I don't know if there's been an errata or something, but the description of the Bladesong item is incorrect in a number of ways. For example, it claims that you get two uses of Bladesong per short rest, but it's actually PB times per Long Rest.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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This is an item you create for the other members of your campaign who can quickly apply the effects of your feature.
Basic Information:
Name: Add Subclass Feature Effect - Eyes of Night
Rarity: Artifact
Base Item Type: Item
Magic Item Type: Wondrous Item
Description:
Cleric: This item is not for you. D&D Beyond already makes the appropriate adjustments to your character sheet. This item is for other PCs in your campaign affected by your feature.
This item is to replicate the effects of the Cleric Twilight Domain subclass feature: Eyes of Night. Simply equip it when the class feature is used on you and unequip it when it ends. Subclass feature details:
You can see through the deepest gloom. You have [sense]darkvision[/sense] out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
As an action, you can magically share the [sense]darkvision[/sense] of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared [sense]darkvision[/sense] lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
This item is to replicate the effects of the Fighter Rune Knight subclass feature: Giant's Might, from levels 3-10 in the class. Simply equip it when the class feature is used on you and unequip it when it ends. Subclass feature details:
You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:
* If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
* You have advantage on Strength checks and Strength saving throws.
* Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The dice roller isn’t smart enough to add die rolls to die rolls yet.
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Ah. This would be high on my list of features to add : )
More specifically, being able to toggle spell effects, especially common ones like bless, and have them affect the character sheet appropriately.
I don't know if there's been an errata or something, but the description of the Bladesong item is incorrect in a number of ways. For example, it claims that you get two uses of Bladesong per short rest, but it's actually PB times per Long Rest.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Add Class Feature Effect - Eyes of Night
This is an item you create for the other members of your campaign who can quickly apply the effects of your feature.
Basic Information:
Description:
Modifiers:
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Add Subclass Feature Effect - Giant's Might - Level 3
Basic Information:
Description:
Modifiers:
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Does this actually work? Have not seen the bonus added at all so far. Feb 2024 in case that matters
Which one?
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Please see the Homebrew Subclasses & Species FAQ, question #2, which has been updated to include new information you may find relevant: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq#HomebrewSubclasses&SpeciesFAQ).
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