How would I make something like the Superiority Dice and link them to the Maneuvers like the Battle Master has?
You would create a feature and attach to that feature an Action with limited uses to track the number of “dice” and a damage roll with no damage type to act as those dice. Then you would add Options to that feature to represent the various “maneuvers” (or whatever you’re calling them). You can learn all about adding limited uses to an Action and adding Options to a subclass feature (or species trait) in the Homebrew Subclasses & Species FAQ, questions #s 4 & 1 respectively: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#HomebrewSubclasses&SpeciesFAQ).
I know they're doing a lot of site maintenance lately. Have they added a way to homebrew containers yet? Still waiting on that promise from back when Fandom owned DDB.
A topic of thought, or request for a change, regarding creating magical items in Homebrew. I am making some high-level magical items for a more advanced campaign. As they are high-level items they have multiple magical effects including the potential of granting multiple different spell castings or other limited-use effects. It would be nice if the charges portion of the homebrew builder was moved to the spells and modifiers section of the build options. This way each modifier or spell can have its charge set rather than one charge set for the entire item.
If there is a way to do this already please feel free to comment and provide the steps to do this.
I am trying to create a custom weapon that has its own damage dice and "to hit" modifier. Seems simple but I see no way to do it.
The item is a plasma gun from the future the party found, and I want it to have just a set value for its attack bonus and damage rolls regardless of who is shooting it. It's also supposed to be comically powerful, like +40 to hit and 12d12 damage or something like that. Is it possible to make something like this? Not seeing how to do this.
How do I set the ASI's for the 2024 Backgrounds? I wanted to change the abilities for the Sailor Background, so I copied the original one from the core rules but other than the description at the top I don't see a place to configure the abilities. So I didn't changed anything but when I selected the copied background in character creation I couldn't choose if I wanted the +1/+2 or +1/+1/+1-option. What am I missing?
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How would I make something like the Superiority Dice and link them to the Maneuvers like the Battle Master has?
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You would create a feature and attach to that feature an Action with limited uses to track the number of “dice” and a damage roll with no damage type to act as those dice. Then you would add Options to that feature to represent the various “maneuvers” (or whatever you’re calling them). You can learn all about adding limited uses to an Action and adding Options to a subclass feature (or species trait) in the Homebrew Subclasses & Species FAQ, questions #s 4 & 1 respectively: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#HomebrewSubclasses&SpeciesFAQ).
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I know they're doing a lot of site maintenance lately. Have they added a way to homebrew containers yet? Still waiting on that promise from back when Fandom owned DDB.
A topic of thought, or request for a change, regarding creating magical items in Homebrew. I am making some high-level magical items for a more advanced campaign. As they are high-level items they have multiple magical effects including the potential of granting multiple different spell castings or other limited-use effects. It would be nice if the charges portion of the homebrew builder was moved to the spells and modifiers section of the build options. This way each modifier or spell can have its charge set rather than one charge set for the entire item.
If there is a way to do this already please feel free to comment and provide the steps to do this.
I am trying to create a custom weapon that has its own damage dice and "to hit" modifier. Seems simple but I see no way to do it.
The item is a plasma gun from the future the party found, and I want it to have just a set value for its attack bonus and damage rolls regardless of who is shooting it. It's also supposed to be comically powerful, like +40 to hit and 12d12 damage or something like that. Is it possible to make something like this? Not seeing how to do this.
I was also trying to add a custom range to the weapon which seems to not be possible?
How do I set the ASI's for the 2024 Backgrounds? I wanted to change the abilities for the Sailor Background, so I copied the original one from the core rules but other than the description at the top I don't see a place to configure the abilities. So I didn't changed anything but when I selected the copied background in character creation I couldn't choose if I wanted the +1/+2 or +1/+1/+1-option. What am I missing?