(@MB: Spiritual Weapon attacks count as the caster's attacks. If you are under the effects of Bless, then so is the weapon. I'm happy to be corrected if I am missing anything.)
Utar can't bring himself to ignore the Juggernaut. Following Doozey's example, the cleric initiates a pincer attack with the help of his Spiritual Weapon. The floating hammer swings and hits. Almost simultaneously, Utar calls on a Sacred Flame to appear. (Skeletal Juggernaut takes 18 force and radiant damage.)
(@Grx: The "vicious" part of your weapon really should come from the gnarly looking hook-like blade. I'll say that attacking with the blunt part does not cause magical damage.)
Graxx flips his vicious pike around, making his attacks slightly less vicious. It takes the barbarian a failed swing to readjust to the weapon's shifted weight. Graxx's second attempt hits Zaralda's arm. (Zaralda takes 17 bludgeoning damage.)
A few more clumps of bone and armor fall off the juggernaut. (Skeletal Juggernaut takes 10 damage.)
While part of the cluster of bones tries to fish out the greataxe from within itself, another section crests like a wave and then comes down once again. Before quickly reforming, many pieces go flying in random directions:
-> DEX saving throw vs. Avalanche of Bones {DC 14}: Damage: 20
Utar: 5
Doozey: 22 -> resistant while in Hybrid Form.
Biscuit: 11
The CRAPers fare less well this time around, with Biscuit, in particular, failing to stay up after taking damage. (Utar takes 20 bludgeoning damage; Biscuit takes 20 bludgeoning damage; Doozey takes 5 bludgeoning damage.)
Cassyt peeks around the corner (the wall prevented the crashing bones from reaching her) and sees that her fluffy friend is down. "Not you too, Mr. Biscuits!" She wants to go help him but will not get closer to the juggernaut. She looks at Doozey and Utar and says: "Bring him to me!"
(@Lerus: You would be correct on the guiding bolt advantage. I meant to add some flavor on that, but brain has been going 'Brrr' the past couple of weeks from baby)
Reaction: (Amped)Blood Curse of the Fallen Puppet on Biscuit, resulting in Doozey taking 2 damage, moving Biscuit to H-81. Maul - Attack: 4+24 Damage: 10 non-magical slashing.
Turn Start:
Biscuit's Death Save(DC 10):21. (Primal Bond Bonus included as it applies to both Saves & Ability Checks).
Even as Cassyt is yelling out her request, Doozey with lips recently bloodied by his own fangs biting deep as part of the 'sacrifice', wills through the primal bond and shared blood Biscuit's lingering on consciousness for one final act of aggression; his body briefly alight with blood colored runes unlike previous 'victims' of the curse. Whether through that same curse, or his own protective instinct, Biscuit half circles the reforming mass of bone until he stood defiantly between hit and the rest, before lunging at it horns first trying to rake it apart.
(@Lerus: Not sure if the above would change Cassyt's reaction. But on the presumption it does not..)
No matter the outcome however, it collapses back to the ground, growling until unconsciousness takes him once more. "You did well, brother. Leave the rest to me." Doozey added as Apostle is brought to bear against its owner, and pressed into one of the many scraps made from the Bone avalanches. In sylvan, a short verse and light digging of the blade leaves it covered in rivulets of blood that crackle and spark with electricity.
With that done and the blade glowing faintly crimson as a result of the rite, he again lashed out at the creature, hoping to scrap away at enough of it to find some core that they may destroy before the greataxe is brought to bear yet again.
Bonus Action: Activate Lightning Rite, taking 1 damage in the process.
Action: Bloody Stinging at Juggernaut. Strike #1 - Attack: 15 Damage: 10 magical piercing and lightning damage. Strike #2 - Attack: 23 Damage: 14 magical piercing and lightning damage.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
It is not like Doozey needed a reminder from Cassyt, but to the acolyte, it looked like he did. Biscuit regains some momentary movement, makes his way closer to the exit, strikes the enemy once more, and then collapses again. The beast does not look any worse than he did a moment ago. (Doozey takes 1 damage; Skeletal Juggernaut takes 7 slashing damage.)
The beast master thanks his companion for the last effort and then attacks the enemy himself, but not before bitting his lip a second time. (Doozey takes 1 damage; Skeletal Juggernaut takes 22 magical piercing and lightning damage.)
The pain caused by the poison flares up as Neya is in the middle of another attack combo=, causing her to mess up one of the strikes. Two other still find their mark. (Zaralda takes 18 magical bludgeoning damage.)
Unable to speak, the necromancer tries to reach for the monk:
Utar's spectral warhammer keeps up its assault on the Juggernaut, again targeting the join between its neck and shoulder.
Warhammer Attack: 19 Damage: 8
Wanting to keep himself close to Biscuit for the time being, Utar points Lightbringer towards the brutish jumble of bones, letting another guiding bolt fly.
(OOC There's 1d4 from Cassyt's bless to add to the spectral warhammer attack - 4 and if guiding bolt hits, Doozey can gain advantage on his next attack in the same target.)
Utar and his spiritual weapon continue to attack the juggernaut from opposite sides. The combo leaves the enemy glowing for now. (Skeletal Juggernaut takes 24 force and radiant damage.)
Hearing the call from Tempus, Graxx hits the necromancer twice more with the blunt end of his weapon and then runs to join the fight against the juggernaut. He makes it as far as the intersection. (Zaralda takes 38 bludgeoning damage.)
The mass of bones and armor continues to work on bringing its weapon back into the fold. For now, it simply crashes like a wave once more after a few lose bits fall from it. (Skeletal Juggernaut takes 10 damage.)
-> DEX saving throw vs. Avalanche of Bones {DC 14}: Damage: 17
Doozey continues to count on his nimble form to avoid most damage, but Utar can't quite do the same. (Utar takes 17 bludgeoning damage; Biscuit takes aDEATH save FAIL; Doozey takes 4 bludgeoning damage.)
Biscuit popped up whimpering for a moment or two, before trying to lick Cassyt in thanks for the pick me up. "Get your head back in the game, brother!" Doozey called out, startling the fey touched Mastiff. And in glancing back, Biscuit sees the stoutling growling and working Apostle into a frenzy of movement; all of which was aimed at hacking the construct of bone and terror to pieces. A job made initially easier as the lingering remnants of Torm's miracle acted as a guideline for the thrusting blade where the unholy structure might be taken apart.
Yet even with that, if it should still stand, then it would go as no surprise that a few clicks of the tongue from Doozey would spur Biscuit into scrambling back into action. For all of his enthusiasm, even the mystical state of his being could not prevent the beast from yelping in pain from a jostled injury mid-lunge and failing to land the mark.
Action: Bloody Stinging at Juggernaut. Strike #1 - Attack: 23 Damage: 9 magical piercing and lightning damage. (adv. from Guiding Bolt) Strike #2 - Attack: 23 Damage: 13 magical piercing and lightning damage.
Conversely, the stoutling's attacks continue to hurt the abomination in front of him. (Skeletal Juggernaut takes 22 magical piercing and lightning damage.)
Neya tries to fulfil Graxx's request even though she did not hear any of it. Unfortunately for her, the poison pain peaks just as she is jabbing. All three of her attempted attacks land on the necromancer's Mage Armor and are nullified.
In response, Zaralda retreats and runs into whatever chamber lies beond the red curatin ({P-72} and {P-73}.) Neya loses line of sight to Zaralda, who has also moved beyond the monk's blindsight.
Hearing Graxx's familiar footfalls behind him, Utar opts to tag out of this fight to better support Neya. Repositioning both his spectral warhammer (to E,80) and himself (to M,81 - I think just outside of the range of Neya's silence) he opts to have the spectral warhammer make its swing at the creature's head while it passes by. As a parting gift, he wishes the stoutling well in marshalling the attack on the bone behemoth. Casting healing word, letting Doozey reclaim 8 hp.
Feeling worse for wear after his own interactions with the Juggernaut, Utar follows Cassyt's earlier lead in dishing out some healing of his own to CRAP. Casting mass healing word he targets Neya, himself, Biscuit and Doozey for 10 hp each.
(OOC - Upcasting mass healing word at fourth level to increase the healing.)
DM"s Screen:
11
(@MB: Spiritual Weapon attacks count as the caster's attacks. If you are under the effects of Bless, then so is the weapon. I'm happy to be corrected if I am missing anything.)
Utar can't bring himself to ignore the Juggernaut. Following Doozey's example, the cleric initiates a pincer attack with the help of his Spiritual Weapon. The floating hammer swings and hits. Almost simultaneously, Utar calls on a Sacred Flame to appear. (Skeletal Juggernaut takes 18 force and radiant damage.)
(@Grx: The "vicious" part of your weapon really should come from the gnarly looking hook-like blade. I'll say that attacking with the blunt part does not cause magical damage.)
Graxx flips his vicious pike around, making his attacks slightly less vicious. It takes the barbarian a failed swing to readjust to the weapon's shifted weight. Graxx's second attempt hits Zaralda's arm. (Zaralda takes 17 bludgeoning damage.)
DM"s Screen:
6
A few more clumps of bone and armor fall off the juggernaut. (Skeletal Juggernaut takes 10 damage.)
While part of the cluster of bones tries to fish out the greataxe from within itself, another section crests like a wave and then comes down once again. Before quickly reforming, many pieces go flying in random directions:
The CRAPers fare less well this time around, with Biscuit, in particular, failing to stay up after taking damage. (Utar takes 20 bludgeoning damage; Biscuit takes 20 bludgeoning damage; Doozey takes 5 bludgeoning damage.)
-> Biscuit is now unconscious, incapacitated, and prone.
Cassyt peeks around the corner (the wall prevented the crashing bones from reaching her) and sees that her fluffy friend is down. "Not you too, Mr. Biscuits!" She wants to go help him but will not get closer to the juggernaut. She looks at Doozey and Utar and says: "Bring him to me!"
For now, she keeps the wall between the enemy and herself.
(Doozey is up next. Biscuit needs to roll a DEATH saving throw, which benefits from Bless.)
(@Lerus: You would be correct on the guiding bolt advantage. I meant to add some flavor on that, but brain has been going 'Brrr' the past couple of weeks from baby)
Reaction: (Amped)Blood Curse of the Fallen Puppet on Biscuit, resulting in Doozey taking 2 damage, moving Biscuit to H-81.
Maul - Attack: 4+24 Damage: 10 non-magical slashing.
Turn Start:
Biscuit's Death Save(DC 10): 21. (Primal Bond Bonus included as it applies to both Saves & Ability Checks).
Even as Cassyt is yelling out her request, Doozey with lips recently bloodied by his own fangs biting deep as part of the 'sacrifice', wills through the primal bond and shared blood Biscuit's lingering on consciousness for one final act of aggression; his body briefly alight with blood colored runes unlike previous 'victims' of the curse. Whether through that same curse, or his own protective instinct, Biscuit half circles the reforming mass of bone until he stood defiantly between hit and the rest, before lunging at it horns first trying to rake it apart.
(@Lerus: Not sure if the above would change Cassyt's reaction. But on the presumption it does not..)
No matter the outcome however, it collapses back to the ground, growling until unconsciousness takes him once more. "You did well, brother. Leave the rest to me." Doozey added as Apostle is brought to bear against its owner, and pressed into one of the many scraps made from the Bone avalanches. In sylvan, a short verse and light digging of the blade leaves it covered in rivulets of blood that crackle and spark with electricity.
With that done and the blade glowing faintly crimson as a result of the rite, he again lashed out at the creature, hoping to scrap away at enough of it to find some core that they may destroy before the greataxe is brought to bear yet again.
Bonus Action: Activate Lightning Rite, taking 1 damage in the process.
Action: Bloody Stinging at Juggernaut.
Strike #1 - Attack: 15 Damage: 10 magical piercing and lightning damage.
Strike #2 - Attack: 23 Damage: 14 magical piercing and lightning damage.
When you realize you're doing too much: Signature.
It is not like Doozey needed a reminder from Cassyt, but to the acolyte, it looked like he did. Biscuit regains some momentary movement, makes his way closer to the exit, strikes the enemy once more, and then collapses again. The beast does not look any worse than he did a moment ago. (Doozey takes 1 damage; Skeletal Juggernaut takes 7 slashing damage.)
The beast master thanks his companion for the last effort and then attacks the enemy himself, but not before bitting his lip a second time. (Doozey takes 1 damage; Skeletal Juggernaut takes 22 magical piercing and lightning damage.)
END OF INITIATIVE ROUND 4
(Neya is up next.)
Neya keeps up her more on the Demon in Red. Fighting to keep her vision making her see double from the poison.
(Non-lethal attacks)
Unarmed Attack: 11 Damage: 9
Extra Unarmed Attack: 10 Damage: 6
Bonus Unarmed Attack: 17 Damage: 10
Extended Signature
The pain caused by the poison flares up as Neya is in the middle of another attack combo=, causing her to mess up one of the strikes. Two other still find their mark. (Zaralda takes 18 magical bludgeoning damage.)
Unable to speak, the necromancer tries to reach for the monk:
-> Withering Touch vs. Neya: Attack: 19 Damage: 7
-> Neya's concentration check {DC 10}: 12
Another nasty bruise appears on Neya's arm despite the touch of the necromancer being quite soft. (Neya takes 7 necrotic damage.)
(Utar and Graxx are up next.)
Utar's spectral warhammer keeps up its assault on the Juggernaut, again targeting the join between its neck and shoulder.
Warhammer Attack: 19 Damage: 8
Wanting to keep himself close to Biscuit for the time being, Utar points Lightbringer towards the brutish jumble of bones, letting another guiding bolt fly.
(OOC There's 1d4 from Cassyt's bless to add to the spectral warhammer attack - 4 and if guiding bolt hits, Doozey can gain advantage on his next attack in the same target.)
Spell Attack: 16 Damage: 19
Graxx feels drawn back to Tempus's calling... Beads of sweat not only from exertion but from stress of making a decision run down his face.
Graxx makes two NON-LETHAL strikes with his Pike. Aiming to beat the wizard into submission. He makes two RECKLESS attacks with GWM.
Attack: 15 Damage: 17
Attack: 21 Damage: 26
Graxx feels confident his blows were effective. His eyes fill with calm he must answer the call.
"FINISH THIS NEYA!" Graxx bellows!
Graxx will move toward the juggernaut moving to K,80.
Utar and his spiritual weapon continue to attack the juggernaut from opposite sides. The combo leaves the enemy glowing for now. (Skeletal Juggernaut takes 24 force and radiant damage.)
Hearing the call from Tempus, Graxx hits the necromancer twice more with the blunt end of his weapon and then runs to join the fight against the juggernaut. He makes it as far as the intersection. (Zaralda takes 38 bludgeoning damage.)
DM's Screen:
6
The mass of bones and armor continues to work on bringing its weapon back into the fold. For now, it simply crashes like a wave once more after a few lose bits fall from it. (Skeletal Juggernaut takes 10 damage.)
Doozey continues to count on his nimble form to avoid most damage, but Utar can't quite do the same. (Utar takes 17 bludgeoning damage; Biscuit takes a DEATH save FAIL; Doozey takes 4 bludgeoning damage.)
Cassyt cannot drag Biscuit to a safer spot, but she can use one of her most demanding talents to breath some life back into the beast.
-> Cure Wounds roll: 10
Biscuit open his eyes but remains prone. (Biscuit recovers 10 HP.)
-> Biscuit is no longer unconscious or incapacitated.
(Doozey is up next.)
Biscuit popped up whimpering for a moment or two, before trying to lick Cassyt in thanks for the pick me up. "Get your head back in the game, brother!" Doozey called out, startling the fey touched Mastiff. And in glancing back, Biscuit sees the stoutling growling and working Apostle into a frenzy of movement; all of which was aimed at hacking the construct of bone and terror to pieces. A job made initially easier as the lingering remnants of Torm's miracle acted as a guideline for the thrusting blade where the unholy structure might be taken apart.
Yet even with that, if it should still stand, then it would go as no surprise that a few clicks of the tongue from Doozey would spur Biscuit into scrambling back into action. For all of his enthusiasm, even the mystical state of his being could not prevent the beast from yelping in pain from a jostled injury mid-lunge and failing to land the mark.
Action: Bloody Stinging at Juggernaut.
Strike #1 - Attack: 23 Damage: 9 magical piercing and lightning damage. (adv. from Guiding Bolt)
Strike #2 - Attack: 23 Damage: 13 magical piercing and lightning damage.
Movement(Biscuit): Stand up for half movement.
Bonus Action: Command Biscuit to Attack Juggernaut.
Maul - Attack: 1+8 Damage: 11 non-magical slashing.
When you realize you're doing too much: Signature.
Doozey reminds Biscuit that they are still in the middle of a fight but the beast's attempt at redemption fails as he lunges toward just air.
-> Biscuit is no longer prone.
Conversely, the stoutling's attacks continue to hurt the abomination in front of him. (Skeletal Juggernaut takes 22 magical piercing and lightning damage.)
END OF INITIATIVE ROUND 5
(Neya is up next.)
Completely unable to hear what Graxx yelled out before he ran back to the other fight, Neya keeps her attention on the Zaralda.
Unarmed Attack: 9 Damage: 8
Extra Unarmed Attack: 11 Damage: 7
Bonus Unarmed Attack: 10 Damage: 10
Extended Signature
Neya tries to fulfil Graxx's request even though she did not hear any of it. Unfortunately for her, the poison pain peaks just as she is jabbing. All three of her attempted attacks land on the necromancer's Mage Armor and are nullified.
In response, Zaralda retreats and runs into whatever chamber lies beond the red curatin ({P-72} and {P-73}.) Neya loses line of sight to Zaralda, who has also moved beyond the monk's blindsight.
(Utar and Graxx are up next.)
Hearing Graxx's familiar footfalls behind him, Utar opts to tag out of this fight to better support Neya. Repositioning both his spectral warhammer (to E,80) and himself (to M,81 - I think just outside of the range of Neya's silence) he opts to have the spectral warhammer make its swing at the creature's head while it passes by. As a parting gift, he wishes the stoutling well in marshalling the attack on the bone behemoth. Casting healing word, letting Doozey reclaim 8 hp.
Spiritual Weapon Attack: 25 Damage: 7 (plus 1d4 from Cassyt's bless - 3)
Feeling worse for wear after his own interactions with the Juggernaut, Utar follows Cassyt's earlier lead in dishing out some healing of his own to CRAP. Casting mass healing word he targets Neya, himself, Biscuit and Doozey for 10 hp each.(OOC - Upcasting mass healing word at fourth level to increase the healing.)