This post has potentially manipulated dice roll results.
(OOC: The war horse skeleton, and four of the zombies are blinded and deafened. They can make attacks if they wish, but it is unlikely they will be able to be affective. I am going to exclude them from the rest of the combat, which keeps them from being destroyed and keeps us from having to worry about their actions. Let me know if that is not ok.)
The two abominations shoot at Yashin, the only person outside of the hut currently... Longbow. Ranged Weapon Attack: 7 to hit, range 150/600 ft., one target. Hit: 16 piercing damage plus 10 poison damage. Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 11 piercing damage plus 11 poison damage. Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 9 piercing damage plus 9 poison damage. Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 14 piercing damage plus 5 poison damage.
Brock Wakes up the others. That takes your action. I will give you a bonus action and movement still. Anything you wish to do with those?
Yashin sees the arrows fly toward him and, with a quick gesture and a murmured prayer, is surrounded by a shield of swirling storm, deflecting the arrows away.
((All good with simply removing the blinded/defeated minions.))
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Pit Masters Both Pit Masters cast suggestion targetting Yashin. their commands are the same. "You wantss to walk Ssouth ass far ass possible, not sstopping."
Make 2 DC 13 Wis saves. If either fails then you start walking South.
This post has potentially manipulated dice roll results.
Yashin Wis Save: 29
Yashin Wis Save: 26.
Yashin feels the tug of the whispers in his mind once again, and again fights them off. Instead of laughing this time, he mutters “must walk south” and moves toward the pitmasters (move to T26)
As he closes with them his warhammer suddenly erupts in green flame as he swings it into the body of PM2
Attack: 13 Damage: 13 plus 8 fire damage.
On a hit, green flames spread to PM1 for 8 fire damage.
This post has potentially manipulated dice roll results.
Yashin Not sure if the map is showing things correctly. T26 is at the bottom of the pit around the camp. The Pit Masters are on the far side of that pit yet, attacking from range. Yashin would need to move to either R27 or U27 to be out of the pit and able to attack either of them. R27 would take too much movement, so I will move him to U27. The attack hits home, dealing damage to PM1, then flames leap to PM2.
Anathema Ophidiophobia Aura. Any creature of the anathema’s choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours. Abomination You all need to make this save, except for Yashin. The hut does not protect you from this, as you can see and hear the anathema. The Anathema then casts a spell, darkness It covers itself in darkness, and much of the area to the North of the dome. The darkness also goes down about half of the East side of the dome as well. I added a circle, the green one, that should indicate the area of darkness. It overlaps with the dome, but I cannot modify that. Hopefully the yellow of the dome circle will show up as a slightly darker area int he green circle.
Abominations They send another series of arrows at Yashin... Longbow. Ranged Weapon Attack: 8 to hit, range 150/600 ft., one target. Hit: 12 piercing damage plus 14 poison damage. Longbow. Ranged Weapon Attack: 14 to hit, range 150/600 ft., one target. Hit: 14 piercing damage plus 10 poison damage. Longbow. Ranged Weapon Attack: 8 to hit, range 150/600 ft., one target. Hit: 12 piercing damage plus 12 poison damage. Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 14 piercing damage plus 7 poison damage.
Ssej, Umeven, and Brock are all now able to act. Remember the North, as well as some of the East, is under darkness. The Anathema is fully inside the darkness area. Ssej, I know you posted your action, please let me know if you wish to stay with it as posted, or if you wish to change it.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Brock throws out a 3rd level subtle counterspell against the darkness. as he looks at the anathma he says, "Oh **** that's a big snake."
Touching Umeven and himself he casts a level 2 subtle heroism. granting both immunity to frighten and giving 3 temporary hit points. This should take care of Brock's condition. Brock could make Umeven do an attack with their bow, but I don't think they can shoot inside the dome.
This post has potentially manipulated dice roll results.
Ssej Wisdom Save: 18
So it looks like instead of Ssej making any attacks he will use his Action to use his Stillness of Mind ability to cancel the frightened state and then go around behind the warhorse and move to U13 to stand behind Anathema.
This post has potentially manipulated dice roll results.
Umeven tries to focus on resisting the fear for a moment, but finds it doesn’t matter as sudden bravery reaches through him from Brock’s magic.
The rush leads him to be foolish and move south to help Yashin by blocking the way for these creatures to move in on the others, before firing his magic bow at Yasmin’s opponent.
Wisdom save unsure if it’s a magic effect per Mantle Spell Resistance 8
(It’s the Dms call but he said we can see the snake’s in the dome. If not then we got a darkness bubble to the back.Brock’s trying doesn’t mean it will work.)
(It’s the Dms call but he said we can see the snake’s in the dome. If not then we got a darkness bubble to the back.Brock’s trying doesn’t mean it will work.)
ooc: Thanks. I went looking for something like but couldn't find it.
Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.
perfectly fine continuing on as we have been. For the sake of targeting exterior threats, I believe they did drop a Darkness))
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Blue circle is normal ground, while the outer black ring is the pit, or so I am hoping it worked out that way...) Brock, you cannot counterspell from inside the dome, no magical affects can pass through it. You could have Umeven do a bow attack though, as normal missiles can pass from inside to outside, just not from outside to inside. If the arrows are magical though, then they cannot pass through it. Ssej, the Anathema is still inside darkness, as is the warhourse. U11 is inside the pit. Can you let me know where you move, as U11 is not really an option, unless you want to be at the bottom of the pit dug around your camp.
Will run as is, but wanted the above known. Would like Ssej's end position though, so I can update the map.
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(OOC: The war horse skeleton, and four of the zombies are blinded and deafened. They can make attacks if they wish, but it is unlikely they will be able to be affective. I am going to exclude them from the rest of the combat, which keeps them from being destroyed and keeps us from having to worry about their actions. Let me know if that is not ok.)
The two abominations shoot at Yashin, the only person outside of the hut currently...
Longbow. Ranged Weapon Attack: 7 to hit, range 150/600 ft., one target. Hit: 16 piercing damage plus 10 poison damage.
Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 11 piercing damage plus 11 poison damage.
Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 9 piercing damage plus 9 poison damage.
Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 14 piercing damage plus 5 poison damage.
Brock
Wakes up the others. That takes your action. I will give you a bonus action and movement still. Anything you wish to do with those?
Not updating the map, as nothing has changed.
Yashin sees the arrows fly toward him and, with a quick gesture and a murmured prayer, is surrounded by a shield of swirling storm, deflecting the arrows away.
(No Brock doesn’t have much to do with his bonus action. Brock is going to sit inside the dome because it is the smartest thing for him to do.)
Dormark Calling of Strahd (warforged cleric) 4
((All good with simply removing the blinded/defeated minions.))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Pit Masters
Both Pit Masters cast suggestion targetting Yashin. their commands are the same. "You wantss to walk Ssouth ass far ass possible, not sstopping."
Make 2 DC 13 Wis saves. If either fails then you start walking South.
Yashin is now up.
Yashin Wis Save: 29
Yashin Wis Save: 26.
Yashin feels the tug of the whispers in his mind once again, and again fights them off. Instead of laughing this time, he mutters “must walk south” and moves toward the pitmasters (move to T26)
As he closes with them his warhammer suddenly erupts in green flame as he swings it into the body of PM2
Attack: 13 Damage: 13 plus 8 fire damage.
On a hit, green flames spread to PM1 for 8 fire damage.
Yashin
Not sure if the map is showing things correctly. T26 is at the bottom of the pit around the camp. The Pit Masters are on the far side of that pit yet, attacking from range. Yashin would need to move to either R27 or U27 to be out of the pit and able to attack either of them. R27 would take too much movement, so I will move him to U27.
The attack hits home, dealing damage to PM1, then flames leap to PM2.
Anathema
Ophidiophobia Aura. Any creature of the anathema’s choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours. Abomination
You all need to make this save, except for Yashin. The hut does not protect you from this, as you can see and hear the anathema.
The Anathema then casts a spell, darkness It covers itself in darkness, and much of the area to the North of the dome. The darkness also goes down about half of the East side of the dome as well.
I added a circle, the green one, that should indicate the area of darkness. It overlaps with the dome, but I cannot modify that. Hopefully the yellow of the dome circle will show up as a slightly darker area int he green circle.
Abominations
They send another series of arrows at Yashin...
Longbow. Ranged Weapon Attack: 8 to hit, range 150/600 ft., one target. Hit: 12 piercing damage plus 14 poison damage.
Longbow. Ranged Weapon Attack: 14 to hit, range 150/600 ft., one target. Hit: 14 piercing damage plus 10 poison damage.
Longbow. Ranged Weapon Attack: 8 to hit, range 150/600 ft., one target. Hit: 12 piercing damage plus 12 poison damage.
Longbow. Ranged Weapon Attack: 22 to hit, range 150/600 ft., one target. Hit: 14 piercing damage plus 7 poison damage.
Ssej, Umeven, and Brock are all now able to act. Remember the North, as well as some of the East, is under darkness. The Anathema is fully inside the darkness area. Ssej, I know you posted your action, please let me know if you wish to stay with it as posted, or if you wish to change it.
Updated Map
Yashin reacts by snapping another shield into place, deflecting the incoming arrows.
((DC 17 WIS save for Anathemas: 19))
"Aren't you just an ugly ****? Get away from my home."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kallandra Wis Save 25
What's the blue circle for?
Tandor the White, Human Life Cleric
Wisdom 23
Dormark Calling of Strahd (warforged cleric) 4
Brock throws out a 3rd level subtle counterspell against the darkness. as he looks at the anathma he says, "Oh **** that's a big snake."
Touching Umeven and himself he casts a level 2 subtle heroism. granting both immunity to frighten and giving 3 temporary hit points. This should take care of Brock's condition. Brock could make Umeven do an attack with their bow, but I don't think they can shoot inside the dome.
Dormark Calling of Strahd (warforged cleric) 4
Ssej Wisdom Save: 18
So it looks like instead of Ssej making any attacks he will use his Action to use his Stillness of Mind ability to cancel the frightened state and then go around behind the warhorse and move to U13 to stand behind Anathema.
ooc: How can Brock counterspell a spell he cannot see being cast? Or can we see outside the creatures?
Tandor the White, Human Life Cleric
Ichika Wis Save: 14
Indomitable: 8 (Still fails...)
Umeven tries to focus on resisting the fear for a moment, but finds it doesn’t matter as sudden bravery reaches through him from Brock’s magic.
The rush leads him to be foolish and move south to help Yashin by blocking the way for these creatures to move in on the others, before firing his magic bow at Yasmin’s opponent.
Wisdom save unsure if it’s a magic effect per Mantle Spell Resistance 8
Moving to T24 and firing at PM2
Attack: 29 Damage: 15 + sneak attack 20
Paladin - warforged - orange
(It’s the Dms call but he said we can see the snake’s in the dome. If not then we got a darkness bubble to the back.Brock’s trying doesn’t mean it will work.)
Dormark Calling of Strahd (warforged cleric) 4
ooc: Thanks. I went looking for something like but couldn't find it.
Tandor the White, Human Life Cleric
((Last paragraph of Leomund's Tiny Hut:
Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.
perfectly fine continuing on as we have been. For the sake of targeting exterior threats, I believe they did drop a Darkness))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Blue circle is normal ground, while the outer black ring is the pit, or so I am hoping it worked out that way...)
Brock, you cannot counterspell from inside the dome, no magical affects can pass through it. You could have Umeven do a bow attack though, as normal missiles can pass from inside to outside, just not from outside to inside. If the arrows are magical though, then they cannot pass through it.
Ssej, the Anathema is still inside darkness, as is the warhourse. U11 is inside the pit. Can you let me know where you move, as U11 is not really an option, unless you want to be at the bottom of the pit dug around your camp.
Will run as is, but wanted the above known. Would like Ssej's end position though, so I can update the map.