Is there a way to just copy an option in the subclass creation? I want to have the same action but supported by different modifiers. Is there a way I can just copy the previous one so i just have to change the modifier?
Is there a way to just copy an option in the subclass creation? I want to have the same action but supported by different modifiers. Is there a way I can just copy the previous one so i just have to change the modifier?
Copy the subclass. You will need to copy and paste the subclass description. You can then make your edits, save it with an updated name, update your character to the homebrew version and there you go.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
IF i create an item with a "once per short rest charge" how do i get the action and the chage slot appear on the character sheet? as it stands right now, they have to hover over the item in their iventory to see the charge slot and the description.
IF i create an item with a "once per short rest charge" how do i get the action and the chage slot appear on the character sheet? as it stands right now, they have to hover over the item in their iventory to see the charge slot and the description.
Not possible. Actions cannot be added to magic items. Magic items are not designed to take rests, so they were not programmed to.
I was in the process of making 2 homebrew items for my next session and actually named one of the items by the other items' name. I'm not seeing how I can rename the item. Any help would be appreciated.
I was in the process of making 2 homebrew items for my next session and actually named one of the items by the other items' name. I'm not seeing how I can rename the item. Any help would be appreciated.
Uou simply edit the item. Did you publish the items?
Feats with the Origin tag do not appear in the Human's "Versatile" feat list, which is about the only place you can select an Origin Feat where it matters.
Feats with the Fighting Style tag do not appear in the Fighting Style list for characters to select.
Feats with the Epic Boon tag do not appear in the "Choose an Epic Boon feat" at level 19.
The tag is purely for search and sort. There's no way to select a category in a way meaningful to Character Creation on DDB.
That was the first thing I tried before making this post.
Everything I've made for 2024 version says this, I have no images or links. What? I always used spells options before, and I've found them on the browsing lists with licensed stuff... Why am I getting errors for using PHB 24 items? "This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass."
Another question, why does a Copied Celestial Patron (as the base for the subclass) with an added level 16 class feature read this as well as the above (PHB spells included): "This homebrew Subclass does not have the necessary class features with the correct required levels."
I dont understand the new requirements/issues and I would love to share my updates for 24
Everything I've made for 2024 version says this, I have no images or links. What? I always used spells options before, and I've found them on the browsing lists with licensed stuff... Why am I getting errors for using PHB 24 items? "This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass."
Another question, why does a Copied Celestial Patron (as the base for the subclass) with an added level 16 class feature read this as well as the above (PHB spells included): "This homebrew Subclass does not have the necessary class features with the correct required levels."
I dont understand the new requirements/issues and I would love to share my updates for 24
How do I add a modifier to an action like Fist of Unbroken Air and Water Whip nowadays? It used to work on the 2014 version by choosing the Action Type: Spell and making a modifier for it in the Feature tab of the homebrewed subclass. But it isn't working with the 2024 homebrew.
For context, I made a version of the Four Elements Monk for the 2014 class before and remade it now for the 2024 class, but the modifiers for those two actions (Fist of Unbroken Air and Water Whip) aren't being added, even though I made it exactly how it was with the 2014 class (in which the WIS modifier is added to the spell damage without making the spell a spell attack). Thanks in advance
How do I add a modifier to an action like Fist of Unbroken Air and Water Whip nowadays? It used to work on the 2014 version by choosing the Action Type: Spell and making a modifier for it in the Feature tab of the homebrewed subclass. But it isn't working with the 2024 homebrew.
For context, I made a version of the Four Elements Monk for the 2014 class before and remade it now for the 2024 class, but the modifiers for those two actions (Fist of Unbroken Air and Water Whip) aren't being added, even though I made it exactly how it was with the 2014 class (in which the WIS modifier is added to the spell damage without making the spell a spell attack). Thanks in advance
Alright, hold up. I think I understand what you are saying, but I’m not absolutely positive. So bear with me, and if I got it wrong please let me know. Okay.?
You shouldn’t have needed to use Modifiers at all for those. Those would only require Actions attached to Options that are attached to that Feature. You don’t actually mean “Modifiers” at all. Right? You mean you added Spell Actions with Level Overrides to increase the damage at the indicated levels.
So These:
Not These:
Is that right? Am I correct on that point?
If so, then I think I know what happened. Y’see, the way it used to work for the 2014 sheets was that any Spell or Weapon Action always applied the modifier for whichever ability score is designated for that Action to use to the “damage roll,” even when they weren’t actually sposta, like how people have complained that the Tentacle of the Deep feature for The Fathomless Warlock added the modifier to damage rolls when it wasn’t sposta. Generally speaking, typically anything that would likely be classified as a “Spell Action” (if such a thing actually existed in D&D and not just DDB) shouldn’t add that Modifier to damage rolls, only stuff that would get referred to as “Weapon Actions” would; and those and the Spell Actions that would add it all require Attack rolls. So essentially, they thing that you were using before wasn’t actually working properly, and now I think they might have fixed it.
If on the other hand you really were actually entering something in the Modifier subsection of the Option form before, and I was completely incorrect, then I’m not really sure what you mean, so can’t even hazard a guess as to what happened. 🤷‍♂️
I will upload some screenshots to better explain what I mean when I can, as I'm very busy this week. But as you suggested, it might've been the case of them fixing that. I actually messed around a lot with the actions tab to make it work that way with the 2014 version of the homebrew and also used the modifiers tab, but it might've been a simple coincidence. As soon as I'm able to, I will upload the side by side comparison of what I did with 2014 and 2024. But thank you very much, your answer is really appreciated!
I don't know if this is the right thread, but I don't see anything for homebrewed Subclasses. I'm having an issue with the spell mod, DC and attack not showing to classes that typically don't cast spells. Is there a way to have this reflect on the character sheet?
Adapting the Apothecary Class from Dungeons of Drakenheim to D&D Beyond
Hi everyone,
I’m currently working on adapting the Apothecary class from Dungeons of Drakenheim into D&D Beyond. I am not trying to create a homebrew subclass but rather adapt the core class and its progression into the interface.
The Apothecary class comes with its own unique set of features, and it feels like a solid core class on its own, with subclasses such as Pathogenist, Alienist, Chemist, and more. However, the challenge I’m facing is aligning the Apothecary’s feature progression with the existing structure of core classes in D&D Beyond, particularly in terms of proficiency bonuses, spell slot progression, and feature unlocks at specific levels.
Here’s what I’m trying to achieve:
•Core Class: Apothecary itself is a core class, with its own distinct progression and spell slots that max out at 5th level. It gains features across levels like Greater Formulas (starting at 6th level) and Occult Practice Features, which unlock at various points throughout the class’s progression (3rd, 6th, 10th, 14th, 18th levels).
•Feature Distribution: One of my main hurdles is that the Apothecary unlocks features at levels such as 1, 2, 3, 6, 10, 11, 14, 18, and 20. Specifically, I want to ignore Greater Formulas from levels 13, 15, and 17 and instead consolidate them into Level 11, which unlocks Greater Formula (6th level). This would give more room for the class to evolve without getting bogged down by too many high-level formulas.
•Class Comparisons: So far, I’ve looked at classes like the Wizard, but they unlock features too infrequently compared to the Apothecary. Wizards don’t get the same spread of abilities across the lower levels (like 2nd and 3rd), making them not the best fit. Other classes like the Cleric or Warlock have spell slot progression that doesn’t match Apothecary’s 1st-5th level spell slots either.
My Question:
Is there any other core class within D&D Beyond that closely matches the Apothecary’s level progression and feature unlocks, particularly with the proficiency bonus increases and how features are unlocked at levels like 1, 2, 3, 6, and 10? Or, alternatively, is there a way to bypass the limitations for Wizards or other classes to make this adaptation work more fluidly?
As a temporary solution to the challenge of adapting the Apothecary class from Dungeons of Drakenheim, I’ve decided to open a campaign specifically for those interested in utilizing and experimenting with this class.
The campaign isn’t intended for gameplay but rather as a shared space where anyone can access a character built with the Apothecary class. You’ll be able to add the character to your own campaigns or modify it as needed for your sessions. If during your tinkering, you manage to make improvements or adjustments that better reflect the Apothecary’s features, feel free to upload your version or access my character (under the name Melvin Arroyo Flores) so that others can benefit from your adaptations.
The goal is to collaborate and refine this class until it aligns more closely with its original design while functioning smoothly within D&D Beyond’s system.
Is there a way to just copy an option in the subclass creation? I want to have the same action but supported by different modifiers. Is there a way I can just copy the previous one so i just have to change the modifier?
Copy the subclass. You will need to copy and paste the subclass description. You can then make your edits, save it with an updated name, update your character to the homebrew version and there you go.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
IF i create an item with a "once per short rest charge" how do i get the action and the chage slot appear on the character sheet? as it stands right now, they have to hover over the item in their iventory to see the charge slot and the description.
Not possible. Actions cannot be added to magic items. Magic items are not designed to take rests, so they were not programmed to.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I was in the process of making 2 homebrew items for my next session and actually named one of the items by the other items' name. I'm not seeing how I can rename the item. Any help would be appreciated.
Uou simply edit the item. Did you publish the items?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
This might be a "We need to fix that" question, but how do you set a category in a 2024 homebrew feat, to say it's an Origin Feat/Epic Boon etc?
They’re just “feat tags.” There’s a field for those with a dropdown.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
The tag is purely for search and sort. There's no way to select a category in a way meaningful to Character Creation on DDB.
That was the first thing I tried before making this post.
Everything I've made for 2024 version says this, I have no images or links. What? I always used spells options before, and I've found them on the browsing lists with licensed stuff... Why am I getting errors for using PHB 24 items? "This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass."
Another question, why does a Copied Celestial Patron (as the base for the subclass) with an added level 16 class feature read this as well as the above (PHB spells included): "This homebrew Subclass does not have the necessary class features with the correct required levels."
I dont understand the new requirements/issues and I would love to share my updates for 24
Please see the General Homebrew FAQ, question Ω: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#GeneralHomebrewFAQ&BasicTroubleshooting). It’s all about those error messages and has been updated since the release of 5e24 on DDB.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
How do I add a modifier to an action like Fist of Unbroken Air and Water Whip nowadays? It used to work on the 2014 version by choosing the Action Type: Spell and making a modifier for it in the Feature tab of the homebrewed subclass. But it isn't working with the 2024 homebrew.
For context, I made a version of the Four Elements Monk for the 2014 class before and remade it now for the 2024 class, but the modifiers for those two actions (Fist of Unbroken Air and Water Whip) aren't being added, even though I made it exactly how it was with the 2014 class (in which the WIS modifier is added to the spell damage without making the spell a spell attack). Thanks in advance
Alright, hold up. I think I understand what you are saying, but I’m not absolutely positive. So bear with me, and if I got it wrong please let me know. Okay.?
You shouldn’t have needed to use Modifiers at all for those. Those would only require Actions attached to Options that are attached to that Feature. You don’t actually mean “Modifiers” at all. Right? You mean you added Spell Actions with Level Overrides to increase the damage at the indicated levels.
So These:
Not These:
Is that right? Am I correct on that point?
If so, then I think I know what happened. Y’see, the way it used to work for the 2014 sheets was that any Spell or Weapon Action always applied the modifier for whichever ability score is designated for that Action to use to the “damage roll,” even when they weren’t actually sposta, like how people have complained that the Tentacle of the Deep feature for The Fathomless Warlock added the modifier to damage rolls when it wasn’t sposta. Generally speaking, typically anything that would likely be classified as a “Spell Action” (if such a thing actually existed in D&D and not just DDB) shouldn’t add that Modifier to damage rolls, only stuff that would get referred to as “Weapon Actions” would; and those and the Spell Actions that would add it all require Attack rolls. So essentially, they thing that you were using before wasn’t actually working properly, and now I think they might have fixed it.
If on the other hand you really were actually entering something in the Modifier subsection of the Option form before, and I was completely incorrect, then I’m not really sure what you mean, so can’t even hazard a guess as to what happened. 🤷‍♂️
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I will upload some screenshots to better explain what I mean when I can, as I'm very busy this week. But as you suggested, it might've been the case of them fixing that. I actually messed around a lot with the actions tab to make it work that way with the 2014 version of the homebrew and also used the modifiers tab, but it might've been a simple coincidence. As soon as I'm able to, I will upload the side by side comparison of what I did with 2014 and 2024. But thank you very much, your answer is really appreciated!
I don't know if this is the right thread, but I don't see anything for homebrewed Subclasses. I'm having an issue with the spell mod, DC and attack not showing to classes that typically don't cast spells. Is there a way to have this reflect on the character sheet?
Adapting the Apothecary Class from Dungeons of Drakenheim to D&D Beyond
Hi everyone,
I’m currently working on adapting the Apothecary class from Dungeons of Drakenheim into D&D Beyond. I am not trying to create a homebrew subclass but rather adapt the core class and its progression into the interface.
The Apothecary class comes with its own unique set of features, and it feels like a solid core class on its own, with subclasses such as Pathogenist, Alienist, Chemist, and more. However, the challenge I’m facing is aligning the Apothecary’s feature progression with the existing structure of core classes in D&D Beyond, particularly in terms of proficiency bonuses, spell slot progression, and feature unlocks at specific levels.
Here’s what I’m trying to achieve:
•Core Class: Apothecary itself is a core class, with its own distinct progression and spell slots that max out at 5th level. It gains features across levels like Greater Formulas (starting at 6th level) and Occult Practice Features, which unlock at various points throughout the class’s progression (3rd, 6th, 10th, 14th, 18th levels).
•Feature Distribution: One of my main hurdles is that the Apothecary unlocks features at levels such as 1, 2, 3, 6, 10, 11, 14, 18, and 20. Specifically, I want to ignore Greater Formulas from levels 13, 15, and 17 and instead consolidate them into Level 11, which unlocks Greater Formula (6th level). This would give more room for the class to evolve without getting bogged down by too many high-level formulas.
•Class Comparisons: So far, I’ve looked at classes like the Wizard, but they unlock features too infrequently compared to the Apothecary. Wizards don’t get the same spread of abilities across the lower levels (like 2nd and 3rd), making them not the best fit. Other classes like the Cleric or Warlock have spell slot progression that doesn’t match Apothecary’s 1st-5th level spell slots either.
My Question:
Is there any other core class within D&D Beyond that closely matches the Apothecary’s level progression and feature unlocks, particularly with the proficiency bonus increases and how features are unlocked at levels like 1, 2, 3, 6, and 10? Or, alternatively, is there a way to bypass the limitations for Wizards or other classes to make this adaptation work more fluidly?
Thank you for your help!
As a temporary solution to the challenge of adapting the Apothecary class from Dungeons of Drakenheim, I’ve decided to open a campaign specifically for those interested in utilizing and experimenting with this class.
The campaign isn’t intended for gameplay but rather as a shared space where anyone can access a character built with the Apothecary class. You’ll be able to add the character to your own campaigns or modify it as needed for your sessions. If during your tinkering, you manage to make improvements or adjustments that better reflect the Apothecary’s features, feel free to upload your version or access my character (under the name Melvin Arroyo Flores) so that others can benefit from your adaptations.
The goal is to collaborate and refine this class until it aligns more closely with its original design while functioning smoothly within D&D Beyond’s system.
Below is the campaign link
https://www.dndbeyond.com/campaigns/join/54448782857848871