Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
Piccolo runs to the drow examining if she is locked or trapped, then plays a quick tune “visual of the party helping the drow.” Perception for traps, locks: nat 20(30 perception)
(fast hands feat healer 6 plus number of drows hit dice.)
Put your spoiler here.Disabling a Shrine. The process for disabling a shrine is the same in each area. Characters who are standing on the shrine may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of magical energy. A character can make multiple checks of the same type or any combination. On any failed check, the character who attempted the check is pushed off the shrine and knocked prone next to it, taking 5 (2d4) force damage.
<These are the mechanics for how to open the thing. I see no fun in failing to do so, making it kind of pointless to roll for, but there they are if you were curious. I think the intent was to ramp up the stakes so you can free him while youre being attacked and that makes it more exciting.>
As you break the magic restraints holding the drow in place he screams, his howls of anguish echoing throughout the chamber. "Ghaunadaur! I have failed you! I am a worthless insect, unfired to be your chosen. I must repent for my sin! Therzt Duskrath must die! "
Therzt babbles about the weakness he demonstrated in being captured and declares that he must die.
As an action, Therzt casts Melf’s acid arrow on himself while screaming his devotion to Ghaunadaur. The acid consumes him utterly as unholy energy pulses out to touch the walls, producing two gray oozes at the center point of each wall of the hexagonal chamber.
Meanwhile further back, Ethan attempts to wipe out the two oozes on his right (the two oozes on the top of the map)...
Baseball 1 (Ooze 1): Nat 1 again, welp
Baseball 2 (Ooze 1): 18, 15 Force
Baseball 3 (Ooze 2): 29, 6 Force
After that he'll approach the shrine without saying a word. Seeing that he can't deduce a way to try and disable its system, he'll attempt to smash it first... but not before his strike blows him back and knocks him down half dazed (STR: 11)
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The Wildland Shifters Daisy Ethalena- Female Wood Elf Ranger (Monster Slayer) Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade) Mira Laurits - Female Harengon Sorcerer(Clockwork Soul) Raiden Kurosaki - Male Kitsune Wizard (Bladesinger) Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance) Tenebris Amaro - Male Dark Elf Druid (Circle of Stars) Yurime Hanasaki- Female Kumiho Bard (College Of Creation)
Randy couldn't help but facepalm at what his brother just tried to do before Piccolo does it herself. "I turn my back for one second and this is how you intend on deactivating the thing?! With brute force?! Look who's the dumb nut now?!"He yells out in disgust, before he aims at the slimes at the top near the entrance they came from now that he's reloaded.
Fire Bolt (Ooze 1): 13 Damage: Unable to parse dice roll.
Ballista (Ooze 2, Sharpshooter): 8 Damage: 23
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Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
This post has potentially manipulated dice roll results.
Trisk looks at the oozes coming out of the walls and realizes once you slay whatever's in the room something else will just come through the walls again.
"If we kill these things more danger will just come through the walls, didn't we just kill everything hostile in this room and now more have come through the walls?"
Trisk will cast Chill Touch at one of the oozes to the South where the doors (exit) are then he moves 30 feet South followed up by a Blessing of the Raven Queen teleport another 30 feet South and Trisk now has resistance to all damage until the start of his next turn. (1st of 5 uses per long rest)
Attack: 12 Damage: 7 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
"Head South, we got to get through this room alive."
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo heading toward the south door, plays some notes on her instrument. Familiar and compassionate for all sentient beings, she plays a strange tune.
Oozes??
Musical Telepathy (if the creatures have an intelligence of 1 or above): (An image of her and the party, stopping attacking the oozes, if in return, the oozes stop. She "offers" them the chance to eat the dead drow" showing them a visual of the oozes feeding on him.")
Then she pulls out of her bag some plant matter from the place of her captivity and throws it near the Drow.
Honestly there's nothing really interesting here unkess they hit someone with metal armor, but with your infinite ammo ranged attacks, and general competency, there's no reason to suspect this battle will be interesting, so... you make it to the south door.
The tiny 3 foot tall girl checks the door for traps with her sharp eyes, then listens to see if she hears anything. Pending nothing, she motions for the group to open it.
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Piccolo easily evades the strikes (ac19) draws two daggers and tosses them at the wight.
27 to hit, with sneak attack: 22 magic piercing
19 to hit (if wight dead, jelly) 12 magic piercing
Cunning action bonus action, disengage.
<sorry, got interrupted.>
The two ochre jellies attack Sam
19 for 9 bludgeoning plus 3 poison damage
7 for 9 bludgeoning plus 3 poison damage
Picollo's second dagger takes out the wight.
I'm just going to assume one of you kills the two jellies this round.
The drow is still chained to the shrine, writhing in agony.
What do you do?
<This is him. He's not as happy now as he is in the picture.>
"STAND DOWN! THAT'S AN ORDER!" Randy yells out as he aims at the surviving ooze.
Fire Bolt (Sharpshooter): Attack: 12 Damage: 10
BA If that doesn't hit (Also sharpshooter): 15 Damage: 8
"Someone get him out of there! I'm out of ammo!" He again yells as he frustrating tries to reload.
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
Piccolo runs to the drow examining if she is locked or trapped, then plays a quick tune “visual of the party helping the drow.” Perception for traps, locks: nat 20(30 perception)
(fast hands feat healer 6 plus number of drows hit dice.)
Put your spoiler here.Disabling a Shrine. The process for disabling a shrine is the same in each area. Characters who are standing on the shrine may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of magical energy. A character can make multiple checks of the same type or any combination. On any failed check, the character who attempted the check is pushed off the shrine and knocked prone next to it, taking 5 (2d4) force damage.
<These are the mechanics for how to open the thing. I see no fun in failing to do so, making it kind of pointless to roll for, but there they are if you were curious. I think the intent was to ramp up the stakes so you can free him while youre being attacked and that makes it more exciting.>
As you break the magic restraints holding the drow in place he screams, his howls of anguish echoing throughout the chamber. "Ghaunadaur! I have failed you! I am a worthless insect, unfired to be your chosen. I must repent for my sin! Therzt Duskrath must die! "
Therzt babbles about the weakness he demonstrated in being captured and declares that he must die.
As an action, Therzt casts Melf’s acid arrow on himself while screaming his devotion to Ghaunadaur. The acid consumes him utterly as unholy energy pulses out to touch the walls, producing two gray oozes at the center point of each wall of the hexagonal chamber.
Players are up.
The girls face is riddled with compassion at the choosens choice. She had contemplated the hopelessness of being trapped for centuries
she tosses to daggers at an ooze, then uses cunning action to dash away from the ooze.
to hit: 24, damage 9 magical piercing
to hit: 29, damage 12 magical piercing.
And towards the other ooze?
The ooze takes two hits, but just absorbs the ephemeral daggers.
(Away from both if possible, and she tries to head south toward the door?)
Meanwhile further back, Ethan attempts to wipe out the two oozes on his right (the two oozes on the top of the map)...
Baseball 1 (Ooze 1): Nat 1 again, welp
Baseball 2 (Ooze 1): 18, 15 Force
Baseball 3 (Ooze 2): 29, 6 Force
After that he'll approach the shrine without saying a word. Seeing that he can't deduce a way to try and disable its system, he'll attempt to smash it first... but not before his strike blows him back and knocks him down half dazed (STR: 11)
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
Randy couldn't help but facepalm at what his brother just tried to do before Piccolo does it herself. "I turn my back for one second and this is how you intend on deactivating the thing?! With brute force?! Look who's the dumb nut now?!" He yells out in disgust, before he aims at the slimes at the top near the entrance they came from now that he's reloaded.
Fire Bolt (Ooze 1): 13 Damage: Unable to parse dice roll.
Ballista (Ooze 2, Sharpshooter): 8 Damage: 23
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
Rope trick would do that.
As it is, south, towards the pair to the south
Trisk looks at the oozes coming out of the walls and realizes once you slay whatever's in the room something else will just come through the walls again.
"If we kill these things more danger will just come through the walls, didn't we just kill everything hostile in this room and now more have come through the walls?"
Trisk will cast Chill Touch at one of the oozes to the South where the doors (exit) are then he moves 30 feet South followed up by a Blessing of the Raven Queen teleport another 30 feet South and Trisk now has resistance to all damage until the start of his next turn. (1st of 5 uses per long rest)
Attack: 12 Damage: 7 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
"Head South, we got to get through this room alive."
Piccolo heading toward the south door, plays some notes on her instrument. Familiar and compassionate for all sentient beings, she plays a strange tune.
Oozes??
Musical Telepathy (if the creatures have an intelligence of 1 or above): (An image of her and the party, stopping attacking the oozes, if in return, the oozes stop. She "offers" them the chance to eat the dead drow" showing them a visual of the oozes feeding on him.")
Then she pulls out of her bag some plant matter from the place of her captivity and throws it near the Drow.
<These oozes are not sentient. The other ones were, sentient gray ooze these are just regular gray ooze.
No creature in DnD has an Int score below 1, unless effected by the likes of Devour Intellect. If it did, it would be an object.>
Honestly there's nothing really interesting here unkess they hit someone with metal armor, but with your infinite ammo ranged attacks, and general competency, there's no reason to suspect this battle will be interesting, so... you make it to the south door.
The tiny 3 foot tall girl checks the door for traps with her sharp eyes, then listens to see if she hears anything. Pending nothing, she motions for the group to open it.