The druid takes cover behind the rock, trying her best to focus on the spell she had cast on Orien. Daisy was a bit startled by the sudden battle, but she tried not to let it show as she trusted Ryu and his new friends to come out on top.
(just gonna concentrate on the spell, if Orien gets hit with piercing roll 1d4 and negate that much damage c:)
Ryu casts "Hunters Mark" on the Scout which deals an extra 1d6 Force damage to the target whenever you hit it with an attack roll.
Ryu rushes over to the Scout, very alert with "Dodge" ready if he is attacked. He takes out his Hand Axe (Vex) and swings, also quickly stabbing the Scout in the side with his dagger (two-weapon fighting)
The druid takes cover behind the rock, trying her best to focus on the spell she had cast on Orien. Daisy was a bit startled by the sudden battle, but she tried not to let it show as she trusted Ryu and his new friends to come out on top.
(just gonna concentrate on the spell, if Orien gets hit with piercing roll 1d4 and negate that much damage c:)
🐇🐇🐇
Sleet storm spell
…If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Ryu casts "Hunters Mark" on the Scout which deals an extra 1d6 Force damage to the target whenever you hit it with an attack roll.
Ryu rushes over to the Scout, very alert with "Dodge" ready if he is attacked. He takes out his Hand Axe (Vex) and swings, also quickly stabbing the Scout in the side with his dagger (two-weapon fighting)
Hand Axe: 14 (damage -2)
Dagger: 6 (miss)
Hunters Mark: damage -1
So for each players turn we choose an action in this case attack (dodge is also normally an action which could be chosen instead of an attack)
a bonus action in this case let’s say hunter’s mark (an off hand attack also counts as a bonus action)
an object interaction (there’s a lot of options) drawing a weapon is an example.
a reaction normally on another combatants turn but sometimes you can use your reaction during your turn very specific trigger for these like an attack of opportunity.
and finally movement which can be broken up as you complete your turn.
For this turn I see, you cast hunters mark, moved into melee drawing your handaxe, hit dealing weapon and spell damage and vexing your opponent. Very nice turn. (I’m also gonna say you jumped past the guard to avoid an attack of opportunity.) jump
Burnic manages to mercifully end the injured dogs life…
Orien finally steps free of the sleet storm. Kel is standing over the bounty hunters bloody body, he has an arrow stuck in him. “Kel what have you done, are you okay?” He moves to pull the arrow and lay on hands for 2 healing.
Kel would look down at the fallen body of the bounty hunter before, he would then look up at orien, this wasnt the first time he killed someone, but it was the first time he killed someone as a kobold. He would attach his twin daggers to his sides before mumbling something.
Ryu moves in range and clear sight of the Scout and attacks with his Longbow.
Longbow: 12 to hit (4 damage)
Hunters Mark: 6 damage
this turn will apply after Daisy’s, a near miss on the scout.
(Also possible since rather then drawing two weapons last round Ryu held the bow in one hand drew the handaxe with his free hand then stowed his handaxe prior then using the longbow. If he had somehow drawn two melee weapons his bow would’ve had to have been dropped…)
(sorry for the delayed reply, totally forgot to check the thread this morning! </3 con save was 21 btw)
Daisy's attention turns towards the guard Ryu is fighting once she sees the majority of the enemies fall. As she spots the guard Ryu took aim at, she moves closer in an attempt to assist. "On Ryu! Hurry!" The druid calls out, hoping to let the others know that the ranger might appreciate some help.
(using movement to get to 13D if possible. if it is, Daisy will hit the guard with her staff. 22 (crit) for 4 damage lol)
The scout now draws his short sword and runs to some nearby brush hoping to hide. Perception vs stealth, DC 23.
The guard is suddenly and solidly whacked on the helmet, “Wait wait I can give you information. I have a family.” He drops his spear and gets on his knees.
Kel wasnt one to take orders as he would stab the bounty hunter with his twin daggers
Attack: 12 Damage: 2 (main hand)
Attack: 6 Damage: 4 (offhand)
Just as Kel rushes out of the storm the hunter releases the arrow she was holding…
reaction readied attack 19 damage 6
Kel closes the distance both daggers sinking into the bounty hunter!
(if you want to roll sneak attack damage and another attack for your dagger mastery ‘nick’, you may.)
The druid takes cover behind the rock, trying her best to focus on the spell she had cast on Orien. Daisy was a bit startled by the sudden battle, but she tried not to let it show as she trusted Ryu and his new friends to come out on top.
(just gonna concentrate on the spell, if Orien gets hit with piercing roll 1d4 and negate that much damage c:)
🐇🐇🐇
Sneak and nick damage
Attack: 3 Damage: 9
so 9 total damage
Ryu casts "Hunters Mark" on the Scout which deals an extra 1d6 Force damage to the target whenever you hit it with an attack roll.
Ryu rushes over to the Scout, very alert with "Dodge" ready if he is attacked. He takes out his Hand Axe (Vex) and swings, also quickly stabbing the Scout in the side with his dagger (two-weapon fighting)
Hand Axe: 14 (damage -2)
Dagger: 6 (miss)
Hunters Mark: damage -1
Sleet storm spell
…If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
DC 12
sneak attack is just 1d6 (the nick attack missed). Please roll 1d6.
So for each players turn we choose an action in this case attack (dodge is also normally an action which could be chosen instead of an attack)
a bonus action in this case let’s say hunter’s mark (an off hand attack also counts as a bonus action)
an object interaction (there’s a lot of options) drawing a weapon is an example.
a reaction normally on another combatants turn but sometimes you can use your reaction during your turn very specific trigger for these like an attack of opportunity.
and finally movement which can be broken up as you complete your turn.
For this turn I see, you cast hunters mark, moved into melee drawing your handaxe, hit dealing weapon and spell damage and vexing your opponent. Very nice turn. (I’m also gonna say you jumped past the guard to avoid an attack of opportunity.) jump
Attack: 11 Damage: 6
(my bad, here is the attack role for a 1d6)
No attack roll needed the sneak attack is added to your first successful attack at your discretion ( nice damage)
That dropped the bounty hunter!!!
The scout pales as Ryu jumps right over the guard landing with a vicious chop…
”Please please don’t kill me.” He drops his longbow and disengages moving away from Ryu.
The guard seems shaken also but lunges at Ryu with a spear thrust.
action attack 11 miss.
Burnic’s turn.
I attack the wounded dog by me with my great axe
To hit roll 14
Damage 7
Burnic manages to mercifully end the injured dogs life…
Orien finally steps free of the sleet storm. Kel is standing over the bounty hunters bloody body, he has an arrow stuck in him. “Kel what have you done, are you okay?” He moves to pull the arrow and lay on hands for 2 healing.
Kel’s turn
Kel would look down at the fallen body of the bounty hunter before, he would then look up at orien, this wasnt the first time he killed someone, but it was the first time he killed someone as a kobold. He would attach his twin daggers to his sides before mumbling something.
Round 4 Burnic’s turn
Turn order & initiatives.
Daisy 23, Ryu 19, Scout 19, guard 16, Burnic 14, Orien 10, Kel 7.
map—
Ryu moves in range and clear sight of the Scout and attacks with his Longbow.
Longbow: 12 to hit (4 damage)
Hunters Mark: 6 damage
this turn will apply after Daisy’s, a near miss on the scout.
(Also possible since rather then drawing two weapons last round Ryu held the bow in one hand drew the handaxe with his free hand then stowed his handaxe prior then using the longbow. If he had somehow drawn two melee weapons his bow would’ve had to have been dropped…)
With the death of the bounty hunter is her spell still in effect?
sleet storm good catch no the storm abates.
(sorry for the delayed reply, totally forgot to check the thread this morning! </3 con save was 21 btw)
Daisy's attention turns towards the guard Ryu is fighting once she sees the majority of the enemies fall. As she spots the guard Ryu took aim at, she moves closer in an attempt to assist. "On Ryu! Hurry!" The druid calls out, hoping to let the others know that the ranger might appreciate some help.
(using movement to get to 13D if possible. if it is, Daisy will hit the guard with her staff. 22 (crit) for 4 damage lol)
🐇🐇🐇
Ryu's Longbow can be placed/slung on his back whilst not in use.
The scout now draws his short sword and runs to some nearby brush hoping to hide. Perception vs stealth, DC 23.
The guard is suddenly and solidly whacked on the helmet, “Wait wait I can give you information. I have a family.” He drops his spear and gets on his knees.
persuation 20
Burnic’s turn