I'm considering a surreptitious twist to the Mystic class. And not telling my players at first.
Rather than treating it as an extra class or letting people multiclass, I'm thinking back to how psionics in AD&D worked. Right at the end of the character generation process, players used to cross everything before rolling for a slim chance of having psionic ability.
I'm thinking of rolling for each player myself, with a 5% chance. Anyone lucking out will be given my choice of Mystic abilities in addition to their ordinary abilities but will not know. They will kick in at opportune moments at my discretion at first (hopefully for entertaining drama or humour). As the PC develops, they will eventually figure out their abilities and gain control. I may introduce other hidden psionic NPC mentors if it works out.
Anyone tried anything similar since 1988 ;-)
Or in which of the editions I've skipped over was something like that a disaster?
I'm considering a surreptitious twist to the Mystic class. And not telling my players at first.
Rather than treating it as an extra class or letting people multiclass, I'm thinking back to how psionics in AD&D worked. Right at the end of the character generation process, players used to cross everything before rolling for a slim chance of having psionic ability.
I'm thinking of rolling for each player myself, with a 5% chance. Anyone lucking out will be given my choice of Mystic abilities in addition to their ordinary abilities but will not know. They will kick in at opportune moments at my discretion at first (hopefully for entertaining drama or humour). As the PC develops, they will eventually figure out their abilities and gain control. I may introduce other hidden psionic NPC mentors if it works out.
Anyone tried anything similar since 1988 ;-)
Or in which of the editions I've skipped over was something like that a disaster?