“I am from a place unknown, away from the countries of Fractum. I have a few reasons for wandering around like so. One, I need to find a way to get rid of the damned demon. And two, I have almost nothing of monetary value, and no actual money to spend. Surviving is difficult for me, so I try and make some contacts to survive. I have travelled to many places, including the capital, where Vex once worked. I may look like some form of Pestilence, but that would be most incorrect of anybody to assume. So, to answer your question as a whole about why I came here, the answer would be to survive, just like the rest of the places I visit.
Corvus looks from Amon to Drezmir then hisses, “It’s personal. If I ever see a benefit to telling you, then I will, but for now I’m keeping it to myself.”
When Gilded approaches him, his mood becomes even more foul, “To the contrary, it isn’t as special as we had thought. The only abnormal thing about it is this.” The orb floats out of his pack and starts to orbit around his head. “It will be useful to me in combat, but it has no other noteworthy attributes.”
With that the group was ready to tally forward, Gwen giving her goodbyes to the five heroes of Glazing Winds. The group had gone to retrieve their rewards from Copper, for a few of the members the reward would only truly be complete when they cashed in a favor at the capital. Copper had talked to them much like before with much praise and reverence to the group. Honored to make Splintmail for Gilded saddened the second pair he of Splintmail he made for Vex would be given to the group but Vex wasn't here for it. The five heroes also were 200 gold richer each (If you need any help remembering what items you got just ask me ^^)
After the party collected the remainder of their rewards it appeared it was time to head north from the map given to them. With a final drink in their honor and many flags and such waved in their honor. They would look back to the see the flag of Glazing Winds standing strong. The symbol of a leaf caught in the wind. Now was the beginning of a new adventure.
OOC
Two questions idk if you guys know travel rules in DnD but..
Drezmir bids farewell to those he met in Glanzing Winds, and gives Gwen one last goodby before they head out.
As he heads out he says, "We'll see if we can take care of some of those bandits for you. Perhaps with them out of the way it will be easier to establish trade with some of the nearby towns."
He is glad that their group is sticking together...a little sad that Vex is gone, but perhaps they would find him again someday. For now, it seemed they'd gained two new members...
OOC:
Fast is alright with me, and I think we've agreed to take the main road. :)
With fast you take -5 in passive perception but get to you're destination more quickly.
Slow allows stealth for a pro.
Normal has no pro or con with an average speed. Reading the map the capital is 28 miles away.
If you go fast you'll make it one day ^^
Every hour you travel past 8 hours in DnD is a con save. Each hour is a higher con save DC than the last. 9 Hours is a con save of DC10.
Each fail is one level of exhaustion.
So you could go normal pace for 10 hours but that's 2 con saves. (If you fail one a long rest can heal a long rest)
Also I should mention a refresher on wearing armor for sleeping cause it's not a common rule enforced from Xanathar's guide.
If it's light armor nothing to not works like clothes.
Medium or heavy is another thing.
You won't heal a level of exhaustion wearing heavy/medium armor.
And you only regain 1/4 of you're hit die. (Minimum of 1 hit die. So at LV 3 you'd get 1 resting hit die back instead of 3.)
Long rest usually only heal half you're hit die anyway though. (I think rounded down but I have to double check on that.) Yeah I looked rounded down so at LV 3 it's one hit die anyway... DnD is funny.
So at this LV resting with armor though silly socially isn't a huge problem unless you have a level of exhaustion haha
Jess does not want to move at a fast pace on a dangerous road (bandits and highwaymen), the party could blunder into an ambush which would be pretty dangerous. She votes ro move at a normal pace and either push to the end (make con saves) or else camp for the night with watches and arrive to the capital refreshed the next morning.
Kocino gathers his new armor from Cobble and gives his final goodbyes. “I don’t think we should be rushing ourselves. We know there are bandits about. If we want to clean up the road a bit, we act like normal travelers.”
Gilded will also vote to go normal pace, and take the main road. "If we travel normal, and flash our gold and keep cloaks over our armor, we may look like a better target for someone that would try to rob travelers."
“With both normal and slow pace, we would get there in at less than two days, but more than one day. And with faster, we don’t pay much attention to our surroundings. I would say a slow pace would be better suited.”
The group sallies onward taking on a moderate pace some suggest carrying cloaks over their armor and taking a more deceptive ploy (Roll deception to disguise yourselves more as commoners for those who wish too) though there is much talk of bandits and the last few days have been full of excitement the first hour passes by peacefully. Not much of note though the plains of Glazing Winds had made for quiet a sight. Long blades of grass, the winds pushing the swaying grass, many critters and insects buzzing about, at a nice comfortable distance it would seem. A few roaming horses had passed by glancing at the group as they pranced about the meadows in joyous freedom. Freedom, something the group had earned Glazing Winds and something they had possessed for themselves. The sun's warm rays had reached each of the traveling members it wasn't scorching however, no many would say today would be a grand day for a picnic in fact.
It was almost as if the gods had gathered together for such luxurious weather. Traveling down the main road had seemed the plan of the travelers today. The cool spring wind seemed rather nice on the mainroad today and the path was much easier to travel. Easier on one's feet and at such a comfortable pace one could say it was even a relaxing experience on the soft dry dirt road. Time had passed and except for those counting or those who could use the sun to somehow surmise. (survival check) the path had looked more of the same. Still free horses but now with the meadows had more flowers and dandelions to peruse. Up ahead was a crossroads of sorts. A sign, one had lead to a second path up the mountains that read "Milda's Tavern." The sign that pointed forward read "Dawn City" so they were still indeed on track. The group could see a group of armed compatriots running downhill from the upward mountain path that lead to Milda's Tavern. Though with armor and blade in a run the group appeared to be laughing and cutting up and perhaps they were even racing? There were three in total. Sy and Jess could see a little more however. One was a human with blonde hair in heavy armor with a sword and shield. He appeared to be the almost typical "White Knight" from many stories except for his childish beaming grin to his comrade. The next to him was a young man, a boy? A youth perhaps in his teens with ruffled spike hair wearing lighter armor and a rapier on his side. Though he also had an arcane focus on him it seemed he too appeared human and the third? Shockingly another human, a girl wearing heavy armor with a book and blade on her side. They all had packs of their own it seemed.
Yet Amon could see more details than even Sy and Jess his perception was rather keen after all. They all had purses on there sides and the Blonde male seemed the least aware of his surroundings. The group had halted a few hundred feet upon seeing the large traveling group. They all looked toward them with a nervous grin and an awkward hello as they continued down the path with a more reasonable pace. The blonde had shouted out to the group however without a second thought in his head.
"Hey! Lovely weather huh?!"
The younger youth had elbowed the blonde whispering into his ear.
OOC
As I just got home and my descriptions aren't fully up there yet allow me to cheat with reference pictures of an Idea how they look
I also have fun little ones for Robin and Gwen but I understand if you don't wanna see them cause sometimes reading it's fun to imagine what they look like in you're brain I get that ^^
OOC That's normal pace ^^ Sy can go slow pace but he'll be behind the party
“I am from a place unknown, away from the countries of Fractum. I have a few reasons for wandering around like so. One, I need to find a way to get rid of the damned demon. And two, I have almost nothing of monetary value, and no actual money to spend. Surviving is difficult for me, so I try and make some contacts to survive. I have travelled to many places, including the capital, where Vex once worked. I may look like some form of Pestilence, but that would be most incorrect of anybody to assume. So, to answer your question as a whole about why I came here, the answer would be to survive, just like the rest of the places I visit.
Gilded hears skyt say he has a fiend/demon and laughs.. "Hah, so do most of the people in this group, you should fit right in."
I agree as usual Drez, let us take the main road and see if anyone is foolish enough to try and rob us."
Jess agrees with the plan to travel the main road.
Corvus looks from Amon to Drezmir then hisses, “It’s personal. If I ever see a benefit to telling you, then I will, but for now I’m keeping it to myself.”
When Gilded approaches him, his mood becomes even more foul, “To the contrary, it isn’t as special as we had thought. The only abnormal thing about it is this.” The orb floats out of his pack and starts to orbit around his head. “It will be useful to me in combat, but it has no other noteworthy attributes.”
“I did not expect most of the group having a fiend with them. Peculiar. But the main road can make us grow stronger.”
With that the group was ready to tally forward, Gwen giving her goodbyes to the five heroes of Glazing Winds. The group had gone to retrieve their rewards from Copper, for a few of the members the reward would only truly be complete when they cashed in a favor at the capital. Copper had talked to them much like before with much praise and reverence to the group. Honored to make Splintmail for Gilded saddened the second pair he of Splintmail he made for Vex would be given to the group but Vex wasn't here for it. The five heroes also were 200 gold richer each (If you need any help remembering what items you got just ask me ^^)
After the party collected the remainder of their rewards it appeared it was time to head north from the map given to them. With a final drink in their honor and many flags and such waved in their honor. They would look back to the see the flag of Glazing Winds standing strong. The symbol of a leaf caught in the wind. Now was the beginning of a new adventure.
OOC
Two questions idk if you guys know travel rules in DnD but..
Slow pace
Normal Pace
Or fast pace.
Also mountain road or the main road?
Drezmir bids farewell to those he met in Glanzing Winds, and gives Gwen one last goodby before they head out.
As he heads out he says, "We'll see if we can take care of some of those bandits for you. Perhaps with them out of the way it will be easier to establish trade with some of the nearby towns."
He is glad that their group is sticking together...a little sad that Vex is gone, but perhaps they would find him again someday. For now, it seemed they'd gained two new members...
OOC:
Fast is alright with me, and I think we've agreed to take the main road. :)
OOC
Below is the table for fast,slow,normal
With fast you take -5 in passive perception but get to you're destination more quickly.
Slow allows stealth for a pro.
Normal has no pro or con with an average speed. Reading the map the capital is 28 miles away.
If you go fast you'll make it one day ^^
Every hour you travel past 8 hours in DnD is a con save. Each hour is a higher con save DC than the last. 9 Hours is a con save of DC10.
Each fail is one level of exhaustion.
So you could go normal pace for 10 hours but that's 2 con saves. (If you fail one a long rest can heal a long rest)
Also I should mention a refresher on wearing armor for sleeping cause it's not a common rule enforced from Xanathar's guide.
If it's light armor nothing to not works like clothes.
Medium or heavy is another thing.
You won't heal a level of exhaustion wearing heavy/medium armor.
And you only regain 1/4 of you're hit die. (Minimum of 1 hit die. So at LV 3 you'd get 1 resting hit die back instead of 3.)
Long rest usually only heal half you're hit die anyway though. (I think rounded down but I have to double check on that.)
Yeah I looked rounded down so at LV 3 it's one hit die anyway... DnD is funny.
So at this LV resting with armor though silly socially isn't a huge problem unless you have a level of exhaustion haha
Able to use Stealth
Jess does not want to move at a fast pace on a dangerous road (bandits and highwaymen), the party could blunder into an ambush which would be pretty dangerous. She votes ro move at a normal pace and either push to the end (make con saves) or else camp for the night with watches and arrive to the capital refreshed the next morning.
Gwen gives them one all final farewell a hug for every hero except for Corvus she offers the bird a handshake at the very least.
"Still thinking of us huh? Don't worry about it, if you do though I'll say thank you in advance."
She says to Drezmir with last firm hug as the party sets off and begins their talk of strategy and travel.
OOC
1 vote for fast
1 vote for normal
^^
Kocino gathers his new armor from Cobble and gives his final goodbyes. “I don’t think we should be rushing ourselves. We know there are bandits about. If we want to clean up the road a bit, we act like normal travelers.”
Gilded will also vote to go normal pace, and take the main road. "If we travel normal, and flash our gold and keep cloaks over our armor, we may look like a better target for someone that would try to rob travelers."
“With both normal and slow pace, we would get there in at less than two days, but more than one day. And with faster, we don’t pay much attention to our surroundings. I would say a slow pace would be better suited.”
Drezmir nods to Gilded, "Good idea. I guess there's no real reason to hurry anyways."
OOC: Drez will change his vote to normal :)
"I see no need to hurry," Corvus states sullenly.
(Vote for normal pace)
"I don't exactly have a preference. I'm fine with whatever everyone else decides."
(Ooc: That's a vote for normal, it seems.)
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
https://www.youtube.com/watch?v=Jikm8CCRbdM&t=3198s
The group sallies onward taking on a moderate pace some suggest carrying cloaks over their armor and taking a more deceptive ploy (Roll deception to disguise yourselves more as commoners for those who wish too) though there is much talk of bandits and the last few days have been full of excitement the first hour passes by peacefully. Not much of note though the plains of Glazing Winds had made for quiet a sight. Long blades of grass, the winds pushing the swaying grass, many critters and insects buzzing about, at a nice comfortable distance it would seem. A few roaming horses had passed by glancing at the group as they pranced about the meadows in joyous freedom. Freedom, something the group had earned Glazing Winds and something they had possessed for themselves. The sun's warm rays had reached each of the traveling members it wasn't scorching however, no many would say today would be a grand day for a picnic in fact.
It was almost as if the gods had gathered together for such luxurious weather. Traveling down the main road had seemed the plan of the travelers today. The cool spring wind seemed rather nice on the mainroad today and the path was much easier to travel. Easier on one's feet and at such a comfortable pace one could say it was even a relaxing experience on the soft dry dirt road. Time had passed and except for those counting or those who could use the sun to somehow surmise. (survival check) the path had looked more of the same. Still free horses but now with the meadows had more flowers and dandelions to peruse. Up ahead was a crossroads of sorts. A sign, one had lead to a second path up the mountains that read "Milda's Tavern." The sign that pointed forward read "Dawn City" so they were still indeed on track. The group could see a group of armed compatriots running downhill from the upward mountain path that lead to Milda's Tavern. Though with armor and blade in a run the group appeared to be laughing and cutting up and perhaps they were even racing? There were three in total. Sy and Jess could see a little more however. One was a human with blonde hair in heavy armor with a sword and shield. He appeared to be the almost typical "White Knight" from many stories except for his childish beaming grin to his comrade. The next to him was a young man, a boy? A youth perhaps in his teens with ruffled spike hair wearing lighter armor and a rapier on his side. Though he also had an arcane focus on him it seemed he too appeared human and the third? Shockingly another human, a girl wearing heavy armor with a book and blade on her side. They all had packs of their own it seemed.
Yet Amon could see more details than even Sy and Jess his perception was rather keen after all. They all had purses on there sides and the Blonde male seemed the least aware of his surroundings. The group had halted a few hundred feet upon seeing the large traveling group. They all looked toward them with a nervous grin and an awkward hello as they continued down the path with a more reasonable pace. The blonde had shouted out to the group however without a second thought in his head.
"Hey! Lovely weather huh?!"
The younger youth had elbowed the blonde whispering into his ear.
OOC
As I just got home and my descriptions aren't fully up there yet allow me to cheat with reference pictures of an Idea how they look
https://i.pinimg.com/564x/96/e5/6e/96e56e88ce590cb67d4e5ca6694e7304.jpg
Picture of the girl.
The roguish youth
https://cdna.artstation.com/p/assets/images/images/028/726/296/large/lee-hyunseoung-shiny-arm.jpg?1595334850
The blonde "Knight"
https://i.pinimg.com/564x/c7/ac/88/c7ac883d34f4110187f3fe709a0c12c9.jpg
I also have fun little ones for Robin and Gwen but I understand if you don't wanna see them cause sometimes reading it's fun to imagine what they look like in you're brain I get that ^^
OOC
That's normal pace ^^
Sy can go slow pace but he'll be behind the party
Every hour he'll be 1 mile behind them.
He’ll travel with the rest of the party. Deception (pretty hard because he looks like the Pestilence, should I use this at disadvantage?):18
12
That dice roller was being annoying.
Survival: 19