Is it possible to create a snippet code to give proficiency in a certain skill? I have made a homebrew subclass and it gives proficiency in two different skills. Plus, double the proficiency bonus on the skills. Essentially, its like the feature, Survivalist from the rogue-subclass, Scout.
But I cant get the sheet to show the skills as proficient, and obviously not doubled.
Is it possible to create a snippet code to give proficiency in a certain skill? I have made a homebrew subclass and it gives proficiency in two different skills. Plus, double the proficiency bonus on the skills. Essentially, its like the feature, Survivalist from the rogue-subclass, Scout.
But I cant get the sheet to show the skills as proficient, and obviously not doubled.
This isn't a snippet thing. Snippets don't "do" anything, they are just a more convenient way to express text on the sheet (having the sheet say +5 bonus instead of saying 'plus your Dexterity modifier').
What you need for your feature is to use feature Modifiers. Since the feature already exists in a subclass you can access you can create a copy of that subclass and look at how the modifiers are set up to indicate this, as well as how to word the Snippet. You can then just do the same thing in your own homebrew - changing the skills in question if necessary. You can then delete the copy so as not to bog down your collection with "Copy of". It's a great way to learn how to use modifiers for creating homebrew things.
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I know what you mean but snippets are a required field for me to be able to add a modifier you can't do that before establishing the racial trait itself. I just went with {{fixedvalue:45}} and it accepted it and then I added the modifier. I was just wondering if darkvision has it's own snippet since the article says that snippets are the things that are shown in the character sheet itself.
Normally when we're adding a feature to an official race or class, we wouldn't add a snippet for it - that just creates clutter, as having darkvision will already be shown on the senses section of the character sheet.
I understand what you're saying its just I can't create any thing without putting in a snippet for some reason. Maybe being on mobile screws it up Maybe I'm messing it up some where but It always shows the little red required field asterisk whenever I try to create a class or race like I'm doing now. If I don't it just resets the page whenever I hit save and I have to do it over again. I'm just glad I found this article otherwise I'd be stuck.
Here's what the entry for the official ELF race looks like - you can see there IS a snippet for darkvision here, but it just5 simply describes what this feature does. That's all a snippet is at its core - a descriptive piece of text on the character sheet. The snippet codes discussed in the start of this thread aren't in any way mandatory - you can have just some normal text there.
Really? Shit. Thanks I thought that it had to be something that you had written down because I couldn't find anything about it any where else and the ? symbol doesn't work on mobile. There are no guides on YouTube or online until I found this. The making of certain things had been impossible until I found this thread so I figured all the homebrew things had to have one of the things specified at the beginning.
It always shows the little red required field asterisk whenever I try to create a class or race like I'm doing now. If I don't it just resets the page whenever I hit save and I have to do it over again.
That's very strange. I've never had to put a snippet in. I do see the red asterisk, but unlike other required fields, I can always leave the snippet blank.
Sorry for the double post, but this is a separate topic from my last comment.
Could we get a snippet that displays your current AC? Something like {{armorclass}}?
Also, on another unrelated topic, I can't get a custom ability modifier snippet to work. I'm taking abilityscore:dex, subtracting a custom change (in this example case -3), and converting it to a modifier by subtracting another 10, dividing the result by 2, and rounding down.
Here's my snippet code: {{((abilityscore:dex-13)/2)@rounddown}}
Let's say the Dex score is 16. This should subtract 13, leaving 3. Divide by 2, leaving 1.5. Then round down to 1.
Instead, I get this error on the character sheet: ((abilityscore:dex-13)/2)@rounddown - Unknown chunk type: x
The system really does not like when you put in more than one bracket () into one another, so if you write it like so: {{ ( abilityscore:wis - 10 - 3 / 2 )@rounddown}}
It does not care for the sequence of operators, it only cares if there are brackets and then goes from left to right inside those brackets.
And for the AC, i have not found anything good, so you could get the basic AC from the following: {{ ( abilityscore:dex - 10 / 2 ) @rounddown + 10 }}
Is there any snippet code to return hit dice values?
What is the coding for damage dealt by a feature?
Is it possible to create a snippet code to give proficiency in a certain skill? I have made a homebrew subclass and it gives proficiency in two different skills. Plus, double the proficiency bonus on the skills. Essentially, its like the feature, Survivalist from the rogue-subclass, Scout.
But I cant get the sheet to show the skills as proficient, and obviously not doubled.
This isn't a snippet thing. Snippets don't "do" anything, they are just a more convenient way to express text on the sheet (having the sheet say +5 bonus instead of saying 'plus your Dexterity modifier').
What you need for your feature is to use feature Modifiers. Since the feature already exists in a subclass you can access you can create a copy of that subclass and look at how the modifiers are set up to indicate this, as well as how to word the Snippet. You can then just do the same thing in your own homebrew - changing the skills in question if necessary. You can then delete the copy so as not to bog down your collection with "Copy of". It's a great way to learn how to use modifiers for creating homebrew things.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Thank you very much. I found out how to do it properly. Very simple actually. Very Nice tool.
What snippet would I use for darkvision since it has to appear on the character sheet as an extra sense?
That's not something that I suggest using a snippet for - snippets don't actually add functionality to a character.
You should add a modifier to the feature: SENSE > DARKVISION
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I know what you mean but snippets are a required field for me to be able to add a modifier you can't do that before establishing the racial trait itself. I just went with {{fixedvalue:45}} and it accepted it and then I added the modifier. I was just wondering if darkvision has it's own snippet since the article says that snippets are the things that are shown in the character sheet itself.
Normally when we're adding a feature to an official race or class, we wouldn't add a snippet for it - that just creates clutter, as having darkvision will already be shown on the senses section of the character sheet.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I understand what you're saying its just I can't create any thing without putting in a snippet for some reason. Maybe being on mobile screws it up Maybe I'm messing it up some where but It always shows the little red required field asterisk whenever I try to create a class or race like I'm doing now. If I don't it just resets the page whenever I hit save and I have to do it over again. I'm just glad I found this article otherwise I'd be stuck.
Here's what the entry for the official ELF race looks like - you can see there IS a snippet for darkvision here, but it just5 simply describes what this feature does. That's all a snippet is at its core - a descriptive piece of text on the character sheet. The snippet codes discussed in the start of this thread aren't in any way mandatory - you can have just some normal text there.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Really? Shit. Thanks I thought that it had to be something that you had written down because I couldn't find anything about it any where else and the ? symbol doesn't work on mobile. There are no guides on YouTube or online until I found this. The making of certain things had been impossible until I found this thread so I figured all the homebrew things had to have one of the things specified at the beginning.
That's very strange. I've never had to put a snippet in. I do see the red asterisk, but unlike other required fields, I can always leave the snippet blank.
is there a magic item snippet? im trying to do [magic item]potion of healing (greater)[/magic item] but it didn't work
That's a tooltip, not a snippet. Remove the space and it should work. potion of healing (greater)
Sorry for the double post, but this is a separate topic from my last comment.
Could we get a snippet that displays your current AC? Something like {{armorclass}}?
Also, on another unrelated topic, I can't get a custom ability modifier snippet to work. I'm taking abilityscore:dex, subtracting a custom change (in this example case -3), and converting it to a modifier by subtracting another 10, dividing the result by 2, and rounding down.
Here's my snippet code: {{((abilityscore:dex-13)/2)@rounddown}}
Let's say the Dex score is 16. This should subtract 13, leaving 3. Divide by 2, leaving 1.5. Then round down to 1.
Instead, I get this error on the character sheet: ((abilityscore:dex-13)/2)@rounddown - Unknown chunk type: x
How do I fix this?
The system really does not like when you put in more than one bracket () into one another, so if you write it like so:
{{ ( abilityscore:wis - 10 - 3 / 2 )@rounddown}}
It does not care for the sequence of operators, it only cares if there are brackets and then goes from left to right inside those brackets.
And for the AC, i have not found anything good, so you could get the basic AC from the following:
{{ ( abilityscore:dex - 10 / 2 ) @rounddown + 10 }}
Barbarian:
{{ ( abilityscore:dex - 10 / 2 ) @rounddown + ( abilityscore:con - 10 / 2 ) @rounddown + 10 }}
Monk:
{{ ( abilityscore:dex - 10 / 2 ) @rounddown + ( abilityscore:wis - 10 / 2 ) @rounddown + 10 }}
Hi. I am trying to use You may cast up to {{(classlevel:hexer/2)@roundup}}per short rest and I am still getting a decimal readout. Any suggestions?
edit - it just started working with no changes.. -_- w/e lol at least it's working!
It's just {{classlevel}} but that will only work when the snippet is used for a feature on a subclass - you can't specify the subclass.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
It is working though lol with the subclass lmao I will change it to the class now though. thanks!