As electricity flows through his body, the thug finally falls over dead. Aeron may use the remainder of his movement to go somewhere else, if he chooses.
The surviving bandit, now with two comrades to avenge, fires a light crossbow at Aeron. Attack: 8 Damage: 9
Jeannette takes a breath as she glanced at the goblins in front of her before turning her attention towards the one directly in front of her. She hums softly before thrusting her rapier at it.
*Thought playing him would be harder, since i don't exactly use artificer. Tbh i may change him up if i'm allowed, maybe switch him to a better supporter, maybe cleric tbh*
This post has potentially manipulated dice roll results.
Jeannette tightened her grip on her rapier as the crossbow bolt hits her. She murmured something to herself under her breath before casting Dissonant Whispers on the bandit in retaliation. "This all could have been avoided but here we are, and it's too late to run now."
Then as a bonus action she will inspire Spark. " This might end in disaster. But it also might not, and I just want you to know that I am with you from now until the end, my friend."
Action: Cast Dissonant Whispers at 2nd level- Bandit #1make a Wisdom saving throw (DC13) if they fail 11 psychic damage if they succeed then they only take half.
Bonus Action: Bardic Inspiration to inspire Spark.
Thug's Constitution save: 16
Spark uses her bonus action to make more magic stones, then uses her sling to fire one at the thug. Attack: 22 Damage: Unable to parse dice roll.
Seeing Jeannette rushing forward, Goblin #3 fires a shortbow at her. Attack: 5 Damage: 5
Goblin #2 does the same. Attack: 16 Damage: 7
It is Aeron's turn.
22: Jeannette
20: Avalanche16: Spark
15: Goblin #3
13: Goblin #2
8: Aeron
8: Bandit #1
5: Bandit #2
4: Goblin #11: Thug
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Both goblins miss. The thug is still standing, but is badly injured by the party's combined attacks.
Aeron casts guiding bolt at the bandit #2
Attack:19 Damage:13
If hit, all attacks against them have advantage until end of aeron's next turn
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
The guiding bolt hits Bandit #2. All attacks against the bandit this turn will have advantage, which is irrelevant because the bandit is now dead.
Bandit #1 tries to avenge his comrade by firing a light crossbow at Aeron. Attack: 16 Damage: 3
The thug swings his mace at Jeannette. Attack: 8 Damage: 5
Then, the thug circles around Jeannette and tries to attack Spark. Attack: 11 Damage: 3
It is Jeannette's turn.
22: Jeannette
20: Avalanche16: Spark
15: Goblin #3
13: Goblin #2
8: Aeron
8: Bandit #1
5: Bandit #24: Goblin #11: Thug
AAAAAAAAAAAAAAAAAAAAAA
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*I think that shot would hit aeron, since ac is 16*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Jeannette moves 30 feet north before taking a dodge action.
The thug makes an attack of opportunity against Jeannette with his mace. Attack: 14 Damage: 7
Spark runs 5 feet west and then 20 feet north before launching another Magic Stone at the thug. Attack: 19 Damage: 14
Goblin #3 runs up to Jeannette and swings a scimitar at her. Attack: 10 Damage: 8
Goblin #2 does the same. Attack: 10 Damage: 4
It is Aeron's turn.
22: Jeannette
20: Avalanche16: Spark
15: Goblin #3
13: Goblin #2
8: Aeron
8: Bandit #1
5: Bandit #24: Goblin #11: Thug
AAAAAAAAAAAAAAAAAAAAAA
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Aeron moves five feet to the thug, casting shocking grasp on him: Attack: 18 Damage: 6
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
As electricity flows through his body, the thug finally falls over dead. Aeron may use the remainder of his movement to go somewhere else, if he chooses.
The surviving bandit, now with two comrades to avenge, fires a light crossbow at Aeron. Attack: 8 Damage: 9
It is Jeannette's turn.
22: Jeannette
20: Avalanche16: Spark
15: Goblin #3
13: Goblin #2
8: Aeron
8: Bandit #1
5: Bandit #24: Goblin #11: ThugAAAAAAAAAAAAAAAAAAAAAA
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Jeannette takes a breath as she glanced at the goblins in front of her before turning her attention towards the one directly in front of her. She hums softly before thrusting her rapier at it.
Action: Rapier Attack: 9 Damage: 11
Spark slings a Magic Stone at Goblin #3. Attack: 9 Damage: 12
Goblin #3 swings a scimitar at Jeannette. Attack: 6 Damage: 5
Goblin #2 does the same. Attack: 19 Damage: 6
It is Aeron's turn.
Aeron shoots a firebolt at goblin 3: Attack: 19 Damage: 12
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Goblin #3 is incinerated.
The bandit fires a light crossbow at Jeannette. Attack: 21 Damage: 4
It is Jeannette's turn.
22: Jeannette
20: Avalanche16: Spark
15: Goblin #313: Goblin #2
8: Aeron
8: Bandit #1
5: Bandit #24: Goblin #11: ThugAAAAAAAAAAAAAAAAAAAAAA
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*Huh, aeron pulling his weight :D*
*Thought playing him would be harder, since i don't exactly use artificer. Tbh i may change him up if i'm allowed, maybe switch him to a better supporter, maybe cleric tbh*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Jeannette tightened her grip on her rapier as the crossbow bolt hits her. She murmured something to herself under her breath before casting Dissonant Whispers on the bandit in retaliation. "This all could have been avoided but here we are, and it's too late to run now."
Then as a bonus action she will inspire Spark. " This might end in disaster. But it also might not, and I just want you to know that I am with you from now until the end, my friend."
Action: Cast Dissonant Whispers at 2nd level- Bandit #1make a Wisdom saving throw (DC13) if they fail 11 psychic damage if they succeed then they only take half.
Bonus Action: Bardic Inspiration to inspire Spark.
Bandit's saving throw: 12
The bandit is too dead to run away.
Spark hurls another Magic Stone at the last goblin. Attack: 10 Damage: 11
(What Bard subclass is Jeannette?)
(Her subclasseis College of Valor.)