(Sorry for the delay - the wife and I traveled to FL for our daughter-in-law's baby shower =)
Davis' wand detects three magical auras a few steps away from each other. One is the invisible portal you came out of that will take you back to the Sigil sanctuary. The other two are in the same area. The larger aura seems to cover another door, and the smaller aura comes from where a door handle or locking device might be. Magrea feels along the area and determines there is a 10' wide iron door there with a loop to pull on, but the door is locked shut. (Can anybody see invisibility, or perhaps have the knock spell handy? If not, somebody needs to try and pick the lock without actually being able to see the lock!)
(Sorry for the delay - the wife and I traveled to FL for our daughter-in-law's baby shower =)
Davis' wand detects three magical auras a few steps away from each other. One is the invisible portal you came out of that will take you back to the Sigil sanctuary. The other two are in the same area. The larger aura seems to cover another door, and the smaller aura comes from where a door handle or locking device might be. Magrea feels along the area and determines there is a 10' wide iron door there with a loop to pull on, but the door is locked shut. (Can anybody see invisibility, or perhaps have the knock spell handy? If not, somebody needs to try and pick the lock without actually being able to see the lock!)
(Does "Hit the door until it breaks" basically count as being the same thing as the knock spell?)
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
She goes to tug on the loop, leaning back with all her weight, being held up only by the door. She straightens out and backs away only briefly seeming put out.
"I have a thing that could work, but I'll hold onto it if anyone else wants a go."
"Go ahead and try your thing," Vesta says. "None of the rest of us are that good with locks. I got lucky once, but I really don't know my way around thieves' tools or anything like that."
Davis thinks hard about how to open this unseen door, before his less patient friends start pounding away. With no other ideas, he is about to step back and let the smashing begin, when he hears the chime of a bell and sees Magrea using a magical device to get them entry.
He smiles and nods at Magrea, showing his appreciation of the quieter solution.
With the dulcet tone of the chime, the door can be opened! The door remains invisible - it looks like an opening in the rock wall once the door is open. Inside is a large chamber with rocky, jagged, and uneven walls. The ceiling of this chamber is 20 feet high, with stalactites occasionally jutting down a few feet. The light from your spell just reaches the walls, providing dim illumination throughout the entire area.
The remains of mold-covered broken wagons and barrels languish straight ahead of you in this large foyer. Humanoid skeletal remains lie strewn about to your left, their swords and armor bent and rusted. Something gleams next to the bodies propped along the far left (northern) wall. Double doors on the east, northeast, and southeast walls are rusted shut, and a semicircular chamber that opens in the southwest wall contains a shrine. There, a hobgoblin and duergar worship at the shrine but turn as your light fills the area...
Vanizi slips into the room, looking about. Spotting the hobgoblin and duergar, she whispers to the others. "What do you suppose the chances are they'll be friendly?" She glances back towards them as they start to turn. "Anyone speak goblin? Or... umm... what do duergar speak?" While continuing to watch the pair, she sends Thrixi up into the air but to stay close at hand. She asks her to keep an eye out back towards the north so she isn't surprised should anything come from that way.
"I speak Undercommon," Vesta whispers back. "Let me try talking to them."
Vesta approaches the hobgoblin and the duergar with her hands up, showing that she has peaceful intentions. "Greetings! Sorry to interrupt your worship. My friends and I are just passing through, seeking an artifact. We don't wish to fight," Vesta says in Undercommon.
Zyl flits along behind the others so she can see by whatever light they give, but holds onto her axe just in case things go poorly. "I'm not afraid of the dark or nothin' but it is really inconvenient. How would I ever make brownies if I can't see what I'm doing!"
Stepping into the semicircular alcove to the SW, you see shelves carved into the wall from floor to ceiling. They hold small, repulsive items, including bloody baubles, shriveled fingers, and idols carved from bone. The two figures stand before the shelves facing you. When Vesta addresses them in undercommon, they look at each other for a long moment before staring more intently at the party. The hobgoblin replies, "قم بتدوير شبكة الفوضى الخاصة بك ، أمي" (If you speak undercommon:)
Magrea follows closely behind Zyl, not really taking notice of the other figures in the room until Vesta starts speaking in another language. When the pair turn to face them and the Hobgoblin replies, she whispers to the group.
"I don't know what they said, but it didn't sound like they said it very nicely."
Vanizi also does not understand what is being said. She stays back where she was at, watching Vesta and Davis advance on the pair. She nods to Magrea. "Indeed, it didn't sound very nice. But perhaps it's just what their language sounds like."
"Well, seems like a good time to try out my new wand" Davis says excitedly, and pulls out his Wand of Magic Detection and activates a charge!
Vesta activates her Mage Armor. For a moment, a bright orange shield flares to life all around her before turning invisible again.
"Do you sense anything?" she asks Davis.
Extended Signature
Characters: Bryony Alderleaf - Lvl. 4 Halfling Rogue (The Shattered Obelisk) ♦ Vesta Trevelyan - Lvl. 10 Half-Elf Sorcerer (Eve of Ruin) ♦ Ada Kendrick - Lvl. 4 Aasimar Paladin (Curse of Strahd) ♦ Selene Albion - Lvl. 12 Human Ranger (In-Person Homebrew Campaign) ♦ Phaerdra Tor'viir - Lvl. 3 Drow Wizard (Exandria Sandbox Campaign)
(Sorry for the delay - the wife and I traveled to FL for our daughter-in-law's baby shower =)
Davis' wand detects three magical auras a few steps away from each other. One is the invisible portal you came out of that will take you back to the Sigil sanctuary. The other two are in the same area. The larger aura seems to cover another door, and the smaller aura comes from where a door handle or locking device might be. Magrea feels along the area and determines there is a 10' wide iron door there with a loop to pull on, but the door is locked shut. (Can anybody see invisibility, or perhaps have the knock spell handy? If not, somebody needs to try and pick the lock without actually being able to see the lock!)
Love God. Love Others. Any Questions?
(Does "Hit the door until it breaks" basically count as being the same thing as the knock spell?)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
(That was going to be Zyl's suggestion. We open the door the barbarian way!)
(You can certainly try! =)
Love God. Love Others. Any Questions?
Magrea lets out a gasp.
"A door! I knew it!"
She goes to tug on the loop, leaning back with all her weight, being held up only by the door. She straightens out and backs away only briefly seeming put out.
"I have a thing that could work, but I'll hold onto it if anyone else wants a go."
"Go ahead and try your thing," Vesta says. "None of the rest of us are that good with locks. I got lucky once, but I really don't know my way around thieves' tools or anything like that."
Extended Signature
Characters: Bryony Alderleaf - Lvl. 4 Halfling Rogue (The Shattered Obelisk) ♦ Vesta Trevelyan - Lvl. 10 Half-Elf Sorcerer (Eve of Ruin) ♦ Ada Kendrick - Lvl. 4 Aasimar Paladin (Curse of Strahd) ♦ Selene Albion - Lvl. 12 Human Ranger (In-Person Homebrew Campaign) ♦ Phaerdra Tor'viir - Lvl. 3 Drow Wizard (Exandria Sandbox Campaign)
Magrea smiles and pulls an odd looking chime from her bag and turns back to the door. She strikes the chime. (1/10 charge of Chime of Opening )
"That should do it!"
She steps back again, gesturing towards the door.
Davis thinks hard about how to open this unseen door, before his less patient friends start pounding away. With no other ideas, he is about to step back and let the smashing begin, when he hears the chime of a bell and sees Magrea using a magical device to get them entry.
He smiles and nods at Magrea, showing his appreciation of the quieter solution.
"Hey what was that! Is was pretty music whatever it was!" Zyl begins humming way off key and dancing in place. In the dark.
With the dulcet tone of the chime, the door can be opened! The door remains invisible - it looks like an opening in the rock wall once the door is open. Inside is a large chamber with rocky, jagged, and uneven walls. The ceiling of this chamber is 20 feet high, with stalactites occasionally jutting down a few feet. The light from your spell just reaches the walls, providing dim illumination throughout the entire area.
The remains of mold-covered broken wagons and barrels languish straight ahead of you in this large foyer. Humanoid skeletal remains lie strewn about to your left, their swords and armor bent and rusted. Something gleams next to the bodies propped along the far left (northern) wall. Double doors on the east, northeast, and southeast walls are rusted shut, and a semicircular chamber that opens in the southwest wall contains a shrine. There, a hobgoblin and duergar worship at the shrine but turn as your light fills the area...
(Link to map)
Love God. Love Others. Any Questions?
Vanizi slips into the room, looking about. Spotting the hobgoblin and duergar, she whispers to the others. "What do you suppose the chances are they'll be friendly?" She glances back towards them as they start to turn. "Anyone speak goblin? Or... umm... what do duergar speak?" While continuing to watch the pair, she sends Thrixi up into the air but to stay close at hand. She asks her to keep an eye out back towards the north so she isn't surprised should anything come from that way.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi ||
Neital Rhessil, Wizard || Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue
"I speak Undercommon," Vesta whispers back. "Let me try talking to them."
Vesta approaches the hobgoblin and the duergar with her hands up, showing that she has peaceful intentions. "Greetings! Sorry to interrupt your worship. My friends and I are just passing through, seeking an artifact. We don't wish to fight," Vesta says in Undercommon.
Extended Signature
Characters: Bryony Alderleaf - Lvl. 4 Halfling Rogue (The Shattered Obelisk) ♦ Vesta Trevelyan - Lvl. 10 Half-Elf Sorcerer (Eve of Ruin) ♦ Ada Kendrick - Lvl. 4 Aasimar Paladin (Curse of Strahd) ♦ Selene Albion - Lvl. 12 Human Ranger (In-Person Homebrew Campaign) ♦ Phaerdra Tor'viir - Lvl. 3 Drow Wizard (Exandria Sandbox Campaign)
Zyl flits along behind the others so she can see by whatever light they give, but holds onto her axe just in case things go poorly. "I'm not afraid of the dark or nothin' but it is really inconvenient. How would I ever make brownies if I can't see what I'm doing!"
"I can speak Goblin if necessary" Davis says, and follows right behind Vesta as she enters and begins the dialogue.
Stepping into the semicircular alcove to the SW, you see shelves carved into the wall from floor to ceiling. They hold small, repulsive items, including bloody baubles, shriveled fingers, and idols carved from bone. The two figures stand before the shelves facing you. When Vesta addresses them in undercommon, they look at each other for a long moment before staring more intently at the party. The hobgoblin replies, "قم بتدوير شبكة الفوضى الخاصة بك ، أمي" (If you speak undercommon:)
"Spin thy web of chaos, Mother."
Love God. Love Others. Any Questions?
Magrea follows closely behind Zyl, not really taking notice of the other figures in the room until Vesta starts speaking in another language. When the pair turn to face them and the Hobgoblin replies, she whispers to the group.
"I don't know what they said, but it didn't sound like they said it very nicely."
Zyl looks back up at Magrea, or close enough. "Maybe they need some brownie huh? Do they eat brownies down here in the dark?"
Vanizi also does not understand what is being said. She stays back where she was at, watching Vesta and Davis advance on the pair. She nods to Magrea. "Indeed, it didn't sound very nice. But perhaps it's just what their language sounds like."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi ||
Neital Rhessil, Wizard || Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue