Hi everyone! I'm trying to make a new race for one of my players. In another RPG she played a manticore/human hybrid and she'd like to have that race incorporated in D&D as well. So I took it upon myself to try and make it in the race builder. But I've encountered some problems. How do I add a scorpion stinger (something like the one on a wyvern) as a race feature?
I'd like for it to look something like this: Stinger.Melee Weapon Attack: Reach 5 ft., one creature. Hit: 2(1d4) piercing damage. The target must make a DC 10 + the Manticore-Hybrids constitution modifier, Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one.
With every third level I was thinking of making the venom more potent by both increasing the damage and at higher levels adding different conditions (paralyzing, poisoned etc.) How do I enter this into the race creator in a good way? I think I've managed to figure everything else out, but I'm stuck here :/
Use "Action" on the Trait in question. The Action can have all those details and you can level scale it using the "Level Scale" option in the "Action" portion of that trait.
I've been fiddling with the editor for a while now, but I just can't seem to get it to work the way I want. I'm pretty sure it should be able to work as I want I just can't figure it out. Is it too much to ask for someone who's more familiar with it to show me how it should look like?
What I'm after is:
* A natural weapon that will deal 1d4 piercing damage and an additional 1d4 poison damage. The target will also become poisoned for 1 minute. (I think I've managed this... sort of) * A constitution save will negate half the poison damage and prevent the poison condition. (I can't really find where I can add this effect under actions or such) * The save DC is 8 + the characters (who´s attacking) constitution modifier and proficiency bonus (I can't add a DC with so much information however I look) * The poison damage will scale with level and become more potent at level 3, 6, 9 etc. (I'll check at which levels it'd fit best) (I think I've found out where I add level scaling, but it doesn't seem to affect the poison damage, only the stinger damage)
I do not want someone to do all the hard work here, but could someone show me how I'd be very grateful! If someone already made a race with something similar I could have a look at I'd appreciate a link.
I understand that this thread has been resolved, but I have been experiencing a similar problem. The race that I'm translating into D&D can sort of form natural weapons from their appendages, rather than actually just having them all the time (like a stinger). Since I have already worked out how to set up a natural weapon, I want to learn if there is a way for me to make it activatable, instead of always "on". They must also be able to choose from several weapons, dealing either bludgeoning, piercing, or slashing damage. Any suggestions are appreciated. Thanks :).
I understand that this thread has been resolved, but I have been experiencing a similar problem. The race that I'm translating into D&D can sort of form natural weapons from their appendages, rather than actually just having them all the time (like a stinger). Since I have already worked out how to set up a natural weapon, I want to learn if there is a way for me to make it activatable, instead of always "on". They must also be able to choose from several weapons, dealing either bludgeoning, piercing, or slashing damage. Any suggestions are appreciated. Thanks :).
You would have to set them up as different options, each with its own action. The player would then be able to select the desired option in the character builder and the associated actions would populate their sheet. So if you did 1 each for Bludgeoning, Piercing, and Slashing then “off” would just be them not choosing one of those three.
Either that, or make all of the actions in the base feature, with instructions to the player to only “display as attack” the appropriate one.
I'm actually trying to make a natural weapon attack called "Claws" and mine uses either Strength or Dexterity Modifier (whichever is the highest). However, I don't know how to get the attack to do that. Can you help me?
I'm actually trying to make a natural weapon attack called "Claws" and mine uses either Strength or Dexterity Modifier (whichever is the highest). However, I don't know how to get the attack to do that. Can you help me?
You would have to make the Claws action twice, once using Str and the other using Dex and it will be up to the player to choose the higher of the two.
Hi everyone!
I'm trying to make a new race for one of my players. In another RPG she played a manticore/human hybrid and she'd like to have that race incorporated in D&D as well. So I took it upon myself to try and make it in the race builder. But I've encountered some problems. How do I add a scorpion stinger (something like the one on a wyvern) as a race feature?
I'd like for it to look something like this:
Stinger. Melee Weapon Attack: Reach 5 ft., one creature. Hit: 2(1d4) piercing damage. The target must make a DC 10 + the Manticore-Hybrids constitution modifier, Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one.
With every third level I was thinking of making the venom more potent by both increasing the damage and at higher levels adding different conditions (paralyzing, poisoned etc.) How do I enter this into the race creator in a good way? I think I've managed to figure everything else out, but I'm stuck here :/
Thanks in advance!
Use "Action" on the Trait in question. The Action can have all those details and you can level scale it using the "Level Scale" option in the "Action" portion of that trait.
That's great, I'll have another look through.
Thanks!
I've been fiddling with the editor for a while now, but I just can't seem to get it to work the way I want. I'm pretty sure it should be able to work as I want I just can't figure it out. Is it too much to ask for someone who's more familiar with it to show me how it should look like?
What I'm after is:
* A natural weapon that will deal 1d4 piercing damage and an additional 1d4 poison damage. The target will also become poisoned for 1 minute. (I think I've managed this... sort of)
* A constitution save will negate half the poison damage and prevent the poison condition. (I can't really find where I can add this effect under actions or such)
* The save DC is 8 + the characters (who´s attacking) constitution modifier and proficiency bonus (I can't add a DC with so much information however I look)
* The poison damage will scale with level and become more potent at level 3, 6, 9 etc. (I'll check at which levels it'd fit best) (I think I've found out where I add level scaling, but it doesn't seem to affect the poison damage, only the stinger damage)
I do not want someone to do all the hard work here, but could someone show me how I'd be very grateful! If someone already made a race with something similar I could have a look at I'd appreciate a link.
Thanks mates!
You could always add the stuff you want in the description, that's how I always do it.
D&D is a game for nerds... so I guess I'm one :p
The tool isn't really setup to display something that is an attack and a save at the same time. I would probably list them as two separate things.
1) The natural weapon that does 1d4
2) An ability that deals 1d4 poison damage + poisoned that can scale with level
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Okay, better guide with pictures (I used the lizardfolk bite + dragonborn breath weapon as the bases)
Add Attack
Add Poison Effect
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This!
This looks very much like what I'm after! Thanks!
Now I think I'll get to work!
I understand that this thread has been resolved, but I have been experiencing a similar problem. The race that I'm translating into D&D can sort of form natural weapons from their appendages, rather than actually just having them all the time (like a stinger). Since I have already worked out how to set up a natural weapon, I want to learn if there is a way for me to make it activatable, instead of always "on". They must also be able to choose from several weapons, dealing either bludgeoning, piercing, or slashing damage. Any suggestions are appreciated. Thanks :).
You would have to set them up as different options, each with its own action. The player would then be able to select the desired option in the character builder and the associated actions would populate their sheet. So if you did 1 each for Bludgeoning, Piercing, and Slashing then “off” would just be them not choosing one of those three.
Either that, or make all of the actions in the base feature, with instructions to the player to only “display as attack” the appropriate one.
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I'm actually trying to make a natural weapon attack called "Claws" and mine uses either Strength or Dexterity Modifier (whichever is the highest). However, I don't know how to get the attack to do that. Can you help me?
You would have to make the Claws action twice, once using Str and the other using Dex and it will be up to the player to choose the higher of the two.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Just want to say thanks, this helped out immensely.
How do you type the snippet section?