<they want you to decide how to approach and use ranged attacks if you want to. If yoi want to stealth up, thats fine, the wyvern-rider just holds that spell until he notices you.>
This post has potentially manipulated dice roll results.
"Sam and Trisk. Welcome to Oerth. Here to see the castle? I felt i was needed. I... err. Oh wyvern and a bunch of orcs.... "
The wizard Tetrevess is looking a bit older than the last time you saw him. Clad in scholars robes and holding a staff, his brown unkempt hair and beard blow in the wind.
"I'm umm.. .. its been a while since i fought anything.. good to see you guys! .."..
He casts false life 5th on himself. 2 +24 hp, and a floating, glowing spectral head resembling a wizened scholar appears 60' towards the wyvern and orcs. Tetrevess will advance with Sam and Trisk.
(ooc: can you please put the link to owlbear on the campaign page so it's easy to find, thank you.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<I just tried it and saw how bad it was. I can take a close up of tbe central area and post it here too. Owlbear links are only active for a short time and then i have to acceot them its a real pain. I hoped DDBs Maps would solve that, but nope.>
Sam surprises the orc, hiding in the shadows as he traverses two boat lengths of the river road before disembowlimg the marauder. Hearing hes dearh howl and the gutteral slurping and bubbling of his blood choked final exhalations, another pair of orcs burst from the house on the side of the road to confront Sam. They are no match for him, though and he quickly dispatches both.
As they run toward him, they hurl the axes they carry. Thejr throws are surprisingly well-aimed. 9 for 9 slashing 14 for 9 slashing
<sams stealthy advance takes two tuens at a dash for a creature with 30ft movement, ao i think inhabe time for this.>
The wyvern-mounted half-orc casts a spell aimed behind Sam, encompassing him as it grows to its full volume.
A cloud of shimmering golden particles fills the air in a 10-foot-radius sphere. The glitter clings to creatures and objects, making them glow faintly.
The wyvern then takes flight as its rider spurs it i to action. Using its flyby attack, it claws at Sam, 12 for [2d6+2[/roll] 28 for 10
[Posioned] A poisoned creature has disadvantage on attack rolls and ability checks. Cinditoon lasts until the statt kf the wyverns next turn. Poison damage is 24.
The shimmering cliud is a spell, which also requires a DC14 Con save, but won't effect the grapple check.
T and K can act now. Sam has a Con save and a grapple check to make, then he can act, too. (Actually, Sam won't have to make the con save against poison, but does make the grapple check and the con save vs the spell)
Trisk will move up a little and cast Illusory Dragon so that it appears ahead of them both as they approach.
Each enemy that can see the Huge flying Shadowy Dragon must make a DC 19 WIS save or be frightened of it for 1 minute. If a frightened creature ends its turn out of line of sight it can make the save again.
As a Bonus Action Trisk moves the illusion up to 60 feet through the air toward wyvern and it's rider so that its close enough to only catch them and any other enemies in it's 60 foot cone breath weapon, not Sam or Tetrevess. Each creature in the cone must make a DC 19 INT saving throw or take 19 acid damage or half on a successful save.
The illusion is tangible but attacks miss it automatically, it succeeds on all saving throws, and it is immune to all damage and conditions.
A creature that uses an action to examine the dragon can determine it is an illusion by succeeding on a DC 19 INT save. If successful the creature can see through it and has advantage on saves against its breath.
"Behold the power of Triskelion, master of reality!!!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The wyvern grabs sam and flies 69ft straight up. Then he releases the reptilian ranger. Sam hurdles to the geound, taking 14 bludgeoning damage on impact.
Tetrevess's manifest mind moves to within fireball range of the wyvern with rider, and it casts a radiant fireball (DC 23) engulfing the sorcerer and wyvern for 23 HP damage save/ half.
Tetrevess 22 ▶️
Trisk 20 ▶️
Sam 17 ▶️
Orcs 14 ▶️
<they want you to decide how to approach and use ranged attacks if you want to. If yoi want to stealth up, thats fine, the wyvern-rider just holds that spell until he notices you.>
Players are up.
Tet! initiative 22
<I put the party's tokens off to the left, it's 300ft from the center of the river road>
"Sam and Trisk. Welcome to Oerth. Here to see the castle? I felt i was needed. I... err. Oh wyvern and a bunch of orcs.... "
The wizard Tetrevess is looking a bit older than the last time you saw him. Clad in scholars robes and holding a staff, his brown unkempt hair and beard blow in the wind.
"I'm umm.. .. its been a while since i fought anything.. good to see you guys! .."..
He casts false life 5th on himself. 2 +24 hp, and a floating, glowing spectral head resembling a wizened scholar appears 60' towards the wyvern and orcs. Tetrevess will advance with Sam and Trisk.
Sam will close in to start the fight
To the closest ork and attacks
12 to hit +10 using channel divinity for 22 to hit 14 slashing + 12 force
21 to hit 12 slashing + 4 force
dread attack
17 to hit 14 slashing + 14 force
stalker flurry 14
Bonus action shield of faith giving me +2 to ac
(ooc: can you please put the link to owlbear on the campaign page so it's easy to find, thank you.)
https://www.owlbear.rodeo/room/E1n0Thvdi8hq/TheRifeBrim
<I just tried it and saw how bad it was. I can take a close up of tbe central area and post it here too. Owlbear links are only active for a short time and then i have to acceot them its a real pain. I hoped DDBs Maps would solve that, but nope.>
Sam surprises the orc, hiding in the shadows as he traverses two boat lengths of the river road before disembowlimg the marauder. Hearing hes dearh howl and the gutteral slurping and bubbling of his blood choked final exhalations, another pair of orcs burst from the house on the side of the road to confront Sam. They are no match for him, though and he quickly dispatches both.
As they run toward him, they hurl the axes they carry. Thejr throws are surprisingly well-aimed. 9 for 9 slashing 14 for 9 slashing
<sams stealthy advance takes two tuens at a dash for a creature with 30ft movement, ao i think inhabe time for this.>
The wyvern-mounted half-orc casts a spell aimed behind Sam, encompassing him as it grows to its full volume.
A cloud of shimmering golden particles fills the air in a 10-foot-radius sphere. The glitter clings to creatures and objects, making them glow faintly.
The wyvern then takes flight as its rider spurs it i to action. Using its flyby attack, it claws at Sam, 12 for [2d6+2[/roll] 28 for 10
<not fixing the first damage, as it missed anyhow>
The wyvern attwnlts to grapple sam, lifting him off the ground as it stings at him with its poison-dripping barbed tail.
Grapple 6. 26 for 10 piercing and DC17 Con save or become [condition]poisoned[/conditon]
<note: poisoned condition will impose DA to the grapple check if applicable>
[Posioned] A poisoned creature has disadvantage on attack rolls and ability checks. Cinditoon lasts until the statt kf the wyverns next turn. Poison damage is 24.
The shimmering cliud is a spell, which also requires a DC14 Con save, but won't effect the grapple check.
T and K can act now. Sam has a Con save and a grapple check to make, then he can act, too. (Actually, Sam won't have to make the con save against poison, but does make the grapple check and the con save vs the spell)
Con save: 6
Athletic 12
Trisk will move up a little and cast Illusory Dragon so that it appears ahead of them both as they approach.
Each enemy that can see the Huge flying Shadowy Dragon must make a DC 19 WIS save or be frightened of it for 1 minute. If a frightened creature ends its turn out of line of sight it can make the save again.
As a Bonus Action Trisk moves the illusion up to 60 feet through the air toward wyvern and it's rider so that its close enough to only catch them and any other enemies in it's 60 foot cone breath weapon, not Sam or Tetrevess. Each creature in the cone must make a DC 19 INT saving throw or take 19 acid damage or half on a successful save.
The illusion is tangible but attacks miss it automatically, it succeeds on all saving throws, and it is immune to all damage and conditions.
A creature that uses an action to examine the dragon can determine it is an illusion by succeeding on a DC 19 INT save. If successful the creature can see through it and has advantage on saves against its breath.
"Behold the power of Triskelion, master of reality!!!"
(love that spell!)
The wyvern grabs sam and flies 69ft straight up. Then he releases the reptilian ranger. Sam hurdles to the geound, taking 14 bludgeoning damage on impact.
I'm trying to interpret the cone damage...
Put your spoiler here.See, this is what 3.5 had that 5e needs. I'm not running these monsters, this is all scripted.
The wyvern-mounted sorcerous half-orc lobs a fireball at Trisk.
<I i don't know how close he is to anyone else, but ill see what i can figure out with the maps.>
Tetrevess's manifest mind moves to within fireball range of the wyvern with rider, and it casts a radiant fireball (DC 23) engulfing the sorcerer and wyvern for 23 HP damage save/ half.
Saves vs frightened
Orc 1 5
Orc 3 12
orc 4 3
Ulgrek 19
Wyvern 12
Saves vs acid
Ulgrek 25
Wyvern 24