sorry if this has been asked before, but there are 50 pages to read through and I do not have that kind of time.. Has anyone figured out how to do percentiles of a value? Ex: 5% of hit points remaining.
There's no snippet specifically for percentages, but, you don't need there to be. Just do the math in the snippet code. There is no snippet for "current" hit points, only Max HP.
5% of MaxHP would be:
{{((5*maxhp)/100)@rounddown#unsigned}}
-
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
thank you. I tried, only asked cause I ran out of ideas.