Ok, so I've always thought that there ought to be a tiefling subrace associated with each of the Warlock's patron types. With that in mind, I was inspired by this picture, to create a new subrace of tiefling, based on UA: That Old Black Magic:
Here's what I came up with:
Feytouched Tiefling - Feytouched tieflings trace their bloodline to ancient and powerful archfey. These tieflings have the following additional features.
Ability Score Adjustment: Your Wisdom score increases by 1.
Fey Ancestry: (as per elves)
Fey Legacy: You know the Druidcraft cantrip. At 3rd level, you can cast Charm Person once per day at 2nd level. At 5th level you can cast Pass Without trace once per day. Charisma is your spellcasting ability for these spells.
Languages: Sylvan
In my case, I'm building a Warlock, and planning to go with the Moon Bow invocation (from UA: Warlock & Wizard) as early as possible, but I'm wondering what everyone else thinks about this from a design and balance perspective.
That is an amazing picture. I can't tell who the artist is though. Can you provide more info?
Wish I could. I found it on Pinterest, and the site the 'Visit' link took me to was completely foreign language. I got the impression it was an article with links to other stuff (this one was numbered 7), but other than that, I have no idea.
Edit: I just did a reverse image search on Google, and came away with two pieces of information.
The artist is Li Xiaofeng (aparently Chinese)
The image seems to be associated with a 'digital speed painting' video.
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos." Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds." Irthos Bladesinger in trouble in timberbottom (DED) (All PbP)
I get where you're coming from, but Tieflings have always been of Fiendish origin. A half-fey/fey-touched would be a wholly different race, not a subrace of tieflings. Making a full race would also give you the opportunity to create subraces based on different kind of fey, like for the summer and winter (or gloaming in FR) courts.
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Abeir, Anchorome, Kara-Tur, Katashaka, Maztica, Zakhara, and Laerakond need some 5E love
Ok, so I've always thought that there ought to be a tiefling subrace associated with each of the Warlock's patron types. With that in mind, I was inspired by this picture, to create a new subrace of tiefling, based on UA: That Old Black Magic:
Here's what I came up with:
Feytouched Tiefling - Feytouched tieflings trace their bloodline to ancient and powerful archfey. These tieflings have the following additional features.
Ability Score Adjustment: Your Wisdom score increases by 1.
Fey Ancestry: (as per elves)
Fey Legacy: You know the Druidcraft cantrip. At 3rd level, you can cast Charm Person once per day at 2nd level. At 5th level you can cast Pass Without trace once per day. Charisma is your spellcasting ability for these spells.
Languages: Sylvan
In my case, I'm building a Warlock, and planning to go with the Moon Bow invocation (from UA: Warlock & Wizard) as early as possible, but I'm wondering what everyone else thinks about this from a design and balance perspective.
From a balance perspective, you need to have these features replace normal Tiefling features, otherwise it's a pure power upgrade. Are these supposed to be in the style of the existing variant Tiefling features?
Ok, so I've always thought that there ought to be a tiefling subrace associated with each of the Warlock's patron types. With that in mind, I was inspired by this picture, to create a new subrace of tiefling, based on UA: That Old Black Magic:
Here's what I came up with:
Feytouched Tiefling - Feytouched tieflings trace their bloodline to ancient and powerful archfey. These tieflings have the following additional features.
Ability Score Adjustment: Your Wisdom score increases by 1.
Fey Ancestry: (as per elves)
Fey Legacy: You know the Druidcraft cantrip. At 3rd level, you can cast Charm Person once per day at 2nd level. At 5th level you can cast Pass Without trace once per day. Charisma is your spellcasting ability for these spells.
Languages: Sylvan
In my case, I'm building a Warlock, and planning to go with the Moon Bow invocation (from UA: Warlock & Wizard) as early as possible, but I'm wondering what everyone else thinks about this from a design and balance perspective.
From a balance perspective, you need to have these features replace normal Tiefling features, otherwise it's a pure power upgrade. Are these supposed to be in the style of the existing variant Tiefling features?
Otherwise, I like it.
Yes, it's built the same way the Tiefling sub-races from UA: That Old Black Magic are built.
Honestly? That's probably the bit I put the least thought into. The standard tiefling gets Thaumaturgy, which is one of a 'family' of variable, minor-effect cantrips. Druidcraft is the nature-themed member of that family. I am open to suggestions if you can think of a cantrip that fits the fey-sourced theme better.
the part I'm least certain about is where I just cribbed from elves. It fits thematically, and seems fairly balanced with the tieflin but it replaces, but it feels a bit 'lazy' if youunderstand what I mean.
Honestly? That's probably the bit I put the least thought into. The standard tiefling gets Thaumaturgy, which is one of a 'family' of variable, minor-effect cantrips. Druidcraft is the nature-themed member of that family. I am open to suggestions if you can think of a cantrip that fits the fey-sourced theme better.
the part I'm least certain about is where I just cribbed from elves. It fits thematically, and seems fairly balanced with the tieflin but it replaces, but it feels a bit 'lazy' if youunderstand what I mean.
I forgot about Thaumaturgy, actually. Hrm. I will say that I would consider Prestidigitation just as appropriate for Fey as Druidcraft, but it may be we can find something even better.
I'm gonna ponder that, but in the mean time, I think Fey Ancenstry works well, but what about we look at what some of the critters with the Fey type have, and see if we find any common threads?
Dryads make a good parent for this guy, with Druidcraft and Charm as natural abilities.
The Green Hag can change their appearance or turn invisible. Actually turning invisible and changing shape are pretty common Fey things.
Satyrs are pretty close to mortal Fey, and they have magic resistance. They should have some magic, IMO, but for whatever reason they chose no.
Sprites don't have magic resistance, but they can turn invisible and see into the hearts of mortals, which is fun.
Displacer Beast have a Fey origin, and their displacement is described as a naturally generated illusion.
Pixies have spell resistance, druidcraft, a bunch of other spells, and invisibility.
I don't know of any 5e stat ups of archfey, unfortunately, but I imagine they would all have spell resistence, some form of shape changing and/or invisibility, and natural spellcasting.
So;
Charm is fine, although I think it would be fun to do two subraces for seelie and unseelie, with one getting Charm Person and one getting Cause Fear. (and maybe a third gloaming, but then I make the Shadowfel into the same world as the Feywild, together called The Otherworld, based on celtic myth, so a lot of shadow stuff is Gloaming Fey/Sidhe stuff in my games)
Second, I'd definitely consider some illusion, perhaps Disguise Self.
Faerie Lights seems appropriate, too.
Rather than the elf bonuses, how about Advantage on Saves against Magic, like most Fey get?
I'd definately want to see a race feat for these guys, and maybe for standard Teiflings as well, with expanded spells.
IDK about you, but I'd be willing to consider a Fey appropriate downside for them, in order to give them a tiny bit more than the standard Teifling.
Now, if we want to delve deeper, we can look to stories and general popular imagination. I think the above tracks pretty well. However, considering the nature of powerful fey especially in stories, I do wish 5e had a low level equivalent of Gaes. A way to make promises magically binding would really fit with the child of a powerful Fey Lord or Lady.
"Careful, now!" Jack cried, equal parts amused and alarmed.
"What's the matter, I was just going to say I promi-" Sarah asked, a bit put off.
"Just! Look, uh...when people make promises to me, they keep them. They...sort of...have to. It's...I don't know what it is, alright? Just, don't make promises unless you're really sure!"
The other thing I'd expect such a being to able to do is to find places of magic/power, especially places tied to teh Fey, like Fairy Rings, and portals or places where the veil between worlds is thin. Not sure how to translate that, though. 5e needs rituals like 4e had, IMO.
In my games, I'd give them proficiency with the Riddle skill, but most gamese don't use that skill, so...idk. Intelligence checks to decipher riddles, cryptic messages, or double speak, and to create and use the same, is a really fun ability in campaigns with a lot of interaction and investigation/exploration, but nearly useless in games without little of either.
Proficiency in Deception seems appropriate, as well, or advantage with Cha or Int checksto negotiate, haggle, use fast talk to outwit, or to make up a story on the spot. Feels right for a story about a Fey touched kid.
About possible drawbacks, in line with Drow's Sunlight Sensitivity. I would be fine with doing someting negative and giving them a few spells like normal Tieflings, and Spell Resistence, and Prof/Adv on one or more skills that feel right. But what?
Anything related to keeping promises/honoring deals or contracts, like Fey often have to do, or not being able to directly lie, would either be too much a pain in butt, or too easily circumvented as to not be a real drawback.
Anything like not being able to stand iron, or cross running water, etc, would just make adventuring hard.
Then again, you aren't a proper Fey! So, perhaps:
take sunlight sensitivity, and replace "direct sunlight" with running water and iron".
You have disadvantage on checks that involve interacting directly with either, moving across either, or using magic that must cross running water. Additionally, while you might be quite adept at deception, your deceptions generally tend toward misdirection, rather than outright lies, and it is hard for you to break a promise, oath, or contract.
That is the sort of trait that would make me more eager to play such a character! I want to add that to Pixies, Sprites, Satyrs, and Dryads, honestly!
The last part is sort of a reverse ribbon. It isn't going to actually impact play mechanically, but encourages the player to think more deeply and creatively about how their character approaches things. I'd make it clear that this is a trait that powerful Fey of all courts share, and has nothing to do with honesty. It's a quirk of these alien, supernatural, otherwordly beings, that they cannot intentionally speak a direct untruth, or break the letter of their word, or a contract/deal. It's a supernatural trait that is a natural part of them, just like our hearts beat whether we want to or not.
sorry for double post, but it was long. and kinda two responses anyway.
I don't want to get too far from the base Tiefling setup. It starts looking/feeling like a full-blown race that way, rather than a subrace.
The iron and running water might make sense for an actual fey race, but this is the 'aftereffect' of close contact with *archfey* (you, know, the named ones, like Oberon, Titania, or Damh), much like 'standard' Tieflings and demons or devils.
Elven 'Fey Ancestry' is an immunity to magical sleep, and advantage to saves against being charmed. I'm not sure it is quite up there with fire resistance, but I'm pretty sure advantage on saves vs *all* magic is too much for that slot (the Hellish Resistance Equivalent).
The spells granted to Tieflings seem to fit the pattern off being utility or defensive spells. I thought about Friends for the cantrip, but it's a bit of a one-trick pony, and too much overlap with Charm Person, which I really like. (And it has the downside of the person you targeted being fully aware that you used magic to manipulate it.). Druidcraft is an easy equivalence to Thaumaturgy, both in power and utility, but goes to the natural side of things, which fits the fey flavor. Prestidigitation could as well, and might even make more sense, since fey are as much magic as nature, but it partly steps on the alternate tiefling from That Old Balck Magic.
Most of the rest feels more like good material/flavor for a background with its traits, flaws, bonds, and features.
The character I'm creating based on the image is the result of an achfey fulfilling its side of a bargain with a long-dead ancestor. (It's not an emergency, what's a few centuries to an archfey?). Follow that up with superstitious villagers, an unexplained incident (see the Haunted One background), the loss of a parent and siblings, and you have a small child that tears into the son of Oberon and Titania with the despairing, agonized fury only a child can truely summon, leading to the initially cocksure, arrogant fey, who expected to arrive to praise for the wonderful generousity of his gift, promising to make things right, and sending teachers to train her to use her magical gift. She's going to have the MoonBow incantation, and primarily be an archer.
(I don't want to custom build the subrace for that character, though. It should obviously *complement* the rest of the build, but it shouldn't be designed specifically to fill in any particular gaps in therein.)
All fair points. The second post is more looking deeper into what sorts of things Fey have in common, to see if anything comes up that can be translated into abilities.
That said, I think the existing variant tieflings are about as different as anything I've suggested from the standard Phb one.
So, back to the points from my first post. Spell Resistence is a major feature, to be sure. I definately think, though, that having a different kind of resistence than elves is a good idea.
I'm not sure it's actually that much more powerful, though. Elves get complete immunity to magical sleep, and advantage on saves vs being charmed. Spell Resistence is Advantage on saves from spells and other magical effects. Tieflings normally get Resistence vs Fire. Perhaps the midway point is advantage against Enchantment Spells, and magical effects which would put the character to sleep. That feels closer to me, to the power level of Resistence to a very common damage type, and thematically similar to Fey Ancestry.
Other cantrip options include; Dancing Lights, Light, and Minor Illusion. (there are other non combat cantrips, but none of them stand out for this concept) But Druidcraft works fine if you want to go the naturey fey route. Maybe 1 from a small list, for different kinds of Fey ancestry? It definitely doesn't fit Winter Fey, for instance.
Charm Person definitely fits. I find the spell almost unusable due to the "they automatically know you charmed them" thing, but that is a personal preference/playstyle thing. Pass Without a Trace works, I guess, but Invisibility and Alter Self are also 2nd Level spells, and to me at least, just feel much more like what I expect Fey, in general, to do. So many Fey turn invisible and change or disguise their appearance/shape, I'd go so far as to call them more central to the Fey archetype than Charm, if only by a small margin.
I'd also consider, if you don't mind using UA stuff, Unearthly Chorus, from the Starting Spells UA. It is similar in fucntion to Charm Person, but doesn't have the "they know you charmed them" caveat, and is just a bit more fun/otherwordly.
Unearthly Chorus 1st-level illusion
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 10 minutes Music of a style you choose fills the air around you in a 30-foot radius. The music spreads around corners and can be heard from up to 100 feet away. The music moves with you, centered on you for the duration.
Until the spell ends, you make Charisma (Performance) checks with advantage. In addition, you can use a bonus action on each of your turns to beguile one creature you choose within 30 feet of you that can see you and hear the music. The creature must make a Charisma saving throw. If you or your companions are attacking it, the creature automatically succeeds on the saving throw. On a failure, the creature becomes friendly to you for as long as it can hear on the saving throw. On a failure, the creature becomes friendly to you for as long as it can hear the music and for 1 hour thereafter. You make Charisma (Deception) checks and Charisma (Persuasion) checks against creatures made Friendly by this spell with advantage.
Just food for thought.
If nothing else, if you don't like any of it, I can make a race for people who have Fey ancestry.
Times like this, I really wish 5e had more structured races, so that you could have a Fey Touched subrace that can be added to any race instead of one of it's normal subrace options. As it is, different races have different amounts of their abilities in their subraces.
Most of the time I like that, because it gives me more freedom when building a new race or converting an old one, but there are times where it stinks.
You could set it up similar to the elf subraces, where there are overarching features and then specific ones. In my mind, the Teiflings encompass an ancient group of humans who were changed to another form by demonic exposure. In my games, I make Vampires a subrace of tieflings, for players who want to play a vampire. As far as plot goes, it wouldnt be crazy to consider this group as humans who were changed by fey instead of feinds, or perhaps regular teiflings who asked fey to change them back to humans and that isnt what happened.
Overarching features
Darkvision
Ability Score Increase: Intelligence score increases by 1
Demonic Teifling
Hellish Resistance: Fire Resistance
Ability Score Increase: Charisma score increases by 1
Infernal Legacy: Thaumaturgy, Hellish Rebuke at level 3. Darkness at level 5.
Languages: You can speak, read and write common and infernal
Proficiency: Intimidation
Fey Teifling
Ability Score Increase: Wisdom increases by 1
Fey Ancestry. Using the elf version with added iron sensitivity.
Sylvan Legacy: Prestidigation at level 1, Charm Person at level 3, and Alter or Disguise self at level 5. One of the trademark skills of fey is the glamour.
Languages: You can speak read and write common and sylvan.
Proficiency: Deception
In this way, its still a subclass, but definitely differentiates.
Q: what exactly would the Iron Sensitivity be? Vulnerable to Iron weapons would be way too much. You have to give them Gaes and a Conjure X spell to make that up!
Also, the specific resistances of Fey ancestry make it too close to an elf, imo. It needs advantage against Illusion or something. IMO, Fey aren't more resistant to being Charmed, they're just good at doing the charming. And they definately don't all avoid sleep, so immunity to sleep just doesn't work at all. Again, imo.
The other issue is...the other Teifling subrace variants are different than this from the standard race.
So, while I definately agree on those spells, why not give it less defense (Fey ancestry), and more magic? Prestidigitation or Druidcraft, and Minor Illusion?
Or, steal Fey pressense from the Fey warlock?
I'd also look at the firbolg.
But I really don think Fey ancestry fits at all. You aren't a member of a Fey race that has gone mortal, you are the child/grandchild/whatever of an actual, legit, Fey. A Sidhe, or a Tuatha, or a Hag, or even one of the great Arch Fey. That should feel different than being the descendant of a people who left the Feywild, to me.
Ok, so I've always thought that there ought to be a tiefling subrace associated with each of the Warlock's patron types. With that in mind, I was inspired by this picture, to create a new subrace of tiefling, based on UA: That Old Black Magic:
Here's what I came up with:
Feytouched Tiefling - Feytouched tieflings trace their bloodline to ancient and powerful archfey. These tieflings have the following additional features.
In my case, I'm building a Warlock, and planning to go with the Moon Bow invocation (from UA: Warlock & Wizard) as early as possible, but I'm wondering what everyone else thinks about this from a design and balance perspective.
That is an amazing picture. I can't tell who the artist is though. Can you provide more info?
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Cool!
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He's got some very cool stuff.
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Demon elves. Hmm.
I'm that cat guy, and i do stuff. Youtube account: https://www.youtube.com/channel/UCGyrtkNMBOOCxyH4Eueno3w
Tabaxi Bard Level 15
DM in the kobold fight club "Yes i know this is insane, but my usual players are murderhobos."
Birdman in adventures in faerun "Flapping wings" (telepathy) "The enemies are overwhelming us, i'll go break their minds."
Irthos Bladesinger in trouble in timberbottom (DED)
(All PbP)
I get where you're coming from, but Tieflings have always been of Fiendish origin. A half-fey/fey-touched would be a wholly different race, not a subrace of tieflings. Making a full race would also give you the opportunity to create subraces based on different kind of fey, like for the summer and winter (or gloaming in FR) courts.
Abeir, Anchorome, Kara-Tur, Katashaka, Maztica, Zakhara, and Laerakond need some 5E love
We do bones, motherf***ker!
Ok, for some reason that didn't translate.
Anyway, why Druidcraft?
We do bones, motherf***ker!
I'd definately want to see a race feat for these guys, and maybe for standard Teiflings as well, with expanded spells.
We do bones, motherf***ker!
We do bones, motherf***ker!
I don't want to get too far from the base Tiefling setup. It starts looking/feeling like a full-blown race that way, rather than a subrace.
The iron and running water might make sense for an actual fey race, but this is the 'aftereffect' of close contact with *archfey* (you, know, the named ones, like Oberon, Titania, or Damh), much like 'standard' Tieflings and demons or devils.
Elven 'Fey Ancestry' is an immunity to magical sleep, and advantage to saves against being charmed. I'm not sure it is quite up there with fire resistance, but I'm pretty sure advantage on saves vs *all* magic is too much for that slot (the Hellish Resistance Equivalent).
The spells granted to Tieflings seem to fit the pattern off being utility or defensive spells. I thought about Friends for the cantrip, but it's a bit of a one-trick pony, and too much overlap with Charm Person, which I really like. (And it has the downside of the person you targeted being fully aware that you used magic to manipulate it.). Druidcraft is an easy equivalence to Thaumaturgy, both in power and utility, but goes to the natural side of things, which fits the fey flavor. Prestidigitation could as well, and might even make more sense, since fey are as much magic as nature, but it partly steps on the alternate tiefling from That Old Balck Magic.
Most of the rest feels more like good material/flavor for a background with its traits, flaws, bonds, and features.
The character I'm creating based on the image is the result of an achfey fulfilling its side of a bargain with a long-dead ancestor. (It's not an emergency, what's a few centuries to an archfey?). Follow that up with superstitious villagers, an unexplained incident (see the Haunted One background), the loss of a parent and siblings, and you have a small child that tears into the son of Oberon and Titania with the despairing, agonized fury only a child can truely summon, leading to the initially cocksure, arrogant fey, who expected to arrive to praise for the wonderful generousity of his gift, promising to make things right, and sending teachers to train her to use her magical gift. She's going to have the MoonBow incantation, and primarily be an archer.
(I don't want to custom build the subrace for that character, though. It should obviously *complement* the rest of the build, but it shouldn't be designed specifically to fill in any particular gaps in therein.)
All fair points. The second post is more looking deeper into what sorts of things Fey have in common, to see if anything comes up that can be translated into abilities.
That said, I think the existing variant tieflings are about as different as anything I've suggested from the standard Phb one.
So, back to the points from my first post. Spell Resistence is a major feature, to be sure. I definately think, though, that having a different kind of resistence than elves is a good idea.
I'm not sure it's actually that much more powerful, though. Elves get complete immunity to magical sleep, and advantage on saves vs being charmed. Spell Resistence is Advantage on saves from spells and other magical effects. Tieflings normally get Resistence vs Fire. Perhaps the midway point is advantage against Enchantment Spells, and magical effects which would put the character to sleep. That feels closer to me, to the power level of Resistence to a very common damage type, and thematically similar to Fey Ancestry.
Other cantrip options include; Dancing Lights, Light, and Minor Illusion. (there are other non combat cantrips, but none of them stand out for this concept) But Druidcraft works fine if you want to go the naturey fey route. Maybe 1 from a small list, for different kinds of Fey ancestry? It definitely doesn't fit Winter Fey, for instance.
Charm Person definitely fits. I find the spell almost unusable due to the "they automatically know you charmed them" thing, but that is a personal preference/playstyle thing. Pass Without a Trace works, I guess, but Invisibility and Alter Self are also 2nd Level spells, and to me at least, just feel much more like what I expect Fey, in general, to do. So many Fey turn invisible and change or disguise their appearance/shape, I'd go so far as to call them more central to the Fey archetype than Charm, if only by a small margin.
I'd also consider, if you don't mind using UA stuff, Unearthly Chorus, from the Starting Spells UA. It is similar in fucntion to Charm Person, but doesn't have the "they know you charmed them" caveat, and is just a bit more fun/otherwordly.
Just food for thought.
If nothing else, if you don't like any of it, I can make a race for people who have Fey ancestry.
Times like this, I really wish 5e had more structured races, so that you could have a Fey Touched subrace that can be added to any race instead of one of it's normal subrace options. As it is, different races have different amounts of their abilities in their subraces.
Most of the time I like that, because it gives me more freedom when building a new race or converting an old one, but there are times where it stinks.
We do bones, motherf***ker!
You could set it up similar to the elf subraces, where there are overarching features and then specific ones. In my mind, the Teiflings encompass an ancient group of humans who were changed to another form by demonic exposure. In my games, I make Vampires a subrace of tieflings, for players who want to play a vampire. As far as plot goes, it wouldnt be crazy to consider this group as humans who were changed by fey instead of feinds, or perhaps regular teiflings who asked fey to change them back to humans and that isnt what happened.
Overarching features
Darkvision
Ability Score Increase: Intelligence score increases by 1
Demonic Teifling
Hellish Resistance: Fire Resistance
Ability Score Increase: Charisma score increases by 1
Infernal Legacy: Thaumaturgy, Hellish Rebuke at level 3. Darkness at level 5.
Languages: You can speak, read and write common and infernal
Proficiency: Intimidation
Fey Teifling
Ability Score Increase: Wisdom increases by 1
Fey Ancestry. Using the elf version with added iron sensitivity.
Sylvan Legacy: Prestidigation at level 1, Charm Person at level 3, and Alter or Disguise self at level 5. One of the trademark skills of fey is the glamour.
Languages: You can speak read and write common and sylvan.
Proficiency: Deception
In this way, its still a subclass, but definitely differentiates.
Q: what exactly would the Iron Sensitivity be? Vulnerable to Iron weapons would be way too much. You have to give them Gaes and a Conjure X spell to make that up!
Also, the specific resistances of Fey ancestry make it too close to an elf, imo. It needs advantage against Illusion or something. IMO, Fey aren't more resistant to being Charmed, they're just good at doing the charming. And they definately don't all avoid sleep, so immunity to sleep just doesn't work at all. Again, imo.
The other issue is...the other Teifling subrace variants are different than this from the standard race.
So, while I definately agree on those spells, why not give it less defense (Fey ancestry), and more magic? Prestidigitation or Druidcraft, and Minor Illusion?
Or, steal Fey pressense from the Fey warlock?
I'd also look at the firbolg.
But I really don think Fey ancestry fits at all. You aren't a member of a Fey race that has gone mortal, you are the child/grandchild/whatever of an actual, legit, Fey. A Sidhe, or a Tuatha, or a Hag, or even one of the great Arch Fey. That should feel different than being the descendant of a people who left the Feywild, to me.
We do bones, motherf***ker!
The forums ate the rest of my post. Son of a..
We do bones, motherf***ker!
Don't overcomplicate things.
Your initial take is perfect.
Call them Feytouched (no tiefling) and call it a day